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blender-archive/source/blender/editors/space_info/textview.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/space_info/textview.c
* \ingroup spinfo
*/
#include <math.h>
#include <string.h>
#include <sys/stat.h>
#include <limits.h>
#include <assert.h>
#include "MEM_guardedalloc.h"
#include "BLF_api.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_string_utf8.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BKE_text.h"
#include "ED_datafiles.h"
#include "textview.h"
static void console_font_begin(TextViewContext *sc)
{
Holiday coding log :) Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
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/* 0.875 is based on: 16 pixels lines get 14 pixel text */
BLF_size(blf_mono_font, 0.875 * sc->lheight, 72);
}
typedef struct ConsoleDrawContext {
int cwidth;
int lheight;
int console_width; /* number of characters that fit into the width of the console (fixed width) */
int winx;
int ymin, ymax;
int *xy; // [2]
int *sel; // [2]
int *pos_pick; // bottom of view == 0, top of file == combine chars, end of line is lower then start.
int *mval; // [2]
int draw;
} ConsoleDrawContext;
BLI_INLINE void console_step_sel(ConsoleDrawContext *cdc, const int step)
{
cdc->sel[0] += step;
cdc->sel[1] += step;
}
static void console_draw_sel(const char *str, const int sel[2], const int xy[2], const int str_len_draw,
int cwidth, int lheight, const unsigned char bg_sel[4])
{
if (sel[0] <= str_len_draw && sel[1] >= 0) {
const int sta = txt_utf8_offset_to_column(str, max_ii(sel[0], 0));
const int end = txt_utf8_offset_to_column(str, min_ii(sel[1], str_len_draw));
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glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ubv(bg_sel);
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glRecti(xy[0] + (cwidth * sta), xy[1] - 2 + lheight, xy[0] + (cwidth * end), xy[1] - 2);
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glDisable(GL_BLEND);
}
}
/* warning: allocated memory for 'offsets' must be freed by caller */
static int console_wrap_offsets(const char *str, int len, int width, int *lines, int **offsets)
{
int i, end; /* column */
int j; /* mem */
*lines = 1;
*offsets = MEM_callocN(sizeof(**offsets) * (len * BLI_UTF8_WIDTH_MAX / MAX2(1, width - (BLI_UTF8_WIDTH_MAX - 1)) + 1),
"console_wrap_offsets");
(*offsets)[0] = 0;
for (i = 0, end = width, j = 0; j < len && str[j]; j += BLI_str_utf8_size_safe(str + j)) {
int columns = BLI_str_utf8_char_width_safe(str + j);
if (i + columns > end) {
(*offsets)[*lines] = j;
(*lines)++;
end = i + width;
}
i += columns;
}
return j; /* return actual length */
}
/* return 0 if the last line is off the screen
* should be able to use this for any string type */
static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str_len,
const unsigned char fg[3], const unsigned char bg[3], const unsigned char bg_sel[4])
{
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int rct_ofs = cdc->lheight / 4;
int tot_lines; /* total number of lines for wrapping */
int *offsets; /* offsets of line beginnings for wrapping */
int y_next;
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const int mono = blf_mono_font;
str_len = console_wrap_offsets(str, str_len, cdc->console_width, &tot_lines, &offsets);
y_next = cdc->xy[1] + cdc->lheight * tot_lines;
/* just advance the height */
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if (cdc->draw == 0) {
if (cdc->pos_pick && cdc->mval[1] != INT_MAX && cdc->xy[1] <= cdc->mval[1]) {
if (y_next >= cdc->mval[1]) {
int ofs = 0;
/* wrap */
if (tot_lines > 1) {
int iofs = (int)((float)(y_next - cdc->mval[1]) / cdc->lheight);
ofs += offsets[MIN2(iofs, tot_lines - 1)];
}
/* last part */
ofs += txt_utf8_column_to_offset(str + ofs,
(int)floor((float)cdc->mval[0] / cdc->cwidth));
CLAMP(ofs, 0, str_len);
*cdc->pos_pick += str_len - ofs;
}
else
*cdc->pos_pick += str_len + 1;
}
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cdc->xy[1] = y_next;
MEM_freeN(offsets);
return 1;
}
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else if (y_next - cdc->lheight < cdc->ymin) {
/* have not reached the drawable area so don't break */
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cdc->xy[1] = y_next;
/* adjust selection even if not drawing */
if (cdc->sel[0] != cdc->sel[1]) {
console_step_sel(cdc, -(str_len + 1));
}
MEM_freeN(offsets);
return 1;
}
if (tot_lines > 1) { /* wrap? */
const int initial_offset = offsets[tot_lines - 1];
size_t len = str_len - initial_offset;
const char *s = str + initial_offset;
int i;
int sel_orig[2];
copy_v2_v2_int(sel_orig, cdc->sel);
/* invert and swap for wrapping */
cdc->sel[0] = str_len - sel_orig[1];
