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blender-archive/source/blender/editors/space_graph/space_graph.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/space_graph/space_graph.c
* \ingroup spgraph
*/
#include <string.h>
#include <stdio.h>
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_fcurve.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "graph_intern.h" // own include
/* ******************** manage regions ********************* */
ARegion *graph_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
ar= BKE_area_find_region_type(sa, RGN_TYPE_UI);
if (ar) return ar;
/* add subdiv level; after main */
ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
/* is error! */
if (ar==NULL) return NULL;
arnew= MEM_callocN(sizeof(ARegion), "buttons for graph");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype= RGN_TYPE_UI;
arnew->alignment= RGN_ALIGN_RIGHT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
/* ******************** default callbacks for ipo space ***************** */
static SpaceLink *graph_new(const bContext *C)
{
Scene *scene= CTX_data_scene(C);
ARegion *ar;
SpaceIpo *sipo;
/* Graph Editor - general stuff */
sipo= MEM_callocN(sizeof(SpaceIpo), "init graphedit");
sipo->spacetype= SPACE_IPO;
sipo->autosnap= SACTSNAP_FRAME;
/* allocate DopeSheet data for Graph Editor */
sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
sipo->ads->source= (ID *)scene;
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/* settings for making it easier by default to just see what you're interested in tweaking */
sipo->ads->filterflag |= ADS_FILTER_ONLYSEL;
sipo->flag |= SIPO_SELVHANDLESONLY;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for graphedit");
BLI_addtail(&sipo->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* channels */
ar= MEM_callocN(sizeof(ARegion), "channels area for graphedit");
BLI_addtail(&sipo->regionbase, ar);
ar->regiontype= RGN_TYPE_CHANNELS;
ar->alignment= RGN_ALIGN_LEFT;
ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
/* ui buttons */
ar= MEM_callocN(sizeof(ARegion), "buttons area for graphedit");
BLI_addtail(&sipo->regionbase, ar);
ar->regiontype= RGN_TYPE_UI;
ar->alignment= RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for graphedit");
BLI_addtail(&sipo->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
ar->v2d.tot.xmin = 0.0f;
ar->v2d.tot.ymin = (float)scene->r.sfra - 10.0f;
ar->v2d.tot.xmax = (float)scene->r.efra;
ar->v2d.tot.ymax = 10.0f;
ar->v2d.cur= ar->v2d.tot;
ar->v2d.min[0]= FLT_MIN;
ar->v2d.min[1]= FLT_MIN;
ar->v2d.max[0]= MAXFRAMEF;
ar->v2d.max[1]= FLT_MAX;
ar->v2d.scroll= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_LEFT|V2D_SCROLL_SCALE_VERTICAL);
ar->v2d.keeptot= 0;
return (SpaceLink *)sipo;
}
/* not spacelink itself */
static void graph_free(SpaceLink *sl)
{
SpaceIpo *si= (SpaceIpo *)sl;
if (si->ads) {
BLI_freelistN(&si->ads->chanbase);
MEM_freeN(si->ads);
}
if (si->ghostCurves.first)
free_fcurves(&si->ghostCurves);
}
/* spacetype; init callback */
static void graph_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
{
SpaceIpo *sipo= (SpaceIpo *)sa->spacedata.first;
/* init dopesheet data if non-existant (i.e. for old files) */
if (sipo->ads == NULL) {
sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
sipo->ads->source= (ID *)(G.main->scene.first); // FIXME: this is a really nasty hack here for now...
