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blender-archive/source/blender/blenkernel/intern/pbvh.c

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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/pbvh.c
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* \ingroup bli
*/
#include "DNA_meshdata_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BKE_pbvh.h"
#include "BKE_ccg.h"
#include "BKE_DerivedMesh.h"
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#include "BKE_mesh.h" /* for BKE_mesh_calc_normals */
#include "BKE_global.h" /* for BKE_mesh_calc_normals */
#include "BKE_paint.h"
#include "BKE_subsurf.h"
#include "GPU_buffers.h"
#include "pbvh_intern.h"
#define LEAF_LIMIT 10000
//#define PERFCNTRS
#define STACK_FIXED_DEPTH 100
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typedef struct PBVHStack {
PBVHNode *node;
int revisiting;
} PBVHStack;
typedef struct PBVHIter {
PBVH *bvh;
BKE_pbvh_SearchCallback scb;
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void *search_data;
PBVHStack *stack;
int stacksize;
PBVHStack stackfixed[STACK_FIXED_DEPTH];
int stackspace;
} PBVHIter;
void BB_reset(BB *bb)
{
bb->bmin[0] = bb->bmin[1] = bb->bmin[2] = FLT_MAX;
bb->bmax[0] = bb->bmax[1] = bb->bmax[2] = -FLT_MAX;
}
/* Expand the bounding box to include a new coordinate */
void BB_expand(BB *bb, const float co[3])
{
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int i;
for (i = 0; i < 3; ++i) {
bb->bmin[i] = min_ff(bb->bmin[i], co[i]);
bb->bmax[i] = max_ff(bb->bmax[i], co[i]);
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}
}
/* Expand the bounding box to include another bounding box */
void BB_expand_with_bb(BB *bb, BB *bb2)
{
int i;
for (i = 0; i < 3; ++i) {
bb->bmin[i] = min_ff(bb->bmin[i], bb2->bmin[i]);
bb->bmax[i] = max_ff(bb->bmax[i], bb2->bmax[i]);
}
}
/* Return 0, 1, or 2 to indicate the widest axis of the bounding box */
int BB_widest_axis(const BB *bb)
{
float dim[3];
int i;
for (i = 0; i < 3; ++i)
dim[i] = bb->bmax[i] - bb->bmin[i];
if (dim[0] > dim[1]) {
if (dim[0] > dim[2])
return 0;
else
return 2;
}
else {
if (dim[1] > dim[2])
return 1;
else
return 2;
}
}
void BBC_update_centroid(BBC *bbc)
{
int i;
for (i = 0; i < 3; ++i)
bbc->bcentroid[i] = (bbc->bmin[i] + bbc->bmax[i]) * 0.5f;
}
/* Not recursive */
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static void update_node_vb(PBVH *bvh, PBVHNode *node)
{
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BB vb;
BB_reset(&vb);
if (node->flag & PBVH_Leaf) {
PBVHVertexIter vd;
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BKE_pbvh_vertex_iter_begin(bvh, node, vd, PBVH_ITER_ALL)
{
BB_expand(&vb, vd.co);
}
BKE_pbvh_vertex_iter_end;
}
else {
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BB_expand_with_bb(&vb,
&bvh->nodes[node->children_offset].vb);
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BB_expand_with_bb(&vb,
&bvh->nodes[node->children_offset + 1].vb);
}
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node->vb = vb;
}
//void BKE_pbvh_node_BB_reset(PBVHNode *node)
//{
// BB_reset(&node->vb);
//}
//
//void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3])
//{
// BB_expand(&node->vb, co);
//}
static int face_materials_match(const MFace *f1, const MFace *f2)
{
return ((f1->flag & ME_SMOOTH) == (f2->flag & ME_SMOOTH) &&
(f1->mat_nr == f2->mat_nr));
}
static int grid_materials_match(const DMFlagMat *f1, const DMFlagMat *f2)
{
return ((f1->flag & ME_SMOOTH) == (f2->flag & ME_SMOOTH) &&
(f1->mat_nr == f2->mat_nr));
}
/* Adapted from BLI_kdopbvh.c */
/* Returns the index of the first element on the right of the partition */
static int partition_indices(int *prim_indices, int lo, int hi, int axis,
float mid, BBC *prim_bbc)
{
int i = lo, j = hi;
for (;; ) {
for (; prim_bbc[prim_indices[i]].bcentroid[axis] < mid; i++) ;
for (; mid < prim_bbc[prim_indices[j]].bcentroid[axis]; j--) ;
if (!(i < j))
return i;
SWAP(int, prim_indices[i], prim_indices[j]);
i++;
}
}
/* Returns the index of the first element on the right of the partition */
static int partition_indices_material(PBVH *bvh, int lo, int hi)
{
const MFace *faces = bvh->faces;
const DMFlagMat *flagmats = bvh->grid_flag_mats;
const int *indices = bvh->prim_indices;
const void *first;
int i = lo, j = hi;
if (bvh->faces)
first = &faces[bvh->prim_indices[lo]];
else
first = &flagmats[bvh->prim_indices[lo]];
for (;; ) {
if (bvh->faces) {
for (; face_materials_match(first, &faces[indices[i]]); i++) ;
for (; !face_materials_match(first, &faces[indices[j]]); j--) ;
}
else {
for (; grid_materials_match(first, &flagmats[indices[i]]); i++) ;
for (; !grid_materials_match(first, &flagmats[indices[j]]); j--) ;
}
if (!(i < j))
return i;
SWAP(int, bvh->prim_indices[i], bvh->prim_indices[j]);
i++;
}
}
void pbvh_grow_nodes(PBVH *bvh, int totnode)
{
if (totnode > bvh->node_mem_count) {
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PBVHNode *prev = bvh->nodes;
bvh->node_mem_count *= 1.33;
if (bvh->node_mem_count < totnode)
bvh->node_mem_count = totnode;
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bvh->nodes = MEM_callocN(sizeof(PBVHNode) * bvh->node_mem_count,
"bvh nodes");
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memcpy(bvh->nodes, prev, bvh->totnode * sizeof(PBVHNode));
MEM_freeN(prev);
}
bvh->totnode = totnode;
}
/* Add a vertex to the map, with a positive value for unique vertices and
* a negative value for additional vertices */
static int map_insert_vert(PBVH *bvh, GHash *map,
unsigned int *face_verts,
unsigned int *uniq_verts, int vertex)
{
void *value, *key = SET_INT_IN_POINTER(vertex);
if (!BLI_ghash_haskey(map, key)) {
if (BLI_BITMAP_GET(bvh->vert_bitmap, vertex)) {
value = SET_INT_IN_POINTER(~(*face_verts));
++(*face_verts);
}
else {
