This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/sculpt_paint/paint_stroke.c

802 lines
23 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins, Tom Musgrove.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/sculpt_paint/paint_stroke.c
* \ingroup edsculpt
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_rand.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "RNA_access.h"
#include "BKE_context.h"
#include "BKE_paint.h"
#include "BKE_brush.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
#include <float.h>
#include <math.h>
typedef struct PaintSample {
float mouse[2];
float pressure;
} PaintSample;
typedef struct PaintStroke {
void *mode_data;
void *smooth_stroke_cursor;
wmTimer *timer;
/* Cached values */
ViewContext vc;
bglMats mats;
Brush *brush;
/* Paint stroke can use up to PAINT_MAX_INPUT_SAMPLES prior inputs
* to smooth the stroke */
PaintSample samples[PAINT_MAX_INPUT_SAMPLES];
int num_samples;
int cur_sample;
float last_mouse_position[2];
/* Set whether any stroke step has yet occurred
* e.g. in sculpt mode, stroke doesn't start until cursor
* passes over the mesh */
int stroke_started;
/* event that started stroke, for modal() return */
int event_type;
bool brush_init;
float initial_mouse[2];
/* cached_pressure stores initial pressure for size pressure influence mainly */
float cached_pressure;
/* last pressure will store last pressure value for use in interpolation for space strokes */
float last_pressure;
float zoom_2d;
int pen_flip;
StrokeGetLocation get_location;
StrokeTestStart test_start;
StrokeUpdateStep update_step;
StrokeRedraw redraw;
StrokeDone done;
} PaintStroke;
/*** Cursor ***/
static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata)
{
Paint *paint = BKE_paint_get_active_from_context(C);
Brush *brush = BKE_paint_brush(paint);
PaintStroke *stroke = customdata;
if (stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
glColor4ubv(paint->paint_cursor_col);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
sdrawline(x, y, (int)stroke->last_mouse_position[0],
(int)stroke->last_mouse_position[1]);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
}
/* if this is a tablet event, return tablet pressure and set *pen_flip
* to 1 if the eraser tool is being used, 0 otherwise */
static float event_tablet_data(const wmEvent *event, int *pen_flip)
{
int erasor = 0;
float pressure = 1;
if (event->tablet_data) {
wmTabletData *wmtab = event->tablet_data;
erasor = (wmtab->Active == EVT_TABLET_ERASER);
pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
}
if (pen_flip)
(*pen_flip) = erasor;
return pressure;
}
/* Initialize the stroke cache variants from operator properties */
static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
struct PaintStroke *stroke,
2013-03-16 14:42:05 +00:00
const float mouse[2], float pressure)
{
Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
/* XXX: Use pressure value from first brush step for brushes which don't
* support strokes (grab, thumb). They depends on initial state and
* brush coord/pressure/etc.
