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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/space_graph/space_graph.c
* \ingroup spgraph
*/
#include <string.h>
#include <stdio.h>
#include "DNA_anim_types.h"
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
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#include "DNA_group_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_fcurve.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "GPU_framebuffer.h"
#include "WM_api.h"
#include "WM_types.h"
#include "WM_message.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
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#include "graph_intern.h" // own include
/* ******************** manage regions ********************* */
ARegion *graph_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
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ar = BKE_area_find_region_type(sa, RGN_TYPE_UI);
if (ar) return ar;
/* add subdiv level; after main */
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ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
/* is error! */
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if (ar == NULL) return NULL;
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arnew = MEM_callocN(sizeof(ARegion), "buttons for graph");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype = RGN_TYPE_UI;
arnew->alignment = RGN_ALIGN_RIGHT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
/* ******************** default callbacks for ipo space ***************** */
static SpaceLink *graph_new(const ScrArea *UNUSED(sa), const Scene *scene)
{
ARegion *ar;
SpaceIpo *sipo;
/* Graph Editor - general stuff */
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sipo = MEM_callocN(sizeof(SpaceIpo), "init graphedit");
sipo->spacetype = SPACE_IPO;
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sipo->autosnap = SACTSNAP_FRAME;
/* allocate DopeSheet data for Graph Editor */
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sipo->ads = MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
sipo->ads->source = (ID *)scene;
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/* settings for making it easier by default to just see what you're interested in tweaking */
sipo->ads->filterflag |= ADS_FILTER_ONLYSEL;
sipo->flag |= SIPO_SELVHANDLESONLY;
/* header */
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ar = MEM_callocN(sizeof(ARegion), "header for graphedit");
BLI_addtail(&sipo->regionbase, ar);
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ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_TOP;
/* channels */
ar = MEM_callocN(sizeof(ARegion), "channels region for graphedit");
BLI_addtail(&sipo->regionbase, ar);
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ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
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ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
/* ui buttons */
ar = MEM_callocN(sizeof(ARegion), "buttons region for graphedit");
BLI_addtail(&sipo->regionbase, ar);
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ar->regiontype = RGN_TYPE_UI;
ar->alignment = RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
/* main region */
ar = MEM_callocN(sizeof(ARegion), "main region for graphedit");
BLI_addtail(&sipo->regionbase, ar);
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ar->regiontype = RGN_TYPE_WINDOW;
ar->v2d.tot.xmin = 0.0f;
ar->v2d.tot.ymin = (float)scene->r.sfra - 10.0f;
ar->v2d.tot.xmax = (float)scene->r.efra;
ar->v2d.tot.ymax = 10.0f;
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ar->v2d.cur = ar->v2d.tot;
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ar->v2d.min[0] = FLT_MIN;
ar->v2d.min[1] = FLT_MIN;
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ar->v2d.max[0] = MAXFRAMEF;
ar->v2d.max[1] = FLT_MAX;
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ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_LEFT | V2D_SCROLL_SCALE_VERTICAL);
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ar->v2d.keeptot = 0;
return (SpaceLink *)sipo;
}
/* not spacelink itself */
static void graph_free(SpaceLink *sl)
{
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SpaceIpo *si = (SpaceIpo *)sl;
if (si->ads) {
BLI_freelistN(&si->ads->chanbase);
MEM_freeN(si->ads);
}
if (si->ghostCurves.first)
free_fcurves(&si->ghostCurves);
}
/* spacetype; init callback */
static void graph_init(struct wmWindowManager *wm, ScrArea *sa)
{
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SpaceIpo *sipo = (SpaceIpo *)sa->spacedata.first;