cdc->sel[1] = str_len - sel_orig[0];
if (bg) {
glColor3ubv(bg);
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glRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, (cdc->xy[1] + (cdc->lheight * tot_lines)) + rct_ofs);
}
glColor3ubv(fg);
/* last part needs no clipping */
BLF_position(mono, cdc->xy[0], cdc->xy[1], 0);
BLF_draw_mono(mono, s, len, cdc->cwidth);
if (cdc->sel[0] != cdc->sel[1]) {
console_step_sel(cdc, -initial_offset);
// glColor4ub(255, 0, 0, 96); // debug
console_draw_sel(s, cdc->sel, cdc->xy, len, cdc->cwidth, cdc->lheight, bg_sel);
glColor3ubv(fg);
}
cdc->xy[1] += cdc->lheight;
for (i = tot_lines - 1; i > 0; i--) {
len = offsets[i] - offsets[i - 1];
s = str + offsets[i - 1];
BLF_position(mono, cdc->xy[0], cdc->xy[1], 0);
BLF_draw_mono(mono, s, len, cdc->cwidth);
if (cdc->sel[0] != cdc->sel[1]) {
console_step_sel(cdc, len);
// glColor4ub(0, 255, 0, 96); // debug
console_draw_sel(s, cdc->sel, cdc->xy, len, cdc->cwidth, cdc->lheight, bg_sel);
glColor3ubv(fg);
}
cdc->xy[1] += cdc->lheight;
/* check if were out of view bounds */
if (cdc->xy[1] > cdc->ymax) {
MEM_freeN(offsets);
return 0;
}
}
copy_v2_v2_int(cdc->sel, sel_orig);
console_step_sel(cdc, -(str_len + 1));
}
else { /* simple, no wrap */
if (bg) {
glColor3ubv(bg);
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glRecti(0, cdc->xy[1] - rct_ofs, cdc->winx, cdc->xy[1] + cdc->lheight - rct_ofs);
}
glColor3ubv(fg);
BLF_position(mono, cdc->xy[0], cdc->xy[1], 0);
BLF_draw_mono(mono, str, str_len, cdc->cwidth);
if (cdc->sel[0] != cdc->sel[1]) {
int isel[2];
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isel[0] = str_len - cdc->sel[1];
isel[1] = str_len - cdc->sel[0];
// glColor4ub(255, 255, 0, 96); // debug
console_draw_sel(str, isel, cdc->xy, str_len, cdc->cwidth, cdc->lheight, bg_sel);
console_step_sel(cdc, -(str_len + 1));
}
cdc->xy[1] += cdc->lheight;
if (cdc->xy[1] > cdc->ymax) {
MEM_freeN(offsets);
return 0;
}
}
MEM_freeN(offsets);
return 1;
}
#define CONSOLE_DRAW_MARGIN 4
int textview_draw(TextViewContext *tvc, const int draw, int mval[2], void **mouse_pick, int *pos_pick)
{
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ConsoleDrawContext cdc = {0};
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int x_orig = CONSOLE_DRAW_MARGIN, y_orig = CONSOLE_DRAW_MARGIN + tvc->lheight / 6;
int xy[2], y_prev;
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int sel[2] = {-1, -1}; /* defaults disabled */
unsigned char fg[3], bg[3];
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const int mono = blf_mono_font;
console_font_begin(tvc);
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xy[0] = x_orig; xy[1] = y_orig;
if (mval[1] != INT_MAX)
mval[1] += (tvc->ymin + CONSOLE_DRAW_MARGIN);
if (pos_pick)
*pos_pick = 0;
/* constants for the sequencer context */
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cdc.cwidth = (int)BLF_fixed_width(mono);
assert(cdc.cwidth > 0);
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cdc.lheight = tvc->lheight;
/* note, scroll bar must be already subtracted () */
cdc.console_width = (tvc->winx - (CONSOLE_DRAW_MARGIN * 2) ) / cdc.cwidth;
CLAMP(cdc.console_width, 1, INT_MAX); /* avoid divide by zero on small windows */
cdc.winx = tvc->winx - CONSOLE_DRAW_MARGIN;
cdc.ymin = tvc->ymin;
cdc.ymax = tvc->ymax;
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cdc.xy = xy;
cdc.sel = sel;
cdc.pos_pick = pos_pick;
cdc.mval = mval;
cdc.draw = draw;
/* shouldnt be needed */
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tvc->cwidth = cdc.cwidth;
tvc->console_width = cdc.console_width;
tvc->iter_index = 0;
if (tvc->sel_start != tvc->sel_end) {
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sel[0] = tvc->sel_start;
sel[1] = tvc->sel_end;
}
if (tvc->begin(tvc)) {
unsigned char bg_sel[4] = {0};
if (draw && tvc->const_colors) {
tvc->const_colors(tvc, bg_sel);
}
do {
const char *ext_line;
int ext_len;
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int color_flag = 0;
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y_prev = xy[1];
if (draw)
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color_flag = tvc->line_color(tvc, fg, bg);
tvc->line_get(tvc, &ext_line, &ext_len);
if (!console_draw_string(&cdc, ext_line, ext_len,
(color_flag & TVC_LINE_FG) ? fg : NULL,
(color_flag & TVC_LINE_BG) ? bg : NULL,
bg_sel))
{
/* when drawing, if we pass v2d->cur.ymax, then quit */
if (draw) {
break; /* past the y limits */
}
}
if ((mval[1] != INT_MAX) && (mval[1] >= y_prev && mval[1] <= xy[1])) {
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*mouse_pick = (void *)tvc->iter;
break;
}
tvc->iter_index++;
} while (tvc->step(tvc));
}
tvc->end(tvc);
xy[1] += tvc->lheight * 2;
return xy[1] - y_orig;
}