Block a user
MaterialX: Apply blend type for MixColor node
Vasyl Pidhirskyi
created branch mixcolor_node_blend_modes in Vasyl-Pidhirskyi/blender
2023-11-24 14:27:23 +01:00
Vasyl Pidhirskyi
pushed to mixcolor_node_blend_modes at Vasyl-Pidhirskyi/blender
2023-11-24 14:27:23 +01:00
WIP: Hydra: Per-vertex color attributes
I think we can utilize MaterialX nodedef <geompropvalue>
for NodeShaderVertexColor
to pass the vertex color attribute to Hydra. So Color Attribute
node will work the same way as it works for…
Hydra: Use
BKE_camera_params
API to simplify camera code and share more with rest of Blender
gf_camera.SetFocalLength is missing.
Hydra: Per-vertex color attributes
Vasyl Pidhirskyi
created branch per-vertex-color in Vasyl-Pidhirskyi/blender
2023-11-07 17:09:00 +01:00
Hydra: Use
BKE_camera_params
API to simplify camera code and share more with rest of Blender
We could use this:
Hydra: add support for legacy hair particles
Please check UVs, looks like current result is incorrect.
Vasyl Pidhirskyi
pushed to matx-shader_nodes-polishing at Vasyl-Pidhirskyi/blender
2023-09-26 10:48:40 +02:00
Vasyl Pidhirskyi
pushed to matx-shader_nodes-polishing at Vasyl-Pidhirskyi/blender
2023-09-26 10:37:05 +02:00