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blender-archive/source/blender/editors/transform/transform.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edtransform
2011-02-27 20:29:51 +00:00
*/
#ifndef __TRANSFORM_H__
#define __TRANSFORM_H__
#include "ED_numinput.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "RE_engine.h"
#include "DNA_listBase.h"
#include "DEG_depsgraph.h"
/* ************************** Types ***************************** */
struct ARegion;
struct Depsgraph;
struct EditBone;
struct NumInput;
struct Object;
struct RNG;
struct ReportList;
struct Scene;
struct ScrArea;
struct SnapObjectContext;
struct TransData;
struct TransDataContainer;
struct TransInfo;
struct TransSnap;
struct TransformOrientation;
struct ViewLayer;
struct bConstraint;
struct bContext;
struct wmEvent;
struct wmKeyConfig;
struct wmKeyMap;
struct wmTimer;
2018-02-06 23:27:49 +11:00
#include "DNA_object_enums.h"
/* transinfo->redraw */
typedef enum {
TREDRAW_NOTHING = 0,
TREDRAW_HARD = 1,
TREDRAW_SOFT = 2,
} eRedrawFlag;
typedef struct TransSnapPoint {
struct TransSnapPoint *next, *prev;
float co[3];
} TransSnapPoint;
typedef struct TransSnap {
short mode;
short target;
short modePoint;
short modeSelect;
bool align;
bool project;
bool snap_self;
bool peel;
bool snap_spatial_grid;
char status;
/* Snapped Element Type (currently for objects only). */
char snapElem;
/** snapping from this point (in global-space). */
float snapPoint[3];
/** to this point (in global-space). */
float snapTarget[3];
float snapNormal[3];
char snapNodeBorder;
ListBase points;
TransSnapPoint *selectedPoint;
double last;
void (*applySnap)(struct TransInfo *, float *);
void (*calcSnap)(struct TransInfo *, float *);
void (*targetSnap)(struct TransInfo *);
/**
* Get the transform distance between two points (used by Closest snap)
*
* \note Return value can be anything,
* where the smallest absolute value defines what's closest.
*/
float (*distance)(struct TransInfo *t, const float p1[3], const float p2[3]);
/**
* Re-usable snap context data.
*/
struct SnapObjectContext *object_context;
} TransSnap;
typedef struct TransCon {
short orientation;
/** Description of the constraint for header_print. */
char text[50];
/** Matrix of the constraint space. */
float mtx[3][3];
/** Inverse matrix of the constraint space. */
float imtx[3][3];
/** Projection constraint matrix (same as #imtx with some axis == 0). */
float pmtx[3][3];
/** Initial mouse value for visual calculation
* the one in #TransInfo is not guarantee to stay the same (Rotates change it). */
int imval[2];
/** Mode flags of the constraint. */
int mode;
void (*drawExtra)(struct TransInfo *t);
/* Note: if 'tc' is NULL, 'td' must also be NULL.
* For constraints that needs to draw differently from the other
* uses this instead of the generic draw function. */
/** Apply function pointer for linear vectorial transformation
* The last three parameters are pointers to the in/out/printable vectors. */
void (*applyVec)(struct TransInfo *t,
struct TransDataContainer *tc,
struct TransData *td,
const float in[3],
float out[3],
float pvec[3]);
/** Apply function pointer for size transformation. */
void (*applySize)(struct TransInfo *t,
struct TransDataContainer *tc,
struct TransData *td,
float smat[3][3]);
/** Apply function pointer for rotation transformation */
void (*applyRot)(struct TransInfo *t,
struct TransDataContainer *tc,
struct TransData *td,
float vec[3],
float *angle);
} TransCon;
typedef struct TransDataExtension {
/** Initial object drot. */
float drot[3];
// /* Initial object drotAngle, TODO: not yet implemented */
// float drotAngle;
// /* Initial object drotAxis, TODO: not yet implemented */
// float drotAxis[3];
/** Initial object delta quat. */
float dquat[4];
/** Initial object delta scale. */
float dscale[3];
/** Rotation of the data to transform. */
float *rot;
/** Initial rotation. */
float irot[3];
/** Rotation quaternion of the data to transform. */
float *quat;
