2011-02-23 10:52:22 +00:00
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/*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2002-10-12 11:37:38 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2002-10-12 11:37:38 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2002-10-12 11:37:38 +00:00
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2012-04-30 14:24:11 +00:00
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*/
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/** \file blender/imbuf/intern/imageprocess.c
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* \ingroup imbuf
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*
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2002-10-12 11:37:38 +00:00
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* This file was moved here from the src/ directory. It is meant to
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* deal with endianness. It resided in a general blending lib. The
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* other functions were only used during rendering. This single
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* function remained. It should probably move to imbuf/intern/util.c,
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2012-04-30 14:24:11 +00:00
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* but we'll keep it here for the time being. (nzc)
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*
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2011-02-27 20:23:21 +00:00
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*/
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Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
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#include <stdlib.h>
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2012-03-08 14:23:34 +00:00
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#include "BLI_utildefines.h"
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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#include "IMB_imbuf_types.h"
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2002-10-12 11:37:38 +00:00
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#include "IMB_imbuf.h"
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2012-04-06 04:46:47 +00:00
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#include <math.h>
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2007-07-10 19:13:03 +00:00
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2002-10-12 11:37:38 +00:00
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/* Only this one is used liberally here, and in imbuf */
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
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2002-10-12 11:37:38 +00:00
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{
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2008-01-20 18:55:56 +00:00
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int size;
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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unsigned char rt, *cp = (unsigned char *)ibuf->rect;
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float rtf, *cpf = ibuf->rect_float;
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2008-01-20 18:55:56 +00:00
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if (ibuf->rect) {
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size = ibuf->x * ibuf->y;
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2012-03-24 07:52:14 +00:00
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while (size-- > 0) {
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2012-05-13 22:05:51 +00:00
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rt = cp[0];
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cp[0] = cp[3];
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cp[3] = rt;
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rt = cp[1];
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cp[1] = cp[2];
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cp[2] = rt;
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cp += 4;
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2008-01-20 18:55:56 +00:00
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}
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}
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if (ibuf->rect_float) {
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size = ibuf->x * ibuf->y;
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2012-03-24 07:52:14 +00:00
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while (size-- > 0) {
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2012-05-13 22:05:51 +00:00
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rtf = cpf[0];
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cpf[0] = cpf[3];
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cpf[3] = rtf;
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rtf = cpf[1];
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cpf[1] = cpf[2];
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cpf[2] = rtf;
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cpf += 4;