BLI_BITMAP_SET(bvh->vert_bitmap, vertex);
value = SET_INT_IN_POINTER(*uniq_verts);
++(*uniq_verts);
}
BLI_ghash_insert(map, key, value);
return GET_INT_FROM_POINTER(value);
}
else
return GET_INT_FROM_POINTER(BLI_ghash_lookup(map, key));
}
/* Find vertices used by the faces in this node and update the draw buffers */
static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
{
GHashIterator *iter;
GHash *map;
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int i, j, totface;
map = BLI_ghash_int_new("build_mesh_leaf_node gh");
node->uniq_verts = node->face_verts = 0;
totface = node->totprim;
node->face_vert_indices = MEM_callocN(sizeof(int) * 4 * totface,
"bvh node face vert indices");
for (i = 0; i < totface; ++i) {
MFace *f = bvh->faces + node->prim_indices[i];
int sides = f->v4 ? 4 : 3;
for (j = 0; j < sides; ++j) {
node->face_vert_indices[i][j] =
map_insert_vert(bvh, map, &node->face_verts,
&node->uniq_verts, (&f->v1)[j]);
}
}
node->vert_indices = MEM_callocN(sizeof(int) *
(node->uniq_verts + node->face_verts),
"bvh node vert indices");
/* Build the vertex list, unique verts first */
for (iter = BLI_ghashIterator_new(map), i = 0;
BLI_ghashIterator_done(iter) == false;
BLI_ghashIterator_step(iter), ++i)
{
void *value = BLI_ghashIterator_getValue(iter);
int ndx = GET_INT_FROM_POINTER(value);
if (ndx < 0)
ndx = -ndx + node->uniq_verts - 1;
node->vert_indices[ndx] =
GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(iter));
}
BLI_ghashIterator_free(iter);
for (i = 0; i < totface; ++i) {
MFace *f = bvh->faces + node->prim_indices[i];
int sides = f->v4 ? 4 : 3;
for (j = 0; j < sides; ++j) {
if (node->face_vert_indices[i][j] < 0)
node->face_vert_indices[i][j] =
-node->face_vert_indices[i][j] +
node->uniq_verts - 1;
}
}
if (!G.background) {
node->draw_buffers =
GPU_build_mesh_buffers(node->face_vert_indices,
bvh->faces, bvh->verts,
node->prim_indices,
node->totprim);
}
node->flag |= PBVH_UpdateDrawBuffers;
BLI_ghash_free(map, NULL, NULL);
}
static void build_grids_leaf_node(PBVH *bvh, PBVHNode *node)
{
if (!G.background) {
node->draw_buffers =
GPU_build_grid_buffers(node->prim_indices,
node->totprim, bvh->grid_hidden, bvh->gridkey.grid_size);
}
node->flag |= PBVH_UpdateDrawBuffers;
}
static void update_vb(PBVH *bvh, PBVHNode *node, BBC *prim_bbc,
int offset, int count)
{
int i;
BB_reset(&node->vb);
for (i = offset + count - 1; i >= offset; --i) {
BB_expand_with_bb(&node->vb, (BB *)(&prim_bbc[bvh->prim_indices[i]]));
}
node->orig_vb = node->vb;
}
static void build_leaf(PBVH *bvh, int node_index, BBC *prim_bbc,
int offset, int count)
{
bvh->nodes[node_index].flag |= PBVH_Leaf;
bvh->nodes[node_index].prim_indices = bvh->prim_indices + offset;
bvh->nodes[node_index].totprim = count;
/* Still need vb for searches */
update_vb(bvh, &bvh->nodes[node_index], prim_bbc, offset, count);
if (bvh->faces)
build_mesh_leaf_node(bvh, bvh->nodes + node_index);
else
build_grids_leaf_node(bvh, bvh->nodes + node_index);
}
/* Return zero if all primitives in the node can be drawn with the
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* same material (including flat/smooth shading), non-zerootherwise */
static int leaf_needs_material_split(PBVH *bvh, int offset, int count)
{
int i, prim;
if (count <= 1)
return 0;
if (bvh->faces) {
const MFace *first = &bvh->faces[bvh->prim_indices[offset]];
for (i = offset + count - 1; i > offset; --i) {
prim = bvh->prim_indices[i];
if (!face_materials_match(first, &bvh->faces[prim]))
return 1;
}
}
else {
const DMFlagMat *first = &bvh->grid_flag_mats[bvh->prim_indices[offset]];
for (i = offset + count - 1; i > offset; --i) {
prim = bvh->prim_indices[i];
if (!grid_materials_match(first, &bvh->grid_flag_mats[prim]))
return 1;
}
}
return 0;
}
/* Recursively build a node in the tree
*
* vb is the voxel box around all of the primitives contained in
* this node.
*
* cb is the bounding box around all the centroids of the primitives
* contained in this node
*
* offset and start indicate a range in the array of primitive indices
*/
static void build_sub(PBVH *bvh, int node_index, BB *cb, BBC *prim_bbc,
int offset, int count)
{
int i, axis, end, below_leaf_limit;
BB cb_backing;
/* Decide whether this is a leaf or not */
below_leaf_limit = count <= bvh->leaf_limit;
if (below_leaf_limit) {
if (!leaf_needs_material_split(bvh, offset, count)) {
build_leaf(bvh, node_index, prim_bbc, offset, count);
return;
}
}
/* Add two child nodes */
bvh->nodes[node_index].children_offset = bvh->totnode;
pbvh_grow_nodes(bvh, bvh->totnode + 2);
/* Update parent node bounding box */
update_vb(bvh, &bvh->nodes[node_index], prim_bbc, offset, count);
if (!below_leaf_limit) {
/* Find axis with widest range of primitive centroids */
if (!cb) {
cb = &cb_backing;
BB_reset(cb);
for (i = offset + count - 1; i >= offset; --i)
BB_expand(cb, prim_bbc[bvh->prim_indices[i]].bcentroid);
}
axis = BB_widest_axis(cb);
/* Partition primitives along that axis */
end = partition_indices(bvh->prim_indices,
offset, offset + count - 1,
axis,
(cb->bmax[axis] + cb->bmin[axis]) * 0.5f,
prim_bbc);
}
else {
/* Partition primitives by material */
end = partition_indices_material(bvh, offset, offset + count - 1);
}
/* Build children */
build_sub(bvh, bvh->nodes[node_index].children_offset, NULL,
prim_bbc, offset, end - offset);
build_sub(bvh, bvh->nodes[node_index].children_offset + 1, NULL,
prim_bbc, end, offset + count - end);
}
static void pbvh_build(PBVH *bvh, BB *cb, BBC *prim_bbc, int totprim)
{
int i;
if (totprim != bvh->totprim) {
bvh->totprim = totprim;
if (bvh->nodes) MEM_freeN(bvh->nodes);
if (bvh->prim_indices) MEM_freeN(bvh->prim_indices);
bvh->prim_indices = MEM_callocN(sizeof(int) * totprim,
"bvh prim indices");
for (i = 0; i < totprim; ++i)
bvh->prim_indices[i] = i;