}
ED_area_tag_refresh(sa);
}
static SpaceLink *graph_duplicate(SpaceLink *sl)
{
SpaceIpo *sipon= MEM_dupallocN(sl);
/* clear or remove stuff from old */
BLI_duplicatelist(&sipon->ghostCurves, &((SpaceIpo *)sl)->ghostCurves);
sipon->ads= MEM_dupallocN(sipon->ads);
return (SpaceLink *)sipon;
}
/* add handlers, stuff you only do once or on area/region changes */
static void graph_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor", SPACE_IPO, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor Generic", SPACE_IPO, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void graph_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceIpo *sipo= CTX_wm_space_graph(C);
bAnimContext ac;
View2D *v2d= &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
float col[3];
short unitx=0, unity=V2D_UNIT_VALUES, flag=0;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* grid */
unitx= (sipo->flag & SIPO_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE;
grid= UI_view2d_grid_calc(CTX_data_scene(C), v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, ar->winx, ar->winy);
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
/* draw data */
if (ANIM_animdata_get_context(C, &ac)) {
/* draw ghost curves */
graph_draw_ghost_curves(&ac, sipo, ar);
/* draw curves twice - unselected, then selected, so that the are fewer occlusion problems */
graph_draw_curves(&ac, sipo, ar, grid, 0);
graph_draw_curves(&ac, sipo, ar, grid, 1);
/* XXX the slow way to set tot rect... but for nice sliders needed (ton) */
get_graph_keyframe_extents(&ac, &v2d->tot.xmin, &v2d->tot.xmax, &v2d->tot.ymin, &v2d->tot.ymax, FALSE);
/* extra offset so that these items are visible */
v2d->tot.xmin -= 10.0f;
v2d->tot.xmax += 10.0f;
}
/* only free grid after drawing data, as we need to use it to determine sampling rate */
UI_view2d_grid_free(grid);
/* horizontal component of value-cursor (value line before the current frame line) */
if ((sipo->flag & SIPO_NODRAWCURSOR)==0) {
float vec[2];
/* Draw a green line to indicate the cursor value */
vec[1]= sipo->cursorVal;
UI_ThemeColorShadeAlpha(TH_CFRAME, -10, -50);
glLineWidth(2.0);
glEnable(GL_BLEND);
glBegin(GL_LINE_STRIP);
vec[0]= v2d->cur.xmin;
glVertex2fv(vec);
vec[0]= v2d->cur.xmax;
glVertex2fv(vec);
glEnd(); // GL_LINE_STRIP
glDisable(GL_BLEND);
}
/* current frame */
if (sipo->flag & SIPO_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
if ((sipo->flag & SIPO_NODRAWCFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX;
ANIM_draw_cfra(C, v2d, flag);
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
draw_markers_time(C, 0);
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
// FIXME: args for scrollers depend on the type of data being shown...
scrollers= UI_view2d_scrollers_calc(C, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
static void graph_channel_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor Generic", SPACE_IPO, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void graph_channel_area_draw(const bContext *C, ARegion *ar)
{
bAnimContext ac;
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
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UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* draw channels */
if (ANIM_animdata_get_context(C, &ac)) {
graph_draw_channel_names((bContext*)C, &ac, ar);
}
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* add handlers, stuff you only do once or on area/region changes */
static void graph_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void graph_header_area_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
/* add handlers, stuff you only do once or on area/region changes */
static void graph_buttons_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "Graph Editor Generic", SPACE_IPO, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void graph_buttons_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL, -1);
}
static void graph_region_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_MARKERS:
ED_region_tag_redraw(ar);
break;
case ND_SEQUENCER:
if (wmn->action == NA_SELECTED)
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(ar);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
}
break;
case NC_NODE:
switch (wmn->action) {
case NA_EDITED:
case NA_SELECTED:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
default:
if (wmn->data==ND_KEYS)
ED_region_tag_redraw(ar);
}
}
/* editor level listener */
static void graph_listener(ScrArea *sa, wmNotifier *wmn)
{
SpaceIpo *sipo= (SpaceIpo *)sa->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
/* for selection changes of animation data, we can just redraw... otherwise autocolor might need to be done again */
if (ELEM(wmn->data, ND_KEYFRAME, ND_ANIMCHAN) && (wmn->action == NA_SELECTED))
ED_area_tag_redraw(sa);
else
ED_area_tag_refresh(sa);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
case ND_OB_SELECT:
sipo->flag |= SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_SELECT: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
case ND_BONE_ACTIVE:
sipo->flag |= SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
break;
case ND_TRANSFORM:
break; /*do nothing*/
default: /* just redrawing the view will do */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
/* selection changed, so force refresh to flush (needs flag set to do syncing) */
sipo->flag |= SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_GRAPH)
ED_area_tag_redraw(sa);
break;
// XXX: restore the case below if not enough updates occur...
//default:
// if (wmn->data==ND_KEYS)
// ED_area_tag_redraw(sa);
}
}
static void graph_refresh(const bContext *C, ScrArea *sa)
{
SpaceIpo *sipo = (SpaceIpo *)sa->spacedata.first;
bAnimContext ac;
/* updates to data needed depends on Graph Editor mode... */
switch (sipo->mode) {
case SIPO_MODE_ANIMATION: /* all animation */
{
}
break;
case SIPO_MODE_DRIVERS: /* drivers only */
{
}
break;
}
/* region updates? */
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// XXX re-sizing y-extents of tot should go here?
