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blender-archive/source/blender/editors/sculpt_paint/paint_stroke.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins, Tom Musgrove.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
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/** \file blender/editors/sculpt_paint/paint_stroke.c
* \ingroup edsculpt
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "RNA_access.h"
#include "BKE_context.h"
#include "BKE_paint.h"
#include "BKE_brush.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
#include <float.h>
#include <math.h>
typedef struct PaintStroke {
void *mode_data;
void *smooth_stroke_cursor;
wmTimer *timer;
/* Cached values */
ViewContext vc;
bglMats mats;
Brush *brush;
float last_mouse_position[2];
/* Set whether any stroke step has yet occurred
* e.g. in sculpt mode, stroke doesn't start until cursor
* passes over the mesh */
int stroke_started;
/* event that started stroke, for modal() return */
int event_type;
StrokeGetLocation get_location;
StrokeTestStart test_start;
StrokeUpdateStep update_step;
StrokeDone done;
} PaintStroke;
/*** Cursor ***/
static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata)
{
Brush *brush = paint_brush(paint_get_active(CTX_data_scene(C)));
PaintStroke *stroke = customdata;
glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
if (stroke && brush && (brush->flag & BRUSH_SMOOTH_STROKE)) {
ARegion *ar = CTX_wm_region(C);
sdrawline(x, y, (int)stroke->last_mouse_position[0] - ar->winrct.xmin,
(int)stroke->last_mouse_position[1] - ar->winrct.ymin);
}
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
/* if this is a tablet event, return tablet pressure and set *pen_flip
* to 1 if the eraser tool is being used, 0 otherwise */
static float event_tablet_data(wmEvent *event, int *pen_flip)
{
int erasor = 0;
float pressure = 1;
if (event->custom == EVT_DATA_TABLET) {
wmTabletData *wmtab = event->customdata;
erasor = (wmtab->Active == EVT_TABLET_ERASER);
pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1;
}
if (pen_flip)
(*pen_flip) = erasor;
return pressure;
}
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2])
{
Scene *scene = CTX_data_scene(C);
Paint *paint = paint_get_active(scene);
Brush *brush = paint_brush(paint);
PaintStroke *stroke = op->customdata;
float mouse[3];
PointerRNA itemptr;
float location[3];
float pressure;
int pen_flip;
/* see if tablet affects event */
pressure = event_tablet_data(event, &pen_flip);
/* TODO: as sculpt and other paint modes are unified, this
* separation will go away */
if (stroke->vc.obact->sculpt) {
float delta[2];
brush_jitter_pos(scene, brush, mouse_in, mouse);
/* XXX: meh, this is round about because
* brush_jitter_pos isn't written in the best way to
* be reused here */
if (brush->flag & BRUSH_JITTER_PRESSURE) {
sub_v2_v2v2(delta, mouse, mouse_in);
mul_v2_fl(delta, pressure);
add_v2_v2v2(mouse, mouse_in, delta);
}
}
else {
copy_v2_v2(mouse, mouse_in);
}
/* TODO: can remove the if statement once all modes have this */
if (stroke->get_location)
stroke->get_location(C, location, mouse);
else
zero_v3(location);
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
RNA_float_set_array(&itemptr, "location", location);
RNA_float_set_array(&itemptr, "mouse", mouse);
RNA_boolean_set(&itemptr, "pen_flip", pen_flip);
RNA_float_set(&itemptr, "pressure", pressure);
stroke->last_mouse_position[0] = mouse[0];
stroke->last_mouse_position[1] = mouse[1];
stroke->update_step(C, stroke, &itemptr);
}
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event)
{
output[0] = event->x;
output[1] = event->y;
if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) &&
!ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_RESTORE_MESH))
{
float u = stroke->brush->smooth_stroke_factor, v = 1.0f - u;
float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y;
/* If the mouse is moving within the radius of the last move,
* don't update the mouse position. This allows sharp turns. */
if (dx * dx + dy * dy < stroke->brush->smooth_stroke_radius * stroke->brush->smooth_stroke_radius)
return 0;
output[0] = event->x * v + stroke->last_mouse_position[0] * u;
output[1] = event->y * v + stroke->last_mouse_position[1] * u;
}
return 1;
}
/* For brushes with stroke spacing enabled, moves mouse in steps
* towards the final mouse location. */
static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
{
PaintStroke *stroke = op->customdata;
int cnt = 0;
if (paint_space_stroke_enabled(stroke->brush)) {
float mouse[2];
float vec[2];
float length, scale;
copy_v2_v2(mouse, stroke->last_mouse_position);
sub_v2_v2v2(vec, final_mouse, mouse);
length = len_v2(vec);
if (length > FLT_EPSILON) {
const Scene *scene = CTX_data_scene(C);
int steps;
int i;
float pressure = 1.0f;
/* XXX mysterious :) what has 'use size' do with this here... if you don't check for it, pressure fails */
