Aras Pranckevicius aras_p
Aras Pranckevicius closed issue blender/blender#124589 2024-07-18 16:49:17 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start
Aras Pranckevicius merged pull request blender/blender#124965 2024-07-18 16:49:14 +02:00
Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
Aras Pranckevicius commented on issue blender/blender#124859 2024-07-18 10:40:47 +02:00
Collada: animated camera import bug in 4.2

I'll take a look

Aras Pranckevicius created pull request blender/blender#124965 2024-07-18 10:18:08 +02:00
Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
Aras Pranckevicius created branch vse_meta_scene_margin in aras_p/blender 2024-07-18 10:13:02 +02:00
Aras Pranckevicius pushed to vse_meta_scene_margin at aras_p/blender 2024-07-18 10:13:02 +02:00
50bdcd644d Fix #124589: VSE meta/scene strip contents have misleading horizontal margins
3ecfa5659e PyDocs: distinguish between tuple and union data types
5a29b16974 Cleanup: spelling in comments
5b2771cd0c Cleanup: replace copy-by-value with const reference
c1deaeb57a Cleanup: quiet compiler warning with LIBDECOR disabled
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Aras Pranckevicius commented on issue blender/blender#124589 2024-07-17 13:26:58 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start

Good point, for the short term fix I should perhaps make the gap be in vertical space. Will look into that for 4.2.x.

Aras Pranckevicius commented on issue blender/blender#124589 2024-07-17 09:33:18 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start

A long term solution is to not have an offset at all, and instead apply proper "rounded corner clipping/masking" via a shader. Maybe I should start on doing that sooner rather than later :)

Aras Pranckevicius commented on issue blender/blender#124589 2024-07-17 09:08:24 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start

Labeling this as "Normal" priority -- yes it is a visual "regression" but IMHO purely a cosmetic one.

Aras Pranckevicius commented on issue blender/blender#124589 2024-07-17 09:07:10 +02:00
VSE: Meta/scene strips are drawn with a gap to strip start

Yes, this gap is there for both meta strips and scene strips, and is basically a kludge to make their contents not go outside the rounded corner "rounded" area. Once I move the meta/scene contents…

Aras Pranckevicius commented on pull request blender/blender#124840 2024-07-17 09:00:30 +02:00
Fix: Retiming keys are not visble

The ! looks weird. Should it be just if (SEQ_retiming_keys_count(strip_ctx.seq) == 0)?

Aras Pranckevicius deleted branch vse_thumbs_fix from aras_p/blender 2024-07-16 14:02:39 +02:00
Aras Pranckevicius merged pull request blender/blender#124780 2024-07-16 14:02:35 +02:00
Fix: VSE thumbnails broken due to recent retiming draw changes
Aras Pranckevicius pushed to main at blender/blender 2024-07-16 14:02:34 +02:00
ce9becae4c Fix: VSE thumbnails broken due to recent retiming draw changes
Aras Pranckevicius created pull request blender/blender#124780 2024-07-16 13:37:28 +02:00
Fix: VSE thumbnails broken due to recent retiming draw changes
Aras Pranckevicius pushed to vse_thumbs_fix at aras_p/blender 2024-07-16 13:36:58 +02:00
bef2e33b1a Fix: VSE thumbnails broken due to recent retiming draw changes
5a60e3f439 Fix #124297: GPv3: Build modifier natural drawing speed fix
c3f79ee250 Geometry Nodes: support simulating and baking grease pencil geometry
81de8f388e Fix: Geometry Nodes: Field inferencing takes dangling reroutes into account
eaa5542314 Merge branch 'blender-v4.2-release'
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Aras Pranckevicius created branch vse_thumbs_fix in aras_p/blender 2024-07-16 13:36:58 +02:00