bvh->totnode = 0;
if (bvh->node_mem_count < 100) {
bvh->node_mem_count = 100;
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bvh->nodes = MEM_callocN(sizeof(PBVHNode) *
bvh->node_mem_count,
"bvh initial nodes");
}
}
bvh->totnode = 1;
build_sub(bvh, 0, cb, prim_bbc, 0, totprim);
}
/* Do a full rebuild with on Mesh data structure */
void BKE_pbvh_build_mesh(PBVH *bvh, MFace *faces, MVert *verts, int totface, int totvert, struct CustomData *vdata)
{
BBC *prim_bbc = NULL;
BB cb;
int i, j;
bvh->type = PBVH_FACES;
bvh->faces = faces;
bvh->verts = verts;
bvh->vert_bitmap = BLI_BITMAP_NEW(totvert, "bvh->vert_bitmap");
bvh->totvert = totvert;
bvh->leaf_limit = LEAF_LIMIT;
bvh->vdata = vdata;
BB_reset(&cb);
/* For each face, store the AABB and the AABB centroid */
prim_bbc = MEM_mallocN(sizeof(BBC) * totface, "prim_bbc");
for (i = 0; i < totface; ++i) {
MFace *f = faces + i;
const int sides = f->v4 ? 4 : 3;
BBC *bbc = prim_bbc + i;
BB_reset((BB *)bbc);
for (j = 0; j < sides; ++j)
BB_expand((BB *)bbc, verts[(&f->v1)[j]].co);
BBC_update_centroid(bbc);
BB_expand(&cb, bbc->bcentroid);
}
if (totface)
pbvh_build(bvh, &cb, prim_bbc, totface);
MEM_freeN(prim_bbc);
MEM_freeN(bvh->vert_bitmap);
}
/* Do a full rebuild with on Grids data structure */
void BKE_pbvh_build_grids(PBVH *bvh, CCGElem **grids, DMGridAdjacency *gridadj,
int totgrid, CCGKey *key, void **gridfaces, DMFlagMat *flagmats, BLI_bitmap *grid_hidden)
{
BBC *prim_bbc = NULL;
BB cb;
int gridsize = key->grid_size;
int i, j;
bvh->type = PBVH_GRIDS;
bvh->grids = grids;
bvh->gridadj = gridadj;
bvh->gridfaces = gridfaces;
bvh->grid_flag_mats = flagmats;
bvh->totgrid = totgrid;
bvh->gridkey = *key;
bvh->grid_hidden = grid_hidden;
bvh->leaf_limit = max_ii(LEAF_LIMIT / ((gridsize - 1) * (gridsize - 1)), 1);
BB_reset(&cb);
/* For each grid, store the AABB and the AABB centroid */
prim_bbc = MEM_mallocN(sizeof(BBC) * totgrid, "prim_bbc");
for (i = 0; i < totgrid; ++i) {
CCGElem *grid = grids[i];
BBC *bbc = prim_bbc + i;
BB_reset((BB *)bbc);
for (j = 0; j < gridsize * gridsize; ++j)
BB_expand((BB *)bbc, CCG_elem_offset_co(key, grid, j));
BBC_update_centroid(bbc);
BB_expand(&cb, bbc->bcentroid);
}
if (totgrid)
pbvh_build(bvh, &cb, prim_bbc, totgrid);
MEM_freeN(prim_bbc);
}
PBVH *BKE_pbvh_new(void)
{
PBVH *bvh = MEM_callocN(sizeof(PBVH), "pbvh");
return bvh;
}
void BKE_pbvh_free(PBVH *bvh)
{
PBVHNode *node;
int i;
for (i = 0; i < bvh->totnode; ++i) {
node = &bvh->nodes[i];
if (node->flag & PBVH_Leaf) {
if (node->draw_buffers)
GPU_free_buffers(node->draw_buffers);
if (node->vert_indices)
MEM_freeN(node->vert_indices);
if (node->face_vert_indices)
MEM_freeN(node->face_vert_indices);
BKE_pbvh_node_layer_disp_free(node);
if (node->bm_faces)
BLI_ghash_free(node->bm_faces, NULL, NULL);
if (node->bm_unique_verts)
BLI_ghash_free(node->bm_unique_verts, NULL, NULL);
if (node->bm_other_verts)
BLI_ghash_free(node->bm_other_verts, NULL, NULL);
}
}
if (bvh->deformed) {
if (bvh->verts) {
/* if pbvh was deformed, new memory was allocated for verts/faces -- free it */
MEM_freeN(bvh->verts);
if (bvh->faces)
MEM_freeN(bvh->faces);
}
}
if (bvh->nodes)
MEM_freeN(bvh->nodes);
if (bvh->prim_indices)
MEM_freeN(bvh->prim_indices);
if (bvh->bm_vert_to_node)
BLI_ghash_free(bvh->bm_vert_to_node, NULL, NULL);
if (bvh->bm_face_to_node)
BLI_ghash_free(bvh->bm_face_to_node, NULL, NULL);
MEM_freeN(bvh);
}
static void pbvh_iter_begin(PBVHIter *iter, PBVH *bvh, BKE_pbvh_SearchCallback scb, void *search_data)
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{
iter->bvh = bvh;
iter->scb = scb;
iter->search_data = search_data;
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iter->stack = iter->stackfixed;
iter->stackspace = STACK_FIXED_DEPTH;
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iter->stack[0].node = bvh->nodes;
iter->stack[0].revisiting = 0;
iter->stacksize = 1;
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}
static void pbvh_iter_end(PBVHIter *iter)
{
if (iter->stackspace > STACK_FIXED_DEPTH)
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MEM_freeN(iter->stack);
}
static void pbvh_stack_push(PBVHIter *iter, PBVHNode *node, int revisiting)
{
if (iter->stacksize == iter->stackspace) {
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PBVHStack *newstack;
iter->stackspace *= 2;
newstack = MEM_callocN(sizeof(PBVHStack) * iter->stackspace, "PBVHStack");
memcpy(newstack, iter->stack, sizeof(PBVHStack) * iter->stacksize);
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if (iter->stackspace > STACK_FIXED_DEPTH)
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MEM_freeN(iter->stack);
iter->stack = newstack;
}
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iter->stack[iter->stacksize].node = node;
iter->stack[iter->stacksize].revisiting = revisiting;
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iter->stacksize++;
}
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static PBVHNode *pbvh_iter_next(PBVHIter *iter)
{
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PBVHNode *node;
int revisiting;
/* purpose here is to traverse tree, visiting child nodes before their
* parents, this order is necessary for e.g. computing bounding boxes */
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while (iter->stacksize) {
/* pop node */
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iter->stacksize--;
node = iter->stack[iter->stacksize].node;
/* on a mesh with no faces this can happen
* can remove this check if we know meshes have at least 1 face */
if (node == NULL)
return NULL;
revisiting = iter->stack[iter->stacksize].revisiting;
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/* revisiting node already checked */
if (revisiting)