/** Initial rotation quaternion. */
float iquat[4];
/** Rotation angle of the data to transform. */
float *rotAngle;
/** Initial rotation angle. */
float irotAngle;
/** Rotation axis of the data to transform. */
float *rotAxis;
/** Initial rotation axis. */
float irotAxis[4];
/** Size of the data to transform. */
float *size;
/** Initial size. */
float isize[3];
/** Object matrix. */
float obmat[4][4];
/** Use instead of #TransData.smtx,
* It is the same but without the #Bone.bone_mat, see #TD_PBONE_LOCAL_MTX_C. */
float l_smtx[3][3];
/** The rotscale matrix of pose bone, to allow using snap-align in translation mode,
* when td->mtx is the loc pose bone matrix (and hence can't be used to apply
* rotation in some cases, namely when a bone is in "NoLocal" or "Hinge" mode)... */
float r_mtx[3][3];
/** Inverse of previous one. */
float r_smtx[3][3];
/** Rotation mode, as defined in #eRotationModes (DNA_action_types.h). */
int rotOrder;
/** Original object transformation used for rigid bodies. */
float oloc[3], orot[3], oquat[4], orotAxis[3], orotAngle;
} TransDataExtension;
typedef struct TransData2D {
/** Location of data used to transform (x,y,0). */
float loc[3];
/** Pointer to real 2d location of data. */
float *loc2d;
/** Pointer to handle locations, if handles aren't being moved independently. */
float *h1, *h2;
float ih1[2], ih2[2];
} TransData2D;
/**
* Used to store 2 handles for each #TransData in case the other handle wasn't selected.
* Also to unset temporary flags.
*/
typedef struct TransDataCurveHandleFlags {
char ih1, ih2;
char *h1, *h2;
} TransDataCurveHandleFlags;
/** Used for sequencer transform. */
typedef struct TransDataSeq {
struct Sequence *seq;
/** A copy of #Sequence.flag that may be modified for nested strips. */
int flag;
/** Use this so we can have transform data at the strips start,
* but apply correctly to the start frame. */
int start_offset;
/** one of #SELECT, #SEQ_LEFTSEL and #SEQ_RIGHTSEL. */
short sel_flag;
} TransDataSeq;
/**
* Sequencer transform customdata (stored in #TransCustomDataContainer).
*/
typedef struct TransSeq {
TransDataSeq *tdseq;
int min;
int max;
bool snap_left;
} TransSeq;
/** Used for NLA transform (stored in #TransData.extra pointer). */
typedef struct TransDataNla {
/** ID-block NLA-data is attached to. */
ID *id;
/** Original NLA-Track that the strip belongs to. */
struct NlaTrack *oldTrack;
/** Current NLA-Track that the strip belongs to. */
struct NlaTrack *nlt;
/** NLA-strip this data represents. */
struct NlaStrip *strip;
/* dummy values for transform to write in - must have 3 elements... */
/** start handle. */
float h1[3];
/** end handle. */
float h2[3];
/** index of track that strip is currently in. */
int trackIndex;
/** handle-index: 0 for dummy entry, -1 for start, 1 for end, 2 for both ends. */
int handle;
} TransDataNla;
typedef struct TransData {
/** Distance needed to affect element (for Proportionnal Editing). */
float dist;
/** Distance to the nearest element (for Proportionnal Editing). */
float rdist;
/** Factor of the transformation (for Proportionnal Editing). */
float factor;
/** Location of the data to transform. */
float *loc;
/** Initial location. */
float iloc[3];
/** Value pointer for special transforms. */
float *val;
/** Old value. */
float ival;
/** Individual data center. */
float center[3];
/** Transformation matrix from data space to global space. */
float mtx[3][3];
/** Transformation matrix from global space to data space. */
float smtx[3][3];
/** Axis orientation matrix of the data. */
float axismtx[3][3];
struct Object *ob;
/** For objects/bones, the first constraint in its constraint stack. */
struct bConstraint *con;
/** For objects, poses. 1 single malloc per TransInfo! */
TransDataExtension *ext;
/** for curves, stores handle flags for modification/cancel. */
TransDataCurveHandleFlags *hdata;
/**
* Extra data (mirrored element pointer, in editmode mesh to BMVert)
* (editbone for roll fixing) (...).
