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blender-archive/release/scripts/startup/bl_ui/properties_data_curve.py

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# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from bpy.types import Curve, SurfaceCurve, TextCurve
2011-09-20 18:29:19 +00:00
class CurveButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return (context.curve is not None)
class CurveButtonsPanelCurve(CurveButtonsPanel):
@classmethod
def poll(cls, context):
return (type(context.curve) is Curve)
class CurveButtonsPanelSurface(CurveButtonsPanel):
@classmethod
def poll(cls, context):
return (type(context.curve) is SurfaceCurve)
class CurveButtonsPanelText(CurveButtonsPanel):
@classmethod
def poll(cls, context):
return (type(context.curve) is TextCurve)
class CurveButtonsPanelActive(CurveButtonsPanel):
"""Same as above but for curves only"""
@classmethod
def poll(cls, context):
curve = context.curve
return (curve and type(curve) is not TextCurve and curve.splines.active)
class DATA_PT_context_curve(CurveButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
obj = context.object
curve = context.curve
space = context.space_data
if obj:
layout.template_ID(obj, "data")
elif curve:
layout.template_ID(space, "pin_id")
class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
bl_label = "Shape"
def draw(self, context):
layout = self.layout
curve = context.curve
is_surf = type(curve) is SurfaceCurve
is_curve = type(curve) is Curve
is_text = type(curve) is TextCurve
if is_curve:
row = layout.row()
row.prop(curve, "dimensions", expand=True)
layout.use_property_split = True
col = layout.column()
sub = col.column(align=True)
sub.prop(curve, "resolution_u", text="Resolution Preview U")
if is_surf:
sub.prop(curve, "resolution_v", text="V")
sub = col.column(align=True)
sub.prop(curve, "render_resolution_u", text="Render U")
if is_surf:
sub.prop(curve, "render_resolution_v", text="V")
col.separator()
if is_curve:
col.prop(curve, "twist_mode")
col.prop(curve, "twist_smooth", text="Smooth")
elif is_text:
col.prop(curve, "use_fast_edit", text="Fast Editing")
2012-08-17 18:36:20 +00:00
if is_curve or is_text:
col = layout.column()
col.separator()
sub = col.column()
sub.active = (curve.dimensions == '2D' or (curve.bevel_mode != 'OBJECT' and curve.dimensions == '3D'))
sub.prop(curve, "fill_mode")
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if is_curve:
col = layout.column()
col.separator()
sub = col.column(heading="Curve Deform", align=True)
sub.prop(curve, "use_radius")
sub.prop(curve, "use_stretch")
sub.prop(curve, "use_deform_bounds")
2011-06-21 17:17:51 +00:00
class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
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def draw(self, context):
layout = self.layout
layout.use_property_split = True
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curve = context.curve
col = layout.column()
col.prop(curve, "use_auto_texspace")
2011-06-21 17:17:51 +00:00
col = layout.column()
col.prop(curve, "texspace_location")
col.prop(curve, "texspace_size")
Move curve's boundbox and texspace calculation out of modifier stack There were several issues with how bounding box and texture space are calculated: - This was done at the same time as applying modifiers, meaning if several objects are sharing the same curve datablock, bounding box and texture space will be calculated multiple times. Further, allocating bounding box wasn't safe for threading. - Bounding box and texture space were evaluated after pre-tessellation modifiers are applied. This means Curve-level data is actually depends on object data, and it's really bad because different objects could have different modifiers and this leads to conflicts (curve's data depends on object evaluation order) and doesn't behave in a predictable way. This commit moves bounding box and texture space evaluation from modifier stack to own utility functions, just like it's was done for meshes. This makes curve objects update thread-safe, but gives some limitations as well. Namely, with such approach it's not so clear how to preserve the same behavior of texture space: before this change texture space and bounding box would match beveled curve as accurate as possible. Old behavior was nice for quick texturing -- in most cases you didn't need to modify texture space at all. But texture space was depending on render/preview settings which could easily lead to situations, when final result would be far different from preview one. Now we're using CV points coordinates and their radius to approximate the bounding box. This doesn't give the same exact texture space, but it helps a lot keeping texture space in a nice predictable way. We could make approximation smarter in the future, but fir now added operator to match texture space to fully tessellated curve called "Match Texture Space". Review link: https://codereview.appspot.com/15410043/ Brief description: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2013/Results#Curve_Texture_Space
2013-10-20 14:41:33 +02:00
layout.operator("curve.match_texture_space")
class DATA_PT_geometry_curve(CurveButtonsPanelCurve, Panel):
bl_label = "Geometry"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (type(context.curve) in {Curve, TextCurve})
def draw(self, context):
layout = self.layout
layout.use_property_split = True
curve = context.curve
col = layout.column()
col.prop(curve, "offset")
sub = col.column()
sub.active = (curve.bevel_mode != 'OBJECT')
sub.prop(curve, "extrude")
col.prop(curve, "taper_object")
col.prop(curve, "taper_radius_mode")
if type(curve) is not TextCurve:
