2009-08-15 19:48:50 +00:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-08-15 19:48:50 +00:00
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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2011-02-23 18:03:40 +00:00
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*/
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2009-08-15 19:48:50 +00:00
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2011-02-27 20:40:57 +00:00
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/** \file blender/blenkernel/intern/paint.c
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* \ingroup bke
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*/
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2013-04-13 00:43:49 +00:00
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#include <stdlib.h>
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#include <string.h>
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2009-08-16 19:50:00 +00:00
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2009-08-15 19:48:50 +00:00
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#include "DNA_object_types.h"
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2009-10-20 19:27:27 +00:00
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#include "DNA_mesh_types.h"
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2012-03-14 06:31:38 +00:00
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#include "DNA_meshdata_types.h"
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2009-08-16 19:50:00 +00:00
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#include "DNA_scene_types.h"
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2010-08-04 04:01:27 +00:00
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#include "DNA_brush_types.h"
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2012-10-29 19:47:26 +00:00
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#include "DNA_space_types.h"
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2009-08-15 19:48:50 +00:00
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2012-03-14 06:31:38 +00:00
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#include "BLI_bitmap.h"
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2011-01-07 18:36:47 +00:00
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#include "BLI_utildefines.h"
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2013-03-13 03:46:22 +00:00
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#include "BLI_math_vector.h"
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2011-01-07 18:36:47 +00:00
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2009-08-16 19:50:00 +00:00
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#include "BKE_brush.h"
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2012-06-04 07:29:45 +00:00
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#include "BKE_context.h"
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2013-02-05 12:46:15 +00:00
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#include "BKE_global.h"
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2009-08-17 15:05:18 +00:00
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#include "BKE_library.h"
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2009-08-15 19:48:50 +00:00
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#include "BKE_paint.h"
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2012-03-14 06:31:38 +00:00
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#include "BKE_subsurf.h"
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2009-08-15 19:48:50 +00:00
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2013-01-19 16:10:21 +00:00
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#include "bmesh.h"
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2009-08-20 16:00:17 +00:00
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const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
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const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
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const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
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const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
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Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
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static int overlay_flags = 0;
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void BKE_paint_invalidate_overlay_tex (Scene *scene, const Tex *tex)
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{
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Paint *p = BKE_paint_get_active(scene);
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Brush *br = p->brush;
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if (br->mtex.tex == tex)
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overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY;
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if (br->mask_mtex.tex == tex)
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overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
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}
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void BKE_paint_invalidate_cursor_overlay (Scene *scene, CurveMapping *curve)
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{
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Paint *p = BKE_paint_get_active(scene);