*/
void *extra;
/** Various flags. */
int flag;
/** If set, copy of Object or PoseChannel protection. */
short protectflag;
} TransData;
typedef struct TransDataMirror {
/** location of mirrored reference data. */
const float *loc_src;
/** Location of the data to transform. */
float *loc_dst;
void *extra;
/* `sign` can be -2, -1, 0 or 1. */
int sign_x : 2;
int sign_y : 2;
int sign_z : 2;
} TransDataMirror;
typedef struct MouseInput {
void (*apply)(struct TransInfo *t, struct MouseInput *mi, const double mval[2], float output[3]);
void (*post)(struct TransInfo *t, float values[3]);
/** Initial mouse position. */
int imval[2];
bool precision;
float precision_factor;
float center[2];
float factor;
/** Additional data, if needed by the particular function. */
void *data;
/**
* Use virtual cursor, which takes precision into account
* keeping track of the cursors 'virtual' location,
* to avoid jumping values when its toggled.
*
* This works well for scaling drag motion,
* but not for rotating around a point (rotaton needs its own custom accumulator)
*/
bool use_virtual_mval;
struct {
double prev[2];
double accum[2];
} virtual_mval;
} MouseInput;
typedef struct TransCustomData {
void *data;
void (*free_cb)(struct TransInfo *,
struct TransDataContainer *tc,
struct TransCustomData *custom_data);
unsigned int use_free : 1;
} TransCustomData;
typedef struct TransCenterData {
float global[3];
unsigned int is_set : 1;
} TransCenterData;
/**
* Rule of thumb for choosing between mode/type:
* - If transform mode uses the data, assign to `mode`
* (typically in transform.c).
* - If conversion uses the data as an extension to the #TransData, assign to `type`
* (typically in transform_conversion.c).
*/
typedef struct TransCustomDataContainer {
/** Owned by the mode (grab, scale, bend... ).*/
union {
TransCustomData mode, first_elem;
};
TransCustomData type;
} TransCustomDataContainer;
#define TRANS_CUSTOM_DATA_ELEM_MAX (sizeof(TransCustomDataContainer) / sizeof(TransCustomData))
typedef struct TransDataContainer {
/**
* Use for cases we care about the active, eg: active vert of active mesh.
* if set this will _always_ be the first item in the array.
*/
bool is_active;
/** Transformed data (array). */
TransData *data;
/** Total number of transformed data. */
int data_len;
/** Transformed data extension (array). */
TransDataExtension *data_ext;
/** Transformed data for 2d (array). */
TransData2D *data_2d;
struct Object *obedit;
/**
* Store matrix, this avoids having to have duplicate check all over
* Typically: 'obedit->obmat' or 'poseobj->obmat', but may be used elsewhere too.
*/
bool use_local_mat;
float mat[4][4];
float imat[4][4];
/** 3x3 copies of matrices above. */
float mat3[3][3];
float imat3[3][3];
/** Normalized 'mat3' */
float mat3_unit[3][3];
/** if 't->flag & T_POSE', this denotes pose object */
struct Object *poseobj;
/** Center of transformation (in local-space), Calculated from #TransInfo.center_global. */
float center_local[3];
/**
* Mirror option
*/
struct {
union {
struct {
uint axis_x : 1;
uint axis_y : 1;
uint axis_z : 1;
};
/* For easy checking. */
char use_mirror_any;
};
/** Mirror data array. */
TransDataMirror *data;
int data_len;
} mirror;
TransCustomDataContainer custom;
} TransDataContainer;
typedef struct TransInfo {
TransDataContainer *data_container;
int data_container_len;
/** Combine length of all #TransDataContainer.data_len
* Use to check if nothing is selected or if we have a single selection. */
int data_len_all;
/** Current mode. */
int mode;
/** Generic flags for special behaviors. */
int flag;
/** Special modifiers, by function, not key. */
int modifiers;
/** Current state (running, canceled. */
short state;
/** Current context/options for transform. */
int options;
/** Init value for some transformations (and rotation angle). */
float val;
void (*transform)(struct TransInfo *, const int[2]);
/** Transform function pointer. */
eRedrawFlag (*handleEvent)(struct TransInfo *, const struct wmEvent *);
/* event handler function pointer RETURN 1 if redraw is needed */
/** transformed constraint. */
TransCon con;
TransSnap tsnap;
/** numerical input. */
NumInput num;
/** mouse input. */
MouseInput mouse;
/** redraw flag. */
eRedrawFlag redraw;
/** proportional circle radius. */
float prop_size;
/** proportional falloff text. */
char proptext[20];
/**
* Spaces using non 1:1 aspect, (uv's, f-curve, movie-clip... etc)
* use for conversion and snapping.
*/
float aspect[3];
/** center of transformation (in global-space) */
float center_global[3];
/** center in screen coordinates. */
float center2d[2];
/* Lazy initialize center data for when we need other center values.
