FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
hard edge in MAYA, sharpen edge in BLENDER
FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
я работаю на версии 3.6.10 lts и при импорте FBX из стороннего софта шейдинг модели не ломается. В версии 4.1 и 4.2…
FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
this geometry is taken from another software, if you import FBX, then everything is smoothed out in 4.0, if you import USD, then sharpen edge appears. the geometry should be smoothed.
FBX and USD import is broken - blender does not detect custom normals, puts hard edges where they are not.
if you delete custom normals and then delete sharp edge, the shading of the model breaks.