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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}
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2002-10-12 11:37:38 +00:00
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}
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}
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2008-11-20 00:34:24 +00:00
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static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **outF, int x, int y)
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Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
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{
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2012-05-13 22:05:51 +00:00
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int offset = ibuf->x * y * 4 + 4 * x;
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Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
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if (ibuf->rect)
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2012-05-13 22:05:51 +00:00
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*outI = (unsigned char *)ibuf->rect + offset;
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Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
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if (ibuf->rect_float)
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2012-08-02 11:33:21 +00:00
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*outF = ibuf->rect_float + offset;
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Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
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|
}
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
|
|
|
|
2007-07-10 19:13:03 +00:00
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/**************************************************************************
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2012-03-09 18:28:30 +00:00
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* INTERPOLATIONS
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*
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* Reference and docs:
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* http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
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***************************************************************************/
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2007-07-10 19:13:03 +00:00
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2012-03-09 18:28:30 +00:00
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/* BICUBIC Interpolation functions
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* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
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* function assumes out to be zero'ed, only does RGBA */
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2008-11-19 02:07:23 +00:00
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2011-09-28 05:53:40 +00:00
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static float P(float k)
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{
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2008-11-19 02:07:23 +00:00
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float p1, p2, p3, p4;
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2012-05-13 22:05:51 +00:00
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p1 = MAX2(k + 2.0f, 0);
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p2 = MAX2(k + 1.0f, 0);
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2012-04-29 15:47:02 +00:00
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p3 = MAX2(k, 0);
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2012-05-13 22:05:51 +00:00
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p4 = MAX2(k - 1.0f, 0);
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return (float)(1.0f / 6.0f) * (p1 * p1 * p1 - 4.0f * p2 * p2 * p2 + 6.0f * p3 * p3 * p3 - 4.0f * p4 * p4 * p4);
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2008-11-19 02:07:23 +00:00
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}
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#if 0
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/* older, slower function, works the same as above */
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2011-09-28 05:53:40 +00:00
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static float P(float k)
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{
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2012-05-13 22:05:51 +00:00
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return (float)(1.0f / 6.0f) * (pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f * pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f * pow(MAX2(k, 0), 3.0f) - 4.0f * pow(MAX2(k - 1.0f, 0), 3.0f));
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2007-07-10 19:13:03 +00:00
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}
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2008-11-19 02:07:23 +00:00