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return node;
if (iter->scb && !iter->scb(node, iter->search_data))
continue; /* don't traverse, outside of search zone */
if (node->flag & PBVH_Leaf) {
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/* immediately hit leaf node */
return node;
}
else {
/* come back later when children are done */
pbvh_stack_push(iter, node, 1);
/* push two child nodes on the stack */
pbvh_stack_push(iter, iter->bvh->nodes + node->children_offset + 1, 0);
pbvh_stack_push(iter, iter->bvh->nodes + node->children_offset, 0);
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}
}
return NULL;
}
static PBVHNode *pbvh_iter_next_occluded(PBVHIter *iter)
{
PBVHNode *node;
while (iter->stacksize) {
/* pop node */
iter->stacksize--;
node = iter->stack[iter->stacksize].node;
/* on a mesh with no faces this can happen
* can remove this check if we know meshes have at least 1 face */
if (node == NULL) return NULL;
if (iter->scb && !iter->scb(node, iter->search_data)) continue; /* don't traverse, outside of search zone */
if (node->flag & PBVH_Leaf) {
/* immediately hit leaf node */
return node;
}
else {
pbvh_stack_push(iter, iter->bvh->nodes + node->children_offset + 1, 0);
pbvh_stack_push(iter, iter->bvh->nodes + node->children_offset, 0);
}
}
return NULL;
}
void BKE_pbvh_search_gather(PBVH *bvh,
BKE_pbvh_SearchCallback scb, void *search_data,
PBVHNode ***r_array, int *r_tot)
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{
PBVHIter iter;
PBVHNode **array = NULL, **newarray, *node;
int tot = 0, space = 0;
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pbvh_iter_begin(&iter, bvh, scb, search_data);
while ((node = pbvh_iter_next(&iter))) {
if (node->flag & PBVH_Leaf) {
if (tot == space) {
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/* resize array if needed */
space = (tot == 0) ? 32 : space * 2;
newarray = MEM_callocN(sizeof(PBVHNode) * space, "PBVHNodeSearch");
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if (array) {
memcpy(newarray, array, sizeof(PBVHNode) * tot);
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MEM_freeN(array);
}
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array = newarray;
}
array[tot] = node;
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tot++;
}
}
pbvh_iter_end(&iter);
if (tot == 0 && array) {
MEM_freeN(array);
array = NULL;
}
*r_array = array;
*r_tot = tot;
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}
void BKE_pbvh_search_callback(PBVH *bvh,
BKE_pbvh_SearchCallback scb, void *search_data,
BKE_pbvh_HitCallback hcb, void *hit_data)
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{
PBVHIter iter;
PBVHNode *node;
pbvh_iter_begin(&iter, bvh, scb, search_data);
while ((node = pbvh_iter_next(&iter)))
if (node->flag & PBVH_Leaf)
hcb(node, hit_data);
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pbvh_iter_end(&iter);
}
typedef struct node_tree {
PBVHNode *data;
struct node_tree *left;
struct node_tree *right;
} node_tree;
static void node_tree_insert(node_tree *tree, node_tree *new_node)
{
if (new_node->data->tmin < tree->data->tmin) {
if (tree->left) {
node_tree_insert(tree->left, new_node);
}
else {
tree->left = new_node;
}
}
else {
if (tree->right) {
node_tree_insert(tree->right, new_node);
}
else {
tree->right = new_node;
}
}
}
static void traverse_tree(node_tree *tree, BKE_pbvh_HitOccludedCallback hcb, void *hit_data, float *tmin)
{
if (tree->left) traverse_tree(tree->left, hcb, hit_data, tmin);
hcb(tree->data, hit_data, tmin);
if (tree->right) traverse_tree(tree->right, hcb, hit_data, tmin);
}
static void free_tree(node_tree *tree)
{
if (tree->left) {
free_tree(tree->left);
tree->left = 0;
}
if (tree->right) {
free_tree(tree->right);
tree->right = 0;
}
free(tree);
}
float BKE_pbvh_node_get_tmin(PBVHNode *node)
{
return node->tmin;
}
static void BKE_pbvh_search_callback_occluded(PBVH *bvh,
BKE_pbvh_SearchCallback scb, void *search_data,
BKE_pbvh_HitOccludedCallback hcb, void *hit_data)
{
PBVHIter iter;
PBVHNode *node;
node_tree *tree = 0;
pbvh_iter_begin(&iter, bvh, scb, search_data);
while ((node = pbvh_iter_next_occluded(&iter))) {
if (node->flag & PBVH_Leaf) {
node_tree *new_node = malloc(sizeof(node_tree));
new_node->data = node;
new_node->left = NULL;
new_node->right = NULL;
if (tree) {
node_tree_insert(tree, new_node);
}
else {
tree = new_node;
}
}
}
pbvh_iter_end(&iter);
if (tree) {
float tmin = FLT_MAX;
traverse_tree(tree, hcb, hit_data, &tmin);
free_tree(tree);
}
}
static int update_search_cb(PBVHNode *node, void *data_v)
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{
int flag = GET_INT_FROM_POINTER(data_v);
if (node->flag & PBVH_Leaf)
return (node->flag & flag);
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return 1;
}
static void pbvh_update_normals(PBVH *bvh, PBVHNode **nodes,
int totnode, float (*face_nors)[3])
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{
float (*vnor)[3];
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int n;
if (bvh->type == PBVH_BMESH) {
pbvh_bmesh_normals_update(nodes, totnode);
return;
}
if (bvh->type != PBVH_FACES)
return;
/* could be per node to save some memory, but also means
* we have to store for each vertex which node it is in */
vnor = MEM_callocN(sizeof(float) * 3 * bvh->totvert, "bvh temp vnors");
/* subtle assumptions:
* - We know that for all edited vertices, the nodes with faces
* adjacent to these vertices have been marked with PBVH_UpdateNormals.
* This is true because if the vertex is inside the brush radius, the
* bounding box of it's adjacent faces will be as well.
* - However this is only true for the vertices that have actually been
* edited, not for all vertices in the nodes marked for update, so we
* can only update vertices marked with ME_VERT_PBVH_UPDATE.
