Aras Pranckevicius aras_p
Aras Pranckevicius pushed to blender-v4.2-release at aras_p/blender 2024-07-14 16:01:01 +02:00
5a7e852bcb Fix #124584: VSE thumbnail transparency for muted strips is wrongly stored in cache
b5145d6889 Fix #121469: "Enable Add-on" ignored when already installed
0f1f0d92bc Fix #124454: Allow BF_DIST_BIN to be a symlink
a721c81668 Unbreak build from missing include
0afee246ea Fix #124593: Reorder EEVEE material shadow versioning
Compare 10 commits »
Aras Pranckevicius created branch blender-v4.2-release in aras_p/blender 2024-07-14 16:01:01 +02:00
Aras Pranckevicius commented on issue blender/blender#124584 2024-07-14 08:34:10 +02:00
VSE: Mute + Unmute will draw thumbnails transparent

I’ll take a look

Aras Pranckevicius commented on issue blender/blender#124549 2024-07-12 07:45:04 +02:00
Can't change viewport text overlay color

I don't remember what is the final logic that Harley ended up with, but yes, the 3D view overlay text is no longer driven by "text highlight" theme color. Instead it it something like "black or…

Aras Pranckevicius commented on pull request blender/blender#124442 2024-07-11 07:06:50 +02:00
VSE: Simplify outline parameters definition and usage

The question is, why even do these subtle changes?

I don't know :)

Aras Pranckevicius commented on pull request blender/blender#124442 2024-07-10 20:29:41 +02:00
VSE: Simplify outline parameters definition and usage

Doesn't this change logic from previous:

Aras Pranckevicius approved blender/blender#124441 2024-07-10 20:10:28 +02:00
Cleanup: Split strip foreground drawing function

Nice cleanup, thanks!

Aras Pranckevicius commented on pull request blender/blender#124441 2024-07-10 19:31:42 +02:00
Cleanup: Split strip foreground drawing function

By strip data I mean contents of SeqStripDrawData::strips_ - SeqStripDrawData Because then what I am still confused about, it GPU_SEQ_FLAG_BACKGROUND is to draw strip "body". This is…

Aras Pranckevicius commented on pull request blender/blender#124441 2024-07-10 17:55:36 +02:00
Cleanup: Split strip foreground drawing function

Ok but then where/how is the drawing area set?

Similar to how UI button/widget is drawn: from the CPU side, each strip is conceptually "one point" (in reality: two triangles), but without…

Aras Pranckevicius commented on pull request blender/blender#124441 2024-07-10 11:46:57 +02:00
Cleanup: Split strip foreground drawing function

there should be no functional changes. However <...> Do you have any idea why this is?

Also unrelated technical questions: From what I gathered, batch jobs in draw_strips_background() and…

Aras Pranckevicius commented on pull request blender/blender#124441 2024-07-10 11:41:52 +02:00
Cleanup: Split strip foreground drawing function

The new code switches to the wrong alpha blending state, and does flush the batch for each strip. The

Aras Pranckevicius approved blender/blender#124378 2024-07-09 17:01:01 +02:00
VSE: Fix strip icon drawing

Nice catch, thanks!

Aras Pranckevicius pushed to main at blender/blender 2024-07-09 16:59:39 +02:00
6f0620161d Fix #123949: OBJ importer should not set face sharpness when vertex normals are present
Aras Pranckevicius closed issue blender/blender#123949 2024-07-09 16:59:37 +02:00
Blender new OBJ import is broken (Merge By Distance > Sharp Edges does nothing), legacy one is working
Aras Pranckevicius deleted branch obj_face_sharp_fix from aras_p/blender 2024-07-09 16:59:36 +02:00
Aras Pranckevicius merged pull request blender/blender#124366 2024-07-09 16:59:33 +02:00
Fix #123949: OBJ importer should not set face sharpness when vertex normals are present