/* update the state of the animchannels in response to changes from the data they represent
* NOTE: the temp flag is used to indicate when this needs to be done, and will be cleared once handled
*/
if (sipo->flag & SIPO_TEMP_NEEDCHANSYNC) {
ANIM_sync_animchannels_to_data(C);
sipo->flag &= ~SIPO_TEMP_NEEDCHANSYNC;
ED_area_tag_redraw(sa);
}
/* init/adjust F-Curve colors */
if (ANIM_animdata_get_context(C, &ac)) {
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
size_t items;
int filter;
int i;
/* build list of F-Curves which will be visible as channels in channel-region
* - we don't include ANIMFILTER_CURVEVISIBLE filter, as that will result in a
* mismatch between channel-colors and the drawn curves
*/
Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split) * This (big) commit is aimed at cleaning up the filtering flags used by the animation channel filtering code. The list of filtering flags has been growing a bit "organically" since it's humble origins for use in the Action Editor some 3 years (IIRC) ago now during a weekend hackathon. Obviously, some things have ended up tacked on, while others have been the product of other flag options. Nevertheless, it was time for a bit of a spring clean! * Most notably, one area where the system outgrown its original design for the Action Editor was in terms of the "visibility" filtering flag it was using. While in the Action Editor the concept of what channels to include was strictly dictated by whether the channel hierarchy showed it, in the Graph Editor this is not always the case. In other words, there was a difference between the data the channels represented being visible and the channels for that data being visible in the hierarchy. Long story short: this lead to bug report [#27076] (and many like it), where if you selected an F-Curve, then collapsed the Group it was in, then even after selecting another F-Curve in another Group, the original F-Curve's properties would still be shown in the Properties Region. The good news is that this commit fixes this issue right away! * More good news will follow, as I start checking on the flag usage of other tools, but I'm committing this first so that we have a stable reference (of code similar to the old buggy stuff) on which we can fall back to later to find bugs (should they pop up). Anyways, back to the trenches!
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filter= (ANIMFILTER_DATA_VISIBLE|ANIMFILTER_NODUPLIS);
items= ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop over F-Curves, assigning colors */
for (ale=anim_data.first, i=0; ale; ale= ale->next, i++) {
FCurve *fcu= (FCurve *)ale->data;
/* set color of curve here */
switch (fcu->color_mode) {
case FCURVE_COLOR_CUSTOM:
/* User has defined a custom color for this curve already (we assume it's not going to cause clashes with text colors),
* which should be left alone... Nothing needs to be done here.
*/
break;
case FCURVE_COLOR_AUTO_RGB:
{
/* F-Curve's array index is automatically mapped to RGB values. This works best of 3-value vectors.
* TODO: find a way to module the hue so that not all curves have same color...
*/
float *col= fcu->color;
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switch (fcu->array_index) {
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case 0:
col[0] = 1.0f; col[1] = 0.0f; col[2] = 0.0f;
break;
case 1:
col[0] = 0.0f; col[1] = 1.0f; col[2] = 0.0f;
break;
case 2:
col[0] = 0.0f; col[1] = 0.0f; col[2] = 1.0f;
break;
default:
/* 'unknown' color - bluish so as to not conflict with handles */
col[0] = 0.3f; col[1] = 0.8f; col[2] = 1.0f;
break;
}
}
break;
case FCURVE_COLOR_AUTO_RAINBOW:
default:
{
/* determine color 'automatically' using 'magic function' which uses the given args
* of current item index + total items to determine some RGB color
*/
getcolor_fcurve_rainbow(i, items, fcu->color);
}
break;
}
}
/* free temp list */
BLI_freelistN(&anim_data);
}
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_ipo(void)
{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype ipo");
ARegionType *art;
st->spaceid= SPACE_IPO;
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strncpy(st->name, "Graph", BKE_ST_MAXNAME);
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st->new = graph_new;
st->free = graph_free;
st->init = graph_init;
st->duplicate = graph_duplicate;
st->operatortypes = graphedit_operatortypes;
st->keymap = graphedit_keymap;
st->listener = graph_listener;
st->refresh = graph_refresh;
/* regions: main window */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_WINDOW;
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art->init = graph_main_area_init;
art->draw = graph_main_area_draw;
art->listener = graph_region_listener;
art->keymapflag = ED_KEYMAP_VIEW2D|ED_KEYMAP_MARKERS|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_HEADER;
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art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
art->listener = graph_region_listener;
art->init = graph_header_area_init;
art->draw = graph_header_area_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_CHANNELS;
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art->prefsizex = 200 + V2D_SCROLL_WIDTH; /* 200 is the 'standard', but due to scrollers, we want a bit more to fit the lock icons in */
art->keymapflag = ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
art->listener = graph_region_listener;
art->init = graph_channel_area_init;
art->draw = graph_channel_area_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: UI buttons */
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art = MEM_callocN(sizeof(ARegionType), "spacetype graphedit region");
art->regionid = RGN_TYPE_UI;
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art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI;
art->listener = graph_region_listener;
art->init = graph_buttons_area_init;
art->draw = graph_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
graph_buttons_register(art);
BKE_spacetype_register(st);
}