*/
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#pragma omp parallel for private(n) schedule(static)
for (n = 0; n < totnode; n++) {
PBVHNode *node = nodes[n];
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if ((node->flag & PBVH_UpdateNormals)) {
int i, j, totface, *faces;
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faces = node->prim_indices;
totface = node->totprim;
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for (i = 0; i < totface; ++i) {
MFace *f = bvh->faces + faces[i];
float fn[3];
unsigned int *fv = &f->v1;
int sides = (f->v4) ? 4 : 3;
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if (f->v4)
normal_quad_v3(fn, bvh->verts[f->v1].co, bvh->verts[f->v2].co,
bvh->verts[f->v3].co, bvh->verts[f->v4].co);
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else
normal_tri_v3(fn, bvh->verts[f->v1].co, bvh->verts[f->v2].co,
bvh->verts[f->v3].co);
for (j = 0; j < sides; ++j) {
int v = fv[j];
if (bvh->verts[v].flag & ME_VERT_PBVH_UPDATE) {
/* this seems like it could be very slow but profile
* does not show this, so just leave it for now? */
#pragma omp atomic
vnor[v][0] += fn[0];
#pragma omp atomic
vnor[v][1] += fn[1];
#pragma omp atomic
vnor[v][2] += fn[2];
}
}
if (face_nors)
copy_v3_v3(face_nors[faces[i]], fn);
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}
}
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}
#pragma omp parallel for private(n) schedule(static)
for (n = 0; n < totnode; n++) {
PBVHNode *node = nodes[n];
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if (node->flag & PBVH_UpdateNormals) {
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int i, *verts, totvert;
verts = node->vert_indices;
totvert = node->uniq_verts;
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for (i = 0; i < totvert; ++i) {
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const int v = verts[i];
MVert *mvert = &bvh->verts[v];
if (mvert->flag & ME_VERT_PBVH_UPDATE) {
float no[3];
copy_v3_v3(no, vnor[v]);
normalize_v3(no);
normal_float_to_short_v3(mvert->no, no);
mvert->flag &= ~ME_VERT_PBVH_UPDATE;
}
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}
node->flag &= ~PBVH_UpdateNormals;
}
}
MEM_freeN(vnor);
}
void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag)
{
int n;
/* update BB, redraw flag */
#pragma omp parallel for private(n) schedule(static)
for (n = 0; n < totnode; n++) {
PBVHNode *node = nodes[n];
if ((flag & PBVH_UpdateBB) && (node->flag & PBVH_UpdateBB))
/* don't clear flag yet, leave it for flushing later */
update_node_vb(bvh, node);
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if ((flag & PBVH_UpdateOriginalBB) && (node->flag & PBVH_UpdateOriginalBB))
node->orig_vb = node->vb;
if ((flag & PBVH_UpdateRedraw) && (node->flag & PBVH_UpdateRedraw))
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node->flag &= ~PBVH_UpdateRedraw;
}
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}
static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
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{
PBVHNode *node;
int n;
/* can't be done in parallel with OpenGL */
for (n = 0; n < totnode; n++) {
node = nodes[n];
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if (node->flag & PBVH_RebuildDrawBuffers) {
GPU_free_buffers(node->draw_buffers);
switch (bvh->type) {
case PBVH_GRIDS:
node->draw_buffers =
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GPU_build_grid_buffers(node->prim_indices,
node->totprim,
bvh->grid_hidden,
bvh->gridkey.grid_size);
break;
case PBVH_FACES:
node->draw_buffers =
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GPU_build_mesh_buffers(node->face_vert_indices,
bvh->faces, bvh->verts,
node->prim_indices,
node->totprim);
break;
case PBVH_BMESH:
node->draw_buffers =
GPU_build_bmesh_buffers(bvh->flags &
PBVH_DYNTOPO_SMOOTH_SHADING);
break;
}
node->flag &= ~PBVH_RebuildDrawBuffers;
}
if (node->flag & PBVH_UpdateDrawBuffers) {
switch (bvh->type) {
case PBVH_GRIDS:
GPU_update_grid_buffers(node->draw_buffers,
bvh->grids,
bvh->grid_flag_mats,
node->prim_indices,
node->totprim,
&bvh->gridkey,
bvh->show_diffuse_color);
break;
case PBVH_FACES:
GPU_update_mesh_buffers(node->draw_buffers,
bvh->verts,
node->vert_indices,
node->uniq_verts +
node->face_verts,
CustomData_get_layer(bvh->vdata,
CD_PAINT_MASK),
node->face_vert_indices,
bvh->show_diffuse_color);
break;
case PBVH_BMESH:
GPU_update_bmesh_buffers(node->draw_buffers,
bvh->bm,
node->bm_faces,
node->bm_unique_verts,
node->bm_other_verts);
break;
}
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node->flag &= ~PBVH_UpdateDrawBuffers;
}
}
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}
static int pbvh_flush_bb(PBVH *bvh, PBVHNode *node, int flag)
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{
int update = 0;
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/* difficult to multithread well, we just do single threaded recursive */
if (node->flag & PBVH_Leaf) {
if (flag & PBVH_UpdateBB) {
update |= (node->flag & PBVH_UpdateBB);
node->flag &= ~PBVH_UpdateBB;
}
if (flag & PBVH_UpdateOriginalBB) {
update |= (node->flag & PBVH_UpdateOriginalBB);
node->flag &= ~PBVH_UpdateOriginalBB;
}
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return update;
}
else {
update |= pbvh_flush_bb(bvh, bvh->nodes + node->children_offset, flag);
update |= pbvh_flush_bb(bvh, bvh->nodes + node->children_offset + 1, flag);
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if (update & PBVH_UpdateBB)
update_node_vb(bvh, node);
if (update & PBVH_UpdateOriginalBB)
node->orig_vb = node->vb;
}
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return update;
}
void BKE_pbvh_update(PBVH *bvh, int flag, float (*face_nors)[3])
{
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PBVHNode **nodes;
int totnode;
if (!bvh->nodes)
return;
BKE_pbvh_search_gather(bvh, update_search_cb, SET_INT_IN_POINTER(flag),
&nodes, &totnode);
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if (flag & PBVH_UpdateNormals)
pbvh_update_normals(bvh, nodes, totnode, face_nors);