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#endif
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Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
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void bicubic_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
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2007-07-10 19:13:03 +00:00
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{
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2012-04-29 15:47:02 +00:00
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int i, j, n, m, x1, y1;
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Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
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unsigned char *dataI;
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2012-04-29 15:47:02 +00:00
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float a, b, w, wx, wy[4], outR, outG, outB, outA, *dataF;
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2007-07-10 19:13:03 +00:00
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2012-03-08 14:23:34 +00:00
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/* sample area entirely outside image? */
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2012-05-13 22:05:51 +00:00
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if (ceil(u) < 0 || floor(u) > in->x - 1 || ceil(v) < 0 || floor(v) > in->y - 1)
|
2012-03-08 14:23:34 +00:00
|
|
|
return;
|
|
|
|
|
2010-07-17 18:08:14 +00:00
|
|
|
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
i = (int)floor(u);
|
|
|
|
j = (int)floor(v);
|
|
|
|
a = u - i;
|
|
|
|
b = v - j;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2008-11-19 02:07:23 +00:00
|
|
|
outR = outG = outB = outA = 0.0f;
|
|
|
|
|
|
|
|
/* Optimized and not so easy to read */
|
2008-11-11 01:13:05 +00:00
|
|
|
|
|
|
|
/* avoid calling multiple times */
|
2012-05-13 22:05:51 +00:00
|
|
|
wy[0] = P(b - (-1));
|
|
|
|
wy[1] = P(b - 0);
|
|
|
|
wy[2] = P(b - 1);
|
|
|
|
wy[3] = P(b - 2);
|
|
|
|
|
|
|
|
for (n = -1; n <= 2; n++) {
|
|
|
|
x1 = i + n;
|
|
|
|
CLAMP(x1, 0, in->x - 1);
|
|
|
|
wx = P(n - a);
|
|
|
|
for (m = -1; m <= 2; m++) {
|
|
|
|
y1 = j + m;
|
|
|
|
CLAMP(y1, 0, in->y - 1);
|
2012-03-08 14:23:34 +00:00
|
|
|
/* normally we could do this */
|
|
|
|
/* w = P(n-a) * P(b-m); */
|
|
|
|
/* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
|
2012-05-13 22:05:51 +00:00
|
|
|
w = wx * wy[m + 1];
|
2012-03-08 14:23:34 +00:00
|
|
|
|
|
|
|
if (outF) {
|
2012-05-13 22:05:51 +00:00
|
|
|
dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
|
|
|
outR += dataF[0] * w;
|
|
|
|
outG += dataF[1] * w;
|
|
|
|
outB += dataF[2] * w;
|
|
|
|
outA += dataF[3] * w;
|
2012-03-08 14:23:34 +00:00
|
|
|
}
|
|
|
|
if (outI) {
|
2012-05-13 22:05:51 +00:00
|
|
|
dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
|
|
|
outR += dataI[0] * w;
|
|
|
|
outG += dataI[1] * w;
|
|
|
|
outB += dataI[2] * w;
|
|
|
|
outA += dataI[3] * w;
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2008-11-19 02:07:23 +00:00
|
|
|
|
|
|
|
/* Done with optimized part */
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/* older, slower function, works the same as above */
|
2012-05-13 22:05:51 +00:00
|
|
|
for (n = -1; n <= 2; n++) {
|
|
|
|
for (m = -1; m <= 2; m++) {
|
|
|
|
x1 = i + n;
|
|
|
|
y1 = j + m;
|
|
|
|
if (x1 > 0 && x1 < in->x && y1 > 0 && y1 < in->y) {
|
2008-11-19 02:07:23 +00:00
|
|
|
if (do_float) {
|
2012-05-13 22:05:51 +00:00
|
|
|
dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
|
|
|
outR += dataF[0] * P(n - a) * P(b - m);
|
|
|
|
outG += dataF[1] * P(n - a) * P(b - m);
|
|
|
|
outB += dataF[2] * P(n - a) * P(b - m);
|
|
|
|
outA += dataF[3] * P(n - a) * P(b - m);
|
2008-11-19 02:07:23 +00:00
|
|
|
}
|
|
|
|
if (do_rect) {
|
2012-05-13 22:05:51 +00:00
|
|
|
dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
|
|
|
outR += dataI[0] * P(n - a) * P(b - m);
|
|
|
|
outG += dataI[1] * P(n - a) * P(b - m);
|
|
|
|
outB += dataI[2] * P(n - a) * P(b - m);
|
|
|
|
outA += dataI[3] * P(n - a) * P(b - m);
|
2008-11-19 02:07:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outI) {
|
2012-05-13 22:05:51 +00:00
|
|
|
outI[0] = (int)outR;
|
|
|
|
outI[1] = (int)outG;
|
|
|
|
outI[2] = (int)outB;
|
|
|
|
outI[3] = (int)outA;
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outF) {
|
2012-05-13 22:05:51 +00:00
|
|
|
outF[0] = outR;
|
|
|
|
outF[1] = outG;
|
|
|
|
outF[2] = outB;
|
|
|
|
outF[3] = outA;
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
|
|
|
|
void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
|
|
|
|
{
|
|
|
|
|
|
|
|
unsigned char *outI = NULL;
|
|
|
|
float *outF = NULL;
|
|
|
|
|
|
|
|
if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
|
|
|
|
|
2008-11-20 00:34:24 +00:00
|
|
|
pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
|
|
|
|
bicubic_interpolation_color(in, outI, outF, u, v);
|
|
|
|
}
|
|
|
|
|
2007-07-10 19:13:03 +00:00
|
|
|
/* function assumes out to be zero'ed, only does RGBA */
|
|
|
|
/* BILINEAR INTERPOLATION */
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
|
2007-07-10 19:13:03 +00:00
|
|
|
{
