Sebastian Parborg ZedDB
  • Joined on 2013-03-09
Sebastian Parborg pushed to main at blender/blender-developer-docs 2024-05-02 16:54:40 +02:00
bc2010d6c7 Update docs/release_notes/4.2/sequencer.md
Sebastian Parborg deleted branch vse_cache_overlay from ZedDB/blender 2024-05-02 16:36:24 +02:00
Sebastian Parborg merged pull request blender/blender#119428 2024-05-02 16:36:22 +02:00
VSE: Make cache overlay visible to non "Developer extras" users
Sebastian Parborg pushed to main at blender/blender 2024-05-02 16:36:21 +02:00
221951657b VSE: Make cache overlay visible to non "Developer extras" users
Sebastian Parborg pushed to vse_cache_overlay at ZedDB/blender 2024-05-02 15:36:18 +02:00
d2a7e8bfc4 Attempt to fix versioning segfault
Sebastian Parborg pushed to vse_cache_overlay at ZedDB/blender 2024-05-02 10:47:24 +02:00
5cb1385b3c VSE: Make final cache overlay visible to non "Developer extras" users
529b8786f8 UI: Custom Text and Confirmation Button Text for Props Confirm
ab30784076 EEVEE-Next: Implement spherical harmonic deringing
3f1dbf2843 Fix: EEVEE-Next: Thickness versionning affecting startup.blend
3b3364faf9 Fix: add missing depsgraph tag for anim Strip keyframe Python API
Compare 17 commits »
Sebastian Parborg pushed to vse_cache_overlay at ZedDB/blender 2024-05-01 17:13:34 +02:00
6a0758e294 Remove comment
Sebastian Parborg pushed to master at ZedDB/gentoo-pxe-builder 2024-05-01 16:51:55 +02:00
9bc16995b3 Allocate all memory on the usb drives to leave space for user files
Sebastian Parborg commented on pull request blender/blender#119428 2024-05-01 14:42:56 +02:00
VSE: Make cache overlay visible to non "Developer extras" users

The lint and windows faliures seems unrelated to my changes from what I can see...

Sebastian Parborg pushed to vse_cache_overlay at ZedDB/blender 2024-05-01 14:10:58 +02:00
23a510c273 Update versioning code
0a1e979335 Implement Pablo's mockup
77b0ccf27f Change final cache location to be under the scrub area
b9479c6645 Address the latest feedback
9cc292bbdc Make sure that "show cache" always does something when not using dev_ui
Compare 95 commits »
Sebastian Parborg commented on issue studio/flamenco#102229 2024-05-01 13:20:19 +02:00
Flamenco Manager configuration should be in fixed directory

@Hubble-the-Wolverine as you are packaging flamenco, perhaps you could use the compile time options to set the paths you want to use?

Again, following the portability philosophy, default…

Sebastian Parborg commented on pull request blender/blender#119428 2024-04-30 12:38:00 +02:00
VSE: Make cache overlay visible to non "Developer extras" users

Ehh... I don't really like to try to squeeze things into other places if it is easy to just do a clean struct that has a clear category and intent. Especially because this area might change a bit…

Sebastian Parborg pushed to vse_cache_overlay at ZedDB/blender 2024-04-29 18:40:05 +02:00
d407694e4c Implement Pablo's mockup
Sebastian Parborg commented on pull request blender/blender#119428 2024-04-29 17:13:26 +02:00
VSE: Make cache overlay visible to non "Developer extras" users

Talked a bit more with Pablo. We will move the "Developer Extras" Cache panel to the n-panel so that both the cache drawing and settings is in the same place.

Without developer extras, only…

Sebastian Parborg pushed to vse_cache_overlay at ZedDB/blender 2024-04-29 15:21:41 +02:00
7f71deb4ed Change final cache location to be under the scrub area
3c1852dc06 Address the latest feedback
6dc127e4a8 Make sure that "show cache" always does something when not using dev_ui
93b00fbad4 Address Sergey's feedback
69c167b4b5 VSE: Make cache overlay visible to non "Developer extras" users
Compare 631 commits »
Sebastian Parborg commented on pull request blender/blender#119428 2024-04-29 14:44:35 +02:00
VSE: Make cache overlay visible to non "Developer extras" users

I did a version last week with the cache line under the scrub area: image

It does look ok when zoomed in. But when I zoom out, I feel like…

Sebastian Parborg commented on issue blender/blender#121155 2024-04-29 11:31:12 +02:00
Regression: Weight paint with brush tool does not work

If that is enabled, and that is a default for new meshes -- not for the default cube though (not sure why that is [possibly an oversight

I would say that we overlooked this, yes. Symmetry…