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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Copyright 2020, Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include "gpu_backend.hh"
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										 |  |  | #include "BLI_vector.hh"
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										 |  |  | #include "gl_batch.hh"
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										 |  |  | #include "gl_compute.hh"
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										 |  |  | #include "gl_context.hh"
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										 |  |  | #include "gl_drawlist.hh"
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										 |  |  | #include "gl_framebuffer.hh"
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										 |  |  | #include "gl_index_buffer.hh"
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										 |  |  | #include "gl_query.hh"
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										 |  |  | #include "gl_shader.hh"
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										 |  |  | #include "gl_texture.hh"
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										 |  |  | #include "gl_uniform_buffer.hh"
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										 |  |  | #include "gl_vertex_buffer.hh"
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										 |  |  | namespace blender { | 
					
						
							|  |  |  | namespace gpu { | 
					
						
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										 |  |  | class GLBackend : public GPUBackend { | 
					
						
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										 |  |  |  private: | 
					
						
							|  |  |  |   GLSharedOrphanLists shared_orphan_list_; | 
					
						
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										 |  |  |  public: | 
					
						
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										 |  |  |   GLBackend() | 
					
						
							|  |  |  |   { | 
					
						
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										 |  |  |     /* platform_init needs to go first. */ | 
					
						
							|  |  |  |     GLBackend::platform_init(); | 
					
						
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										 |  |  |     GLBackend::capabilities_init(); | 
					
						
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										 |  |  |     GLTexture::samplers_init(); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   ~GLBackend() | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     GLTexture::samplers_free(); | 
					
						
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							|  |  |  |     GLBackend::platform_exit(); | 
					
						
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										 |  |  |   } | 
					
						
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										 |  |  |   static GLBackend *get(void) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return static_cast<GLBackend *>(GPUBackend::get()); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   void samplers_update(void) override | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     GLTexture::samplers_update(); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   Context *context_alloc(void *ghost_window) override | 
					
						
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										 |  |  |   { | 
					
						
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										 |  |  |     return new GLContext(ghost_window, shared_orphan_list_); | 
					
						
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										 |  |  |   }; | 
					
						
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										 |  |  |   Batch *batch_alloc(void) override | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     return new GLBatch(); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   DrawList *drawlist_alloc(int list_length) override | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     return new GLDrawList(list_length); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   FrameBuffer *framebuffer_alloc(const char *name) override | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     return new GLFrameBuffer(name); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   IndexBuf *indexbuf_alloc(void) override | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     return new GLIndexBuf(); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   QueryPool *querypool_alloc(void) override | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return new GLQueryPool(); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   Shader *shader_alloc(const char *name) override | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     return new GLShader(name); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   Texture *texture_alloc(const char *name) override | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     return new GLTexture(name); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   UniformBuf *uniformbuf_alloc(int size, const char *name) override | 
					
						
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										 |  |  |   { | 
					
						
							|  |  |  |     return new GLUniformBuf(size, name); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   VertBuf *vertbuf_alloc(void) override | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return new GLVertBuf(); | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   GLSharedOrphanLists &shared_orphan_list_get(void) | 
					
						
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										 |  |  |   { | 
					
						
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										 |  |  |     return shared_orphan_list_; | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     GLContext::get()->state_manager_active_get()->apply_state(); | 
					
						
							|  |  |  |     GLCompute::dispatch(groups_x_len, groups_y_len, groups_z_len); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |  private: | 
					
						
							|  |  |  |   static void platform_init(void); | 
					
						
							|  |  |  |   static void platform_exit(void); | 
					
						
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							|  |  |  |   static void capabilities_init(void); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | }  // namespace gpu
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							|  |  |  | }  // namespace blender
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