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										 |  |  | /*
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
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										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
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										 |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | /** \file NOD_shader.h
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										 |  |  |  *  \ingroup nodes | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #ifndef __NOD_SHADER_H__
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							|  |  |  | #define __NOD_SHADER_H__
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							|  |  |  | #include "BKE_node.h"
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										 |  |  | extern struct bNodeTreeType *ntreeType_Shader; | 
					
						
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							|  |  |  | /* the type definitions array */ | 
					
						
							|  |  |  | /* ****************** types array for all shaders ****************** */ | 
					
						
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										 |  |  | void register_node_tree_type_sh(void); | 
					
						
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							|  |  |  | void register_node_type_sh_group(void); | 
					
						
							|  |  |  | void register_node_type_sh_forloop(void); | 
					
						
							|  |  |  | void register_node_type_sh_whileloop(void); | 
					
						
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							|  |  |  | void register_node_type_sh_output(void); | 
					
						
							|  |  |  | void register_node_type_sh_material(void); | 
					
						
							|  |  |  | void register_node_type_sh_camera(void); | 
					
						
							|  |  |  | void register_node_type_sh_value(void); | 
					
						
							|  |  |  | void register_node_type_sh_rgb(void); | 
					
						
							|  |  |  | void register_node_type_sh_mix_rgb(void); | 
					
						
							|  |  |  | void register_node_type_sh_valtorgb(void); | 
					
						
							|  |  |  | void register_node_type_sh_rgbtobw(void); | 
					
						
							|  |  |  | void register_node_type_sh_texture(void); | 
					
						
							|  |  |  | void register_node_type_sh_normal(void); | 
					
						
							|  |  |  | void register_node_type_sh_gamma(void); | 
					
						
							|  |  |  | void register_node_type_sh_brightcontrast(void); | 
					
						
							|  |  |  | void register_node_type_sh_geom(void); | 
					
						
							|  |  |  | void register_node_type_sh_mapping(void); | 
					
						
							|  |  |  | void register_node_type_sh_curve_vec(void); | 
					
						
							|  |  |  | void register_node_type_sh_curve_rgb(void); | 
					
						
							|  |  |  | void register_node_type_sh_math(void); | 
					
						
							|  |  |  | void register_node_type_sh_vect_math(void); | 
					
						
							|  |  |  | void register_node_type_sh_squeeze(void); | 
					
						
							|  |  |  | void register_node_type_sh_dynamic(void); | 
					
						
							|  |  |  | void register_node_type_sh_material_ext(void); | 
					
						
							|  |  |  | void register_node_type_sh_invert(void); | 
					
						
							|  |  |  | void register_node_type_sh_seprgb(void); | 
					
						
							|  |  |  | void register_node_type_sh_combrgb(void); | 
					
						
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										 |  |  | void register_node_type_sh_sephsv(void); | 
					
						
							|  |  |  | void register_node_type_sh_combhsv(void); | 
					
						
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										 |  |  | void register_node_type_sh_hue_sat(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_brick(void); | 
					
						
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							|  |  |  | void register_node_type_sh_attribute(void); | 
					
						
							|  |  |  | void register_node_type_sh_geometry(void); | 
					
						
							|  |  |  | void register_node_type_sh_light_path(void); | 
					
						
							|  |  |  | void register_node_type_sh_light_falloff(void); | 
					
						
							|  |  |  | void register_node_type_sh_object_info(void); | 
					
						
							|  |  |  | void register_node_type_sh_fresnel(void); | 
					
						
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										 |  |  | void register_node_type_sh_wireframe(void); | 
					
						
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										 |  |  | void register_node_type_sh_wavelength(void); | 
					
						
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										 |  |  | void register_node_type_sh_blackbody(void); | 
					
						
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										 |  |  | void register_node_type_sh_layer_weight(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_coord(void); | 
					
						
							|  |  |  | void register_node_type_sh_particle_info(void); | 
					
						
							|  |  |  | void register_node_type_sh_hair_info(void); | 
					
						
							|  |  |  | void register_node_type_sh_script(void); | 
					
						
							|  |  |  | void register_node_type_sh_normal_map(void); | 
					
						
							|  |  |  | void register_node_type_sh_tangent(void); | 
					
						
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										 |  |  | void register_node_type_sh_vect_transform(void); | 
					
						
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							|  |  |  | void register_node_type_sh_ambient_occlusion(void); | 
					
						
							|  |  |  | void register_node_type_sh_background(void); | 
					
						
							|  |  |  | void register_node_type_sh_bsdf_diffuse(void); | 
					
						
							|  |  |  | void register_node_type_sh_bsdf_glossy(void); | 
					
						
							|  |  |  | void register_node_type_sh_bsdf_glass(void); | 
					
						
							|  |  |  | void register_node_type_sh_bsdf_refraction(void); | 
					
						
							|  |  |  | void register_node_type_sh_bsdf_translucent(void); | 
					
						
							|  |  |  | void register_node_type_sh_bsdf_transparent(void); | 
					
						
							|  |  |  | void register_node_type_sh_bsdf_velvet(void); | 
					
						
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										 |  |  | void register_node_type_sh_bsdf_toon(void); | 
					
						
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										 |  |  | void register_node_type_sh_bsdf_anisotropic(void); | 
					
						
							|  |  |  | void register_node_type_sh_emission(void); | 
					
						
							|  |  |  | void register_node_type_sh_holdout(void); | 
					
						
							|  |  |  | void register_node_type_sh_volume_transparent(void); | 
					
						
							|  |  |  | void register_node_type_sh_volume_isotropic(void); | 
					
						
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										 |  |  | void register_node_type_sh_subsurface_scattering(void); | 
					
						
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										 |  |  | void register_node_type_sh_mix_shader(void); | 
					
						
							|  |  |  | void register_node_type_sh_add_shader(void); | 
					
						
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							|  |  |  | void register_node_type_sh_output_lamp(void); | 
					
						
							|  |  |  | void register_node_type_sh_output_material(void); | 
					
						
							|  |  |  | void register_node_type_sh_output_world(void); | 
					
						
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							|  |  |  | void register_node_type_sh_tex_image(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_environment(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_sky(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_voronoi(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_gradient(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_magic(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_wave(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_musgrave(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_noise(void); | 
					
						
							|  |  |  | void register_node_type_sh_tex_checker(void); | 
					
						
							|  |  |  | void register_node_type_sh_bump(void); | 
					
						
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										 |  |  | #endif
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