WIP: Hydra: Per-vertex color attributes #114585
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Reference: blender/blender#114585
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Delete Branch "Vasyl-Pidhirskyi/blender:per-vertex-color"
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Purpose
Add support for Per-vertex color attributes.
Technical steps
Added support for displayColor and displayOpacity.
Notes For Reviewers
Render Delegate uses default vertex Color Attributes if no material assign to material.
Ref: #110765
Works fine.
Made some code simplification and improvement.
Tested - works good
For me the bullet point in #110765 meant adding support for vertex color attributes to be used by materials.
This makes it fall back to vertex colors if there is no material, but that's not consistent with how Blender works. Blender just uses the default material then, not vertex colors.
So I'm not really sure about the purpose of this PR as is. I can see the use if the Hydra renderer was used similar to workbench in Blender, for editing rather than final renders. But that's not what Hydra is used for at the moment.
I think we can utilize MaterialX nodedef
<geompropvalue>
forNodeShaderVertexColor
to pass the vertex color attribute to Hydra. SoColor Attribute
node will work the same way as it works for Cycle and Eevee.Yes, more generally it should be possible to export any type of attribute and use it this way. The code does not have to be vertex color specific.
There is a question about performance and memory usage. Many of the attributes may not actually be used by materials. For the best performance you'd need to analyze the materials and figure out which attributes they actually use.
Hydra: Per-vertex color attributesto WIP: Hydra: Per-vertex color attributesCheckout
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