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Brush *br = p->brush;
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if (br->curve == curve)
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overlay_flags |= PAINT_INVALID_OVERLAY_CURVE;
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}
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2013-04-13 00:43:49 +00:00
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void BKE_paint_invalidate_overlay_all(void)
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Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
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{
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2013-04-13 00:43:49 +00:00
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overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
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PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
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PAINT_INVALID_OVERLAY_CURVE);
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
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}
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2013-04-13 00:43:49 +00:00
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int BKE_paint_get_overlay_flags(void)
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{
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
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return overlay_flags;
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}
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2013-04-13 00:43:49 +00:00
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void BKE_paint_reset_overlay_invalid(void)
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{
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
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overlay_flags &= ~(PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
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PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
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PAINT_INVALID_OVERLAY_CURVE);
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}
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Paint *BKE_paint_get_active(Scene *sce)
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2009-08-16 19:50:00 +00:00
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{
|
2012-03-24 06:18:31 +00:00
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if (sce) {
|
2009-08-17 02:49:31 +00:00
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ToolSettings *ts = sce->toolsettings;
|
2009-09-16 19:27:08 +00:00
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2012-03-24 06:18:31 +00:00
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if (sce->basact && sce->basact->object) {
|
2012-04-28 06:31:57 +00:00
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switch (sce->basact->object->mode) {
|
2012-05-11 08:05:47 +00:00
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
|
2012-01-17 16:31:13 +00:00
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return &ts->imapaint.paint;
|
2012-05-11 08:05:47 +00:00
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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else
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return &ts->imapaint.paint;
|
2009-09-16 19:27:08 +00:00
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}
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2009-08-16 19:50:00 +00:00
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}
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2009-09-16 19:27:08 +00:00
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/* default to image paint */
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return &ts->imapaint.paint;
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2009-08-16 19:50:00 +00:00
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}
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return NULL;
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}
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Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
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Paint *BKE_paint_get_active_from_context(const bContext *C)
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2012-06-04 07:29:45 +00:00
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{
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Scene *sce = CTX_data_scene(C);
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2012-10-29 19:47:26 +00:00
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SpaceImage *sima;
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2012-06-04 07:29:45 +00:00
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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Object *obact = NULL;
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if (sce->basact && sce->basact->object)
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obact = sce->basact->object;
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2012-10-29 19:47:26 +00:00
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if ((sima = CTX_wm_space_image(C)) != NULL) {
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2012-06-18 14:08:54 +00:00
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if (obact && obact->mode == OB_MODE_EDIT) {
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2012-10-29 19:47:26 +00:00
