it takes one hour to find out what causes this. unintuitive but if it's intended I will not argue back.
Then see this gif please. Orthographic camera messes up Perspective camera passepartout frame. https://i.imgur.com/8kvUkxF.gif
Same thing happens to me. Blender version is 4.1.1 Error message is
WARN (bke.anim): C:\Users\blender\git\blender-v410\blender.git\source\blender\blenkernel\intern\anim_path.cc:71 BKE_anim_pa…
if it can't be fixed than I would like to know how to emulate texture paint stroke. I would like to pass Edit mode's selected vertex position to paint mode and just click the…
if it can't be fixed than I would like to know how to emulate texture paint stroke. I would like to pass Edit mode's selected vertex position to paint mode and just click the vertex…
if it can't be fixed than I would like to know how to emulate texture paint stroke. I would like to pass Edit mode's selected vertex position to paint mode and just click the vertex before…
but paint mode doesn't have Frame Selected. thanx to that I don't need to zoom in manually. why selected vertex position can't be shared?
I think this is caused by selected vertex position which isn't shared with other mode. When I select vertex in Edit mode and rotate 3d viewport camera, Orbit Around Selection is executed properly…
I use Apply visual transform to pose to check if my rig is animated accidently or not. so if it needs much work, I deal with it.
And I found out Limit location constraint isn't symmetrized correctly.
see this picture. Above constraint setting is , if owner space is set as world, resulted numbers are incorrect. I need to…
open the blend file and delete the selected Left bone, then select Right bone and symmetrize it and check both Right and Left bones' Transformation constraint setting. Numbers will be messed up.…
ok I will upload blend file and check how this glitch happens. wait a moment.