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if (flag & (PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw))
pbvh_update_BB_redraw(bvh, nodes, totnode, flag);
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if (flag & (PBVH_UpdateBB | PBVH_UpdateOriginalBB))
pbvh_flush_bb(bvh, bvh->nodes, flag);
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if (nodes) MEM_freeN(nodes);
}
void BKE_pbvh_redraw_BB(PBVH *bvh, float bb_min[3], float bb_max[3])
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{
PBVHIter iter;
PBVHNode *node;
BB bb;
BB_reset(&bb);
pbvh_iter_begin(&iter, bvh, NULL, NULL);
while ((node = pbvh_iter_next(&iter)))
if (node->flag & PBVH_UpdateRedraw)
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BB_expand_with_bb(&bb, &node->vb);
pbvh_iter_end(&iter);
copy_v3_v3(bb_min, bb.bmin);
copy_v3_v3(bb_max, bb.bmax);
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}
void BKE_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *totface)
{
PBVHIter iter;
PBVHNode *node;
GHashIterator *hiter;
GHash *map;
void *face, **faces;
unsigned i;
int tot;
map = BLI_ghash_ptr_new("pbvh_get_grid_updates gh");
pbvh_iter_begin(&iter, bvh, NULL, NULL);
while ((node = pbvh_iter_next(&iter))) {
if (node->flag & PBVH_UpdateNormals) {
for (i = 0; i < node->totprim; ++i) {
face = bvh->gridfaces[node->prim_indices[i]];
if (!BLI_ghash_lookup(map, face))
BLI_ghash_insert(map, face, face);
}
if (clear)
node->flag &= ~PBVH_UpdateNormals;
}
}
pbvh_iter_end(&iter);
tot = BLI_ghash_size(map);
if (tot == 0) {
*totface = 0;
*gridfaces = NULL;
BLI_ghash_free(map, NULL, NULL);
return;
}
faces = MEM_callocN(sizeof(void *) * tot, "PBVH Grid Faces");
for (hiter = BLI_ghashIterator_new(map), i = 0;
BLI_ghashIterator_done(hiter) == false;
BLI_ghashIterator_step(hiter), ++i)
{
faces[i] = BLI_ghashIterator_getKey(hiter);
}
BLI_ghashIterator_free(hiter);
BLI_ghash_free(map, NULL, NULL);
*totface = tot;
*gridfaces = faces;
}
/***************************** PBVH Access ***********************************/
PBVHType BKE_pbvh_type(const PBVH *bvh)
{
return bvh->type;
}
void BKE_pbvh_bounding_box(const PBVH *bvh, float min[3], float max[3])
{
if (bvh->totnode) {
const BB *bb = &bvh->nodes[0].vb;
copy_v3_v3(min, bb->bmin);
copy_v3_v3(max, bb->bmax);
}
else {
zero_v3(min);
zero_v3(max);
}
}
BLI_bitmap *BKE_pbvh_grid_hidden(const PBVH *bvh)
{
BLI_assert(bvh->type == PBVH_GRIDS);
return bvh->grid_hidden;
}
void BKE_pbvh_get_grid_key(const PBVH *bvh, CCGKey *key)
{
BLI_assert(bvh->type == PBVH_GRIDS);
*key = bvh->gridkey;
}
BMesh *BKE_pbvh_get_bmesh(PBVH *bvh)
{
BLI_assert(bvh->type == PBVH_BMESH);
return bvh->bm;
}
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/***************************** Node Access ***********************************/
void BKE_pbvh_node_mark_update(PBVHNode *node)
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{
node->flag |= PBVH_UpdateNormals | PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
2009-11-02 18:47:03 +00:00
}
void BKE_pbvh_node_mark_rebuild_draw(PBVHNode *node)
{
node->flag |= PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers | PBVH_UpdateRedraw;
}
void BKE_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden)
{
BLI_assert(node->flag & PBVH_Leaf);
if (fully_hidden)
node->flag |= PBVH_FullyHidden;
else
node->flag &= ~PBVH_FullyHidden;
}
void BKE_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node, int **vert_indices, MVert **verts)
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{
if (vert_indices) *vert_indices = node->vert_indices;
if (verts) *verts = bvh->verts;
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}
void BKE_pbvh_node_num_verts(PBVH *bvh, PBVHNode *node, int *uniquevert, int *totvert)
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{
int tot;
switch (bvh->type) {
case PBVH_GRIDS:
tot = node->totprim * bvh->gridkey.grid_area;
if (totvert) *totvert = tot;
if (uniquevert) *uniquevert = tot;
break;
case PBVH_FACES:
if (totvert) *totvert = node->uniq_verts + node->face_verts;
if (uniquevert) *uniquevert = node->uniq_verts;
break;
case PBVH_BMESH:
tot = BLI_ghash_size(node->bm_unique_verts);
if (totvert) *totvert = tot + BLI_ghash_size(node->bm_other_verts);
if (uniquevert) *uniquevert = tot;
break;
}
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}
void BKE_pbvh_node_get_grids(PBVH *bvh, PBVHNode *node, int **grid_indices, int *totgrid, int *maxgrid, int *gridsize, CCGElem ***griddata, DMGridAdjacency **gridadj)
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{
switch (bvh->type) {
case PBVH_GRIDS:
if (grid_indices) *grid_indices = node->prim_indices;
if (totgrid) *totgrid = node->totprim;
if (maxgrid) *maxgrid = bvh->totgrid;
if (gridsize) *gridsize = bvh->gridkey.grid_size;
if (griddata) *griddata = bvh->grids;
if (gridadj) *gridadj = bvh->gridadj;
break;
case PBVH_FACES:
case PBVH_BMESH:
if (grid_indices) *grid_indices = NULL;
if (totgrid) *totgrid = 0;
if (maxgrid) *maxgrid = 0;
if (gridsize) *gridsize = 0;
if (griddata) *griddata = NULL;
if (gridadj) *gridadj = NULL;
break;
}
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}
void BKE_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3])
{
copy_v3_v3(bb_min, node->vb.bmin);
copy_v3_v3(bb_max, node->vb.bmax);
}
void BKE_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3])
{
copy_v3_v3(bb_min, node->orig_vb.bmin);
copy_v3_v3(bb_max, node->orig_vb.bmax);
}
void BKE_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *proxy_count)
{
if (node->proxy_count > 0) {
if (proxies) *proxies = node->proxies;
if (proxy_count) *proxy_count = node->proxy_count;
}
else {
if (proxies) *proxies = 0;
if (proxy_count) *proxy_count = 0;
}
}
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/********************************* Raycast ***********************************/
typedef struct {
IsectRayAABBData ray;
int original;
} RaycastData;
static int ray_aabb_intersect(PBVHNode *node, void *data_v)
{
RaycastData *rcd = data_v;
float bb_min[3], bb_max[3];
if (rcd->original)