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if (sima->mode == SI_MODE_PAINT)
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2012-06-04 07:29:45 +00:00
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return &ts->imapaint.paint;
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2012-10-29 19:47:26 +00:00
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else if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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2012-06-04 07:29:45 +00:00
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}
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else {
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return &ts->imapaint.paint;
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}
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}
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2012-06-04 07:44:57 +00:00
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else if (obact) {
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2012-06-04 07:29:45 +00:00
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switch (obact->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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else
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return &ts->imapaint.paint;
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}
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2012-06-04 07:44:57 +00:00
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}
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else {
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2012-06-04 07:29:45 +00:00
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/* default to image paint */
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return &ts->imapaint.paint;
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}
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}
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return NULL;
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}
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|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
PaintMode BKE_paintmode_get_active_from_context(const bContext *C)
|
2013-03-06 22:54:44 +00:00
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|
{
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Scene *sce = CTX_data_scene(C);
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SpaceImage *sima;
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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Object *obact = NULL;
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if (sce->basact && sce->basact->object)
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obact = sce->basact->object;
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if ((sima = CTX_wm_space_image(C)) != NULL) {
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if (obact && obact->mode == OB_MODE_EDIT) {
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if (sima->mode == SI_MODE_PAINT)
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return PAINT_TEXTURE_2D;
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else if (ts->use_uv_sculpt)
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return PAINT_SCULPT_UV;
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}
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else {
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return PAINT_TEXTURE_2D;
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}
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}
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|
|
else if (obact) {
|
|
|
|
|
switch (obact->mode) {
|
|
|
|
|
case OB_MODE_SCULPT:
|
|
|
|
|
return PAINT_SCULPT;
|
|
|
|
|
case OB_MODE_VERTEX_PAINT:
|
|
|
|
|
return PAINT_VERTEX;
|
|
|
|
|
case OB_MODE_WEIGHT_PAINT:
|
|
|
|
|
return PAINT_WEIGHT;
|
|
|
|
|
case OB_MODE_TEXTURE_PAINT:
|
|
|
|
|
return PAINT_TEXTURE_PROJECTIVE;
|
|
|
|
|
case OB_MODE_EDIT:
|
|
|
|
|
if (ts->use_uv_sculpt)
|
|
|
|
|
return PAINT_SCULPT_UV;
|
|
|
|
|
else
|
|
|
|
|
return PAINT_TEXTURE_2D;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* default to image paint */
|
|
|
|
|
return PAINT_TEXTURE_2D;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return PAINT_INVALID;
|
|
|
|
|
}
|
|
|
|
|
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
Brush *BKE_paint_brush(Paint *p)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2010-08-04 12:18:07 +00:00
|
|
|
return p ? p->brush : NULL;
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
|
|
|
|
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
void BKE_paint_brush_set(Paint *p, Brush *br)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2012-03-24 06:18:31 +00:00
|
|
|
if (p) {
|
2011-06-27 04:05:19 +00:00
|
|
|
id_us_min((ID *)p->brush);
|
|
|
|
|
id_us_plus((ID *)br);
|
2012-05-11 08:05:47 +00:00
|
|
|
p->brush = br;
|
2011-06-27 04:05:19 +00:00
|
|
|
}
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
|
|
|
|
|
2011-12-03 20:26:53 +00:00
|
|
|
/* are we in vertex paint or weight pain face select mode? */
|
2009-08-15 19:48:50 +00:00
|
|
|
int paint_facesel_test(Object *ob)
|
|
|
|
|
{
|
2011-12-03 20:26:53 +00:00
|
|
|
return ( (ob != NULL) &&
|
|
|
|
|
(ob->type == OB_MESH) &&
|
|
|
|
|
(ob->data != NULL) &&
|
2012-12-22 14:25:34 +00:00
|
|
|
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
|
2012-05-11 08:05:47 +00:00
|
|
|
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