* It's more an events design issue, which doesn't split coordinate/pressure/angle
* changing events. We should avoid this after events system re-design */
if (paint_supports_dynamic_size(brush, mode) || !stroke->brush_init) {
copy_v2_v2(stroke->initial_mouse, mouse);
copy_v2_v2(ups->tex_mouse, mouse);
copy_v2_v2(ups->mask_tex_mouse, mouse);
stroke->cached_pressure = pressure;
}
/* Truly temporary data that isn't stored in properties */
ups->draw_pressure = TRUE;
ups->pressure_value = stroke->cached_pressure;
ups->pixel_radius = BKE_brush_size_get(scene, brush);
if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, mode)) {
ups->pixel_radius *= stroke->cached_pressure;
}
if (paint_supports_dynamic_tex_coords(brush, mode)) {
if (((brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) ||
(brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)) &&
!(brush->flag & BRUSH_RAKE))
{
if (brush->flag & BRUSH_RANDOM_ROTATION)
ups->brush_rotation = 2.0f * (float)M_PI * BLI_frand();
else
ups->brush_rotation = 0.0f;
}
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)
BKE_brush_randomize_texture_coordinates(ups, false);
else {
copy_v2_v2(ups->tex_mouse, mouse);
}
}
/* take care of mask texture, if any */
if (brush->mask_mtex.tex) {
if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)
BKE_brush_randomize_texture_coordinates(ups, true);
else {
copy_v2_v2(ups->mask_tex_mouse, mouse);
}
}
if (brush->flag & BRUSH_ANCHORED) {
bool hit = false;
float halfway[2];
const float dx = mouse[0] - stroke->initial_mouse[0];
const float dy = mouse[1] - stroke->initial_mouse[1];
ups->anchored_size = ups->pixel_radius = sqrt(dx * dx + dy * dy);
ups->brush_rotation = atan2(dx, dy) + M_PI;
if (brush->flag & BRUSH_EDGE_TO_EDGE) {
float out[3];
halfway[0] = dx * 0.5f + stroke->initial_mouse[0];
halfway[1] = dy * 0.5f + stroke->initial_mouse[1];
if (stroke->get_location) {
if (stroke->get_location(C, out, halfway)) {
hit = true;
}
}
else {
hit = true;
}
}
if (hit) {
copy_v2_v2(ups->anchored_initial_mouse, halfway);
copy_v2_v2(ups->tex_mouse, halfway);
ups->anchored_size /= 2.0f;
ups->pixel_radius /= 2.0f;
}
else
copy_v2_v2(ups->anchored_initial_mouse, stroke->initial_mouse);
ups->draw_anchored = 1;
}
else if (brush->flag & BRUSH_RAKE) {
if (!stroke->brush_init)
copy_v2_v2(ups->last_rake, mouse);
else
paint_calculate_rake_rotation(ups, mouse);
}
stroke->brush_init = TRUE;
}
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, const float mouse_in[2], float pressure)
{
Scene *scene = CTX_data_scene(C);
wmWindow *window = CTX_wm_window(C);
ARegion *ar = CTX_wm_region(C);
Paint *paint = BKE_paint_get_active_from_context(C);
PaintMode mode = BKE_paintmode_get_active_from_context(C);
Brush *brush = BKE_paint_brush(paint);
PaintStroke *stroke = op->customdata;
float mouse_out[2];
PointerRNA itemptr;
float location[3];
/* the following code is adapted from texture paint. It may not be needed but leaving here
* just in case for reference (code in texpaint removed as part of refactoring).
* It's strange that only texpaint had these guards. */
#if 0
/* special exception here for too high pressure values on first touch in
* windows for some tablets, then we just skip first touch .. */
if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
return;
/* This can be removed once fixed properly in
* BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user)
* at zero pressure we should do nothing 1/2^12 is 0.0002 which is the sensitivity of the most sensitive pen tablet available */
if (tablet && (pressure < 0.0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
