- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
Yes, this falls under very broad "HDR workflows" item (#105714), and smaller "make video rendering support HDR" (#118493, with some preliminary work under #120033), and "make VSE preview support…
Wouldn't
FontShadowType ::simple
be better described asFontShadowType ::none
?
Well, that option is really like a "simple or none". You can enable shadow, set "simple" and then it draws…
If not found we then load the SVG file, rasterize it ourselves (nanosvg), and then add it to our glyph cache in the same way we do when we get a bitmap from FreeType
Any guesses what is…
Maybe the generic solution is a function that returns a contrasting text color from a background color?
Hmm not sure. What I tried right now (pushed on this branch), is logic like this…
The first thing I notice is that we have a bug in our current themes. Although our current shadow size only supports 0, 3, & 5 (with 0 being off) our default themes (dark and light) both set a…
But anyway, that is why there is that glyph_mode attribute that is currently not used.
I think once/if that is needed, it can be put into the "flags" attribute without making the whole vertex…