Aras Pranckevicius aras_p
Aras Pranckevicius pushed to vse_text_shadow_outline at aras_p/blender 2024-07-26 09:08:43 +02:00
84fde2146a Code style and split function into smaller ones
Aras Pranckevicius pushed to vse_text_shadow_outline at aras_p/blender 2024-07-26 09:06:20 +02:00
76b9064148 Update tests
4664029815 Fix #124922: VSE text strip shadow now casts shadow of the outline
656fe6d3e4 Extensions: support "blocklist" in the remote repository
437cb33a73 Refactor: Sculpt: Use new mesh vertex neighbor function
ce0f51ac1b Cleanup: Sculpt: Use enum class in various places
Compare 30 commits »
Aras Pranckevicius created branch vse_text_shadow_outline in blender/blender-test-data 2024-07-26 08:47:03 +02:00
Aras Pranckevicius pushed to vse_text_shadow_outline at blender/blender-test-data 2024-07-26 08:47:03 +02:00
9290255007 VSE: update and extend tests for #125445
Aras Pranckevicius commented on issue blender/blender#125446 2024-07-25 19:28:20 +02:00
Video: Error in video decoding on either Linux or AVX512 CPU (ffmpeg alignment issue?)

@Sean-Devonport hmm I suspect this might be due to AVX512 in your CPU featureset; that probably needs different alignment somewhere in ffmpeg related code. I don't have such a CPU around here to…

Aras Pranckevicius commented on issue blender/blender#125446 2024-07-25 19:11:49 +02:00
Video: Error in video decoding on either Linux or AVX512 CPU (ffmpeg alignment issue?)

@Sean-Devonport hmm this sounds very similar to #120077 that was fixed in 4.1.1 (4.1.0 did have the issue). That particular issue was not related to OS or platform, but rather to the CPU…

Aras Pranckevicius created pull request blender/blender#125445 2024-07-25 18:50:51 +02:00
Fix #124922: VSE text strip shadow now casts shadow of the outline
Aras Pranckevicius created branch vse_text_shadow_outline in aras_p/blender 2024-07-25 18:47:48 +02:00
Aras Pranckevicius pushed to vse_text_shadow_outline at aras_p/blender 2024-07-25 18:47:48 +02:00
2a39abcb80 Fix #124922: VSE text strip shadow now casts shadow of the outline
f7672438bf GPv3: Trace image operator
4742fa7f40 Refactor: Sculpt: Remove BMesh custom data offset from BVH tree
6155c72237 Refactor: Sculpt: Remove PBVH BMesh log pointer
459572b15f UI: Custom Windows Cursors for VSE Handles
Compare 10 commits »
Aras Pranckevicius pushed to main at blender/blender 2024-07-25 14:32:51 +02:00
6432d54ef7 Fix #125043: VSE text outline is wrongly inside the actual text shape
Aras Pranckevicius closed issue blender/blender#125043 2024-07-25 14:32:50 +02:00
VSE: Text strip outline wrongly goes "into" the text area (visible with semitransparent font color)
Aras Pranckevicius deleted branch vse_text_inner_outline from aras_p/blender 2024-07-25 14:32:48 +02:00
Aras Pranckevicius merged pull request blender/blender#125372 2024-07-25 14:32:46 +02:00
Fix #125043: VSE text outline is wrongly inside the actual text shape
Aras Pranckevicius pushed to vse_text_inner_outline at aras_p/blender 2024-07-25 14:31:55 +02:00
c139cc9cc0 Update test output
3b7764ecda Merge branch 'main' into vse_text_inner_outline
28dd78457a Fix #125169: autokeying with only insert available generates an empty action
0baeca8f9e Fix #123735: Tooltip missing from open URL preset operator
65d0151300 Cleanup: Unused function warning when building without NDOF
Compare 15 commits »
Aras Pranckevicius pushed to main at blender/blender-test-data 2024-07-25 14:31:28 +02:00
a480e3e75a VSE: update test output for #125372
Aras Pranckevicius commented on issue blender/blender#125401 2024-07-25 09:48:50 +02:00
VSE: prefetch frames crashes with some scene strips

At least in 4.3 / current main, the crash happens when the prefetch thread renders a scene strip, and inside of it DEG is evaluated, and view layer is copied:

BKE_view_layer_copy_data…
Aras Pranckevicius commented on issue blender/blender#125385 2024-07-25 09:39:05 +02:00
PLY exporter does not support float vertex colors

Right. As far as I can see, this limitation (vertex colors are always "bytes") has been since forever, i.e. in the old python based PLY exporter.

I'll see about adding an option. Maybe it would…