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blender-archive/source/blender/modifiers/intern/MOD_util.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-08-10 21:22:26 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Ben Batt
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/modifiers/intern/MOD_util.c
* \ingroup modifiers
*/
#include <string.h>
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BLI_math_matrix.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "MOD_util.h"
#include "MOD_modifiertypes.h"
#include "MEM_guardedalloc.h"
#include "bmesh.h"
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void modifier_init_texture(const Scene *scene, Tex *tex)
{
if (!tex)
return;
if (tex->ima && BKE_image_is_animated(tex->ima)) {
BKE_image_user_frame_calc(&tex->iuser, scene->r.cfra, 0);
}
}
/* TODO to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */
/** \param cos may be NULL, in which case we use directly mesh vertices' coordinates. */
void get_texture_coords_mesh(
MappingInfoModifierData *dmd,
Object *ob,
Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3])
{
const int numVerts = mesh->totvert;
int i;
int texmapping = dmd->texmapping;
float mapob_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object)
invert_m4_m4(mapob_imat, dmd->map_object->obmat);
else /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&mesh->ldata, CD_MLOOPUV)) {
MPoly *mpoly = mesh->mpoly;
MPoly *mp;
MLoop *mloop = mesh->mloop;
BLI_bitmap *done = BLI_BITMAP_NEW(numVerts, __func__);
const int numPolys = mesh->totpoly;
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
MLoopUV *mloop_uv;
CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPUV, dmd->uvlayer_name, uvname);
mloop_uv = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvname);
/* verts are given the UV from the first face that uses them */
for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) {
unsigned int fidx = mp->totloop - 1;
do {
unsigned int lidx = mp->loopstart + fidx;
unsigned int vidx = mloop[lidx].v;
if (!BLI_BITMAP_TEST(done, vidx)) {
/* remap UVs from [0, 1] to [-1, 1] */
r_texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
r_texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
BLI_BITMAP_ENABLE(done, vidx);
}
} while (fidx--);
}
MEM_freeN(done);
return;
}
else {
/* if there are no UVs, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
}
MVert *mv = mesh->mvert;
for (i = 0; i < numVerts; ++i, ++mv, ++r_texco) {
switch (texmapping) {
case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*r_texco, cos != NULL ? *cos : mv->co);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*r_texco, ob->obmat, cos != NULL ? *cos : mv->co);
mul_m4_v3(mapob_imat, *r_texco);
break;
}
if (cos != NULL) {
cos++;
}
}
}
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void get_texture_coords(
MappingInfoModifierData *dmd, Object *ob,
DerivedMesh *dm,
float (*co)[3], float (*texco)[3],
int numVerts)
{
int i;
int texmapping = dmd->texmapping;
float mapob_imat[4][4];
if (texmapping == MOD_DISP_MAP_OBJECT) {
if (dmd->map_object)
invert_m4_m4(mapob_imat, dmd->map_object->obmat);
else /* if there is no map object, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
/* UVs need special handling, since they come from faces */
if (texmapping == MOD_DISP_MAP_UV) {
if (CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
MPoly *mpoly = dm->getPolyArray(dm);
MPoly *mp;
MLoop *mloop = dm->getLoopArray(dm);
char *done = MEM_calloc_arrayN(numVerts, sizeof(*done),
"get_texture_coords done");
int numPolys = dm->getNumPolys(dm);
char uvname[MAX_CUSTOMDATA_LAYER_NAME];
MLoopUV *mloop_uv;
CustomData_validate_layer_name(&dm->loopData, CD_MLOOPUV, dmd->uvlayer_name, uvname);
mloop_uv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, uvname);
/* verts are given the UV from the first face that uses them */
for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) {
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unsigned int fidx = mp->totloop - 1;
do {
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unsigned int lidx = mp->loopstart + fidx;
unsigned int vidx = mloop[lidx].v;
if (done[vidx] == 0) {
/* remap UVs from [0, 1] to [-1, 1] */
texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
done[vidx] = 1;
}
} while (fidx--);
}
MEM_freeN(done);
return;
}
else /* if there are no UVs, default to local */
texmapping = MOD_DISP_MAP_LOCAL;
}
for (i = 0; i < numVerts; ++i, ++co, ++texco) {
switch (texmapping) {
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case MOD_DISP_MAP_LOCAL:
copy_v3_v3(*texco, *co);
break;
case MOD_DISP_MAP_GLOBAL:
mul_v3_m4v3(*texco, ob->obmat, *co);
break;
case MOD_DISP_MAP_OBJECT:
mul_v3_m4v3(*texco, ob->obmat, *co);
mul_m4_v3(mapob_imat, *texco);
break;
}
}
}
void modifier_vgroup_cache(ModifierData *md, float (*vertexCos)[3])
{
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while ((md = md->next) && md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *) md;
if (amd->multi && amd->prevCos == NULL)
amd->prevCos = MEM_dupallocN(vertexCos);
else
break;
}
/* lattice/mesh modifier too */
}
/* returns a cdderivedmesh if dm == NULL or is another type of derivedmesh */