* V3D_AROUND_ACTIVE + 1 (static assert checks this) */
TransCenterData center_cache[5];
/** maximum index on the input vector. */
short idx_max;
/** Snapping Gears. */
float snap[3];
/** Spatial snapping gears(even when rotating, scaling... etc). */
float snap_spatial[3];
/** Mouse side of the cfra, 'L', 'R' or 'B' */
char frame_side;
/** copy from G.vd, prevents feedback. */
float viewmat[4][4];
/** and to make sure we don't have to. */
float viewinv[4][4];
/** access G.vd from other space types. */
float persmat[4][4];
float persinv[4][4];
short persp;
short around;
/** spacetype where transforming is. */
char spacetype;
/** Choice of custom cursor with or without a help line from the gizmo to the mouse position. */
char helpline;
/** Avoid looking inside TransDataContainer obedit. */
short obedit_type;
/** translation, to show for widget. */
float vec[3];
/** rot/rescale, to show for widget. */
float mat[3][3];
/** orientation matrix of the current space. */
float spacemtx[3][3];
/** name of the current space, MAX_NAME. */
char spacename[64];
/*************** NEW STUFF *********************/
/** event type used to launch transform. */
short launch_event;
/** Is the actual launch event a tweak event? (launch_event above is set to the corresponding
* mouse button then.) */
bool is_launch_event_tweak;
struct {
short index;
short types[3];
/* this gets used when orientation.type[x] is V3D_ORIENT_CUSTOM */
struct TransformOrientation *custom;
/* this gets used when orientation.type[0] is V3D_ORIENT_CUSTOM_MATRIX */
float custom_matrix[3][3];
} orientation;
/** backup from view3d, to restore on end. */
short gizmo_flag;
short prop_mode;
/** Value taken as input, either through mouse coordinates or entered as a parameter. */
float values[4];
/** Offset applied ontop of modal input. */
float values_modal_offset[4];
/** Final value of the transformation (displayed in the redo panel).
* If the operator is executed directly (not modal), this value is usually the
* value of the input parameter, except when a constrain is entered. */
float values_final[4];
/* Axis members for modes that use an axis separate from the orientation (rotate & shear). */
/** Primary axis, rotate only uses this. */
int orient_axis;
/** Secondary axis, shear uses this. */
int orient_axis_ortho;
/** remove elements if operator is canceled. */
bool remove_on_cancel;
void *view;
/** Only valid (non null) during an operator called function. */
struct bContext *context;
struct ScrArea *area;
struct ARegion *region;
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;
struct ToolSettings *settings;
struct wmTimer *animtimer;
/** so we can do lookups for header text. */
struct wmKeyMap *keymap;
/** assign from the operator, or can be NULL. */
struct ReportList *reports;
/** current mouse position. */
int mval[2];
/** use for 3d view. */
float zfac;
void *draw_handle_apply;
void *draw_handle_view;
void *draw_handle_pixel;
void *draw_handle_cursor;
/** Currently only used for random curve of proportional editing. */
struct RNG *rng;
/** Typically for mode settings. */
TransCustomDataContainer custom;
} TransInfo;
/* ******************** Macros & Prototypes *********************** */
/* transinfo->state */
enum {
TRANS_STARTING = 0,
TRANS_RUNNING = 1,
TRANS_CONFIRM = 2,
TRANS_CANCEL = 3,
};
/* transinfo->flag */
enum {
T_OBJECT = 1 << 0,
/** \note We could remove 'T_EDIT' and use 'obedit_type', for now ensure they're in sync. */
T_EDIT = 1 << 1,
T_POSE = 1 << 2,
T_TEXTURE = 1 << 3,
/** Transforming the 3d view. */
T_CAMERA = 1 << 4,