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
float *row1, *row2, *row3, *row4, a, b;
|
|
|
|
unsigned char *row1I, *row2I, *row3I, *row4I;
|
2007-07-10 19:13:03 +00:00
|
|
|
float a_b, ma_b, a_mb, ma_mb;
|
2012-05-13 22:05:51 +00:00
|
|
|
float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
|
|
unsigned char emptyI[4] = {0, 0, 0, 0};
|
2007-07-10 19:13:03 +00:00
|
|
|
int y1, y2, x1, x2;
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
|
|
|
|
|
2010-07-17 18:08:14 +00:00
|
|
|
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
x1 = (int)floor(u);
|
|
|
|
x2 = (int)ceil(u);
|
|
|
|
y1 = (int)floor(v);
|
|
|
|
y2 = (int)ceil(v);
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-07-07 22:51:57 +00:00
|
|
|
/* sample area entirely outside image? */
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x2 < 0 || x1 > in->x - 1 || y2 < 0 || y1 > in->y - 1) return;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outF) {
|
2012-07-07 22:51:57 +00:00
|
|
|
/* sample including outside of edges of image */
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x1 < 0 || y1 < 0) row1 = empty;
|
2012-08-02 11:33:21 +00:00
|
|
|
else row1 = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x1 < 0 || y2 > in->y - 1) row2 = empty;
|
2012-08-02 11:33:21 +00:00
|
|
|
else row2 = in->rect_float + in->x * y2 * 4 + 4 * x1;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x2 > in->x - 1 || y1 < 0) row3 = empty;
|
2012-08-02 11:33:21 +00:00
|
|
|
else row3 = in->rect_float + in->x * y1 * 4 + 4 * x2;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x2 > in->x - 1 || y2 > in->y - 1) row4 = empty;
|
2012-08-02 11:33:21 +00:00
|
|
|
else row4 = in->rect_float + in->x * y2 * 4 + 4 * x2;
|
2012-05-13 22:05:51 +00:00
|
|
|
|
|
|
|
a = u - floorf(u);
|
|
|
|
b = v - floorf(v);
|
|
|
|
a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
|
|
|
|
|
|
|
|
outF[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
|
|
|
|
outF[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
|
|
|
|
outF[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
|
|
|
|
outF[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outI) {
|
2012-07-07 22:51:57 +00:00
|
|
|
/* sample including outside of edges of image */
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x1 < 0 || y1 < 0) row1I = emptyI;
|
|
|
|
else row1I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x1 < 0 || y2 > in->y - 1) row2I = emptyI;
|
|
|
|
else row2I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x1;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x2 > in->x - 1 || y1 < 0) row3I = emptyI;
|
|
|
|
else row3I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x2;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x2 > in->x - 1 || y2 > in->y - 1) row4I = emptyI;
|
|
|
|
else row4I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x2;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
a = u - floorf(u);
|
|
|
|
b = v - floorf(v);
|
|
|
|
a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2009-05-07 14:53:40 +00:00
|
|
|
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
|
|
|
|
* tested with white images and this should not wrap back to zero */
|
2012-05-13 22:05:51 +00:00
|
|
|
outI[0] = (ma_mb * row1I[0] + a_mb * row3I[0] + ma_b * row2I[0] + a_b * row4I[0]) + 0.5f;
|
|
|
|
outI[1] = (ma_mb * row1I[1] + a_mb * row3I[1] + ma_b * row2I[1] + a_b * row4I[1]) + 0.5f;
|
|
|
|
outI[2] = (ma_mb * row1I[2] + a_mb * row3I[2] + ma_b * row2I[2] + a_b * row4I[2]) + 0.5f;
|
|
|
|
outI[3] = (ma_mb * row1I[3] + a_mb * row3I[3] + ma_b * row2I[3] + a_b * row4I[3]) + 0.5f;
|
2009-05-28 06:13:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* function assumes out to be zero'ed, only does RGBA */
|
|
|
|
/* BILINEAR INTERPOLATION */
|
|
|
|
|
|
|
|
/* Note about wrapping, the u/v still needs to be within the image bounds,
|
|
|
|
* just the interpolation is wrapped.
|
2011-05-28 13:11:24 +00:00
|
|
|
* This the same as bilinear_interpolation_color except it wraps rather than using empty and emptyI */
|
2009-05-28 06:13:56 +00:00
|
|
|
void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
|
|
|
|
{
|
|
|
|
float *row1, *row2, *row3, *row4, a, b;
|
|
|
|
unsigned char *row1I, *row2I, *row3I, *row4I;
|
|
|
|
float a_b, ma_b, a_mb, ma_mb;
|
|
|
|
int y1, y2, x1, x2;
|
|
|
|
|
|
|
|
|
2010-07-17 18:08:14 +00:00
|
|
|
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
|
2009-05-28 06:13:56 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
x1 = (int)floor(u);
|
|
|
|
x2 = (int)ceil(u);
|
|
|
|
y1 = (int)floor(v);
|
|
|
|
y2 = (int)ceil(v);
|
2009-05-28 06:13:56 +00:00
|
|
|
|
2012-07-07 22:51:57 +00:00
|
|
|
/* sample area entirely outside image? */
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x2 < 0 || x1 > in->x - 1 || y2 < 0 || y1 > in->y - 1) return;
|
2012-07-07 22:51:57 +00:00
|
|
|
|
2009-05-28 06:13:56 +00:00
|
|
|
/* wrap interpolation pixels - main difference from bilinear_interpolation_color */
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x1 < 0) x1 = in->x + x1;
|
|
|
|
if (y1 < 0) y1 = in->y + y1;
|
2012-07-07 22:51:57 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x2 >= in->x) x2 = x2 - in->x;