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/* init dopesheet data if non-existent (i.e. for old files) */
if (sipo->ads == NULL) {
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sipo->ads = MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
sipo->ads->source = (ID *)WM_window_get_active_scene(wm->winactive);
}
/* force immediate init of any invalid F-Curve colors */
/* XXX: but, don't do SIPO_TEMP_NEEDCHANSYNC (i.e. channel select state sync)
* as this is run on each region resize; setting this here will cause selection
* state to be lost on area/region resizing. [#35744]
*/
ED_area_tag_refresh(sa);
}
static SpaceLink *graph_duplicate(SpaceLink *sl)
{
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SpaceIpo *sipon = MEM_dupallocN(sl);
/* clear or remove stuff from old */
BLI_duplicatelist(&sipon->ghostCurves, &((SpaceIpo *)sl)->ghostCurves);
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sipon->ads = MEM_dupallocN(sipon->ads);
return (SpaceLink *)sipon;
}
/* add handlers, stuff you only do once or on area/region changes */
static void graph_main_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor", SPACE_IPO, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor Generic", SPACE_IPO, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void graph_main_region_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
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SpaceIpo *sipo = CTX_wm_space_graph(C);
Scene *scene = CTX_data_scene(C);
bAnimContext ac;
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View2D *v2d = &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
float col[3];
short unitx = 0, unity = V2D_UNIT_VALUES, cfra_flag = 0;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
GPU_clear_color(col[0], col[1], col[2], 0.0);
GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
/* grid */
unitx = ((sipo->mode == SIPO_MODE_ANIMATION) && (sipo->flag & SIPO_DRAWTIME)) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE;
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grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy);
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
/* start and end frame (in F-Curve mode only) */
if (sipo->mode != SIPO_MODE_DRIVERS) {
ANIM_draw_framerange(scene, v2d);
}
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/* draw data */
if (ANIM_animdata_get_context(C, &ac)) {
/* draw ghost curves */
graph_draw_ghost_curves(&ac, sipo, ar);
/* draw curves twice - unselected, then selected, so that the are fewer occlusion problems */
graph_draw_curves(&ac, sipo, ar, grid, 0);
graph_draw_curves(&ac, sipo, ar, grid, 1);
/* XXX the slow way to set tot rect... but for nice sliders needed (ton) */
get_graph_keyframe_extents(&ac, &v2d->tot.xmin, &v2d->tot.xmax, &v2d->tot.ymin, &v2d->tot.ymax, false, true);
/* extra offset so that these items are visible */
v2d->tot.xmin -= 10.0f;
v2d->tot.xmax += 10.0f;
}
/* only free grid after drawing data, as we need to use it to determine sampling rate */
UI_view2d_grid_free(grid);
if (((sipo->flag & SIPO_NODRAWCURSOR) == 0) || (sipo->mode == SIPO_MODE_DRIVERS)) {
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* horizontal component of value-cursor (value line before the current frame line) */
if ((sipo->flag & SIPO_NODRAWCURSOR) == 0) {
float y = sipo->cursorVal;
/* Draw a green line to indicate the cursor value */
immUniformThemeColorShadeAlpha(TH_CFRAME, -10, -50);
GPU_blend(true);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, v2d->cur.xmin, y);
immVertex2f(pos, v2d->cur.xmax, y);
immEnd();
GPU_blend(false);
}
/* current frame or vertical component of vertical component of the cursor */
if (sipo->mode == SIPO_MODE_DRIVERS) {
/* cursor x-value */
float x = sipo->cursorTime;
/* to help differentiate this from the current frame, draw slightly darker like the horizontal one */
immUniformThemeColorShadeAlpha(TH_CFRAME, -40, -50);
GPU_blend(true);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, x, v2d->cur.ymin);
immVertex2f(pos, x, v2d->cur.ymax);
immEnd();
GPU_blend(false);
}
immUnbindProgram();
}
if (sipo->mode != SIPO_MODE_DRIVERS) {
/* current frame */
if (sipo->flag & SIPO_DRAWTIME) cfra_flag |= DRAWCFRA_UNIT_SECONDS;
ANIM_draw_cfra(C, v2d, cfra_flag);
}
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
ED_markers_draw(C, DRAW_MARKERS_MARGIN);
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d, 0);
/* callback */
UI_view2d_view_ortho(v2d);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
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// FIXME: args for scrollers depend on the type of data being shown...