if (brush_use_size_pressure(scene, stroke->brush))
pressure = event_tablet_data(event, NULL);
if (pressure > FLT_EPSILON) {
scale = (brush_size(scene, stroke->brush) * pressure * stroke->brush->spacing / 50.0f) / length;
if (scale > FLT_EPSILON) {
mul_v2_fl(vec, scale);
steps = (int)(1.0f / scale);
for (i = 0; i < steps; ++i, ++cnt) {
add_v2_v2(mouse, vec);
paint_brush_stroke_add_step(C, op, event, mouse);
}
}
}
}
}
return cnt;
}
/**** Public API ****/
PaintStroke *paint_stroke_new(bContext *C,
StrokeGetLocation get_location,
StrokeTestStart test_start,
StrokeUpdateStep update_step,
StrokeDone done, int event_type)
{
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
view3d_set_viewcontext(C, &stroke->vc);
view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
stroke->get_location = get_location;
stroke->test_start = test_start;
stroke->update_step = update_step;
stroke->done = done;
stroke->event_type = event_type; /* for modal, return event */
return stroke;
}
void paint_stroke_free(PaintStroke *stroke)
{
MEM_freeN(stroke);
}
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
int paint_space_stroke_enabled(Brush *br)
{
return (br->flag & BRUSH_SPACE) &&
!(br->flag & BRUSH_ANCHORED) &&
!ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
}
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
PaintStroke *stroke = op->customdata;
float mouse[2];
int first = 0;
// let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
// this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
// since the 2D deltas are zero -- code in this file needs to be updated to use the
// post-NDOF_MOTION MOUSEMOVE
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if (event->type == NDOF_MOTION)
return OPERATOR_PASS_THROUGH;
if (!stroke->stroke_started) {
stroke->last_mouse_position[0] = event->x;
stroke->last_mouse_position[1] = event->y;
stroke->stroke_started = stroke->test_start(C, op, event);
if (stroke->stroke_started) {
stroke->smooth_stroke_cursor =
WM_paint_cursor_activate(CTX_wm_manager(C), paint_poll, paint_draw_smooth_stroke, stroke);
if (stroke->brush->flag & BRUSH_AIRBRUSH)
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
}
first = 1;
//ED_region_tag_redraw(ar);
}
if (event->type == stroke->event_type && event->val == KM_RELEASE) {
/* exit stroke, free data */
if (stroke->smooth_stroke_cursor)
WM_paint_cursor_end(CTX_wm_manager(C), stroke->smooth_stroke_cursor);
if (stroke->timer)
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), stroke->timer);
stroke->done(C, stroke);
MEM_freeN(stroke);
return OPERATOR_FINISHED;
}
else if ((first) ||
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(ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) ||
(event->type == TIMER && (event->customdata == stroke->timer)) )
{
if (stroke->stroke_started) {
if (paint_smooth_stroke(stroke, mouse, event)) {
if (paint_space_stroke_enabled(stroke->brush)) {
if (!paint_space_stroke(C, op, event, mouse)) {
//ED_region_tag_redraw(ar);
}
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}
else {
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paint_brush_stroke_add_step(C, op, event, mouse);
}
}
else {
; //ED_region_tag_redraw(ar);
}
}
}
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/* we want the stroke to have the first daub at the start location
* instead of waiting till we have moved the space distance */
if (first &&
stroke->stroke_started &&
paint_space_stroke_enabled(stroke->brush) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
{
paint_brush_stroke_add_step(C, op, event, mouse);
}
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return OPERATOR_RUNNING_MODAL;
}
int paint_stroke_exec(bContext *C, wmOperator *op)
{
PaintStroke *stroke = op->customdata;
/* only when executed for the first time */
if (stroke->stroke_started == 0) {
/* XXX stroke->last_mouse_position is unset, this may cause problems */
stroke->test_start(C, op, NULL);
stroke->stroke_started = 1;
}
RNA_BEGIN (op->ptr, itemptr, "stroke") {
stroke->update_step(C, stroke, &itemptr);
}
RNA_END;
stroke->done(C, stroke);
MEM_freeN(stroke);
op->customdata = NULL;
return OPERATOR_FINISHED;
}
int paint_stroke_cancel(bContext *C, wmOperator *op)
{
PaintStroke *stroke = op->customdata;
if (stroke->done)
stroke->done(C, stroke);
MEM_freeN(stroke);
op->customdata = NULL;
return OPERATOR_CANCELLED;
}
ViewContext *paint_stroke_view_context(PaintStroke *stroke)
{
return &stroke->vc;
}
void *paint_stroke_mode_data(struct PaintStroke *stroke)
{
return stroke->mode_data;
}
void paint_stroke_set_mode_data(PaintStroke *stroke, void *mode_data)
{
stroke->mode_data = mode_data;
}
int paint_poll(bContext *C)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Object *ob = CTX_data_active_object(C);
return p && ob && paint_brush(p) &&
CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
}