DerivedMesh *get_cddm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm, float (*vertexCos)[3], bool use_normals)
{
if (dm) {
if (dm->type != DM_TYPE_CDDM) {
dm = CDDM_copy(dm);
}
CDDM_apply_vert_coords(dm, vertexCos);
if (use_normals) {
DM_ensure_normals(dm);
}
}
else {
dm = get_dm(ob, em, dm, vertexCos, use_normals, false);
}
return dm;
}
/* returns a derived mesh if dm == NULL, for deforming modifiers that need it */
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DerivedMesh *get_dm(
Object *ob, struct BMEditMesh *em, DerivedMesh *dm,
float (*vertexCos)[3], bool use_normals, bool use_orco)
{
if (dm) {
/* pass */
}
else if (ob->type == OB_MESH) {
if (em) dm = CDDM_from_editbmesh(em, false, false);
else dm = CDDM_from_mesh((struct Mesh *)(ob->data));
if (vertexCos) {
CDDM_apply_vert_coords(dm, vertexCos);
dm->dirty |= DM_DIRTY_NORMALS;
}
if (use_orco) {
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DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob));
}
}
else if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
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dm = CDDM_from_curve(ob);
}
if (use_normals) {
if (LIKELY(dm)) {
DM_ensure_normals(dm);
}
}
return dm;
}
/* returns a mesh if mesh == NULL, for deforming modifiers that need it */
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Mesh *get_mesh(
Object *ob, struct BMEditMesh *em, Mesh *mesh,
float (*vertexCos)[3], bool use_normals, bool use_orco)
{
if (mesh) {
/* pass */
}
else if (ob->type == OB_MESH) {
if (em) {
mesh = BKE_bmesh_to_mesh_nomain(em->bm, &(struct BMeshToMeshParams){0});
}
else {
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need a copy here. Maybe the CoW ob->data can be directly used. */
BKE_id_copy_ex(
NULL, ob->data, (ID **)&mesh,
LIB_ID_CREATE_NO_MAIN |
LIB_ID_CREATE_NO_USER_REFCOUNT |
LIB_ID_CREATE_NO_DEG_TAG |
LIB_ID_COPY_NO_PREVIEW,
false);
mesh->runtime.deformed_only = 1;
}
/* TODO(sybren): after modifier conversion of DM to Mesh is done, check whether
* we really need vertexCos here. */
if (vertexCos) {
BKE_mesh_apply_vert_coords(mesh, vertexCos);
mesh->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
if (use_orco) {
CustomData_add_layer(&mesh->vdata, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob), mesh->totvert);
}
}
else if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
/* TODO(sybren): get evaluated mesh from depsgraph once that's properly generated for curves. */
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mesh = BKE_mesh_new_nomain_from_curve(ob);
}
if (use_normals) {
if (LIKELY(mesh)) {
BKE_mesh_ensure_normals(mesh);
}
}
return mesh;
}
Threaded object update and EvaluationContext Summary: Made objects update happening from multiple threads. It is a task-based scheduling system which uses current dependency graph for spawning new tasks. This means threading happens on object level, but the system is flexible enough for higher granularity. Technical details: - Uses task scheduler which was recently committed to trunk (that one which Brecht ported from Cycles). - Added two utility functions to dependency graph: * DAG_threaded_update_begin, which is called to initialize threaded objects update. It will also schedule root DAG node to the queue, hence starting evaluation process. Initialization will calculate how much parents are to be evaluation before current DAG node can be scheduled. This value is used by task threads for faster detecting which nodes might be scheduled. * DAG_threaded_update_handle_node_updated which is called from task thread function when node was fully handled. This function decreases num_pending_parents of node children and schedules children with zero valency. As it might have become clear, task thread receives DAG nodes and decides which callback to call for it. Currently only BKE_object_handle_update is called for object nodes. In the future it'll call node->callback() from Ali's new DAG. - This required adding some workarounds to the render pipeline. Mainly to stop using get_object_dm() from modifiers' apply callback. Such a call was only a workaround for dependency graph glitch when rendering scene with, say, boolean modifiers before displaying this scene. Such change moves workaround from one place to another, so overall hackentropy remains the same. - Added paradigm of EvaluaitonContext. Currently it's more like just a more reliable replacement for G.is_rendering which fails in some circumstances. Future idea of this context is to also store all the local data needed for objects evaluation such as local time, Copy-on-Write data and so. There're two types of EvaluationContext: * Context used for viewport updated and owned by Main. In the future this context might be easily moved to Window or Screen to allo per-window/per-screen local time. * Context used by render engines to evaluate objects for render purposes. Render engine is an owner of this context. This context is passed to all object update routines. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: lukastoenne Differential Revision: https://developer.blender.org/D94
2013-12-26 17:24:42 +06:00
/* Get derived mesh for other object, which is used as an operand for the modifier,
* i.e. second operand for boolean modifier.
