Block a user
MaterialX: Apply blend type for MixColor node
Vasyl Pidhirskyi
created branch mixcolor_node_blend_modes in Vasyl-Pidhirskyi/blender
2023-11-24 14:27:23 +01:00
Vasyl Pidhirskyi
pushed to mixcolor_node_blend_modes at Vasyl-Pidhirskyi/blender
2023-11-24 14:27:23 +01:00
42f5456aa8
Apply blend type for MixColor node.
d09d93febf
Vulkan: Store Vertex, Index and Storage Buffers on Device Memory
ab7505c7ce
EEVEE-Next: Disable distant light if world contains absorption
736f446eed
Vulkan: Pipeline Cache
c0cb39e41b
Vulkan: Enable Tests Not Relying on a Context
WIP: Hydra: Per-vertex color attributes
I think we can utilize MaterialX nodedef <geompropvalue>
for NodeShaderVertexColor
to pass the vertex color attribute to Hydra. So Color Attribute
node will work the same way as it works for…
Hydra: Use
BKE_camera_params
API to simplify camera code and share more with rest of Blender
gf_camera.SetFocalLength is missing.
986f74d967
Condition to use vertex color only if no material is assigned.
1f8418afa1
Merge branch 'main' into per-vertex-color
d0ce1ca173
Merge branch 'blender-v4.0-release'
ff5df8a78f
Fix #114564: Can't search grease pencil modifiers
16553c2a44
Geometry Nodes: Support top-level instance meshes in boolean node
Hydra: Per-vertex color attributes
9d78d52fb5
Make format.
5c7915b0ec
Added support for displayColor and displayOpacity.
c8ccd3d58a
Refactor: Rename functions in ANIM_animdata.hh
fc74f341a5
Refactor: Move code related to animdata to animrig
40dccc1975
Anim: Unit tests for inserting keyframes
Vasyl Pidhirskyi
created branch per-vertex-color in Vasyl-Pidhirskyi/blender
2023-11-07 17:09:00 +01:00
Hydra: Use
BKE_camera_params
API to simplify camera code and share more with rest of Blender
We could use this:
Hydra: add support for legacy hair particles
Please check UVs, looks like current result is incorrect.
Vasyl Pidhirskyi
pushed to matx-shader_nodes-polishing at Vasyl-Pidhirskyi/blender
2023-09-26 10:48:40 +02:00
2d72def938
Renamed Displacementshader -> DisplacementShader.
Vasyl Pidhirskyi
pushed to matx-shader_nodes-polishing at Vasyl-Pidhirskyi/blender
2023-09-26 10:37:05 +02:00
5b07653e88
Removed
weight
input, as far as it affects the node's effect.