Aras Pranckevicius aras_p
Aras Pranckevicius created pull request blender/blender#124366 2024-07-08 21:17:32 +02:00
Fix #123949: OBJ importer should not set face sharpness when vertex normals are present
Aras Pranckevicius created branch obj_face_sharp_fix in aras_p/blender 2024-07-08 21:16:55 +02:00
Aras Pranckevicius pushed to obj_face_sharp_fix at aras_p/blender 2024-07-08 21:16:55 +02:00
607691f1de Fix #123949: OBJ importer should not set face sharpness when vertex normals are present
e52783033d Merge branch 'blender-v4.2-release'
9bbf269fe3 Extensions: suppress all pylint warnings & handle add-on errors
0fbb83ef85 Fix #124296: Lower case name in Multistroke modifier
817efe4aef Merge branch 'blender-v4.2-release'
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Aras Pranckevicius commented on issue blender/blender#123949 2024-07-08 20:48:12 +02:00
Blender new OBJ import is broken (Merge By Distance > Sharp Edges does nothing), legacy one is working

I do believe we need to indeed set the sharp_face to false (if we have custom normals), maybe like so?

I'm thinking that face sharpness should not be set at all, if vertex normals are…

Aras Pranckevicius commented on issue blender/blender#123949 2024-07-08 14:17:48 +02:00
Blender new OBJ import is broken (Merge By Distance > Sharp Edges does nothing), legacy one is working

So far this looks like some sort of unfortunate interaction (and/or some missing step?) between custom mesh normals and smooth/flat shading flags. I don't know how most of that works, maybe…

Aras Pranckevicius commented on issue blender/blender#123949 2024-07-08 08:58:06 +02:00
Blender new OBJ import is broken (Merge By Distance > Sharp Edges does nothing), legacy one is working

@lichtwerk vertex normals are already always normalized when importing OBJ files:

static void geom_add_vertex_normal(const char *p,
                                   const char *end,
    …
Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-07-06 15:52:44 +02:00
ea2ab69d99 Update docs/release_notes/4.3/sequencer.md
Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-07-06 15:49:55 +02:00
5d10005292 Upload files to "docs/release_notes/4.3/images"
Aras Pranckevicius merged pull request blender/blender#122759 2024-07-06 15:25:13 +02:00
Add snapping in VSE Preview
Aras Pranckevicius pushed to main at blender/blender 2024-07-06 15:25:12 +02:00
406554c11e VSE: Add snapping in preview area
Aras Pranckevicius commented on pull request blender/blender#122759 2024-07-06 09:36:14 +02:00
Add snapping in VSE Preview

@blender-bot build windows

Aras Pranckevicius commented on pull request blender/blender#122759 2024-07-06 09:01:32 +02:00
Add snapping in VSE Preview
Aras Pranckevicius pushed to main at blender/blender 2024-07-05 11:36:12 +02:00
eafcd66c0a Merge branch 'blender-v4.2-release'
c4534909b2 Fix #123578: VSE active but unselected strip outline visual tweak
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Aras Pranckevicius deleted branch vse_active_unselected_outline from aras_p/blender 2024-07-05 11:35:43 +02:00
Aras Pranckevicius closed issue blender/blender#123578 2024-07-05 11:35:38 +02:00
VSE: The unselected, active strip outline covers the gap between strips.
Aras Pranckevicius merged pull request blender/blender#124210 2024-07-05 11:35:33 +02:00
Fix #123578: VSE active but unselected strip outline visual tweak
Aras Pranckevicius pushed to blender-v4.2-release at blender/blender 2024-07-05 11:35:32 +02:00
c4534909b2 Fix #123578: VSE active but unselected strip outline visual tweak
Aras Pranckevicius commented on pull request blender/blender#124210 2024-07-05 11:34:54 +02:00
Fix #123578: VSE active but unselected strip outline visual tweak

If that is where the UI wants to move towards to fine, but have an official sign-off.

All of this is driven by Pablo, no worries :)

Aras Pranckevicius pushed to main at blender/blender 2024-07-05 11:28:43 +02:00
bad2e774ca Merge branch 'blender-v4.2-release'
bc6e90d40d Fix #123540: VSE thumbnails sometimes have 1px gap on the right side
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