Aras Pranckevicius aras_p
Aras Pranckevicius pushed to vse_text_effects at aras_p/blender 2024-05-07 13:19:04 +02:00
d199cfe108 VSE: initialize new variables of text strips when loading older files
3e2b8b08e4 Merge branch 'main' into vse_text_effects
6efa5c16ab Mesh: speedup BKE_mesh_validate
89a1a2cd7e Fix #121458: crash when using layout panels in operator ui
96db947f16 Geometry Nodes: show info in simulation node when it is baked
Compare 51 commits »
Aras Pranckevicius closed issue blender/blender#121493 2024-05-07 12:44:33 +02:00
Support for HDR video in VSE seems limited
Aras Pranckevicius commented on issue blender/blender#121493 2024-05-07 12:44:29 +02:00
Support for HDR video in VSE seems limited

Yes, this falls under very broad "HDR workflows" item (#105714), and smaller "make video rendering support HDR" (#118493, with some preliminary work under #120033), and "make VSE preview support…

Aras Pranckevicius commented on pull request blender/blender#121383 2024-05-07 12:37:02 +02:00
UI: Automatic text contrast for overlays via outline

Wouldn't FontShadowType ::simple be better described as FontShadowType ::none ?

Well, that option is really like a "simple or none". You can enable shadow, set "simple" and then it draws…

Aras Pranckevicius pushed to main at blender/blender-developer-docs 2024-05-07 12:34:20 +02:00
247716166b Update docs/release_notes/4.2/pipeline_assets_io.md
Aras Pranckevicius deleted branch mesh_validate_perf from aras_p/blender 2024-05-07 12:29:46 +02:00
Aras Pranckevicius merged pull request blender/blender#121413 2024-05-07 12:29:44 +02:00
Mesh: speedup BKE_mesh_validate
Aras Pranckevicius pushed to main at blender/blender 2024-05-07 12:29:43 +02:00
6efa5c16ab Mesh: speedup BKE_mesh_validate
Aras Pranckevicius pushed to mesh_validate_perf at aras_p/blender 2024-05-07 12:27:26 +02:00
adbf052b5b Simplify MDeformVert query
Aras Pranckevicius pushed to vse_text_effects at aras_p/blender 2024-05-07 11:53:13 +02:00
d9c9c7d786 VSE: text shadow blur does not get too dark at edges when shadow color is bright enough
Aras Pranckevicius pushed to vse_text_effects at aras_p/blender 2024-05-07 10:23:23 +02:00
2a3f88d7d0 VSE: Text outline is now done via JFA algorithm
Aras Pranckevicius created pull request blender/blender#121478 2024-05-06 14:35:28 +02:00
WIP: VSE: Text shadow blur / outline
Aras Pranckevicius created branch vse_text_effects in aras_p/blender 2024-05-06 14:32:03 +02:00
Aras Pranckevicius pushed to vse_text_effects at aras_p/blender 2024-05-06 14:32:03 +02:00
6e044195b5 VSE: Text got outline option
df2e5f60a5 VSE: Text strip shadow can be blurred
564d3318c0 VSE: Text strip gets configurable shadow angle and offset
9a3c7290a9 Fix #121447: Simple Blur node takes too long
a5ba4032e0 Audaspace: porting bugfixes for CoreAudioDevice from upstream.
Compare 10 commits »
Aras Pranckevicius commented on issue blender/blender#121434 2024-05-05 20:26:07 +02:00
Simplified SVG Icon Implementation

If not found we then load the SVG file, rasterize it ourselves (nanosvg), and then add it to our glyph cache in the same way we do when we get a bitmap from FreeType

Any guesses what is…

Aras Pranckevicius commented on pull request blender/blender#121383 2024-05-05 19:16:41 +02:00
UI: Automatic text contrast for overlays via outline

Maybe the generic solution is a function that returns a contrasting text color from a background color?

Hmm not sure. What I tried right now (pushed on this branch), is logic like this…

Aras Pranckevicius pushed to text-shadow-contrast at aras_p/blender 2024-05-05 19:12:17 +02:00
38f0d04dfd Tweak overlay text/shadow colors logic
Aras Pranckevicius pushed to text-shadow-contrast at aras_p/blender 2024-05-05 10:32:35 +02:00
833d21474d BLF: fix missign shadow color assignment in DRW text caches (used by geonodes view node), factor out ED_view3d_text_colors_get function
5f6d1153e5 BLF: change outline to be enum value 6
85f13da0b7 Merge branch 'main' into text-shadow-contrast
18600e430c Geometry Nodes: show correct type in menu socket tooltips
a7cae51cf7 Cleanup: quite gcc array-bounds warning
Compare 31 commits »
Aras Pranckevicius commented on pull request blender/blender#121383 2024-05-04 21:56:29 +02:00
UI: Automatic text contrast for overlays via outline

The first thing I notice is that we have a bug in our current themes. Although our current shadow size only supports 0, 3, & 5 (with 0 being off) our default themes (dark and light) both set a…

Aras Pranckevicius commented on pull request blender/blender#121383 2024-05-04 07:09:05 +02:00
UI: Automatic text contrast for overlays via outline

But anyway, that is why there is that glyph_mode attribute that is currently not used.

I think once/if that is needed, it can be put into the "flags" attribute without making the whole vertex…