- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
That is true, but this bug has existed for a long time, and my guess would be that it is not a "shipstopper" (like a crash, data corruption, etc.). Visual annoyance / confusion, yes. But not…
Yes before Blender 4.1 the audio waveform drawing code was marking some parts of the waveform as "this goes past 100% volume" (i.e. red) incorrectly. This has been fixed in Blender 4.1 and later.…
Split into #128790 and #128835
However this texture is displayed for just one frame
Not if we pause the playback and pan around? Or do we perform f32->f16 conversion on every redraw?
Nope, the GPU texture is not…
I would have expected a change in
seq_proxy_get_filepath
, because currently it seems to have file extension hardcoded to jpg:"%s" SEP_STR "images" SEP_STR "%d" SEP_STR "%s_proxy%s.jpg"
. …