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blender-archive/source/blender/render/intern/raytrace/rayobject_vbvh.cpp

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): André Pinto.
*
* ***** END GPL LICENSE BLOCK *****
*/
#define RE_USE_HINT (0)
static int tot_pushup = 0;
static int tot_pushdown = 0;
static int tot_hints = 0;
extern "C"
{
#include <assert.h>
#include "MEM_guardedalloc.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#include "BLI_memarena.h"
#include "RE_raytrace.h"
#include "rayobject_rtbuild.h"
#include "rayobject.h"
};
#include "rayobject_hint.h"
#include "reorganize.h"
#include "bvh.h"
#include "svbvh.h"
#include <queue>
#define RE_DO_HINTS (0)
#define RAY_BB_TEST_COST (0.2f)
#define DFS_STACK_SIZE 256
//#define DYNAMIC_ALLOC_BB
//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
struct VBVHNode
{
#ifdef DYNAMIC_ALLOC_BB
float *bb;
#else
float bb[6];
#endif
VBVHNode *child;
VBVHNode *sibling;
};
struct VBVHTree
{
RayObject rayobj;
SVBVHNode *root;
MemArena *node_arena;
float cost;
RTBuilder *builder;
};
template<class Tree,class OldNode>
struct Reorganize_VBVH
{
Tree *tree;
Reorganize_VBVH(Tree *t)
{
tree = t;
}
VBVHNode *create_node()
{
VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode));
return node;
}
void copy_bb(VBVHNode *node, OldNode *old)
{
std::copy( old->bb, old->bb+6, node->bb );
}
VBVHNode *transform(OldNode *old)
{
if(is_leaf(old))
return (VBVHNode*)old;
VBVHNode *node = create_node();
VBVHNode **child_ptr = &node->child;
node->sibling = 0;
copy_bb(node,old);
for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling)
{
VBVHNode *n_child = transform(o_child);
*child_ptr = n_child;
if(is_leaf(n_child)) return node;
child_ptr = &n_child->sibling;
}
*child_ptr = 0;
return node;
}
};
/*
* Push nodes (used on dfs)
*/
template<class Node>
inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
{
Node *child = node->child;
if(is_leaf(child))
{
stack[stack_pos++] = child;
}
else
{
while(child)
{
//Skips BB tests on primitives
/*
if(is_leaf(child->child))
stack[stack_pos++] = child->child;
else
*/
stack[stack_pos++] = child;
child = child->sibling;
}
}
}
/*
* BVH done
*/
static VBVHNode *bvh_new_node(VBVHTree *tree)
{
VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode));
if( (((intptr_t)node) & (0x0f)) != 0 )
{
puts("WRONG!");
printf("%08x\n", (intptr_t)node);
}
node->sibling = NULL;
node->child = NULL;
#ifdef DYNAMIC_ALLOC_BB
node->bb = (float*)BLI_memarena_alloc(tree->node_arena, 6*sizeof(float));
#endif
assert(RE_rayobject_isAligned(node));
return node;
}
template<class Node>
int count_childs(Node *parent)
{
int n = 0;
for(Node *i = parent->child; i; i = i->sibling)
{
n++;
if(is_leaf(i))
break;
}
return n;
}
template<class Node>
void append_sibling(Node *node, Node *sibling)
{
while(node->sibling)
node = node->sibling;
node->sibling = sibling;
}
template<class Tree, class Node, class Builder>
Node *bvh_rearrange(Tree *tree, Builder *builder)
{
int size = rtbuild_size(builder);
if(size == 1)
{
Node *node = bvh_new_node(tree);
INIT_MINMAX(node->bb, node->bb+3);
rtbuild_merge_bb(builder, node->bb, node->bb+3);
node->child = (VBVHNode*) rtbuild_get_primitive( builder, 0 );
return node;
}
else
{
Node *node = bvh_new_node(tree);
INIT_MINMAX(node->bb, node->bb+3);
rtbuild_merge_bb(builder, node->bb, node->bb+3);
Node **child = &node->child;
int nc = rtbuild_split(builder, 2);
assert(nc == 2);
for(int i=0; i<nc; i++)
{
Builder tmp;
rtbuild_get_child(builder, i, &tmp);
*child = bvh_rearrange<Tree,Node,Builder>(tree, &tmp);
child = &((*child)->sibling);
}
*child = 0;
return node;
}
}
template<>
void bvh_done<VBVHTree>(VBVHTree *obj)
{
rtbuild_done(obj->builder);
int needed_nodes = (rtbuild_size(obj->builder)+1)*2;
if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE)
needed_nodes = BLI_MEMARENA_STD_BUFSIZE;
MemArena *arena1 = BLI_memarena_new(needed_nodes);
BLI_memarena_use_malloc(arena1);
BLI_memarena_use_align(arena1, 16);
obj->node_arena = arena1;
VBVHNode *root = bvh_rearrange<VBVHTree,VBVHNode,RTBuilder>( obj, obj->builder );
reorganize(root);
remove_useless(root, &root);
printf("refit: %f\n", bvh_refit(root) );
pushup(root);
pushdown(root);
pushup_simd<VBVHNode,4>(root);
//Memory re-organize
if(0)
{
MemArena *arena2 = BLI_memarena_new(needed_nodes);
BLI_memarena_use_malloc(arena2);
BLI_memarena_use_align(arena2, 16);
obj->node_arena = arena2;
root = Reorganize_VBVH<VBVHTree,VBVHNode>(obj).transform(root);
BLI_memarena_free(arena1);
}
if(1)
{
MemArena *arena2 = BLI_memarena_new(needed_nodes);
BLI_memarena_use_malloc(arena2);
BLI_memarena_use_align(arena2, 16);
obj->node_arena = arena2;
obj->root = Reorganize_SVBVH<VBVHTree,VBVHNode>(obj).transform(root);
