Aras Pranckevicius aras_p
Aras Pranckevicius commented on pull request blender/blender#123144 2024-06-14 09:18:39 +02:00
Fix #114859: VSE Retiming versioning was broken

The current PR state as-is right now still does not fix the "some sound strips get negative length" issue. Did you check with my file from "much smaller repro for this problem, attached" comment? The active strip there is still "broken" with this PR.

Aras Pranckevicius commented on pull request blender/blender#123144 2024-06-14 09:17:06 +02:00
Fix #114859: VSE Retiming versioning was broken

What is the reason why this code path proceeds to setup retiming keys that effectively do "no retiming", instead of returning, without setting up retiming stuff? If there is one, it would be good to state the reason in a comment.

Aras Pranckevicius commented on pull request blender/blender#123144 2024-06-14 09:11:11 +02:00
Fix #114859: VSE Retiming versioning was broken

Should version_seq_fix_broken_sound_strips code from versioning_300.cc be also moved or removed? Right now it is under 306, 9 version.

Aras Pranckevicius commented on issue blender/blender#122815 2024-06-14 09:07:46 +02:00
Custom split normals are lost when importing PLY files

@David-Garcia-1 not yet! if you want to take a go at it, be my guest

Aras Pranckevicius approved blender/blender#123217 2024-06-14 09:07:06 +02:00
VSE: Fix glitchy timeline snapping for small mouse movements around valid snap

Explanation makes sense to me. I know nothing about that code though :)

Aras Pranckevicius commented on pull request blender/blender#123144 2024-06-13 10:12:25 +02:00
Fix #114859: VSE Retiming versioning was broken

I was able to make a much smaller repro for this problem, attached.

Here's how it looks in 3.3 - 3.6 (top strip length 94): min33.png

An…

Aras Pranckevicius commented on pull request blender/blender#123119 2024-06-13 09:41:33 +02:00
Fix: VSE strip thumbnails sometimes go 1px outside of boundary

Could be the reason for this too: blender/blender#118719

Very unlikely. But on that issue, no one else could reproduce it, and you never attached files…

Aras Pranckevicius commented on pull request blender/blender#117371 2024-06-13 09:30:44 +02:00
Add support for NURBS surfaces in Wavefront .OBJ files.

I haven't looked at the code yet (but started builds + tests), but what would immediately help is: if you edited the PR description to describe what is being done, what bugs/problems is it…

Aras Pranckevicius commented on issue blender/blender#123127 2024-06-13 06:11:37 +02:00
VSE: Drag and drop from system folder is broken

Yes, Windows overall does not allow drag-and-drop between applications of different privilege levels. Not much (or rather, nothing) that Blender can do here.

Aras Pranckevicius commented on pull request blender/blender#123144 2024-06-12 21:45:41 +02:00
Fix #114859: VSE Retiming versioning was broken

Should this have similar logic as do_versions_sequencer_init_retiming_tool_data in versioning_300.cc, where it also checks for SEQ_retiming_is_allowed, and after adjusting the retiming stuff it sets speed_factor to 1.0?

Aras Pranckevicius commented on pull request blender/blender#123144 2024-06-12 21:44:41 +02:00
Fix #114859: VSE Retiming versioning was broken

SEQ_time.hh include does not seem to be needed

Aras Pranckevicius commented on pull request blender/blender#123144 2024-06-12 21:44:05 +02:00
Fix #114859: VSE Retiming versioning was broken

Hmm does not seem to help much. It changes the affected strips length, but from the wrong negative number to a different wrong negative number.

I have tried making a smaller repro than whole…

Aras Pranckevicius commented on pull request blender/blender#123130 2024-06-12 16:11:26 +02:00
Fix: VSE wrong mouse over assert

@iss ah indeed, looks like the Sprite Fright Edit file gets a bunch of the strips "wrong" somewhere between Blender 3.6 (correct) and 4.0 (wrong). Looks like it is sound strips that used to have…

Aras Pranckevicius commented on pull request blender/blender#123130 2024-06-12 15:27:03 +02:00
Fix: VSE wrong mouse over assert

And the file is broken, because of bad versioning, so that should be fixed.

Ah, you mean there is missing versioning somewhere in the code? Can you point me to where it might be? I could try…

Aras Pranckevicius commented on pull request blender/blender#123130 2024-06-12 15:02:22 +02:00
Fix: VSE wrong mouse over assert

Well, default developer config has WITH_ASSERT_ABORT, so that assert firing quits blender. And Sprite Fright Edit is the primary file that I'm using for VSE testing, so yes this is annoying at…

Aras Pranckevicius created pull request blender/blender#123130 2024-06-12 13:55:34 +02:00
VSE: Fix mouse over assert
Aras Pranckevicius pushed to vse_fix_assert at aras_p/blender 2024-06-12 13:53:25 +02:00
e3b3bb2a4c VSE: Fix mouse over assert
b7cd88d502 Fix: VSE strip thumbnails sometimes go 1px outside of boundary
2cdd9c1b2c Fix: Syntax error after recent extensions change
4cfae88f09 Fix #122739: mix causes unnecessary evaluation when ints are used
4d8eea1402 Extensions: convert package listings into a dictionary when loaded
Compare 10 commits »
Aras Pranckevicius created branch vse_fix_assert in aras_p/blender 2024-06-12 13:53:25 +02:00
Aras Pranckevicius pushed to main at blender/blender 2024-06-12 12:49:04 +02:00
7ef654db50 Merge branch 'blender-v4.2-release'
b7cd88d502 Fix: VSE strip thumbnails sometimes go 1px outside of boundary
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