# This setting makes no sense for texts, since we have no control over start/end of the bevel object curve.
sub = col.column()
sub.active = curve.taper_object is not None
sub.prop(curve, "use_map_taper")
2018-06-05 16:35:20 +02:00
class DATA_PT_geometry_curve_bevel(CurveButtonsPanelCurve, Panel):
bl_label = "Bevel"
bl_parent_id = "DATA_PT_geometry_curve"
@classmethod
def poll(cls, context):
return (type(context.curve) in {Curve, TextCurve})
def draw(self, context):
layout = self.layout
curve = context.curve
layout.prop(curve, "bevel_mode", expand=True)
layout.use_property_split = True
col = layout.column()
if curve.bevel_mode == 'OBJECT':
col.prop(curve, "bevel_object", text="Object")
else:
col.prop(curve, "bevel_depth", text="Depth")
col.prop(curve, "bevel_resolution", text="Resolution")
col.prop(curve, "use_fill_caps")
if curve.bevel_mode == 'PROFILE':
col.template_curveprofile(curve, "bevel_profile")
class DATA_PT_geometry_curve_start_end(CurveButtonsPanelCurve, Panel):
bl_label = "Start & End Mapping"
bl_parent_id = "DATA_PT_geometry_curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
# Text objects don't support these properties
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return (type(context.curve) == Curve)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
curve = context.curve
col = layout.column()
col.active = (
((curve.bevel_depth > 0.0) or (curve.extrude > 0.0)) or
((curve.bevel_mode == 'OBJECT') and curve.bevel_object is not None)
)
sub = col.column(align=True)
sub.prop(curve, "bevel_factor_start", text="Factor Start")
sub.prop(curve, "bevel_factor_end", text="End")
sub = col.column(align=True)
sub.prop(curve, "bevel_factor_mapping_start", text="Mapping Start")
sub.prop(curve, "bevel_factor_mapping_end", text="End")
class DATA_PT_pathanim(CurveButtonsPanelCurve, Panel):
bl_label = "Path Animation"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
curve = context.curve
self.layout.prop(curve, "use_path", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
curve = context.curve
layout.active = curve.use_path
col = layout.column()
col.prop(curve, "path_duration", text="Frames")
col.prop(curve, "eval_time")
# these are for paths only
col.separator()
col.prop(curve, "use_path_clamp")
col.prop(curve, "use_path_follow")
class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
bl_label = "Active Spline"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
curve = context.curve
act_spline = curve.splines.active
is_surf = type(curve) is SurfaceCurve
is_poly = (act_spline.type == 'POLY')
col = layout.column()
if is_poly:
# These settings are below but its easier to have
# polys set aside since they use so few settings
col.prop(act_spline, "use_cyclic_u")
col.prop(act_spline, "use_smooth")
else:
UI: Layout changes for new checkbox layout possibilities Follow-up to previous commit. Some examples: {F8473507} {F8473508} {F8473509} {F8473510} For more screenshots, please see D7430. We use column or row headings here to bring more structure, and to give the eye visual anchors which aid eye-scanning. The left-aligned checkboxes likewise help with this. And we keep the adherence to the center line, so the alignment matches up between the various buttons and controls. * Changes the property split percentage from 50/50% to 40/60%. This is needed to give enough space for the checkboxes. But in most cases this looks better anyway - see Transform panel. In some cases it simply fills out the available space more efficently. * Fix various hacks where we previously used manually defined splits. When we did this, the alignment was never quite right, and the layout code was a mess. * Adds column headings to many places where a list of checkboxes all share a common purpose or leading text. * Add checkbox + value configurations various places where a checkbox only serves to enable the value slider * Removes most uses of grid flow layout. The grid flow layouts combine poorly with column headings, and also they would mess alignment up badly. The grid flow layouts also often made buttons and controls jump around on the screen if you would just resize editors slightly, causing visual confusion, making users lose their place. The logic for at what time the list of items would re-flow was often flawed, jumping to multiple columns too fast or too late - and frankly, the grid flow layouts would often just look bad. Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7430 Reviewed by: Brecht Van Lommel, Pablo Vazquez. Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 16:54:03 +02:00
sub = col.column(heading="Cyclic", align=True)
sub.prop(act_spline, "use_cyclic_u", text="U")
if is_surf:
sub.prop(act_spline, "use_cyclic_v", text="V")
if act_spline.type == 'NURBS':