*/
DerivedMesh *get_dm_for_modifier(Object *ob, ModifierApplyFlag flag)
{
if (flag & MOD_APPLY_RENDER) {
/* TODO(sergey): Use proper derived render in the future. */
return ob->derivedFinal;
}
else {
return ob->derivedFinal;
}
}
void modifier_get_vgroup(Object *ob, DerivedMesh *dm, const char *name, MDeformVert **dvert, int *defgrp_index)
{
*defgrp_index = defgroup_name_index(ob, name);
*dvert = NULL;
if (*defgrp_index != -1) {
if (ob->type == OB_LATTICE)
*dvert = BKE_lattice_deform_verts_get(ob);
else if (dm)
*dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
}
/* TODO(sybren): replace the above function with this one, once we got rid of DerivedMesh for modifiers. */
void modifier_get_vgroup_mesh(Object *ob, struct Mesh *mesh, const char *name, MDeformVert **dvert, int *defgrp_index)
{
*defgrp_index = defgroup_name_index(ob, name);
*dvert = NULL;
if (*defgrp_index != -1) {
if (ob->type == OB_LATTICE)
*dvert = BKE_lattice_deform_verts_get(ob);
else if (mesh)
*dvert = mesh->dvert;
}
}
/* only called by BKE_modifier.h/modifier.c */
void modifier_type_init(ModifierTypeInfo *types[])
{
#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
INIT_TYPE(None);
INIT_TYPE(Curve);
INIT_TYPE(Lattice);
INIT_TYPE(Subsurf);
INIT_TYPE(Build);
INIT_TYPE(Array);
INIT_TYPE(Mirror);
INIT_TYPE(EdgeSplit);
INIT_TYPE(Bevel);
INIT_TYPE(Displace);
INIT_TYPE(UVProject);
INIT_TYPE(Decimate);
INIT_TYPE(Smooth);
INIT_TYPE(Cast);
INIT_TYPE(Wave);
INIT_TYPE(Armature);
INIT_TYPE(Hook);
INIT_TYPE(Softbody);
INIT_TYPE(Cloth);
INIT_TYPE(Collision);
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
INIT_TYPE(Ocean);
INIT_TYPE(ParticleSystem);
INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);
INIT_TYPE(Shrinkwrap);
INIT_TYPE(Fluidsim);
INIT_TYPE(Mask);
INIT_TYPE(SimpleDeform);
INIT_TYPE(Multires);
INIT_TYPE(Surface);
INIT_TYPE(Smoke);
INIT_TYPE(ShapeKey);
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
INIT_TYPE(DynamicPaint);
INIT_TYPE(Remesh);
INIT_TYPE(Skin);
INIT_TYPE(LaplacianSmooth);
INIT_TYPE(Triangulate);
INIT_TYPE(UVWarp);
INIT_TYPE(MeshCache);
INIT_TYPE(LaplacianDeform);
INIT_TYPE(Wireframe);
INIT_TYPE(DataTransfer);
INIT_TYPE(NormalEdit);
INIT_TYPE(CorrectiveSmooth);
INIT_TYPE(MeshSequenceCache);
INIT_TYPE(SurfaceDeform);
#undef INIT_TYPE
}