scrollers = UI_view2d_scrollers_calc(C, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
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/* draw current frame number-indicator on top of scrollers */
if ((sipo->mode != SIPO_MODE_DRIVERS) && ((sipo->flag & SIPO_NODRAWCFRANUM) == 0)) {
UI_view2d_view_orthoSpecial(ar, v2d, 1);
ANIM_draw_cfra_number(C, v2d, cfra_flag);
}
}
static void graph_channel_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
/* make sure we keep the hide flags */
ar->v2d.scroll |= V2D_SCROLL_RIGHT;
ar->v2d.scroll &= ~(V2D_SCROLL_LEFT | V2D_SCROLL_TOP | V2D_SCROLL_BOTTOM); /* prevent any noise of past */
ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
ar->v2d.scroll |= V2D_SCROLL_VERTICAL_HIDE;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor Generic", SPACE_IPO, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void graph_channel_region_draw(const bContext *C, ARegion *ar)
{
bAnimContext ac;
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View2D *v2d = &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
GPU_clear_color(col[0], col[1], col[2], 0.0);
GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
/* draw channels */
if (ANIM_animdata_get_context(C, &ac)) {
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graph_draw_channel_names((bContext *)C, &ac, ar);
}
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
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scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* add handlers, stuff you only do once or on area/region changes */
static void graph_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void graph_header_region_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
/* add handlers, stuff you only do once or on area/region changes */
static void graph_buttons_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor Generic", SPACE_IPO, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void graph_buttons_region_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar);
}
static void graph_region_listener(
wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar,
wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_FRAME_RANGE:
case ND_MARKERS:
ED_region_tag_redraw(ar);
break;
case ND_SEQUENCER:
if (wmn->action == NA_SELECTED)
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(ar);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
}
break;
case NC_NODE:
switch (wmn->action) {
case NA_EDITED:
case NA_SELECTED:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
Main Workspace Integration This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:56:58 +02:00
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(ar);
}
break;
default:
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if (wmn->data == ND_KEYS)
ED_region_tag_redraw(ar);
break;
}
}
static void graph_region_message_subscribe(
const struct bContext *UNUSED(C),
struct WorkSpace *UNUSED(workspace), struct Scene *scene,
struct bScreen *screen, struct ScrArea *sa, struct ARegion *ar,
struct wmMsgBus *mbus)
{
PointerRNA ptr;
RNA_pointer_create(&screen->id, &RNA_SpaceGraphEditor, sa->spacedata.first, &ptr);
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = ar,
.user_data = ar,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* Timeline depends on scene properties. */
{
bool use_preview = (scene->r.flag & SCER_PRV_RANGE);
extern PropertyRNA rna_Scene_frame_start;
extern PropertyRNA rna_Scene_frame_end;
extern PropertyRNA rna_Scene_frame_preview_start;
extern PropertyRNA rna_Scene_frame_preview_end;
extern PropertyRNA rna_Scene_use_preview_range;
extern PropertyRNA rna_Scene_frame_current;
const PropertyRNA *props[] = {
use_preview ? &rna_Scene_frame_preview_start : &rna_Scene_frame_start,
use_preview ? &rna_Scene_frame_preview_end : &rna_Scene_frame_end,
&rna_Scene_use_preview_range,
&rna_Scene_frame_current,
};
PointerRNA idptr;
RNA_id_pointer_create(&scene->id, &idptr);
for (int i = 0; i < ARRAY_SIZE(props); i++) {
WM_msg_subscribe_rna(mbus, &idptr, props[i], &msg_sub_value_region_tag_redraw, __func__);
}
}
2018-06-04 09:39:04 +02:00
/* All dopesheet filter settings, etc. affect the drawing of this editor,
* also same applies for all animation-related datatypes that may appear here,
* so just whitelist the entire structs for updates
*/
{
wmMsgParams_RNA msg_key_params = {{{0}}};
StructRNA *type_array[] = {
&RNA_DopeSheet, /* dopesheet filters */
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&RNA_ActionGroup, /* channel groups */
&RNA_FCurve, /* F-Curve */
&RNA_Keyframe,
&RNA_FCurveSample,
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&RNA_FModifier, /* F-Modifiers (XXX: Why can't we just do all subclasses too?) */
&RNA_FModifierCycles,
&RNA_FModifierEnvelope,
&RNA_FModifierEnvelopeControlPoint,
&RNA_FModifierFunctionGenerator,
&RNA_FModifierGenerator,
&RNA_FModifierLimits,
&RNA_FModifierNoise,
&RNA_FModifierPython,
&RNA_FModifierStepped,
};
for (int i = 0; i < ARRAY_SIZE(type_array); i++) {
msg_key_params.ptr.type = type_array[i];
WM_msg_subscribe_rna_params(
mbus,
&msg_key_params,
&msg_sub_value_region_tag_redraw,
__func__);
}
}
}
/* editor level listener */