return;
#endif
/* copy last position -before- jittering, or space fill code
* will create too many dabs */
copy_v2_v2(stroke->last_mouse_position, mouse_in);
stroke->last_pressure = pressure;
paint_brush_update(C, brush, mode, stroke, mouse_in, pressure);
{
float delta[2];
float factor = stroke->zoom_2d;
if (brush->flag & BRUSH_JITTER_PRESSURE)
factor *= pressure;
BKE_brush_jitter_pos(scene, brush, mouse_in, mouse_out);
/* XXX: meh, this is round about because
2012-05-05 00:58:22 +00:00
* BKE_brush_jitter_pos isn't written in the best way to
* be reused here */
2013-03-16 14:42:05 +00:00
if (factor != 1.0f) {
sub_v2_v2v2(delta, mouse_out, mouse_in);
mul_v2_fl(delta, factor);
add_v2_v2v2(mouse_out, mouse_in, delta);
}
}
/* TODO: can remove the if statement once all modes have this */
if (stroke->get_location)
stroke->get_location(C, location, mouse_out);
else
zero_v3(location);
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
RNA_float_set_array(&itemptr, "location", location);
RNA_float_set_array(&itemptr, "mouse", mouse_out);
RNA_boolean_set(&itemptr, "pen_flip", stroke->pen_flip);
RNA_float_set(&itemptr, "pressure", pressure);
stroke->update_step(C, stroke, &itemptr);
/* don't record this for now, it takes up a lot of memory when doing long
* strokes with small brush size, and operators have register disabled */
RNA_collection_clear(op->ptr, "stroke");
/* always redraw region if brush is shown */
if (ar && (paint->flags & PAINT_SHOW_BRUSH))
WM_paint_cursor_tag_redraw(window, ar);
}
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], float *outpressure,
const PaintSample *sample, PaintMode mode)
{
output[0] = sample->mouse[0];
output[1] = sample->mouse[1];
*outpressure = sample->pressure;
2013-03-14 05:52:30 +00:00
if (paint_supports_smooth_stroke(stroke->brush, mode)) {
2013-03-16 14:42:05 +00:00
float radius = stroke->brush->smooth_stroke_radius * stroke->zoom_2d;
float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
float dx = stroke->last_mouse_position[0] - sample->mouse[0];
float dy = stroke->last_mouse_position[1] - sample->mouse[1];
/* If the mouse is moving within the radius of the last move,
* don't update the mouse position. This allows sharp turns. */
if (dx * dx + dy * dy < radius * radius)
return 0;
output[0] = sample->mouse[0] * v + stroke->last_mouse_position[0] * u;
output[1] = sample->mouse[1] * v + stroke->last_mouse_position[1] * u;
*outpressure = sample->pressure * v + stroke->last_pressure * u;
}
return 1;
}
static float paint_space_stroke_spacing(const Scene *scene, PaintStroke *stroke, float size_pressure, float spacing_pressure)
{
/* brushes can have a minimum size of 1.0 but with pressure it can be smaller then a pixel
* causing very high step sizes, hanging blender [#32381] */
const float size_clamp = max_ff(1.0f, BKE_brush_size_get(scene, stroke->brush) * size_pressure);
float spacing = stroke->brush->spacing;
/* apply spacing pressure */
if (stroke->brush->flag & BRUSH_SPACING_PRESSURE)
spacing = max_ff(1.0f, spacing * (1.5f - spacing_pressure));
/* stroke system is used for 2d paint too, so we need to account for
* the fact that brush can be scaled there. */
spacing *= stroke->zoom_2d;
return (size_clamp * spacing / 50.0f);
}
static float paint_space_stroke_spacing_variable(const Scene *scene, PaintStroke *stroke, float pressure, float dpressure, float length)
{
if (BKE_brush_use_size_pressure(scene, stroke->brush)) {
/* use pressure to modify size. set spacing so that at 100%, the circles
* are aligned nicely with no overlap. for this the spacing needs to be
