 87055dc71b
			
		
	
	87055dc71b
	
	
	
		
			
			With the compute pipeline calculation can be offloaded to the GPU. This patch only adds the framework for compute. So no changes for users at this moment. NOTE: As this is an OpenGL4.3 feature it must always have a fallback. Use `GPU_compute_shader_support` to check if compute pipeline can be used. Check `gpu_shader_compute*` test cases for usage. This patch also adds support for shader storage buffer objects and device only vertex/index buffers. An alternative that had been discussed was adding this to the `GPUBatch`, this was eventually not chosen as it would lead to more code when used as part of a shading group. The idea is that we add an `eDRWCommandType` in the near future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10913
		
			
				
	
	
		
			145 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Copyright 2020, Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #pragma once
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| 
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| #include "gpu_backend.hh"
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| 
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| #include "BLI_vector.hh"
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| 
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| #include "gl_batch.hh"
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| #include "gl_compute.hh"
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| #include "gl_context.hh"
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| #include "gl_drawlist.hh"
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| #include "gl_framebuffer.hh"
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| #include "gl_index_buffer.hh"
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| #include "gl_query.hh"
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| #include "gl_shader.hh"
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| #include "gl_texture.hh"
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| #include "gl_uniform_buffer.hh"
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| #include "gl_vertex_buffer.hh"
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| 
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| namespace blender {
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| namespace gpu {
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| 
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| class GLBackend : public GPUBackend {
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|  private:
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|   GLSharedOrphanLists shared_orphan_list_;
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| 
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|  public:
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|   GLBackend()
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|   {
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|     /* platform_init needs to go first. */
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|     GLBackend::platform_init();
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| 
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|     GLBackend::capabilities_init();
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|     GLTexture::samplers_init();
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|   }
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|   ~GLBackend()
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|   {
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|     GLTexture::samplers_free();
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| 
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|     GLBackend::platform_exit();
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|   }
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| 
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|   static GLBackend *get(void)
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|   {
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|     return static_cast<GLBackend *>(GPUBackend::get());
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|   }
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| 
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|   void samplers_update(void) override
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|   {
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|     GLTexture::samplers_update();
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|   };
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| 
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|   Context *context_alloc(void *ghost_window) override
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|   {
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|     return new GLContext(ghost_window, shared_orphan_list_);
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|   };
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| 
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|   Batch *batch_alloc(void) override
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|   {
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|     return new GLBatch();
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|   };
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| 
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|   DrawList *drawlist_alloc(int list_length) override
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|   {
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|     return new GLDrawList(list_length);
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|   };
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| 
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|   FrameBuffer *framebuffer_alloc(const char *name) override
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|   {
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|     return new GLFrameBuffer(name);
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|   };
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| 
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|   IndexBuf *indexbuf_alloc(void) override
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|   {
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|     return new GLIndexBuf();
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|   };
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| 
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|   QueryPool *querypool_alloc(void) override
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|   {
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|     return new GLQueryPool();
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|   };
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| 
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|   Shader *shader_alloc(const char *name) override
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|   {
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|     return new GLShader(name);
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|   };
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| 
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|   Texture *texture_alloc(const char *name) override
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|   {
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|     return new GLTexture(name);
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|   };
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| 
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|   UniformBuf *uniformbuf_alloc(int size, const char *name) override
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|   {
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|     return new GLUniformBuf(size, name);
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|   };
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| 
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|   VertBuf *vertbuf_alloc(void) override
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|   {
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|     return new GLVertBuf();
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|   };
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| 
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|   GLSharedOrphanLists &shared_orphan_list_get(void)
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|   {
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|     return shared_orphan_list_;
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|   };
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| 
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|   void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override
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|   {
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|     GLContext::get()->state_manager_active_get()->apply_state();
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|     GLCompute::dispatch(groups_x_len, groups_y_len, groups_z_len);
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|   }
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| 
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|  private:
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|   static void platform_init(void);
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|   static void platform_exit(void);
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| 
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|   static void capabilities_init(void);
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| };
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| 
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| }  // namespace gpu
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| }  // namespace blender
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