/** Transforming the 3D cursor. */
T_CURSOR = 1 << 5,
/** Transform points, having no rotation/scale. */
T_POINTS = 1 << 6,
/* empty slot - (1 << 7) */
/** restrictions flags */
T_NO_CONSTRAINT = 1 << 8,
T_NULL_ONE = 1 << 9,
T_NO_ZERO = 1 << 10,
T_ALL_RESTRICTIONS = T_NO_CONSTRAINT | T_NULL_ONE | T_NO_ZERO,
T_PROP_EDIT = 1 << 11,
T_PROP_CONNECTED = 1 << 12,
T_PROP_PROJECTED = 1 << 13,
T_PROP_EDIT_ALL = T_PROP_EDIT | T_PROP_CONNECTED | T_PROP_PROJECTED,
T_V3D_ALIGN = 1 << 14,
/** For 2d views like uv or fcurve. */
T_2D_EDIT = 1 << 15,
T_CLIP_UV = 1 << 16,
/** Auto-ik is on. */
T_AUTOIK = 1 << 18,
/** Don't use mirror even if the data-block option is set. */
T_NO_MIRROR = 1 << 19,
/** To indicate that the value set in the `value` parameter is the final
* value of the transformation, modified only by the constrain. */
T_INPUT_IS_VALUES_FINAL = 1 << 20,
/** To specify if we save back settings at the end. */
T_MODAL = 1 << 21,
/** No retopo. */
T_NO_PROJECT = 1 << 22,
T_RELEASE_CONFIRM = 1 << 23,
/** Alternative transformation. used to add offset to tracking markers. */
T_ALT_TRANSFORM = 1 << 24,
/** #TransInfo.center has been set, don't change it. */
T_OVERRIDE_CENTER = 1 << 25,
T_MODAL_CURSOR_SET = 1 << 26,
T_CLNOR_REBUILD = 1 << 27,
/* Special Aftertrans. */
T_AUTOMERGE = 1 << 28,
T_AUTOSPLIT = 1 << 29,
};
2018-05-25 22:24:24 +05:30
/** #TransInfo.modifiers */
enum {
MOD_CONSTRAINT_SELECT = 1 << 0,
MOD_PRECISION = 1 << 1,
MOD_SNAP = 1 << 2,
MOD_SNAP_INVERT = 1 << 3,
MOD_CONSTRAINT_PLANE = 1 << 4,
};
/* use node center for transform instead of upper-left corner.
* disabled since it makes absolute snapping not work so nicely
*/
// #define USE_NODE_CENTER
/* ******************************************************************************** */
/** #TransInfo.helpline */
enum {
HLP_NONE = 0,
HLP_SPRING = 1,
HLP_ANGLE = 2,
HLP_HARROW = 3,
HLP_VARROW = 4,
HLP_CARROW = 5,
HLP_TRACKBALL = 6,
};
/** #TransCon.mode, #TransInfo.con.mode */
enum {
/** When set constraints are in use. */
CON_APPLY = 1 << 0,
/** These are only used for modal execution. */
CON_AXIS0 = 1 << 1,
CON_AXIS1 = 1 << 2,
CON_AXIS2 = 1 << 3,
CON_SELECT = 1 << 4,
/** Does not reorient vector to face viewport when on. */
CON_NOFLIP = 1 << 5,
CON_USER = 1 << 6,
};
/** #TransData.flag */
enum {
TD_SELECTED = 1 << 0,
TD_NOACTION = 1 << 2,
TD_USEQUAT = 1 << 3,
TD_NOTCONNECTED = 1 << 4,
/** Used for scaling of #MetaElem.rad */
TD_SINGLESIZE = 1 << 5,
/** Scale relative to individual element center */
TD_INDIVIDUAL_SCALE = 1 << 8,
TD_NOCENTER = 1 << 9,
/** #TransData.ext abused for particle key timing. */
TD_NO_EXT = 1 << 10,
/** don't transform this data */
TD_SKIP = 1 << 11,
/** if this is a bez triple, we need to restore the handles,
* if this is set #TransData.hdata needs freeing */
TD_BEZTRIPLE = 1 << 12,
/** when this is set, don't apply translation changes to this element */
TD_NO_LOC = 1 << 13,
2019-04-17 08:44:58 +02:00
/** For Graph Editor autosnap, indicates that point should not undergo autosnapping */
TD_NOTIMESNAP = 1 << 14,
2019-04-17 08:44:58 +02:00
/** For Graph Editor - curves that can only have int-values
* need their keyframes tagged with this. */
TD_INTVALUES = 1 << 15,
/** For editmode mirror, clamp axis to 0 */
TD_MIRROR_EDGE_X = 1 << 16,
TD_MIRROR_EDGE_Y = 1 << 17,
TD_MIRROR_EDGE_Z = 1 << 18,
/** For fcurve handles, move them along with their keyframes */
TD_MOVEHANDLE1 = 1 << 19,
TD_MOVEHANDLE2 = 1 << 20,
/** Exceptional case with pose bone rotating when a parent bone has 'Local Location'
* option enabled and rotating also transforms it. */
