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blender-archive/source/blender/windowmanager/intern/wm_cursors.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005-2007 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Matt Ebb
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
2011-02-25 14:04:21 +00:00
/** \file blender/windowmanager/intern/wm_cursors.c
* \ingroup wm
*
* Cursor pixmap and cursor utility functions to change the cursor.
2011-02-25 14:04:21 +00:00
*/
#include <stdio.h>
#include <string.h>
#include "GHOST_C-api.h"
#include "BLI_utildefines.h"
#include "BLI_sys_types.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "WM_types.h"
#include "WM_api.h"
#include "wm_cursors.h"
#include "wm_window.h"
/* XXX this still is mess from old code */
/* Some simple ghost <-> blender conversions */
static GHOST_TStandardCursor convert_cursor(int curs)
{
switch (curs) {
default:
case CURSOR_STD: return GHOST_kStandardCursorDefault;
case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
case CURSOR_WAIT: return GHOST_kStandardCursorWait;
case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
case CURSOR_HELP:
#ifdef __APPLE__
return GHOST_kStandardCursorLeftRight;
#else
return GHOST_kStandardCursorHelp;
#endif
case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
case CURSOR_PENCIL: return GHOST_kStandardCursorPencil;
case CURSOR_COPY: return GHOST_kStandardCursorCopy;
}
}
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static void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2],
unsigned char bitmap[16][2], int hotx, int hoty)
{
GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
}
static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig)
{
if (useBig) {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask,
cursor->big_sizex, cursor->big_sizey,
cursor->big_hotx, cursor->big_hoty,
cursor->fg_color, cursor->bg_color);
}
else {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask,
cursor->small_sizex, cursor->small_sizey,
cursor->small_hotx, cursor->small_hoty,
cursor->fg_color, cursor->bg_color);
}
}
/* Cursor Globals */
static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */
void WM_cursor_set(wmWindow *win, int curs)
{
if (win == NULL || G.background) {
return; /* Can't set custom cursor before Window init */
}
if (curs == CURSOR_NONE) {
GHOST_SetCursorVisibility(win->ghostwin, 0);
return;
}
#ifdef _WIN32
/* the default win32 cross cursor is barely visible,
* only 1 pixel thick, use another one instead */
if (curs == CURSOR_EDIT)
curs = BC_CROSSCURSOR;
#else
/* in case of large cursor, also use custom cursor because
* large cursors don't work for system cursors */
if (U.curssize && curs == CURSOR_EDIT)
curs = BC_CROSSCURSOR;
#endif
GHOST_SetCursorVisibility(win->ghostwin, 1);
if (curs == CURSOR_STD && win->modalcursor)
curs = win->modalcursor;
win->cursor = curs;
/* detect if we use system cursor or Blender cursor */
if (curs >= BC_GHOST_CURSORS) {
GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
}
else {
if ((curs < SYSCURSOR) || (curs >= BC_NUMCURSORS)) return;
if (curs == SYSCURSOR) { /* System default Cursor */
GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD));
}
else if ((U.curssize == 0) || (BlenderCursor[curs]->big_bm == NULL)) {
window_set_custom_cursor_ex(win, BlenderCursor[curs], 0);
}
else {
window_set_custom_cursor_ex(win, BlenderCursor[curs], 1);
}
}
}
void WM_cursor_modal_set(wmWindow *win, int val)
{
if (win->lastcursor == 0)
win->lastcursor = win->cursor;
win->modalcursor = val;
WM_cursor_set(win, val);
}
void WM_cursor_modal_restore(wmWindow *win)
{
win->modalcursor = 0;
if (win->lastcursor)
WM_cursor_set(win, win->lastcursor);
win->lastcursor = 0;
}
/* to allow usage all over, we do entire WM */
void WM_cursor_wait(bool val)
{
if (!G.background) {
wmWindowManager *wm = G.main->wm.first;
wmWindow *win = wm ? wm->windows.first : NULL;
for (; win; win = win->next) {
if (val) {
WM_cursor_modal_set(win, BC_WAITCURSOR);
}
else {
WM_cursor_modal_restore(win);
}
}
}
}
/**
* \param bounds can be NULL
*/
void WM_cursor_grab_enable(wmWindow *win, bool wrap, bool hide, int bounds[4])
{
/* Only grab cursor when not running debug.