* the average of the previous and next size. */
float s = paint_space_stroke_spacing(scene, stroke, 1.0f, pressure);
float q = s*dpressure/(2.0f*length);
float pressure_fac = (1.0f + q)/(1.0f - q);
float last_size_pressure = stroke->last_pressure;
float new_size_pressure = stroke->last_pressure*pressure_fac;
/* average spacing */
float last_spacing = paint_space_stroke_spacing(scene, stroke, last_size_pressure, pressure);
float new_spacing = paint_space_stroke_spacing(scene, stroke, new_size_pressure, pressure);
return 0.5f*(last_spacing + new_spacing);
}
else {
/* no size pressure */
return paint_space_stroke_spacing(scene, stroke, 1.0f, pressure);
}
}
/* For brushes with stroke spacing enabled, moves mouse in steps
* towards the final mouse location. */
static int paint_space_stroke(bContext *C, wmOperator *op, const float final_mouse[2], float final_pressure)
{
const Scene *scene = CTX_data_scene(C);
PaintStroke *stroke = op->customdata;
PaintMode mode = BKE_paintmode_get_active_from_context(C);
int cnt = 0;
if (paint_space_stroke_enabled(stroke->brush, mode)) {
float pressure, dpressure;
float mouse[2], dmouse[2];
float length;
sub_v2_v2v2(dmouse, final_mouse, stroke->last_mouse_position);
pressure = stroke->last_pressure;
dpressure = final_pressure - stroke->last_pressure;
length = normalize_v2(dmouse);
while (length > 0.0f) {
float spacing = paint_space_stroke_spacing_variable(scene, stroke, pressure, dpressure, length);
if (length >= spacing) {
mouse[0] = stroke->last_mouse_position[0] + dmouse[0]*spacing;
mouse[1] = stroke->last_mouse_position[1] + dmouse[1]*spacing;
pressure = stroke->last_pressure + (spacing/length)*dpressure;
paint_brush_stroke_add_step(C, op, mouse, pressure);
length -= spacing;
pressure = stroke->last_pressure;
dpressure = final_pressure - stroke->last_pressure;
cnt++;
}
else {
break;
}
}
}
return cnt;
}
/**** Public API ****/
PaintStroke *paint_stroke_new(bContext *C,
StrokeGetLocation get_location,
StrokeTestStart test_start,
StrokeUpdateStep update_step,
StrokeRedraw redraw,
StrokeDone done, int event_type)
{
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
Brush *br = stroke->brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
view3d_set_viewcontext(C, &stroke->vc);
2013-03-08 04:00:06 +00:00
if (stroke->vc.v3d)
view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
stroke->get_location = get_location;
stroke->test_start = test_start;
stroke->update_step = update_step;
stroke->redraw = redraw;
stroke->done = done;
stroke->event_type = event_type; /* for modal, return event */
BKE_paint_set_overlay_override(br->overlay_flags);
return stroke;
}
void paint_stroke_data_free(struct wmOperator *op)
{
BKE_paint_set_overlay_override(0);
MEM_freeN(op->customdata);
op->customdata = NULL;
}
static void stroke_done(struct bContext *C, struct wmOperator *op)
{
struct PaintStroke *stroke = op->customdata;
if (stroke->stroke_started) {
if (stroke->redraw)
stroke->redraw(C, stroke, true);
if (stroke->done)
stroke->done(C, stroke);
}
if (stroke->timer) {
WM_event_remove_timer(
CTX_wm_manager(C),
CTX_wm_window(C),
stroke->timer);
}
if (stroke->smooth_stroke_cursor)
WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
paint_stroke_data_free(op);
}
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
bool paint_space_stroke_enabled(Brush *br, PaintMode mode)
{
return (br->flag & BRUSH_SPACE) && paint_supports_dynamic_size(br, mode);
}
2013-04-15 14:55:36 +00:00
static bool sculpt_is_grab_tool(Brush *br)
{
return ELEM4(br->sculpt_tool,
