- United States
-
The lead programmer for True-VFX.
- Joined on
2019-03-08
Yeah here's a quick test to show what I'm talking about
import bpy
class TEST_PT_Panel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label =…
Hopefully some helpful information. Removing the boolean and integer sockets from our shader groups seems to have removed the svm issue entirely and are easily able to add all node groups we wish to.
Okay just to add some more info. Here's one more blend file. For the last blend file I duplicated a group node that used Boolean sockets and just deleted all boolean sockets from a copy of the…
Are you able to give me a scenario to test?
No, sorry I don't have anything in mind. I was mainly asking about the row/column thing and grid just popped in my mind and was curious.
First off, thank you so much for this! I can't tell you how much time I've tried creating hacky horizontal lines in my addons using repeating hyphens or asterisks. Second, if done in a normal…
Apologies for being maybe a bit of a pain but I think this is different than #115459 . Though, and maybe I just missed the explanation, if I'm hitting the max of 256 nodes shouldn't that limit be…
Oh, I see! You're right, adding an Evaluate on Domain node after the blur attribute node fixes this
Okay apparently I'm not reading well today. So both Node.type
and Node.bl_static_type
are deprecated and which I assume means this bug is not really important as they will be removed later on.…
As a note, I would advise against using
Node.type
because it is deprecated (as isbl_static_type
).
Okay I…
I'm really not sure if we want to do a bunch of things for each link creation operation just so that the sockets can know about their node tree.
I could be wrong, or without understanding…