* It helps not to get a stuck WM when hitting a breakpoint
* */
GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
float fac = GHOST_GetNativePixelSize(win->ghostwin);
/* in case pixel coords differ from window/mouse coords */
if (bounds) {
bounds[0] /= fac;
bounds[1] /= fac;
bounds[2] /= fac;
bounds[3] /= fac;
}
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if (hide) {
mode = GHOST_kGrabHide;
}
else if (wrap) {
mode = GHOST_kGrabWrap;
}
if ((G.debug & G_DEBUG) == 0) {
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if (win->ghostwin) {
const GHOST_TabletData *tabletdata = GHOST_GetTabletData(win->ghostwin);
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/* Note: There is no tabletdata on Windows if no tablet device is connected. */
if (!tabletdata)
GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL);
else if (tabletdata->Active == GHOST_kTabletModeNone)
GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL);
win->grabcursor = mode;
}
}
}
void WM_cursor_grab_disable(wmWindow *win, int mouse_ungrab_xy[2])
{
if ((G.debug & G_DEBUG) == 0) {
if (win && win->ghostwin) {
GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, mouse_ungrab_xy);
win->grabcursor = GHOST_kGrabDisable;
}
}
}
static void wm_cursor_warp_relative(wmWindow *win, int x, int y)
{
/* note: don't use wmEvent coords because of continuous grab [#36409] */
int cx, cy;
wm_get_cursor_position(win, &cx, &cy);
WM_cursor_warp(win, cx + x, cy + y);
}
/* give it a modal keymap one day? */
int wm_cursor_arrow_move(wmWindow *win, wmEvent *event)
{
if (win && event->val == KM_PRESS) {
if (event->type == UPARROWKEY) {
wm_cursor_warp_relative(win, 0, 1);
return 1;
}
else if (event->type == DOWNARROWKEY) {
wm_cursor_warp_relative(win, 0, -1);
return 1;
}
else if (event->type == LEFTARROWKEY) {
wm_cursor_warp_relative(win, -1, 0);
return 1;
}
else if (event->type == RIGHTARROWKEY) {
wm_cursor_warp_relative(win, 1, 0);
return 1;
}
}
return 0;
}
/* afer this you can call restore too */
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void WM_cursor_time(wmWindow *win, int nr)
{
/* 10 8x8 digits */
static char number_bitmaps[10][8] = {
{0, 56, 68, 68, 68, 68, 68, 56},
{0, 24, 16, 16, 16, 16, 16, 56},
{0, 60, 66, 32, 16, 8, 4, 126},
{0, 124, 32, 16, 56, 64, 66, 60},
{0, 32, 48, 40, 36, 126, 32, 32},
{0, 124, 4, 60, 64, 64, 68, 56},
{0, 56, 4, 4, 60, 68, 68, 56},
{0, 124, 64, 32, 16, 8, 8, 8},
{0, 60, 66, 66, 60, 66, 66, 60},
{0, 56, 68, 68, 120, 64, 68, 56}
};
unsigned char mask[16][2];
unsigned char bitmap[16][2] = {{0}};
int i, idx;
if (win->lastcursor == 0)
win->lastcursor = win->cursor;
memset(&mask, 0xFF, sizeof(mask));
/* print number bottom right justified */
for (idx = 3; nr && idx >= 0; idx--) {
const char *digit = number_bitmaps[nr % 10];
int x = idx % 2;
int y = idx / 2;
for (i = 0; i < 8; i++)
bitmap[i + y * 8][x] = digit[i];
nr /= 10;
}
window_set_custom_cursor(win, mask, bitmap, 7, 7);
}
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/* ******************************************************************
* Custom Cursor Description:
*
* Each bit represents a pixel, so 1 byte = 8 pixels,
* the bytes go Left to Right. Top to bottom
* the bits in a byte go right to left
* (ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.)
*
* A 0 in the bitmap = bg_color, a 1 fg_color
* a 0 in the mask = transparent pix.
*
* Until 32x32 cursors are supported on all platforms, the size of the
* small cursors MUST be 16x16.
*
* Large cursors have a MAXSIZE of 32x32.
*
* Other than that, the specified size of the cursors is just a guideline,
* However, the char array that defines the BM and MASK must be byte aligned.
* ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows)
* (3 bytes = 17 bits rounded up to nearest whole byte). Pad extra bits
* in mask with 0's.
*
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* Setting big_bm = NULL disables the large version of the cursor.
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*
* *******************************************************************
*
* There is a nice Python GUI utility that can be used for drawing cursors in
* this format in the Blender source distribution, in
* blender/source/tools/MakeCursor.py . Start it with $ python MakeCursor.py
* It will copy its output to the console when you press 'Do it'.