SCULPT_TOOL_GRAB,
SCULPT_TOOL_THUMB,
SCULPT_TOOL_ROTATE,
SCULPT_TOOL_SNAKE_HOOK);
2013-04-15 14:55:36 +00:00
}
/* return true if the brush size can change during paint (normally used for pressure) */
bool paint_supports_dynamic_size(Brush *br, PaintMode mode)
{
if (br->flag & BRUSH_ANCHORED)
return false;
switch (mode) {
case PAINT_SCULPT:
2013-04-15 14:55:36 +00:00
if (sculpt_is_grab_tool(br))
2013-03-14 05:52:30 +00:00
return false;
default:
;
2013-03-14 05:52:30 +00:00
}
return true;
}
bool paint_supports_smooth_stroke(Brush *br, PaintMode mode)
{
2013-03-16 14:42:05 +00:00
if (!(br->flag & BRUSH_SMOOTH_STROKE) ||
(br->flag & BRUSH_ANCHORED) ||
(br->flag & BRUSH_RESTORE_MESH))
2013-03-14 05:52:30 +00:00
{
return false;
2013-03-14 05:52:30 +00:00
}
switch (mode) {
case PAINT_SCULPT:
2013-04-15 14:55:36 +00:00
if (sculpt_is_grab_tool(br))
return false;
default:
;
2013-03-14 05:52:30 +00:00
}
return true;
}
/* return true if the brush size can change during paint (normally used for pressure) */
bool paint_supports_dynamic_tex_coords(Brush *br, PaintMode mode)
{
if (br->flag & BRUSH_ANCHORED)
return false;
switch (mode) {
case PAINT_SCULPT:
2013-04-15 14:55:36 +00:00
if (sculpt_is_grab_tool(br))
return false;
default:
;
}
return true;
}
#define PAINT_STROKE_MODAL_CANCEL 1
/* called in paint_ops.c, on each regeneration of keymaps */
struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf)
{
static struct EnumPropertyItem modal_items[] = {
{PAINT_STROKE_MODAL_CANCEL, "CANCEL", 0,
"Cancel",
"Cancel and undo a stroke in progress"},
{ 0 }
};
static const char *name = "Paint Stroke Modal";
struct wmKeyMap *keymap = WM_modalkeymap_get(keyconf, name);
/* this function is called for each spacetype, only needs to add map once */
if (!keymap) {
keymap = WM_modalkeymap_add(keyconf, name, modal_items);
/* items for modal map */
WM_modalkeymap_add_item(
keymap, ESCKEY, KM_PRESS, KM_ANY, 0, PAINT_STROKE_MODAL_CANCEL);
}
return keymap;
}
static void paint_stroke_add_sample(const Paint *paint,
2012-06-06 14:48:39 +00:00
PaintStroke *stroke,
float x, float y, float pressure)
{
PaintSample *sample = &stroke->samples[stroke->cur_sample];
int max_samples = MIN2(PAINT_MAX_INPUT_SAMPLES,
2012-06-06 14:48:39 +00:00
MAX2(paint->num_input_samples, 1));
sample->mouse[0] = x;
sample->mouse[1] = y;
sample->pressure = pressure;
stroke->cur_sample++;
if (stroke->cur_sample >= max_samples)
stroke->cur_sample = 0;
if (stroke->num_samples < max_samples)
stroke->num_samples++;
}
static void paint_stroke_sample_average(const PaintStroke *stroke,
2012-06-06 14:48:39 +00:00
PaintSample *average)
{
int i;
memset(average, 0, sizeof(*average));
BLI_assert(stroke->num_samples > 0);
for (i = 0; i < stroke->num_samples; i++) {
add_v2_v2(average->mouse, stroke->samples[i].mouse);
average->pressure += stroke->samples[i].pressure;
}
mul_v2_fl(average->mouse, 1.0f / stroke->num_samples);
average->pressure /= stroke->num_samples;
/*printf("avg=(%f, %f), num=%d\n", average->mouse[0], average->mouse[1], stroke->num_samples);*/
}
int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
Paint *p = BKE_paint_get_active_from_context(C);
PaintMode mode = BKE_paintmode_get_active_from_context(C);
PaintStroke *stroke = op->customdata;
PaintSample sample_average;
float mouse[2];
int first = 0;
float zoomx, zoomy;
bool redraw = false;
float pressure;
/* see if tablet affects event */
pressure = event_tablet_data(event, &stroke->pen_flip);
paint_stroke_add_sample(p, stroke, event->mval[0], event->mval[1], pressure);
paint_stroke_sample_average(stroke, &sample_average);
