after restarting blender this problem went away. Maybe some compilation issue. tested it in 4.1 Alpha i still had installed and it worked fine there, then started the RC and it was ok. Not sure…
This happens to me with a 1080. I assume it is indeed a generation issue but if you are sloppy and accidentally click OSL while in Cycle GPU your blender will crash which is no bueno. I believe we…
very nice thanks for understanding. From my experience it seemed to render the compositor result at the resolution of the viewport in blender and that area would be overlayed ontop of the full…
just chiming in from the outside - maybe add a warning that Viewport Render doesn't support viewport compositor. This was shot down as not a bug so I have to reach out here to get your attention…
Hi all - i'd like to hear your thoughts on multiscatter fog ss effect as seen here https://forum.unity.com/threads/screen-space-multiple-scattering.446647/ https://www.unrealengine.com/marketplac…
you are right! sorry for the false alarm. It is an addon called btoa (blender to arnold). I will let them know their nodes are not constricted to material shaders! thank you!
Hello. I can't reproduce that. Can you check this with default factory settings?
On a completely fresh Daily Build without any sort of plugins? I'd have to do it on another computer. Or let…