TD_PBONE_LOCAL_MTX_P = 1 << 21,
/** Same as above but for a child bone. */
TD_PBONE_LOCAL_MTX_C = 1 << 22,
};
/** #TransSnap.status */
enum {
SNAP_FORCED = 1 << 0,
TARGET_INIT = 1 << 1,
POINT_INIT = 1 << 2,
MULTI_POINTS = 1 << 3,
};
/** keymap modal items */
/* NOTE: these values are saved in keymap files, do not change then but just add new ones. */
enum {
TFM_MODAL_CANCEL = 1,
TFM_MODAL_CONFIRM = 2,
TFM_MODAL_TRANSLATE = 3,
TFM_MODAL_ROTATE = 4,
TFM_MODAL_RESIZE = 5,
TFM_MODAL_SNAP_INV_ON = 6,
TFM_MODAL_SNAP_INV_OFF = 7,
TFM_MODAL_SNAP_TOGGLE = 8,
TFM_MODAL_AXIS_X = 9,
TFM_MODAL_AXIS_Y = 10,
TFM_MODAL_AXIS_Z = 11,
TFM_MODAL_PLANE_X = 12,
TFM_MODAL_PLANE_Y = 13,
TFM_MODAL_PLANE_Z = 14,
TFM_MODAL_CONS_OFF = 15,
TFM_MODAL_ADD_SNAP = 16,
TFM_MODAL_REMOVE_SNAP = 17,
/* 18 and 19 used by numinput, defined in transform.h */
TFM_MODAL_PROPSIZE_UP = 20,
TFM_MODAL_PROPSIZE_DOWN = 21,
TFM_MODAL_AUTOIK_LEN_INC = 22,
TFM_MODAL_AUTOIK_LEN_DEC = 23,
TFM_MODAL_EDGESLIDE_UP = 24,
TFM_MODAL_EDGESLIDE_DOWN = 25,
/* for analog input, like trackpad */
TFM_MODAL_PROPSIZE = 26,
/* node editor insert offset (aka auto-offset) direction toggle */
TFM_MODAL_INSERTOFS_TOGGLE_DIR = 27,
};
/* Hard min/max for proportional size. */
#define T_PROP_SIZE_MIN 1e-6f
#define T_PROP_SIZE_MAX 1e12f
bool initTransform(struct bContext *C,
struct TransInfo *t,
struct wmOperator *op,
const struct wmEvent *event,
int mode);
void saveTransform(struct bContext *C, struct TransInfo *t, struct wmOperator *op);
int transformEvent(TransInfo *t, const struct wmEvent *event);
void transformApply(struct bContext *C, TransInfo *t);
int transformEnd(struct bContext *C, TransInfo *t);
void setTransformViewMatrices(TransInfo *t);
void setTransformViewAspect(TransInfo *t, float r_aspect[3]);
void convertViewVec(TransInfo *t, float r_vec[3], double dx, double dy);
void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], const eV3DProjTest flag);
void projectIntView(TransInfo *t, const float vec[3], int adr[2]);
void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], const eV3DProjTest flag);
void projectFloatView(TransInfo *t, const float vec[3], float adr[2]);
void applyAspectRatio(TransInfo *t, float vec[2]);
void removeAspectRatio(TransInfo *t, float vec[2]);
struct wmKeyMap *transform_modal_keymap(struct wmKeyConfig *keyconf);
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
/*********************** transform_gizmo.c ********** */
#define GIZMO_AXIS_LINE_WIDTH 2.0f
/* return 0 when no gimbal for selection */
bool gimbal_axis(struct Object *ob, float gmat[3][3]);
void drawDial3d(const TransInfo *t);
/*********************** TransData Creation and General Handling *********** */
bool transdata_check_local_islands(TransInfo *t, short around);
/********************** Mouse Input ******************************/
typedef enum {
INPUT_NONE,
INPUT_VECTOR,
INPUT_SPRING,
INPUT_SPRING_FLIP,
INPUT_SPRING_DELTA,
INPUT_ANGLE,
INPUT_ANGLE_SPRING,
INPUT_TRACKBALL,
INPUT_HORIZONTAL_RATIO,
INPUT_HORIZONTAL_ABSOLUTE,
INPUT_VERTICAL_RATIO,
INPUT_VERTICAL_ABSOLUTE,
INPUT_CUSTOM_RATIO,
INPUT_CUSTOM_RATIO_FLIP,
} MouseInputMode;
void initMouseInput(
TransInfo *t, MouseInput *mi, const float center[2], const int mval[2], const bool precision);
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode);
eRedrawFlag handleMouseInput(struct TransInfo *t,
struct MouseInput *mi,
const struct wmEvent *event);
void applyMouseInput(struct TransInfo *t,
struct MouseInput *mi,
const int mval[2],
float output[3]);
void setCustomPoints(TransInfo *t, MouseInput *mi, const int start[2], const int end[2]);
