- Kaunas, Lithuania
- https://aras-p.info/
- Joined on
2022-01-20
At the very least that default_shadowed thing could go away but unsure of how. Using our current shadow width would simple - using this a “1”?
Right now in my hacky code it is "6". TBH I…
We fix the code to give the same results for both C and SIMD
I'll assign this to myself in order to do this bit.
is that we communicate the shadow size in a weird way to the shader Yes it is weird, and could be done in a much nicer way. All that "pass extra bits via negative numbers" sounds like very…
I could try implementing an "outline" part of the text shader, which is not that different from a 5x5 blur, just with somewhat different weights. I'll play around with that and will report back, ok?
Overall nice, except I'm not quite sold on the white shadow color (I tried that in my other PR initially too, but the brain does not equate "bright color" as "this is a shadow", it looks more like…
You probably want to remove ATTR_NONNULL(3)
since the argument very much allows and defaults to null now :)