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blender-archive/source/blender/draw/engines/select/select_draw_utils.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2019, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*
* Engine for drawing a selection map where the pixels indicate the selection indices.
*/
#include "BKE_editmesh.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "ED_view3d.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "draw_cache_impl.h"
#include "select_private.h"
/* -------------------------------------------------------------------- */
/** \name Draw Utilities
* \{ */
void draw_select_framebuffer_select_id_setup(struct SELECTID_Context *select_ctx)
{
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
int size[2];
size[0] = GPU_texture_width(dtxl->depth);
size[1] = GPU_texture_height(dtxl->depth);
if (select_ctx->framebuffer_select_id == NULL) {
select_ctx->framebuffer_select_id = GPU_framebuffer_create();
}
if ((select_ctx->texture_u32 != NULL) &&
((GPU_texture_width(select_ctx->texture_u32) != size[0]) ||
(GPU_texture_height(select_ctx->texture_u32) != size[1]))) {
GPU_texture_free(select_ctx->texture_u32);
select_ctx->texture_u32 = NULL;
}
/* Make sure the depth texture is attached.
* It may disappear when loading another Blender session. */
GPU_framebuffer_texture_attach(select_ctx->framebuffer_select_id, dtxl->depth, 0, 0);
if (select_ctx->texture_u32 == NULL) {
select_ctx->texture_u32 = GPU_texture_create_2d(size[0], size[1], GPU_R32UI, NULL, NULL);
GPU_framebuffer_texture_attach(
select_ctx->framebuffer_select_id, select_ctx->texture_u32, 0, 0);
GPU_framebuffer_check_valid(select_ctx->framebuffer_select_id, NULL);
}
}
short select_id_get_object_select_mode(Scene *scene, Object *ob)
{
short r_select_mode = 0;
if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) {
Mesh *me_orig = DEG_get_original_object(ob)->data;
if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
r_select_mode = SCE_SELECT_FACE;
}
if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
r_select_mode |= SCE_SELECT_VERTEX;
}
}
else {
r_select_mode = scene->toolsettings->selectmode;
}
return r_select_mode;
}
static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt)
{
if (select_mode & SCE_SELECT_FACE) {
if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) {
return true;
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
return true;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
/* Since we can't deduce face selection when edges aren't visible - show dots. */
return true;
}
}
return false;
}
static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
Object *ob,
short select_mode,
bool draw_facedot,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
Mesh *me = ob->data;
BMEditMesh *em = me->edit_mesh;
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
struct GPUBatch *geom_faces;
DRWShadingGroup *face_shgrp;
if (select_mode & SCE_SELECT_FACE) {
geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
if (draw_facedot) {
struct GPUBatch *geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
DRW_shgroup_call(face_shgrp, geom_facedots, ob);
}
*r_face_offset = initial_offset + em->bm->totface;
}
else {
geom_faces = DRW_mesh_batch_cache_get_surface(me);
face_shgrp = stl->g_data->shgrp_face_unif;
*r_face_offset = initial_offset;
}
DRW_shgroup_call(face_shgrp, geom_faces, ob);
/* Unlike faces, only draw edges if edge select mode. */
if (select_mode & SCE_SELECT_EDGE) {
struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
DRW_shgroup_call(edge_shgrp, geom_edges, ob);
*r_edge_offset = *r_face_offset + em->bm->totedge;
}
else {
/* Note that `r_vert_offset` is calculated from `r_edge_offset`.
* Otherwise the first vertex is never selected, see: T53512. */
*r_edge_offset = *r_face_offset;
}
/* Unlike faces, only verts if vert select mode. */
if (select_mode & SCE_SELECT_VERTEX) {
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
DRW_shgroup_call(vert_shgrp, geom_verts, ob);
*r_vert_offset = *r_edge_offset + em->bm->totvert;
}
else {
*r_vert_offset = *r_edge_offset;
}
}
static void draw_select_id_mesh(SELECTID_StorageList *stl,
Object *ob,
short select_mode,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
Mesh *me = ob->data;
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
DRWShadingGroup *face_shgrp;
if (select_mode & SCE_SELECT_FACE) {
face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
*r_face_offset = initial_offset + me->totpoly;
}
else {
/* Only draw faces to mask out verts, we don't want their selection ID's. */
face_shgrp = stl->g_data->shgrp_face_unif;
*r_face_offset = initial_offset;
}
DRW_shgroup_call(face_shgrp, geom_faces, ob);
if (select_mode & SCE_SELECT_EDGE) {
struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
DRW_shgroup_call(edge_shgrp, geom_edges, ob);
*r_edge_offset = *r_face_offset + me->totedge;
}
else {
*r_edge_offset = *r_face_offset;
}
if (select_mode & SCE_SELECT_VERTEX) {
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *r_edge_offset);
DRW_shgroup_call(vert_shgrp, geom_verts, ob);
*r_vert_offset = *r_edge_offset + me->totvert;
}
else {
*r_vert_offset = *r_edge_offset;
}
}
void select_id_draw_object(void *vedata,
View3D *v3d,
Object *ob,
short select_mode,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
BLI_assert(initial_offset > 0);
switch (ob->type) {
case OB_MESH:
if (ob->mode & OB_MODE_EDIT) {
bool draw_facedot = check_ob_drawface_dot(select_mode, v3d, ob->dt);
draw_select_id_edit_mesh(stl,
ob,
select_mode,
draw_facedot,
initial_offset,
r_vert_offset,
r_edge_offset,
r_face_offset);
}
else {
draw_select_id_mesh(
stl, ob, select_mode, initial_offset, r_vert_offset, r_edge_offset, r_face_offset);
}
break;
case OB_CURVE:
case OB_SURF:
break;
}
}
/** \} */
#undef SELECT_ENGINE