void setCustomPointsFromDirection(TransInfo *t, MouseInput *mi, const float dir[2]);
void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *t, float values[3]));
/*********************** Generics ********************************/
void initTransDataContainers_FromObjectData(TransInfo *t,
struct Object *obact,
struct Object **objects,
uint objects_len);
void initTransInfo(struct bContext *C,
TransInfo *t,
struct wmOperator *op,
const struct wmEvent *event);
void freeTransCustomDataForMode(TransInfo *t);
2013-04-18 01:52:38 +00:00
void postTrans(struct bContext *C, TransInfo *t);
void resetTransModal(TransInfo *t);
void resetTransRestrictions(TransInfo *t);
void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options);
/* DRAWLINE options flags */
#define DRAWLIGHT 1
void applyTransObjects(TransInfo *t);
void restoreTransObjects(TransInfo *t);
void recalcData(TransInfo *t);
void calculateCenter2D(TransInfo *t);
void calculateCenterLocal(TransInfo *t, const float center_global[3]);
const TransCenterData *transformCenter_from_type(TransInfo *t, int around);
void calculateCenter(TransInfo *t);
/* API functions for getting center points */
void calculateCenterBound(TransInfo *t, float r_center[3]);
void calculateCenterMedian(TransInfo *t, float r_center[3]);
void calculateCenterCursor(TransInfo *t, float r_center[3]);
void calculateCenterCursor2D(TransInfo *t, float r_center[2]);
void calculateCenterCursorGraph2D(TransInfo *t, float r_center[2]);
bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]);
void calculatePropRatio(TransInfo *t);
void getViewVector(const TransInfo *t, const float coord[3], float vec[3]);
void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot);
/*********************** Transform Orientations ******************************/
void initTransformOrientation(struct bContext *C, TransInfo *t, short orientation);
/* Those two fill in mat and return non-zero on success */
bool createSpaceNormal(float mat[3][3], const float normal[3]);
bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3]);
struct TransformOrientation *addMatrixSpace(struct bContext *C,
float mat[3][3],
const char *name,
const bool overwrite);
bool applyTransformOrientation(const struct TransformOrientation *ts,
float r_mat[3][3],
char r_name[64]);
enum {
ORIENTATION_NONE = 0,
ORIENTATION_NORMAL = 1,
ORIENTATION_VERT = 2,
ORIENTATION_EDGE = 3,
ORIENTATION_FACE = 4,
};
#define ORIENTATION_USE_PLANE(ty) ELEM(ty, ORIENTATION_NORMAL, ORIENTATION_EDGE, ORIENTATION_FACE)
int getTransformOrientation_ex(const struct bContext *C,
float normal[3],
float plane[3],
const short around);
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3]);
void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data);
2018-05-25 22:24:24 +05:30
/* TODO. transform_query.c */
bool checkUseAxisMatrix(TransInfo *t);
#define TRANSFORM_SNAP_MAX_PX 100.0f
#define TRANSFORM_DIST_INVALID -FLT_MAX
/* Temp macros. */
#define TRANS_DATA_CONTAINER_FIRST_OK(t) (&(t)->data_container[0])
/* For cases we _know_ there is only one handle. */
#define TRANS_DATA_CONTAINER_FIRST_SINGLE(t) \
(BLI_assert((t)->data_container_len == 1), (&(t)->data_container[0]))
#define FOREACH_TRANS_DATA_CONTAINER(t, th) \
for (TransDataContainer *tc = (t)->data_container, \
*tc_end = (t)->data_container + (t)->data_container_len; \
th != tc_end; \
th++)
#define FOREACH_TRANS_DATA_CONTAINER_INDEX(t, th, i) \
for (TransDataContainer *tc = ((i = 0), (t)->data_container), \
*tc_end = (t)->data_container + (t)->data_container_len; \
th != tc_end; \
th++, i++)
#endif