BKE_pbvh_node_get_original_BB(node, bb_min, bb_max);
else
BKE_pbvh_node_get_BB(node, bb_min, bb_max);
return isect_ray_aabb(&rcd->ray, bb_min, bb_max, &node->tmin);
}
void BKE_pbvh_raycast(PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
const float ray_start[3], const float ray_normal[3],
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int original)
{
RaycastData rcd;
isect_ray_aabb_initialize(&rcd.ray, ray_start, ray_normal);
rcd.original = original;
BKE_pbvh_search_callback_occluded(bvh, ray_aabb_intersect, &rcd, cb, data);
}
int ray_face_intersection(const float ray_start[3],
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const float ray_normal[3],
const float *t0, const float *t1,
const float *t2, const float *t3,
float *fdist)
{
float dist;
if ((isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2, &dist, NULL, 0.1f) && dist < *fdist) ||
(t3 && isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t2, t3, &dist, NULL, 0.1f) && dist < *fdist))
{
*fdist = dist;
return 1;
}
else {
return 0;
}
}
static int pbvh_faces_node_raycast(PBVH *bvh, const PBVHNode *node,
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float (*origco)[3],
const float ray_start[3],
const float ray_normal[3], float *dist)
{
const MVert *vert = bvh->verts;
const int *faces = node->prim_indices;
int i, hit = 0, totface = node->totprim;
for (i = 0; i < totface; ++i) {
const MFace *f = bvh->faces + faces[i];
const int *face_verts = node->face_vert_indices[i];
if (paint_is_face_hidden(f, vert))
continue;
if (origco) {
/* intersect with backuped original coordinates */
hit |= ray_face_intersection(ray_start, ray_normal,
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origco[face_verts[0]],
origco[face_verts[1]],
origco[face_verts[2]],
f->v4 ? origco[face_verts[3]] : NULL,
dist);
}
else {
/* intersect with current coordinates */
hit |= ray_face_intersection(ray_start, ray_normal,
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vert[f->v1].co,
vert[f->v2].co,
vert[f->v3].co,
f->v4 ? vert[f->v4].co : NULL,
dist);
}
}
return hit;
}
static int pbvh_grids_node_raycast(PBVH *bvh, PBVHNode *node,
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float (*origco)[3],
const float ray_start[3],
const float ray_normal[3], float *dist)
{
int totgrid = node->totprim;
int gridsize = bvh->gridkey.grid_size;
int i, x, y, hit = 0;
for (i = 0; i < totgrid; ++i) {
CCGElem *grid = bvh->grids[node->prim_indices[i]];
BLI_bitmap gh;
if (!grid)
continue;
gh = bvh->grid_hidden[node->prim_indices[i]];
for (y = 0; y < gridsize - 1; ++y) {
for (x = 0; x < gridsize - 1; ++x) {
/* check if grid face is hidden */
if (gh) {
if (paint_is_grid_face_hidden(gh, gridsize, x, y))
continue;
}
if (origco) {
hit |= ray_face_intersection(ray_start, ray_normal,
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origco[y * gridsize + x],
origco[y * gridsize + x + 1],
origco[(y + 1) * gridsize + x + 1],
origco[(y + 1) * gridsize + x],
dist);
}
else {
hit |= ray_face_intersection(ray_start, ray_normal,
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CCG_grid_elem_co(&bvh->gridkey, grid, x, y),
CCG_grid_elem_co(&bvh->gridkey, grid, x + 1, y),
CCG_grid_elem_co(&bvh->gridkey, grid, x + 1, y + 1),
CCG_grid_elem_co(&bvh->gridkey, grid, x, y + 1),
dist);
}
}
}
if (origco)
origco += gridsize * gridsize;
}
return hit;
}
int BKE_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3], int use_origco,
const float ray_start[3], const float ray_normal[3],
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float *dist)
{
int hit = 0;
if (node->flag & PBVH_FullyHidden)
return 0;
switch (bvh->type) {
case PBVH_FACES:
hit |= pbvh_faces_node_raycast(bvh, node, origco,
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ray_start, ray_normal, dist);
break;
case PBVH_GRIDS:
hit |= pbvh_grids_node_raycast(bvh, node, origco,
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ray_start, ray_normal, dist);
break;
case PBVH_BMESH:
hit = pbvh_bmesh_node_raycast(node, ray_start, ray_normal, dist, use_origco);
break;
}
return hit;
}
//#include <GL/glew.h>
typedef struct {
DMSetMaterial setMaterial;
int wireframe;
} PBVHNodeDrawData;
void BKE_pbvh_node_draw(PBVHNode *node, void *data_v)
{
PBVHNodeDrawData *data = data_v;
#if 0
/* XXX: Just some quick code to show leaf nodes in different colors */
float col[3]; int i;
if (0) { //is_partial) {
col[0] = (rand() / (float)RAND_MAX); col[1] = col[2] = 0.6;
}
else {
srand((long long)node);
for (i = 0; i < 3; ++i)
col[i] = (rand() / (float)RAND_MAX) * 0.3 + 0.7;
}
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col);
glColor3f(1, 0, 0);
#endif
if (!(node->flag & PBVH_FullyHidden))
GPU_draw_buffers(node->draw_buffers,
data->setMaterial,
data->wireframe);
}
typedef enum {
ISECT_INSIDE,
ISECT_OUTSIDE,
ISECT_INTERSECT
} PlaneAABBIsect;
/* Adapted from:
* http://www.gamedev.net/community/forums/topic.asp?topic_id=512123
* Returns true if the AABB is at least partially within the frustum
* (ok, not a real frustum), false otherwise.
*/
static PlaneAABBIsect test_planes_aabb(const float bb_min[3],
const float bb_max[3],
const float (*planes)[4])
{
float vmin[3], vmax[3];
PlaneAABBIsect ret = ISECT_INSIDE;
int i, axis;
for (i = 0; i < 4; ++i) {
for (axis = 0; axis < 3; ++axis) {
if (planes[i][axis] > 0) {
vmin[axis] = bb_min[axis];
vmax[axis] = bb_max[axis];
}
else {
vmin[axis] = bb_max[axis];
vmax[axis] = bb_min[axis];
}
}
if (dot_v3v3(planes[i], vmin) + planes[i][3] > 0)
return ISECT_OUTSIDE;
else if (dot_v3v3(planes[i], vmax) + planes[i][3] >= 0)
ret = ISECT_INTERSECT;
}
return ret;
}
int BKE_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data)
{
float bb_min[3], bb_max[3];
BKE_pbvh_node_get_BB(node, bb_min, bb_max);
return test_planes_aabb(bb_min, bb_max, data) != ISECT_OUTSIDE;
}
int BKE_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data)
{
float bb_min[3], bb_max[3];
BKE_pbvh_node_get_BB(node, bb_min, bb_max);
return test_planes_aabb(bb_min, bb_max, data) != ISECT_INSIDE;
}
static void pbvh_node_check_diffuse_changed(PBVH *bvh, PBVHNode *node)