BLI_memarena_free(arena1);
}
/*
{
obj->root = root;
}
*/
obj->cost = 1.0;
rtbuild_free( obj->builder );
obj->builder = NULL;
}
template<int StackSize>
int intersect(VBVHTree *obj, Isect* isec)
{
/*
if(RE_DO_HINTS && isec->hint)
{
LCTSHint *lcts = (LCTSHint*)isec->hint;
isec->hint = 0;
int hit = 0;
for(int i=0; i<lcts->size; i++)
{
VBVHNode *node = (VBVHNode*)lcts->stack[i];
if(RE_rayobject_isAligned(node))
hit |= bvh_node_stack_raycast<VBVHNode,StackSize,true>(node, isec);
else
hit |= RE_rayobject_intersect( (RayObject*)node, isec );
if(hit && isec->mode == RE_RAY_SHADOW)
break;
}
isec->hint = (RayHint*)lcts;
return hit;
}
else
*/
{
if(RE_rayobject_isAligned(obj->root))
return bvh_node_stack_raycast<SVBVHNode,StackSize,false>( obj->root, isec);
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
}
}
template<class Node,class HintObject>
void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject);
template<class Node,class HintObject>
void bvh_dfs_make_hint_push_siblings(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
{
if(!RE_rayobject_isAligned(node))
hint->stack[hint->size++] = (RayObject*)node;
else
{
if(node->sibling)
bvh_dfs_make_hint_push_siblings(node->sibling, hint, reserve_space+1, hintObject);
bvh_dfs_make_hint(node, hint, reserve_space, hintObject);
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}
}
template<class Node,class HintObject>
void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
{
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assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
if(is_leaf(node))
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{
hint->stack[hint->size++] = (RayObject*)node;
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}
else
{
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int childs = count_childs(node);
if(hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE)
{
int result = hint_test_bb(hintObject, node->bb, node->bb+3);
if(result == HINT_RECURSE)
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{
/* We are 100% sure the ray will be pass inside this node */
bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject);
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}
else if(result == HINT_ACCEPT)
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{
hint->stack[hint->size++] = (RayObject*)node;
}
}
else
{
hint->stack[hint->size++] = (RayObject*)node;
}
}
}
template<class Tree>
void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *min, float *max)
{
/*
if(RE_USE_HINT)
{
HintBB bb;
VECCOPY(bb.bb, min);
VECCOPY(bb.bb+3, max);
hint->size = 0;
bvh_dfs_make_hint( tree->root, hint, 0, &bb );
tot_hints++;
}
else
*/
{
hint->size = 0;
hint->stack[hint->size++] = (RayObject*)tree->root;
}
}
void bfree(VBVHTree *tree)
{
if(tot_pushup + tot_pushdown + tot_hints + tot_moves)
{
printf("tot pushups: %d\n", tot_pushup);
printf("tot pushdowns: %d\n", tot_pushdown);
printf("tot moves: %d\n", tot_moves);
printf("tot hints created: %d\n", tot_hints);
tot_pushup = 0;
tot_pushdown = 0;
tot_hints = 0;
tot_moves = 0;
}
bvh_free(tree);
}
/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
template<class Tree,int STACK_SIZE>
static RayObjectAPI make_api()
{
static RayObjectAPI api =
{
(RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
(RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
// (RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
(RE_rayobject_free_callback) ((void(*)(Tree*)) &bfree),
(RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
(RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
};
return api;
}
template<class Tree>
static RayObjectAPI* get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
if(maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
RayObject *RE_rayobject_vbvh_create(int size)
{
VBVHTree *obj= (VBVHTree*)MEM_callocN(sizeof(VBVHTree), "VBVHTree");
assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = get_api<VBVHTree>(DFS_STACK_SIZE);
obj->root = NULL;
obj->node_arena = NULL;
obj->builder = rtbuild_create( size );
return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
/* SVBVH */
template<class HintObject>
void bvh_dfs_make_hint(VBVHNode *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
{
return;
}
/*
RayObject *RE_rayobject_svbvh_create(int size)
{
SVBVHTree *obj= (SVBVHTree*)MEM_callocN(sizeof(SVBVHTree), "SVBVHTree");
assert( RE_rayobject_isAligned(obj) ); // RayObject API assumes real data to be 4-byte aligned
obj->rayobj.api = get_api<SVBVHTree>(DFS_STACK_SIZE);
obj->root = NULL;
obj->node_arena = NULL;
obj->builder = rtbuild_create( size );
return RE_rayobject_unalignRayAPI((RayObject*) obj);
}
*/