|
|
|
|
if (y2 >= in->y) y2 = y2 - in->y;
|
2009-05-28 06:13:56 +00:00
|
|
|
|
|
|
|
if (outF) {
|
2012-07-07 22:51:57 +00:00
|
|
|
/* sample including outside of edges of image */
|
2012-08-02 11:33:21 +00:00
|
|
|
row1 = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
|
|
|
row2 = in->rect_float + in->x * y2 * 4 + 4 * x1;
|
|
|
|
row3 = in->rect_float + in->x * y1 * 4 + 4 * x2;
|
|
|
|
row4 = in->rect_float + in->x * y2 * 4 + 4 * x2;
|
2012-05-13 22:05:51 +00:00
|
|
|
|
|
|
|
a = u - floorf(u);
|
|
|
|
b = v - floorf(v);
|
|
|
|
a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
|
|
|
|
|
|
|
|
outF[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
|
|
|
|
outF[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
|
|
|
|
outF[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
|
|
|
|
outF[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
|
2009-05-28 06:13:56 +00:00
|
|
|
}
|
|
|
|
if (outI) {
|
2012-07-07 22:51:57 +00:00
|
|
|
/* sample including outside of edges of image */
|
2012-05-13 22:05:51 +00:00
|
|
|
row1I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
|
|
|
row2I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x1;
|
|
|
|
row3I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x2;
|
|
|
|
row4I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x2;
|
|
|
|
|
|
|
|
a = u - floorf(u);
|
|
|
|
b = v - floorf(v);
|
|
|
|
a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
|
2009-05-28 06:13:56 +00:00
|
|
|
|
|
|
|
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
|
|
|
|
* tested with white images and this should not wrap back to zero */
|
2012-05-13 22:05:51 +00:00
|
|
|
outI[0] = (ma_mb * row1I[0] + a_mb * row3I[0] + ma_b * row2I[0] + a_b * row4I[0]) + 0.5f;
|
|
|
|
outI[1] = (ma_mb * row1I[1] + a_mb * row3I[1] + ma_b * row2I[1] + a_b * row4I[1]) + 0.5f;
|
|
|
|
outI[2] = (ma_mb * row1I[2] + a_mb * row3I[2] + ma_b * row2I[2] + a_b * row4I[2]) + 0.5f;
|
|
|
|
outI[3] = (ma_mb * row1I[3] + a_mb * row3I[3] + ma_b * row2I[3] + a_b * row4I[3]) + 0.5f;
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
|
|
|
|
{
|
|
|
|
|
|
|
|
unsigned char *outI = NULL;
|
|
|
|
float *outF = NULL;
|
|
|
|
|
|
|
|
if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
|
|
|
|
|
2008-11-20 00:34:24 +00:00
|
|
|
pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
|
|
|
|
bilinear_interpolation_color(in, outI, outF, u, v);
|
|
|
|
}
|
|
|
|
|
2007-07-10 19:13:03 +00:00
|
|
|
/* function assumes out to be zero'ed, only does RGBA */
|
|
|
|
/* NEAREST INTERPOLATION */
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
void neareast_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v)
|
2007-07-10 19:13:03 +00:00
|
|
|
{
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
float *dataF;
|
|
|
|
unsigned char *dataI;
|
2007-07-10 19:13:03 +00:00
|
|
|
int y1, x1;
|
|
|
|
|
2010-07-17 18:08:14 +00:00
|
|
|
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
|
2012-05-13 22:05:51 +00:00
|
|
|
x1 = (int)(u);
|
|
|
|
y1 = (int)(v);
|
2007-07-10 19:13:03 +00:00
|
|
|
|
2012-07-07 22:51:57 +00:00
|
|
|
/* sample area entirely outside image? */
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x1 < 0 || x1 > in->x - 1 || y1 < 0 || y1 > in->y - 1) return;
|
2012-07-07 22:51:57 +00:00
|
|
|
|
|
|
|
/* sample including outside of edges of image */
|
2012-05-13 22:05:51 +00:00
|
|
|
if (x1 < 0 || y1 < 0) {
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outI) {
|
2012-05-13 22:05:51 +00:00
|
|
|
outI[0] = 0;
|
|
|
|
outI[1] = 0;
|
|
|
|
outI[2] = 0;
|
|
|
|
outI[3] = 0;
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outF) {
|
2012-05-13 22:05:51 +00:00
|
|
|
outF[0] = 0.0f;
|
|
|
|
outF[1] = 0.0f;
|
|
|
|
outF[2] = 0.0f;
|
|
|
|
outF[3] = 0.0f;
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
}
|
|
|
|
else {
|
2012-05-13 22:05:51 +00:00
|
|
|
dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outI) {
|
2012-05-13 22:05:51 +00:00
|
|
|
outI[0] = dataI[0];
|
|
|
|
outI[1] = dataI[1];
|
|
|
|
outI[2] = dataI[2];
|
|
|
|
outI[3] = dataI[3];
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
2012-05-13 22:05:51 +00:00
|
|
|
dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
if (outF) {
|
2012-05-13 22:05:51 +00:00
|
|
|
outF[0] = dataF[0];
|
|
|
|
outF[1] = dataF[1];
|
|
|
|
outF[2] = dataF[2];
|
|
|
|
outF[3] = dataF[3];
|
2007-07-10 19:13:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
|
|
|
|
|
|
|
void neareast_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
|
|
|
|
{
|
|
|
|
|
|
|
|
unsigned char *outI = NULL;
|
|
|
|
float *outF = NULL;
|
|
|
|
|
|
|
|
if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return;
|
|
|
|
|
2008-11-20 00:34:24 +00:00
|
|
|
pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */
|
Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.
While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
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neareast_interpolation_color(in, outI, outF, x, y);
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2008-11-20 00:34:24 +00:00
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}
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