{
if (!node->draw_buffers)
return;
if (GPU_buffers_diffuse_changed(node->draw_buffers, bvh->show_diffuse_color))
node->flag |= PBVH_UpdateDrawBuffers;
}
void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
DMSetMaterial setMaterial, int wireframe)
{
PBVHNodeDrawData draw_data = {setMaterial, wireframe};
PBVHNode **nodes;
int a, totnode;
for (a = 0; a < bvh->totnode; a++)
pbvh_node_check_diffuse_changed(bvh, &bvh->nodes[a]);
BKE_pbvh_search_gather(bvh, update_search_cb, SET_INT_IN_POINTER(PBVH_UpdateNormals | PBVH_UpdateDrawBuffers),
&nodes, &totnode);
pbvh_update_normals(bvh, nodes, totnode, face_nors);
pbvh_update_draw_buffers(bvh, nodes, totnode);
if (nodes) MEM_freeN(nodes);
if (planes) {
BKE_pbvh_search_callback(bvh, BKE_pbvh_node_planes_contain_AABB,
planes, BKE_pbvh_node_draw, &draw_data);
}
else {
BKE_pbvh_search_callback(bvh, NULL, NULL, BKE_pbvh_node_draw, &draw_data);
}
}
void BKE_pbvh_grids_update(PBVH *bvh, CCGElem **grids, DMGridAdjacency *gridadj, void **gridfaces,
DMFlagMat *flagmats, BLI_bitmap *grid_hidden)
{
int a;
bvh->grids = grids;
bvh->gridadj = gridadj;
bvh->gridfaces = gridfaces;
if (flagmats != bvh->grid_flag_mats || bvh->grid_hidden != grid_hidden) {
bvh->grid_flag_mats = flagmats;
bvh->grid_hidden = grid_hidden;
for (a = 0; a < bvh->totnode; ++a)
BKE_pbvh_node_mark_rebuild_draw(&bvh->nodes[a]);
}
}
/* Get the node's displacement layer, creating it if necessary */
float *BKE_pbvh_node_layer_disp_get(PBVH *bvh, PBVHNode *node)
{
if (!node->layer_disp) {
int totvert = 0;
BKE_pbvh_node_num_verts(bvh, node, &totvert, NULL);
node->layer_disp = MEM_callocN(sizeof(float) * totvert, "layer disp");
}
return node->layer_disp;
}
/* If the node has a displacement layer, free it and set to null */
void BKE_pbvh_node_layer_disp_free(PBVHNode *node)
{
if (node->layer_disp) {
MEM_freeN(node->layer_disp);
node->layer_disp = NULL;
}
}
float (*BKE_pbvh_get_vertCos(PBVH *pbvh))[3]
{
int a;
float (*vertCos)[3] = NULL;
if (pbvh->verts) {
float *co;
MVert *mvert = pbvh->verts;
vertCos = MEM_callocN(3 * pbvh->totvert * sizeof(float), "BKE_pbvh_get_vertCoords");
co = (float *)vertCos;
for (a = 0; a < pbvh->totvert; a++, mvert++, co += 3) {
copy_v3_v3(co, mvert->co);
}
}
return vertCos;
}
void BKE_pbvh_apply_vertCos(PBVH *pbvh, float (*vertCos)[3])
{
int a;
if (!pbvh->deformed) {
if (pbvh->verts) {
/* if pbvh is not already deformed, verts/faces points to the */
/* original data and applying new coords to this arrays would lead to */
/* unneeded deformation -- duplicate verts/faces to avoid this */
pbvh->verts = MEM_dupallocN(pbvh->verts);
pbvh->faces = MEM_dupallocN(pbvh->faces);
pbvh->deformed = 1;
}
}
if (pbvh->verts) {
MVert *mvert = pbvh->verts;
/* copy new verts coords */
for (a = 0; a < pbvh->totvert; ++a, ++mvert) {
copy_v3_v3(mvert->co, vertCos[a]);
mvert->flag |= ME_VERT_PBVH_UPDATE;
}
/* coordinates are new -- normals should also be updated */
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BKE_mesh_calc_normals_tessface(pbvh->verts, pbvh->totvert, pbvh->faces, pbvh->totprim, NULL);
for (a = 0; a < pbvh->totnode; ++a)
BKE_pbvh_node_mark_update(&pbvh->nodes[a]);
BKE_pbvh_update(pbvh, PBVH_UpdateBB, NULL);
BKE_pbvh_update(pbvh, PBVH_UpdateOriginalBB, NULL);
}
}
int BKE_pbvh_isDeformed(PBVH *pbvh)
{
return pbvh->deformed;
}
/* Proxies */
PBVHProxyNode *BKE_pbvh_node_add_proxy(PBVH *bvh, PBVHNode *node)
{
int index, totverts;
#pragma omp critical
{
index = node->proxy_count;
node->proxy_count++;
if (node->proxies)
node->proxies = MEM_reallocN(node->proxies, node->proxy_count * sizeof(PBVHProxyNode));
else
node->proxies = MEM_mallocN(sizeof(PBVHProxyNode), "PBVHNodeProxy");
BKE_pbvh_node_num_verts(bvh, node, &totverts, NULL);
node->proxies[index].co = MEM_callocN(sizeof(float[3]) * totverts, "PBVHNodeProxy.co");
}
return node->proxies + index;
}
void BKE_pbvh_node_free_proxies(PBVHNode *node)
{
#pragma omp critical
{
int p;
for (p = 0; p < node->proxy_count; p++) {
MEM_freeN(node->proxies[p].co);
node->proxies[p].co = 0;
}
MEM_freeN(node->proxies);
node->proxies = 0;
node->proxy_count = 0;
}
}
void BKE_pbvh_gather_proxies(PBVH *pbvh, PBVHNode ***r_array, int *r_tot)
{
PBVHNode **array = NULL, **newarray, *node;
int tot = 0, space = 0;
int n;
for (n = 0; n < pbvh->totnode; n++) {
node = pbvh->nodes + n;
if (node->proxy_count > 0) {
if (tot == space) {
/* resize array if needed */
space = (tot == 0) ? 32 : space * 2;
newarray = MEM_callocN(sizeof(PBVHNode) * space, "BKE_pbvh_gather_proxies");
if (array) {
memcpy(newarray, array, sizeof(PBVHNode) * tot);
MEM_freeN(array);
}
array = newarray;
}
array[tot] = node;
tot++;
}
}
if (tot == 0 && array) {
MEM_freeN(array);
array = NULL;
}
*r_array = array;
*r_tot = tot;
}
void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node,
PBVHVertexIter *vi, int mode)
{
struct CCGElem **grids;
struct MVert *verts;
int *grid_indices, *vert_indices;
int totgrid, gridsize, uniq_verts, totvert;
vi->grid = 0;
vi->no = 0;
vi->fno = 0;
vi->mvert = 0;
BKE_pbvh_node_get_grids(bvh, node, &grid_indices, &totgrid, NULL, &gridsize, &grids, NULL);
BKE_pbvh_node_num_verts(bvh, node, &uniq_verts, &totvert);
BKE_pbvh_node_get_verts(bvh, node, &vert_indices, &verts);
vi->key = &bvh->gridkey;
vi->grids = grids;
vi->grid_indices = grid_indices;
vi->totgrid = (grids) ? totgrid : 1;
vi->gridsize = gridsize;
if (mode == PBVH_ITER_ALL)
vi->totvert = totvert;
else
vi->totvert = uniq_verts;
vi->vert_indices = vert_indices;
vi->mverts = verts;
if (bvh->type == PBVH_BMESH) {
BLI_ghashIterator_init(&vi->bm_unique_verts, node->bm_unique_verts);
BLI_ghashIterator_init(&vi->bm_other_verts, node->bm_other_verts);
vi->bm_vdata = &bvh->bm->vdata;
}
vi->gh = NULL;
if (vi->grids && mode == PBVH_ITER_UNIQUE)
vi->grid_hidden = bvh->grid_hidden;
vi->mask = NULL;
if (bvh->type == PBVH_FACES)
vi->vmask = CustomData_get_layer(bvh->vdata, CD_PAINT_MASK);
}
void pbvh_show_diffuse_color_set(PBVH *bvh, int show_diffuse_color)
{
bvh->show_diffuse_color = show_diffuse_color;
}