UI: Layout changes for new checkbox layout possibilities Follow-up to previous commit. Some examples: {F8473507} {F8473508} {F8473509} {F8473510} For more screenshots, please see D7430. We use column or row headings here to bring more structure, and to give the eye visual anchors which aid eye-scanning. The left-aligned checkboxes likewise help with this. And we keep the adherence to the center line, so the alignment matches up between the various buttons and controls. * Changes the property split percentage from 50/50% to 40/60%. This is needed to give enough space for the checkboxes. But in most cases this looks better anyway - see Transform panel. In some cases it simply fills out the available space more efficently. * Fix various hacks where we previously used manually defined splits. When we did this, the alignment was never quite right, and the layout code was a mess. * Adds column headings to many places where a list of checkboxes all share a common purpose or leading text. * Add checkbox + value configurations various places where a checkbox only serves to enable the value slider * Removes most uses of grid flow layout. The grid flow layouts combine poorly with column headings, and also they would mess alignment up badly. The grid flow layouts also often made buttons and controls jump around on the screen if you would just resize editors slightly, causing visual confusion, making users lose their place. The logic for at what time the list of items would re-flow was often flawed, jumping to multiple columns too fast or too late - and frankly, the grid flow layouts would often just look bad. Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7430 Reviewed by: Brecht Van Lommel, Pablo Vazquez. Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 16:54:03 +02:00
sub = col.column(heading="Bezier", align=True)
2010-08-19 17:31:10 +00:00
# sub.active = (not act_spline.use_cyclic_u)
UI: Layout changes for new checkbox layout possibilities Follow-up to previous commit. Some examples: {F8473507} {F8473508} {F8473509} {F8473510} For more screenshots, please see D7430. We use column or row headings here to bring more structure, and to give the eye visual anchors which aid eye-scanning. The left-aligned checkboxes likewise help with this. And we keep the adherence to the center line, so the alignment matches up between the various buttons and controls. * Changes the property split percentage from 50/50% to 40/60%. This is needed to give enough space for the checkboxes. But in most cases this looks better anyway - see Transform panel. In some cases it simply fills out the available space more efficently. * Fix various hacks where we previously used manually defined splits. When we did this, the alignment was never quite right, and the layout code was a mess. * Adds column headings to many places where a list of checkboxes all share a common purpose or leading text. * Add checkbox + value configurations various places where a checkbox only serves to enable the value slider * Removes most uses of grid flow layout. The grid flow layouts combine poorly with column headings, and also they would mess alignment up badly. The grid flow layouts also often made buttons and controls jump around on the screen if you would just resize editors slightly, causing visual confusion, making users lose their place. The logic for at what time the list of items would re-flow was often flawed, jumping to multiple columns too fast or too late - and frankly, the grid flow layouts would often just look bad. Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7430 Reviewed by: Brecht Van Lommel, Pablo Vazquez. Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 16:54:03 +02:00
sub.prop(act_spline, "use_bezier_u", text="U")
if is_surf:
subsub = sub.column()
subsub.prop(act_spline, "use_bezier_v", text="V")
UI: Layout changes for new checkbox layout possibilities Follow-up to previous commit. Some examples: {F8473507} {F8473508} {F8473509} {F8473510} For more screenshots, please see D7430. We use column or row headings here to bring more structure, and to give the eye visual anchors which aid eye-scanning. The left-aligned checkboxes likewise help with this. And we keep the adherence to the center line, so the alignment matches up between the various buttons and controls. * Changes the property split percentage from 50/50% to 40/60%. This is needed to give enough space for the checkboxes. But in most cases this looks better anyway - see Transform panel. In some cases it simply fills out the available space more efficently. * Fix various hacks where we previously used manually defined splits. When we did this, the alignment was never quite right, and the layout code was a mess. * Adds column headings to many places where a list of checkboxes all share a common purpose or leading text. * Add checkbox + value configurations various places where a checkbox only serves to enable the value slider * Removes most uses of grid flow layout. The grid flow layouts combine poorly with column headings, and also they would mess alignment up badly. The grid flow layouts also often made buttons and controls jump around on the screen if you would just resize editors slightly, causing visual confusion, making users lose their place. The logic for at what time the list of items would re-flow was often flawed, jumping to multiple columns too fast or too late - and frankly, the grid flow layouts would often just look bad. Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7430 Reviewed by: Brecht Van Lommel, Pablo Vazquez. Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 16:54:03 +02:00
