Aras Pranckevicius aras_p
Aras Pranckevicius deleted branch text-shader-opt from aras_p/blender 2024-03-19 16:29:34 +01:00
Aras Pranckevicius pushed to main at blender/blender 2024-03-19 16:29:31 +01:00
a05adbef28 BLF: optimizations and fixes to font shader
Aras Pranckevicius merged pull request blender/blender#119653 2024-03-19 16:29:31 +01:00
BLF: optimizations and fixes to font shader
Aras Pranckevicius commented on pull request blender/blender#119653 2024-03-19 16:16:43 +01:00
BLF: optimizations and fixes to font shader

Indeed, two uniforms is cleaner

Aras Pranckevicius pushed to text-shader-opt at aras_p/blender 2024-03-19 16:15:39 +01:00
6629015bd3 Code style adjustments
Aras Pranckevicius commented on pull request blender/blender#119653 2024-03-19 16:05:38 +01:00
BLF: optimizations and fixes to font shader

Looking back at your screenshot, the second orange line seems less bright. Why so? And which one is the correct one?

Because the 3x3 filter was incorrect due to a copy-paste error. The…

Aras Pranckevicius commented on pull request blender/blender#119653 2024-03-19 16:01:30 +01:00
BLF: optimizations and fixes to font shader

It is the sum of all the weights. Just like previous code was dividing by 20, not by 16.

Aras Pranckevicius commented on pull request blender/blender#119653 2024-03-19 15:57:23 +01:00
BLF: optimizations and fixes to font shader

Ah, good to know! Without being aware of the style guide, I would have guessed that "texel" would refer to actual texel color/value, not "texel location". But if style guide says so, so be it.

Aras Pranckevicius commented on pull request blender/blender#119653 2024-03-19 13:50:32 +01:00
BLF: optimizations and fixes to font shader
Aras Pranckevicius pushed to text-shader-opt at aras_p/blender 2024-03-19 13:41:03 +01:00
f55fb2b4c5 Merge branch 'main' into text-shader-opt
94c69c0589 BLF: fix sampling artifacts towards top/left edges with blur (exist on main too)
462437de20 Fix: GPv3: Assert in LayerTreeView::build_tree()
7ec5dab1df Merge remote-tracking branch 'origin/blender-v4.1-release'
3334fff801 Fix compiler error on windows
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Aras Pranckevicius created pull request blender/blender#119653 2024-03-19 11:26:49 +01:00
WIP: BLF: optimize text shader (mostly for compile time)
Aras Pranckevicius pushed to text-shader-opt at aras_p/blender 2024-03-19 11:16:32 +01:00
1e4c089a75 BLF: simplify font blurring shader
06848c1f64 BLF: simplify fetching of 4 samples in texture_1D_custom_bilinear_filter
0a56dcec6f BLF: artithmetic simplifications for text shader
046b692988 BLF: simplify text shader texel_fetch
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Aras Pranckevicius created branch text-shader-opt in aras_p/blender 2024-03-19 11:16:32 +01:00
Aras Pranckevicius commented on pull request blender/blender#118581 2024-03-17 15:09:33 +01:00
VSE: Timeline strip visual design updates

@ZedDB @pablovazquez alright, since the whole "change border color" thing seems to be controversial, I have reverted that. So it is back to being dark 1px border for unselected strips, and 2px…

Aras Pranckevicius pushed to vse_strip_design at aras_p/blender 2024-03-17 14:58:34 +01:00
fa492e79f7 Merge branch 'main' into vse_strip_design
d75fb464ee More tweaks to outlines/text look
ee1fa8e1ca BLI: support set operations on index masks
f9cb2eb988 Cleanup: Tests: update message to refer to git instead of svn
2de84a77ac Cleanup: include otherwise unused imports in __all__
Compare 102 commits »
Aras Pranckevicius pushed to main at blender/blender 2024-03-15 15:55:55 +01:00
ce5f864027 Merge branch 'blender-v4.1-release'
52a8bea237 Fix #119505: artifacts in VSE vectorscope
130701763b Fix #119508: Missing update after "Shade Flat" operator
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Aras Pranckevicius deleted branch vse_scopes_workaround from aras_p/blender 2024-03-15 15:53:42 +01:00
Aras Pranckevicius closed issue blender/blender#119505 2024-03-15 15:53:39 +01:00
Artifacts in Vectorscope
Aras Pranckevicius merged pull request blender/blender#119512 2024-03-15 15:53:35 +01:00
Fix #119505: artifacts in VSE vectorscope
Aras Pranckevicius pushed to blender-v4.1-release at blender/blender 2024-03-15 15:53:35 +01:00
52a8bea237 Fix #119505: artifacts in VSE vectorscope