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blender-archive/source/blender/editors/include/ED_transform.h

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2011-02-21 07:25:24 +00:00
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup editors
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*/
#ifndef __ED_TRANSFORM_H__
#define __ED_TRANSFORM_H__
/* ******************* Registration Function ********************** */
struct ARegion;
struct ListBase;
struct Main;
struct Object;
struct SnapObjectContext;
struct SnapObjectParams;
struct View3D;
struct WorkSpace;
struct bContext;
struct wmEvent;
struct wmKeyConfig;
struct wmKeyMap;
struct wmOperatorType;
void ED_keymap_transform(struct wmKeyConfig *keyconf);
void transform_operatortypes(void);
/* ******************** Macros & Prototypes *********************** */
/* MODE AND NUMINPUT FLAGS */
enum TfmMode {
TFM_INIT = -1,
TFM_DUMMY,
TFM_TRANSLATION,
TFM_ROTATION,
TFM_RESIZE,
TFM_SKIN_RESIZE,
TFM_TOSPHERE,
TFM_SHEAR,
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TFM_BEND,
TFM_SHRINKFATTEN,
TFM_TILT,
TFM_TRACKBALL,
TFM_PUSHPULL,
TFM_CREASE,
TFM_MIRROR,
TFM_BONESIZE,
TFM_BONE_ENVELOPE,
TFM_CURVE_SHRINKFATTEN,
TFM_MASK_SHRINKFATTEN,
TFM_GPENCIL_SHRINKFATTEN,
TFM_BONE_ROLL,
TFM_TIME_TRANSLATE,
TFM_TIME_SLIDE,
TFM_TIME_SCALE,
TFM_TIME_EXTEND,
TFM_TIME_DUPLICATE,
TFM_BAKE_TIME,
TFM_DEPRECATED, /* was BEVEL */
TFM_BWEIGHT,
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TFM_ALIGN,
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TFM_EDGE_SLIDE,
TFM_VERT_SLIDE,
TFM_SEQ_SLIDE,
TFM_BONE_ENVELOPE_DIST,
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TFM_NORMAL_ROTATION,
TFM_GPENCIL_OPACITY,
};
/* TRANSFORM CONTEXTS */
#define CTX_NONE 0
#define CTX_TEXTURE (1 << 0)
#define CTX_EDGE (1 << 1)
#define CTX_NO_PET (1 << 2)
#define CTX_NO_MIRROR (1 << 3)
#define CTX_AUTOCONFIRM (1 << 4)
#define CTX_MOVIECLIP (1 << 6)
#define CTX_MASK (1 << 7)
#define CTX_PAINT_CURVE (1 << 8)
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
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#define CTX_GPENCIL_STROKES (1 << 9)
#define CTX_CURSOR (1 << 10)
/* Standalone call to get the transformation center corresponding to the current situation
* returns 1 if successful, 0 otherwise (usually means there's no selection)
* (if 0 is returns, *vec is unmodified)
* */
bool calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
struct Object;
struct Scene;
struct TransInfo;
struct wmGizmoGroup;
struct wmGizmoGroupType;
struct wmOperator;
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/* UNUSED */
// int BIF_snappingSupported(struct Object *obedit);
struct ReportList;
struct TransformOrientation;
struct bContext;
void BIF_clearTransformOrientation(struct bContext *C);
void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
void BIF_removeTransformOrientationIndex(struct bContext *C, int index);
void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports,
const char *name, const bool use_view,
const bool activate, const bool overwrite);
void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const short around);
int BIF_countTransformOrientation(const struct bContext *C);
/* to be able to add operator properties to other operators */
#define P_MIRROR (1 << 0)
#define P_MIRROR_DUMMY (P_MIRROR | (1 << 9))
#define P_PROPORTIONAL (1 << 1)
#define P_ORIENT_AXIS (1 << 2)
#define P_ORIENT_AXIS_ORTHO (1 << 16)
#define P_ORIENT_MATRIX (1 << 17)
#define P_SNAP (1 << 3)
#define P_GEO_SNAP (P_SNAP | (1 << 4))
#define P_ALIGN_SNAP (P_GEO_SNAP | (1 << 5))
#define P_CONSTRAINT (1 << 6)
#define P_OPTIONS (1 << 7)
#define P_CORRECT_UV (1 << 8)
#define P_NO_DEFAULTS (1 << 10)
#define P_NO_TEXSPACE (1 << 11)
#define P_CENTER (1 << 12)
#define P_GPENCIL_EDIT (1 << 13)
#define P_CURSOR_EDIT (1 << 14)
#define P_CLNOR_INVALIDATE (1 << 15)
void Transform_Properties(struct wmOperatorType *ot, int flags);
/* transform gizmos */
void TRANSFORM_GGT_gizmo(struct wmGizmoGroupType *gzgt);
void VIEW3D_GGT_xform_cage(struct wmGizmoGroupType *gzgt);
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void VIEW3D_GGT_xform_shear(struct wmGizmoGroupType *gzgt);
/* *** transform_gizmo_extrude_3d.c *** */
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void VIEW3D_GGT_xform_extrude(struct wmGizmoGroupType *gzgt);
bool ED_widgetgroup_gizmo2d_poll(const struct bContext *C, struct wmGizmoGroupType *gzgt);
void ED_widgetgroup_gizmo2d_setup(const struct bContext *C, struct wmGizmoGroup *gzgroup);
void ED_widgetgroup_gizmo2d_refresh(const struct bContext *C, struct wmGizmoGroup *gzgroup);
void ED_widgetgroup_gizmo2d_draw_prepare(const struct bContext *C, struct wmGizmoGroup *gzgroup);
/* Snapping */
#define SNAP_MIN_DISTANCE 30
#define SNAP_INCREMENTAL_ANGLE DEG2RAD(5.0)
bool peelObjectsTransform(
struct TransInfo *t,
const float mval[2],
const bool use_peel_object,
/* return args */
float r_loc[3], float r_no[3], float *r_thickness);
bool peelObjectsSnapContext(
struct SnapObjectContext *sctx,
const float mval[2],
const struct SnapObjectParams *params,
const bool use_peel_object,
/* return args */
float r_loc[3], float r_no[3], float *r_thickness);
bool snapObjectsTransform(
struct TransInfo *t, const float mval[2],
float *dist_px,
/* return args */
float r_loc[3], float r_no[3]);
bool snapNodesTransform(
struct TransInfo *t, const int mval[2],
/* return args */
float r_loc[2], float *r_dist_px, char *r_node_border);
void ED_transform_calc_orientation_from_type(
const struct bContext *C, float r_mat[3][3]);
void ED_transform_calc_orientation_from_type_ex(
const struct bContext *C, float r_mat[3][3],
/* extra args */
struct Scene *scene, struct RegionView3D *rv3d, struct Object *ob, struct Object *obedit,
const short orientation_type, int orientation_index_custom,
const int pivot_point);
struct TransformBounds {
float center[3]; /* Center for transform widget. */
float min[3], max[3]; /* Boundbox of selection for transform widget. */
/* Normalized axis */
float axis[3][3];
float axis_min[3], axis_max[3];
};
struct TransformCalcParams {
uint use_only_center : 1;
uint use_local_axis : 1;
/* Use 'Scene.orientation_type' when zero, otherwise subtract one and use. */
ushort orientation_type;
ushort orientation_index_custom;
};
int ED_transform_calc_gizmo_stats(
const struct bContext *C,
const struct TransformCalcParams *params,
struct TransformBounds *tbounds);
#endif /* __ED_TRANSFORM_H__ */