static void graph_listener(wmWindow *UNUSED(win), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene))
{
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SpaceIpo *sipo = (SpaceIpo *)sa->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
/* for selection changes of animation data, we can just redraw... otherwise autocolor might need to be done again */
if (ELEM(wmn->data, ND_KEYFRAME, ND_ANIMCHAN) && (wmn->action == NA_SELECTED))
ED_area_tag_redraw(sa);
else
ED_area_tag_refresh(sa);
break;
case NC_SCENE:
switch (wmn->data) {
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case ND_OB_ACTIVE: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
case ND_OB_SELECT:
sipo->flag |= SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
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case ND_BONE_SELECT: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
case ND_BONE_ACTIVE:
sipo->flag |= SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
break;
case ND_TRANSFORM:
break; /*do nothing*/
default: /* just redrawing the view will do */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
/* selection changed, so force refresh to flush (needs flag set to do syncing) */
sipo->flag |= SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
}
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break;
case NC_SPACE:
if (wmn->data == ND_SPACE_GRAPH)
ED_area_tag_redraw(sa);
break;
case NC_WINDOW:
if (sipo->flag & SIPO_TEMP_NEEDCHANSYNC) {
/* force redraw/refresh after undo/redo - prevents "black curve" problem */
ED_area_tag_refresh(sa);
}
break;
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// XXX: restore the case below if not enough updates occur...
//default:
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// if (wmn->data == ND_KEYS)
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// ED_area_tag_redraw(sa);
}
}
/* Update F-Curve colors */
static void graph_refresh_fcurve_colors(const bContext *C)
{
bAnimContext ac;
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
size_t items;
int filter;
int i;
if (ANIM_animdata_get_context(C, &ac) == false)
return;
UI_SetTheme(SPACE_IPO, RGN_TYPE_WINDOW);
/* build list of F-Curves which will be visible as channels in channel-region
* - we don't include ANIMFILTER_CURVEVISIBLE filter, as that will result in a
* mismatch between channel-colors and the drawn curves
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_NODUPLIS);
items = ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop over F-Curves, assigning colors */
for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
FCurve *fcu = (FCurve *)ale->data;
/* set color of curve here */
switch (fcu->color_mode) {
case FCURVE_COLOR_CUSTOM:
{
/* User has defined a custom color for this curve already (we assume it's not going to cause clashes with text colors),
* which should be left alone... Nothing needs to be done here.
*/
break;
}
case FCURVE_COLOR_AUTO_RGB:
{
/* F-Curve's array index is automatically mapped to RGB values. This works best of 3-value vectors.
* TODO: find a way to module the hue so that not all curves have same color...
*/
float *col = fcu->color;
switch (fcu->array_index) {
case 0:
UI_GetThemeColor3fv(TH_AXIS_X, col);
break;
case 1:
UI_GetThemeColor3fv(TH_AXIS_Y, col);
break;
case 2:
UI_GetThemeColor3fv(TH_AXIS_Z, col);
break;
default:
/* 'unknown' color - bluish so as to not conflict with handles */
col[0] = 0.3f; col[1] = 0.8f; col[2] = 1.0f;
break;
}
break;
}
case FCURVE_COLOR_AUTO_YRGB:
{
/* Like FCURVE_COLOR_AUTO_RGB, except this is for quaternions... */
float *col = fcu->color;
switch (fcu->array_index) {
case 1:
UI_GetThemeColor3fv(TH_AXIS_X, col);
break;
case 2:
UI_GetThemeColor3fv(TH_AXIS_Y, col);
break;
case 3:
UI_GetThemeColor3fv(TH_AXIS_Z, col);
break;
case 0:
{
/* Special Case: "W" channel should be yellowish, so blend X and Y channel colors... */
float c1[3], c2[3];
float h1[3], h2[3];
float hresult[3];
/* - get colors (rgb) */
UI_GetThemeColor3fv(TH_AXIS_X, c1);
UI_GetThemeColor3fv(TH_AXIS_Y, c2);
/* - perform blending in HSV space (to keep brightness similar) */
rgb_to_hsv_v(c1, h1);
rgb_to_hsv_v(c2, h2);
interp_v3_v3v3(hresult, h1, h2, 0.5f);
/* - convert back to RGB for display */
hsv_to_rgb_v(hresult, col);
break;
}
default:
/* 'unknown' color - bluish so as to not conflict with handles */
col[0] = 0.3f; col[1] = 0.8f; col[2] = 1.0f;
break;
}
break;
}
case FCURVE_COLOR_AUTO_RAINBOW:
default:
{
/* determine color 'automatically' using 'magic function' which uses the given args
* of current item index + total items to determine some RGB color
*/
getcolor_fcurve_rainbow(i, items, fcu->color);
break;
}
}
}
/* free temp list */
ANIM_animdata_freelist(&anim_data);
}
static void graph_refresh(const bContext *C, ScrArea *sa)
{
SpaceIpo *sipo = (SpaceIpo *)sa->spacedata.first;
/* updates to data needed depends on Graph Editor mode... */
switch (sipo->mode) {
case SIPO_MODE_ANIMATION: /* all animation */
{
break;
}
case SIPO_MODE_DRIVERS: /* drivers only */
{
break;
}
}
/* region updates? */
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// XXX re-sizing y-extents of tot should go here?