|
2011-12-03 20:26:53 +00:00
|
|
|
);
|
2009-08-15 19:48:50 +00:00
|
|
|
}
|
2011-09-18 17:10:28 +00:00
|
|
|
|
2011-12-03 20:26:53 +00:00
|
|
|
/* are we in weight paint vertex select mode? */
|
2011-07-12 19:06:06 +00:00
|
|
|
int paint_vertsel_test(Object *ob)
|
|
|
|
|
{
|
2011-12-03 20:26:53 +00:00
|
|
|
return ( (ob != NULL) &&
|
|
|
|
|
(ob->type == OB_MESH) &&
|
|
|
|
|
(ob->data != NULL) &&
|
2012-12-22 14:25:34 +00:00
|
|
|
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
|
2011-12-03 20:26:53 +00:00
|
|
|
(ob->mode & OB_MODE_WEIGHT_PAINT)
|
|
|
|
|
);
|
2011-07-12 19:06:06 +00:00
|
|
|
}
|
2011-12-03 20:26:53 +00:00
|
|
|
|
2012-07-25 13:44:59 +00:00
|
|
|
void BKE_paint_init(Paint *p, const char col[3])
|
2009-08-17 02:49:31 +00:00
|
|
|
{
|
|
|
|
|
Brush *brush;
|
|
|
|
|
|
|
|
|
|
/* If there's no brush, create one */
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
brush = BKE_paint_brush(p);
|
2012-03-24 06:18:31 +00:00
|
|
|
if (brush == NULL)
|
2013-02-05 12:46:15 +00:00
|
|
|
brush = BKE_brush_add(G.main, "Brush");
|
Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:
Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:
These attributes/aspects are:
Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)
Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.
Properties that affect this are:
Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.
These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00
|
|
|
BKE_paint_brush_set(p, brush);
|
2009-08-20 05:13:07 +00:00
|
|
|
|
2009-08-20 16:00:17 +00:00
|
|
|
memcpy(p->paint_cursor_col, col, 3);
|
2009-08-20 05:13:07 +00:00
|
|
|
p->paint_cursor_col[3] = 128;
|
2009-11-03 22:50:09 +00:00
|
|
|
|
|
|
|
|
p->flags |= PAINT_SHOW_BRUSH;
|
2009-08-17 02:49:31 +00:00
|
|
|
}
|
|
|
|
|
|
2012-07-25 22:37:52 +00:00
|
|
|
void BKE_paint_free(Paint *paint)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2011-06-27 04:05:19 +00:00
|
|
|
id_us_min((ID *)paint->brush);
|
2009-08-16 19:50:00 +00:00
|
|
|
}
|
|
|
|
|
|
2011-06-27 04:05:19 +00:00
|
|
|
/* called when copying scene settings, so even if 'src' and 'tar' are the same
|
2012-09-26 20:05:38 +00:00
|
|
|
* still do a id_us_plus(), rather then if we were copying between 2 existing
|
2011-06-27 04:05:19 +00:00
|
|
|
* scenes where a matching value should decrease the existing user count as
|
|
|
|
|
* with paint_brush_set() */
|
2012-07-25 22:37:52 +00:00
|
|
|
void BKE_paint_copy(Paint *src, Paint *tar)
|
2009-08-16 19:50:00 +00:00
|
|
|
{
|
2012-05-11 08:05:47 +00:00
|
|
|
tar->brush = src->brush;
|
2011-06-27 04:05:19 +00:00
|
|
|
id_us_plus((ID *)tar->brush);
|
2010-07-26 02:35:43 +00:00
|
|
|
}
|
2012-03-14 06:31:38 +00:00
|
|
|
|
|
|
|
|
/* returns non-zero if any of the face's vertices
|
2012-04-22 11:54:53 +00:00
|
|
|
* are hidden, zero otherwise */
|
2012-03-14 06:31:38 +00:00
|
|
|
int paint_is_face_hidden(const MFace *f, const MVert *mvert)
|
|
|
|
|
{
|
|
|
|
|
return ((mvert[f->v1].flag & ME_HIDE) ||
|
2012-05-11 08:05:47 +00:00
|
|
|
(mvert[f->v2].flag & ME_HIDE) ||
|
|
|
|
|
(mvert[f->v3].flag & ME_HIDE) ||
|
|
|
|
|
(f->v4 && (mvert[f->v4].flag & ME_HIDE)));
|
2012-03-14 06:31:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* returns non-zero if any of the corners of the grid
|
2012-12-29 01:54:58 +00:00
|
|
|
* face whose inner corner is at (x, y) are hidden,
|
2012-04-22 11:54:53 +00:00
|
|
|
* zero otherwise */
|
2012-03-14 06:31:38 +00:00
|
|
|
int paint_is_grid_face_hidden(const unsigned int *grid_hidden,
|
2012-05-11 08:05:47 +00:00
|
|
|
int gridsize, int x, int y)
|
2012-03-14 06:31:38 +00:00
|
|
|
{
|
|
|
|
|
/* skip face if any of its corners are hidden */
|
|
|
|
|
return (BLI_BITMAP_GET(grid_hidden, y * gridsize + x) ||
|
2012-05-11 08:05:47 +00:00
|
|
|
BLI_BITMAP_GET(grid_hidden, y * gridsize + x + 1) ||
|
|
|
|
|
BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x + 1) ||
|
|
|
|
|
BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x));
|
2012-03-14 06:31:38 +00:00
|
|
|
}
|
2012-05-10 20:33:55 +00:00
|
|
|
|
2013-01-19 16:10:21 +00:00
|
|
|
/* Return TRUE if all vertices in the face are visible, FALSE otherwise */
|
|
|
|
|
int paint_is_bmesh_face_hidden(BMFace *f)
|
|
|
|
|
{
|
|
|
|
|
BMLoop *l_iter;
|
|
|
|
|
BMLoop *l_first;
|
|
|
|
|
|
|
|
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
|
|
|
do {
|
|
|
|
|
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2012-05-10 20:33:55 +00:00
|
|
|
float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
|
2012-05-11 08:05:47 +00:00
|
|
|
unsigned x, unsigned y)
|
2012-05-10 20:33:55 +00:00
|
|
|
{
|
|
|
|
|
int factor = ccg_factor(level, gpm->level);
|
|
|
|
|
int gridsize = ccg_gridsize(gpm->level);
|
|
|
|
|
|
2012-05-11 08:05:47 +00:00
|
|
|
return gpm->data[(y * factor) * gridsize + (x * factor)];
|
2012-05-10 20:33:55 +00:00
|
|
|
}
|
2013-03-13 03:46:22 +00:00
|
|
|
|
|
|
|
|
/* threshhold to move before updating the brush rotation */
|
|
|
|
|
#define RAKE_THRESHHOLD 20
|
|
|
|
|
|
|
|
|
|
void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, const float mouse_pos[2])
|
|
|
|
|
{
|
|
|
|
|
const float u = 0.5f;
|
|
|
|
|
const float r = RAKE_THRESHHOLD;
|
|
|
|
|
|
|
|
|
|
float dpos[2];
|
|
|
|
|
sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
|
|
|
|
|
|
|
|
|
|
if (len_squared_v2(dpos) >= r * r) {
|
|
|
|
|
ups->brush_rotation = atan2(dpos[0], dpos[1]);
|
|
|
|
|
|
|
|
|
|
interp_v2_v2v2(ups->last_rake, ups->last_rake,
|
|
|
|
|
mouse_pos, u);
|
|
|
|
|
}
|
|
|
|
|
}
|