sub = col.column(heading="Endpoint", align=True)
sub.prop(act_spline, "use_endpoint_u", text="U")
if is_surf:
subsub = sub.column()
subsub.prop(act_spline, "use_endpoint_v", text="V")
sub = col.column(align=True)
sub.prop(act_spline, "order_u", text="Order U")
if is_surf:
sub.prop(act_spline, "order_v", text="V")
sub = col.column(align=True)
sub.prop(act_spline, "resolution_u", text="Resolution U")
if is_surf:
sub.prop(act_spline, "resolution_v", text="V")
if act_spline.type == 'BEZIER':
col.separator()
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sub = col.column()
sub.active = (curve.dimensions == '3D')
sub.prop(act_spline, "tilt_interpolation", text="Interpolation Tilt")
col.prop(act_spline, "radius_interpolation", text="Radius")
layout.prop(act_spline, "use_smooth")
if act_spline.type == 'NURBS':
col = None
for direction in range(2):
message = act_spline.valid_message(direction)
if not message:
continue
if col is None:
layout.separator()
col = layout.column(align=True)
col.label(text=message, icon='INFO')
del col
class DATA_PT_font(CurveButtonsPanelText, Panel):
bl_label = "Font"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
text = context.curve
char = text.edit_format
mode = context.mode
row = layout.split(factor=0.25)
row.label(text="Regular")
row.template_ID(text, "font", open="font.open", unlink="font.unlink")
row = layout.split(factor=0.25)
row.label(text="Bold")
row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink")
row = layout.split(factor=0.25)
row.label(text="Italic")
row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink")
row = layout.split(factor=0.25)
row.label(text="Bold & Italic")
row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink")
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if mode == 'EDIT_TEXT':
layout.separator()
row = layout.row(align=True)
row.prop(char, "use_bold", toggle=True)
row.prop(char, "use_italic", toggle=True)
row.prop(char, "use_underline", toggle=True)
row.prop(char, "use_small_caps", toggle=True)
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class DATA_PT_font_transform(CurveButtonsPanelText, Panel):
bl_label = "Transform"
bl_parent_id = "DATA_PT_font"
def draw(self, context):
layout = self.layout
text = context.curve
layout.use_property_split = True
col = layout.column()
col.separator()
col.prop(text, "size", text="Size")
col.prop(text, "shear")
col.separator()
col.prop(text, "family")
col.prop(text, "follow_curve")
col.separator()
sub = col.column(align=True)
sub.prop(text, "underline_position", text="Underline Position")
sub.prop(text, "underline_height", text="Underline Thickness")
col.prop(text, "small_caps_scale", text="Small Caps Scale")
class DATA_PT_paragraph(CurveButtonsPanelText, Panel):
bl_label = "Paragraph"
def draw(self, context):
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# Parent panel
pass
class DATA_PT_paragraph_alignment(CurveButtonsPanelText, Panel):
bl_parent_id = "DATA_PT_paragraph"
bl_label = "Alignment"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
text = context.curve
col = layout.column()
col.prop(text, "align_x", text="Horizontal")
col.prop(text, "align_y", text="Vertical")
class DATA_PT_paragraph_spacing(CurveButtonsPanelText, Panel):
bl_parent_id = "DATA_PT_paragraph"
bl_label = "Spacing"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
text = context.curve
col = layout.column(align=True)
col.prop(text, "space_character", text="Character Spacing")
col.prop(text, "space_word", text="Word Spacing")
col.prop(text, "space_line", text="Line Spacing")
layout.separator()
col = layout.column(align=True)
col.prop(text, "offset_x", text="Offset X")
col.prop(text, "offset_y", text="Y")
class DATA_PT_text_boxes(CurveButtonsPanelText, Panel):
bl_label = "Text Boxes"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
text = context.curve
layout.operator("font.textbox_add", icon='ADD')
layout.prop(text, "overflow", text="Overflow")
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for i, box in enumerate(text.text_boxes):
boxy = layout.box()
row = boxy.row()
col = row.column()
col.use_property_split = True
sub = col.column(align=True)
sub.prop(box, "width", text="Size X")
sub.prop(box, "height", text="Y")
sub = col.column(align=True)
sub.prop(box, "x", text="Offset X")
sub.prop(box, "y", text="Y")
2012-06-19 22:17:19 +00:00
row.operator("font.textbox_remove", text="", icon='X', emboss=False).index = i
class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Curve
classes = (
DATA_PT_context_curve,
DATA_PT_shape_curve,
DATA_PT_curve_texture_space,
DATA_PT_geometry_curve,
DATA_PT_geometry_curve_bevel,
DATA_PT_geometry_curve_start_end,
DATA_PT_pathanim,
DATA_PT_active_spline,
DATA_PT_font,
DATA_PT_font_transform,
DATA_PT_paragraph,
DATA_PT_paragraph_alignment,
DATA_PT_paragraph_spacing,
DATA_PT_text_boxes,
DATA_PT_custom_props_curve,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)