/* update the state of the animchannels in response to changes from the data they represent
* NOTE: the temp flag is used to indicate when this needs to be done, and will be cleared once handled
*/
if (sipo->flag & SIPO_TEMP_NEEDCHANSYNC) {
ANIM_sync_animchannels_to_data(C);
sipo->flag &= ~SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_redraw(sa);
}
/* init/adjust F-Curve colors */
graph_refresh_fcurve_colors(C);
}
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
static void graph_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceIpo *sgraph = (SpaceIpo *)slink;
if (sgraph->ads) {
if ((ID *)sgraph->ads->filter_grp == old_id) {
Collections and groups unification OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
sgraph->ads->filter_grp = (Collection *)new_id;
}
if ((ID *)sgraph->ads->source == old_id) {
sgraph->ads->source = new_id;
}
}
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
}
static int graph_space_subtype_get(ScrArea *sa)
{
SpaceIpo *sgraph = sa->spacedata.first;
return sgraph->mode;
}
static void graph_space_subtype_set(ScrArea *sa, int value)
{
SpaceIpo *sgraph = sa->spacedata.first;
sgraph->mode = value;
}
static void graph_space_subtype_item_extend(
bContext *UNUSED(C), EnumPropertyItem **item, int *totitem)
{
RNA_enum_items_add(item, totitem, rna_enum_space_graph_mode_items);
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_ipo(void)
{
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SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype ipo");
ARegionType *art;
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st->spaceid = SPACE_IPO;
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strncpy(st->name, "Graph", BKE_ST_MAXNAME);
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st->new = graph_new;
st->free = graph_free;
st->init = graph_init;
st->duplicate = graph_duplicate;
st->operatortypes = graphedit_operatortypes;
st->keymap = graphedit_keymap;
st->listener = graph_listener;
st->refresh = graph_refresh;
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
st->id_remap = graph_id_remap;
st->space_subtype_item_extend = graph_space_subtype_item_extend;
st->space_subtype_get = graph_space_subtype_get;
st->space_subtype_set = graph_space_subtype_set;
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
/* regions: main window */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_WINDOW;
art->init = graph_main_region_init;
art->draw = graph_main_region_draw;
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art->listener = graph_region_listener;
art->message_subscribe = graph_region_message_subscribe;
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art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_HEADER;
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art->prefsizey = HEADERY;
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
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art->listener = graph_region_listener;
art->init = graph_header_region_init;
art->draw = graph_header_region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_CHANNELS;
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art->prefsizex = 200 + V2D_SCROLL_WIDTH; /* 200 is the 'standard', but due to scrollers, we want a bit more to fit the lock icons in */
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art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES;
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art->listener = graph_region_listener;
art->message_subscribe = graph_region_message_subscribe;
art->init = graph_channel_region_init;
art->draw = graph_channel_region_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: UI buttons */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_UI;
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art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
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art->listener = graph_region_listener;
art->init = graph_buttons_region_init;
art->draw = graph_buttons_region_draw;
BLI_addhead(&st->regiontypes, art);
graph_buttons_register(art);
BKE_spacetype_register(st);
}