*
*/
/* Because defining a cursor mixes declarations and executable code
2012-03-09 18:28:30 +00:00
* each cursor needs it's own scoping block or it would be split up
* over several hundred lines of code. To enforce/document this better
2012-10-20 20:36:51 +00:00
* I define 2 pretty brain-dead macros so it's obvious what the extra "[]"
2012-03-09 18:28:30 +00:00
* are for */
#define BEGIN_CURSOR_BLOCK {
#define END_CURSOR_BLOCK }
void wm_init_cursor_data(void)
{
/********************** NW_ARROW Cursor **************************/
BEGIN_CURSOR_BLOCK
static char nw_sbm[] = {
0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00,
0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01,
0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00,
0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00,
};
static char nw_smsk[] = {
0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00,
0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01,
0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00,
0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00,
};
static BCursor NWArrowCursor = {
/*small*/
nw_sbm, nw_smsk,
16, 16,
6, 7,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NW_ARROWCURSOR] = &NWArrowCursor;
END_CURSOR_BLOCK
///********************** NS_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
static char ns_sbm[] = {
0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08,
0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02,
0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10,
0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01
};
static char ns_smsk[] = {
0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f,
0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03,
0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f,
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01
};
static BCursor NSArrowCursor = {
/*small*/
ns_sbm, ns_smsk,
16, 16,
6, 7,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NS_ARROWCURSOR] = &NSArrowCursor;
END_CURSOR_BLOCK
/********************** EW_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
static char ew_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80,
0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c,
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ew_smsk[] = {
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c,
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWArrowCursor = {
/*small*/
ew_sbm, ew_smsk,
16, 16,
7, 6,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EW_ARROWCURSOR] = &EWArrowCursor;
END_CURSOR_BLOCK
/********************** Wait Cursor *****************************/
BEGIN_CURSOR_BLOCK
static char wait_sbm[] = {
0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21,
0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05,
0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23,
0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f,
};
static char wait_smsk[] = {
0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31,
0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07,
0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33,
0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
};
static char wait_lbm[] = {
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18,
0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06,
0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01,
0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00,
0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00,
0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00,
0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00,
0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01,
0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06,
0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18,
0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30,
0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static char wait_lmsk[] = {
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e,
0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07,
0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01,
0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00,
0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00,
0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01,
0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07,
0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e,
0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c,
0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static BCursor WaitCursor = {
/*small*/
wait_sbm, wait_smsk,
16, 16,
7, 7,
/*big*/
wait_lbm, wait_lmsk,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_WAITCURSOR] = &WaitCursor;
END_CURSOR_BLOCK
/********************** Cross Cursor ***************************/
BEGIN_CURSOR_BLOCK
static char cross_sbm[] = {
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e,
0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
};
static char cross_smsk[] = {
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe,
0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
};
static char cross_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00,
0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f,
0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00,
0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char cross_lmsk[] = {
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00,
0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff,
0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00,
0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
};
static BCursor CrossCursor = {
/*small*/
cross_sbm, cross_smsk,
16, 16,
7, 7,
/*big*/
cross_lbm, cross_lmsk,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_CROSSCURSOR] = &CrossCursor;
END_CURSOR_BLOCK
/********************** EditCross Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char editcross_sbm[] = {
0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03,
0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03,
0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00,
};
static char editcross_smsk[] = {
0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03,
0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07,
0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
};
static BCursor EditCrossCursor = {
/*small*/
editcross_sbm, editcross_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EDITCROSSCURSOR] = &EditCrossCursor;
END_CURSOR_BLOCK
/********************** Box Select *************************/
BEGIN_CURSOR_BLOCK
static char box_sbm[32] = {
0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06,
0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06,
0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
};
static char box_smsk[32] = {
0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06,
0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f,
0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06,
};
static BCursor BoxSelCursor = {
/*small*/
box_sbm, box_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_BOXSELCURSOR] = &BoxSelCursor;
END_CURSOR_BLOCK
/********************** Knife Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char knife_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c,
0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17,
0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01,
0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00
};
static char knife_smsk[] = {
0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe,
0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f,
0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03,
0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00
};
static char knife_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c,
0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f,
0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f,
0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37,
