Blender crashes when switching to OIDN during viewport preview with 2 graphics cards
Both drivers are update to date, and it happens with CPU + GPU as well
Blender crashes when switching to OIDN during viewport preview with 2 graphics cards
Nope, unfortunately it crashed just the same as before
Edges of black emissive object visible against background when viewed through reflection
Thanks for the fix, but should this be the behavior? "Negative light," seems like a very bizarre intended feature
Edges of black emissive object visible against background when viewed through reflection
Blender crashes when switching to OIDN during viewport preview with 2 graphics cards
Sure, here you go
Blender crashes when switching to OIDN during viewport preview with 2 graphics cards
VSE: Resizing cut meta-strip produces unexpected behavior
Yes, it is using "hold split." I'll be honest, I wasn't aware there was a difference.
With that said, and sort of unrelated, is there any way to disable the "hold," on a clip? One of the things…
VSE: Resizing cut meta-strip produces unexpected behavior
VSE: Splitting a meta-strip adds weird "tail," to video clip