Yutaka Fukumoto Zcyber
  • Joined on 2021-03-14
Yutaka Fukumoto commented on issue blender/blender#126816 2024-08-27 13:30:46 +02:00
Orthographic Camera steals Scene file's "Passepartout"

it takes one hour to find out what causes this. unintuitive but if it's intended I will not argue back.

Yutaka Fukumoto commented on issue blender/blender#126816 2024-08-27 11:46:16 +02:00
Orthographic Camera steals Scene file's "Passepartout"

Then see this gif please. Orthographic camera messes up Perspective camera passepartout frame. https://i.imgur.com/8kvUkxF.gif

Yutaka Fukumoto opened issue blender/blender#126816 2024-08-27 08:30:57 +02:00
Orthographic Camera steals Scene file's "Passepartout"
Yutaka Fukumoto commented on issue blender/blender#103141 2024-05-26 17:55:57 +02:00
WARN anim_path.cc:71 BKE_anim_path_calc_data: No bev list data!

Same thing happens to me. Blender version is 4.1.1 Error message is

WARN (bke.anim): C:\Users\blender\git\blender-v410\blender.git\source\blender\blenkernel\intern\anim_path.cc:71 BKE_anim_pa…

Yutaka Fukumoto commented on issue blender/blender#121206 2024-04-30 18:53:28 +02:00
"Orbit Around Selection" and "Frame Selected" combination moves 3d viewport camera when I switch Edit mode to Weight Paint mode and rotate 3d viewport camera.

if it can't be fixed than I would like to know how to emulate texture paint stroke. I would like to pass Edit mode's selected vertex position to paint mode and just click the…

Yutaka Fukumoto commented on issue blender/blender#121206 2024-04-29 16:38:27 +02:00
"Orbit Around Selection" and "Frame Selected" combination moves 3d viewport camera when I switch Edit mode to Weight Paint mode and rotate 3d viewport camera.

if it can't be fixed than I would like to know how to emulate texture paint stroke. I would like to pass Edit mode's selected vertex position to paint mode and just click the vertex…

Yutaka Fukumoto commented on issue blender/blender#121206 2024-04-29 14:11:17 +02:00
"Orbit Around Selection" and "Frame Selected" combination moves 3d viewport camera when I switch Edit mode to Weight Paint mode and rotate 3d viewport camera.

if it can't be fixed than I would like to know how to emulate texture paint stroke. I would like to pass Edit mode's selected vertex position to paint mode and just click the vertex before…

Yutaka Fukumoto commented on issue blender/blender#121206 2024-04-29 14:01:57 +02:00
"Orbit Around Selection" and "Frame Selected" combination moves 3d viewport camera when I switch Edit mode to Weight Paint mode and rotate 3d viewport camera.

but paint mode doesn't have Frame Selected. thanx to that I don't need to zoom in manually. why selected vertex position can't be shared?

Yutaka Fukumoto commented on issue blender/blender#121206 2024-04-29 13:13:55 +02:00
"Orbit Around Selection" and "Frame Selected" combination moves 3d viewport camera when I switch Edit mode to Weight Paint mode and rotate 3d viewport camera.

I think this is caused by selected vertex position which isn't shared with other mode. When I select vertex in Edit mode and rotate 3d viewport camera, Orbit Around Selection is executed properly…

Yutaka Fukumoto opened issue blender/blender#121206 2024-04-29 12:56:27 +02:00
"Orbit Around Selection" and "Frame Selected" combination moves 3d viewport camera when I switch Edit mode to Weight Paint mode and rotate 3d viewport camera.
Yutaka Fukumoto commented on issue blender/blender#117263 2024-01-20 05:23:27 +01:00
"Apply visual transform to pose" keeps changing pose bone transformation values when bone has a Copy Location bone constraint.

I use Apply visual transform to pose to check if my rig is animated accidently or not. so if it needs much work, I deal with it.

Yutaka Fukumoto opened issue blender/blender#117263 2024-01-18 06:41:20 +01:00
"Apply visual transform to pose" keeps changing pose bone transformation values when bone has a Copy Location bone constraint.
Yutaka Fukumoto commented on issue blender/blender#109275 2023-09-06 10:53:35 +02:00
Bone's Transformation constraint numbers won't be symmetrized correctly.

And I found out Limit location constraint isn't symmetrized correctly.

see this picture. Above constraint setting is , if owner space is set as world, resulted numbers are incorrect. I need to…

Yutaka Fukumoto commented on issue blender/blender#109275 2023-06-23 11:20:18 +02:00
Bone's Transformation constraint numbers won't be symmetrized correctly.

open the blend file and delete the selected Left bone, then select Right bone and symmetrize it and check both Right and Left bones' Transformation constraint setting. Numbers will be messed up.…

Yutaka Fukumoto commented on issue blender/blender#109275 2023-06-23 11:08:39 +02:00
Bone's Transformation constraint numbers won't be symmetrized correctly.

ok I will upload blend file and check how this glitch happens. wait a moment.

Yutaka Fukumoto opened issue blender/blender#109275 2023-06-23 09:34:56 +02:00
Bone's Transformation constraint numbers won't be symmetrized correctly when its Target and Owner space is not Local.