get_imapaint_zoom(C, &zoomx, &zoomy);
stroke->zoom_2d = max_ff(zoomx, zoomy);
2012-10-20 20:20:02 +00:00
/* let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
* this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
* since the 2D deltas are zero -- code in this file needs to be updated to use the
* post-NDOF_MOTION MOUSEMOVE */
2011-07-24 08:02:42 +00:00
if (event->type == NDOF_MOTION)
return OPERATOR_PASS_THROUGH;
if (!stroke->stroke_started) {
copy_v2_v2(stroke->last_mouse_position, sample_average.mouse);
stroke->last_pressure = sample_average.pressure;
stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */
stroke->last_pressure = pressure;
if (stroke->stroke_started) {
stroke->smooth_stroke_cursor =
WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
if (stroke->brush->flag & BRUSH_AIRBRUSH)
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
}
first = 1;
//ED_region_tag_redraw(ar);
}
/* Cancel */
if (event->type == EVT_MODAL_MAP && event->val == PAINT_STROKE_MODAL_CANCEL) {
if (op->type->cancel)
return op->type->cancel(C, op);
else
return paint_stroke_cancel(C, op);
}
if (event->type == stroke->event_type && event->val == KM_RELEASE) {
stroke_done(C, op);
return OPERATOR_FINISHED;
}
else if ((first) ||
2011-12-24 02:37:42 +00:00
(ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) ||
(event->type == TIMER && (event->customdata == stroke->timer)) )
{
if (stroke->stroke_started) {
if (paint_smooth_stroke(stroke, mouse, &pressure, &sample_average, mode)) {
if (paint_space_stroke_enabled(stroke->brush, mode)) {
if (paint_space_stroke(C, op, mouse, pressure))
redraw = true;
2009-11-02 18:47:03 +00:00
}
else {
paint_brush_stroke_add_step(C, op, mouse, pressure);
redraw = true;
}
}
}
}
2009-11-02 18:47:03 +00:00
2011-12-24 02:37:42 +00:00
/* we want the stroke to have the first daub at the start location
* instead of waiting till we have moved the space distance */
if (first &&
stroke->stroke_started &&
paint_space_stroke_enabled(stroke->brush, mode) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
{
paint_brush_stroke_add_step(C, op, mouse, pressure);
redraw = true;
}
/* do updates for redraw. if event is inbetween mousemove there are more
* coming, so postpone potentially slow redraw updates until all are done */
if (event->type != INBETWEEN_MOUSEMOVE)
if (redraw && stroke->redraw)
stroke->redraw(C, stroke, false);
2009-11-02 18:47:03 +00:00
return OPERATOR_RUNNING_MODAL;
}
int paint_stroke_exec(bContext *C, wmOperator *op)
{
PaintStroke *stroke = op->customdata;
/* only when executed for the first time */
if (stroke->stroke_started == 0) {
/* XXX stroke->last_mouse_position is unset, this may cause problems */
stroke->test_start(C, op, NULL);
stroke->stroke_started = 1;
}
RNA_BEGIN (op->ptr, itemptr, "stroke")
{
stroke->update_step(C, stroke, &itemptr);
}
RNA_END;
stroke_done(C, op);
return OPERATOR_FINISHED;
}
int paint_stroke_cancel(bContext *C, wmOperator *op)
{
stroke_done(C, op);
return OPERATOR_CANCELLED;
}
ViewContext *paint_stroke_view_context(PaintStroke *stroke)
{
return &stroke->vc;
}
void *paint_stroke_mode_data(struct PaintStroke *stroke)
{
return stroke->mode_data;
}
void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
{
stroke->mode_data = mode_data;
}
int paint_poll(bContext *C)
{
Paint *p = BKE_paint_get_active_from_context(C);
Object *ob = CTX_data_active_object(C);
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
return p && ob && BKE_paint_brush(p) &&
(sa && sa->spacetype == SPACE_VIEW3D) &&
(ar && ar->regiontype == RGN_TYPE_WINDOW);
}