Smooth Selection
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Smooth Selection
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Hi there, from here I could use shift and mouse wheel to adjust proportional edit radius smoothly (slower than wheel directly) in both 3.6 and 4.0, so to me it works fine, or I'm not sure I…
@Consta thank you very much for your attention and work !
thank you for everything, I just wanted to report, I don't have time for testing and beta versions...
Hi, thanks for the report.
Can you try with the latest version, 3.6? This looks like the same issue as #104470, which was fixed for Blender…
The socket itself is not supported by shaders, and even if it is simply output to the render result, it will be 0 alway. I'm not sure why it is created at all.
I don't understand what the…
I'm not sure if the socket boolean type is supposed to work in shaders at all...
he is just a translator in 1 and 0, and everything works fine ! the only problem is the NodeGroup...