0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d,
0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00,
0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00,
0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00,
0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00,
0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00,
0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00,
0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char knife_lmsk[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e,
0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff,
0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf,
0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77,
0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d,
0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01,
0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00,
0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00,
0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00,
0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00,
0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00,
0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00,
0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor KnifeCursor = {
/*small*/
knife_sbm, knife_smsk,
16, 16,
0, 15,
/*big*/
knife_lbm, knife_lmsk,
32, 32,
0, 31,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_KNIFECURSOR] = &KnifeCursor;
END_CURSOR_BLOCK
/********************** Loop Select Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char vloop_sbm[] = {
0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00,
0x0e, 0x00, 0x66, 0x60, 0x62, 0x6f, 0x00, 0x00,
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00,
};
static char vloop_smsk[] = {
0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00,
0xff, 0xf0, 0xff, 0xff, 0xf7, 0xff, 0xf3, 0xf0,
0x61, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60,
0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
};
static char vloop_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00,
0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00,
0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00,
0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00,
0x3c, 0x3c, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3c,
0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char vloop_lmsk[] = {
0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00,
0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00,
0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff,
0x0f, 0xff, 0x00, 0xff, 0x0f, 0xff, 0x00, 0xff,
0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
};
static BCursor VLoopCursor = {
/*small*/
vloop_sbm, vloop_smsk,
16, 16,
0, 0,
/*big*/
vloop_lbm, vloop_lmsk,
32, 32,
0, 0,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_VLOOPCURSOR] = &VLoopCursor;
END_CURSOR_BLOCK
/********************** TextEdit Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char textedit_sbm[] = {
0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01,
0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03,
};
static char textedit_smsk[] = {
0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01,
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03,
};
static BCursor TextEditCursor = {
/*small*/
textedit_sbm, textedit_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_TEXTEDITCURSOR] = &TextEditCursor;
END_CURSOR_BLOCK
/********************** Paintbrush Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char paintbrush_sbm[] = {
0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42,
0x00, 0x21, 0x80, 0x20, 0x40, 0x13, 0x40, 0x17,
0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, 0x02, 0x01,
0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00,
};
static char paintbrush_smsk[] = {
0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e,
0x00, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0x1f,
0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, 0xfe, 0x01,
0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00,
};
static BCursor PaintBrushCursor = {
/*small*/
paintbrush_sbm, paintbrush_smsk,
16, 16,
0, 15,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_PAINTBRUSHCURSOR] = &PaintBrushCursor;
END_CURSOR_BLOCK
/********************** Hand Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char hand_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d,
0x98, 0x6d, 0x98, 0x6d, 0xb0, 0x6d, 0xb0, 0x6d,
0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0xfc, 0x3f,
0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f,
};
static char hand_smsk[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f,
0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xf8, 0xff,
0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f,
0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f,
};
static BCursor HandCursor = {
/*small*/
hand_sbm, hand_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_HANDCURSOR] = &HandCursor;
END_CURSOR_BLOCK
/********************** NSEW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char nsewscroll_sbm[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char nsewscroll_smsk[] = {
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
0xc0, 0x03, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0xc0, 0x03,
0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor NSEWScrollCursor = {
/*small*/
nsewscroll_sbm, nsewscroll_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NSEW_SCROLLCURSOR] = &NSEWScrollCursor;
END_CURSOR_BLOCK
/********************** NS Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char nsscroll_sbm[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char nsscroll_smsk[] = {
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03,
0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor NSScrollCursor = {
/*small*/
nsscroll_sbm, nsscroll_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NS_SCROLLCURSOR] = &NSScrollCursor;
END_CURSOR_BLOCK
/********************** EW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char ewscroll_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ewscroll_smsk[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWScrollCursor = {
/*small*/
ewscroll_sbm, ewscroll_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EW_SCROLLCURSOR] = &EWScrollCursor;
END_CURSOR_BLOCK
/********************** Eyedropper Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char eyedropper_sbm[] = {
0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82,
0x40, 0x40, 0x80, 0x20, 0x40, 0x11, 0xa0, 0x23,
0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, 0xb4, 0x00,
0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00,
};
static char eyedropper_smsk[] = {
0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff,
0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x3f,
0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, 0xfc, 0x00,
0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00,
};
static BCursor EyedropperCursor = {
/*small*/
eyedropper_sbm, eyedropper_smsk,
16, 16,
1, 15,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EYEDROPPER_CURSOR] = &EyedropperCursor;
END_CURSOR_BLOCK
/********************** Swap Area Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char swap_sbm[] = {
0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c,
0x40, 0x98, 0x40, 0x94, 0x00, 0x82, 0xfe, 0x80,
0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01, 0xe2, 0x01,
0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00,
};
static char swap_smsk[] = {
0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff,
0xc0, 0xff, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
};
static BCursor SwapCursor = {
/*small*/
swap_sbm, swap_smsk,
16, 16,
8, 8,
/*big*/
NULL, NULL,
32, 32,
15, 15,
/*color*/
BC_YELLOW, BC_BLUE
};
BlenderCursor[BC_SWAPAREA_CURSOR] = &SwapCursor;
END_CURSOR_BLOCK
/********************** Put the cursors in the array ***********************/
}