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blender-archive/source/blender/blenkernel/intern/customdata.c

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/*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
* Implementation of CustomData.
*
* BKE_customdata.h contains the function prototypes for this file.
*/
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/** \file
* \ingroup bke
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*/
#include "MEM_guardedalloc.h"
/* Since we have versioning code here (CustomData_verify_versions()). */
#define DNA_DEPRECATED_ALLOW
#include "DNA_ID.h"
#include "DNA_customdata_types.h"
#include "DNA_hair_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_bitmap.h"
#include "BLI_endian_switch.h"
#include "BLI_math.h"
#include "BLI_math_color_blend.h"
#include "BLI_mempool.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_customdata.h"
#include "BKE_customdata_file.h"
#include "BKE_deform.h"
#include "BKE_main.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_remap.h"
#include "BKE_multires.h"
#include "BKE_subsurf.h"
#include "BLO_read_write.h"
#include "bmesh.h"
#include "CLG_log.h"
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/* only for customdata_data_transfer_interp_normal_normals */
#include "data_transfer_intern.h"
/* number of layers to add when growing a CustomData object */
#define CUSTOMDATA_GROW 5
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/* ensure typemap size is ok */
BLI_STATIC_ASSERT(ARRAY_SIZE(((CustomData *)NULL)->typemap) == CD_NUMTYPES, "size mismatch");
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static CLG_LogRef LOG = {"bke.customdata"};
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/** Update mask_dst with layers defined in mask_src (equivalent to a bitwise OR). */
void CustomData_MeshMasks_update(CustomData_MeshMasks *mask_dst,
const CustomData_MeshMasks *mask_src)
{
mask_dst->vmask |= mask_src->vmask;
mask_dst->emask |= mask_src->emask;
mask_dst->fmask |= mask_src->fmask;
mask_dst->pmask |= mask_src->pmask;
mask_dst->lmask |= mask_src->lmask;
}
/** Return True if all layers set in \a mask_required are also set in \a mask_ref */
bool CustomData_MeshMasks_are_matching(const CustomData_MeshMasks *mask_ref,
const CustomData_MeshMasks *mask_required)
{
return (((mask_required->vmask & mask_ref->vmask) == mask_required->vmask) &&
((mask_required->emask & mask_ref->emask) == mask_required->emask) &&
((mask_required->fmask & mask_ref->fmask) == mask_required->fmask) &&
((mask_required->pmask & mask_ref->pmask) == mask_required->pmask) &&
((mask_required->lmask & mask_ref->lmask) == mask_required->lmask));
}
/********************* Layer type information **********************/
typedef struct LayerTypeInfo {
int size; /* the memory size of one element of this layer's data */
/** name of the struct used, for file writing */
const char *structname;
/** number of structs per element, for file writing */
int structnum;
/**
* default layer name.
* note! when NULL this is a way to ensure there is only ever one item
* see: CustomData_layertype_is_singleton() */
const char *defaultname;
/**
* a function to copy count elements of this layer's data
* (deep copy if appropriate)
* if NULL, memcpy is used
*/
cd_copy copy;
/**
* a function to free any dynamically allocated components of this
* layer's data (note the data pointer itself should not be freed)
* size should be the size of one element of this layer's data (e.g.
* LayerTypeInfo.size)
*/
void (*free)(void *data, int count, int size);
/**
* a function to interpolate between count source elements of this
* layer's data and store the result in dest
* if weights == NULL or sub_weights == NULL, they should default to 1
*
* weights gives the weight for each element in sources
* sub_weights gives the sub-element weights for each element in sources
* (there should be (sub element count)^2 weights per element)
* count gives the number of elements in sources
*
* \note in some cases \a dest pointer is in \a sources
* so all functions have to take this into account and delay
* applying changes while reading from sources.
* See bug [#32395] - Campbell.
*/
cd_interp interp;
/** a function to swap the data in corners of the element */
void (*swap)(void *data, const int *corner_indices);
/**
* a function to set a layer's data to default values. if NULL, the
* default is assumed to be all zeros */
void (*set_default)(void *data, int count);
/** A function used by mesh validating code, must ensures passed item has valid data. */
cd_validate validate;
/** functions necessary for geometry collapse */
bool (*equal)(const void *data1, const void *data2);
void (*multiply)(void *data, float fac);
void (*initminmax)(void *min, void *max);
void (*add)(void *data1, const void *data2);
void (*dominmax)(const void *data1, void *min, void *max);
void (*copyvalue)(const void *source, void *dest, const int mixmode, const float mixfactor);
/** a function to read data from a cdf file */
bool (*read)(CDataFile *cdf, void *data, int count);
/** a function to write data to a cdf file */
bool (*write)(CDataFile *cdf, const void *data, int count);
/** a function to determine file size */
size_t (*filesize)(CDataFile *cdf, const void *data, int count);
/** a function to determine max allowed number of layers,
* should be NULL or return -1 if no limit */
int (*layers_max)(void);
} LayerTypeInfo;
static void layerCopy_mdeformvert(const void *source, void *dest, int count)
{
int i, size = sizeof(MDeformVert);
memcpy(dest, source, count * size);
for (i = 0; i < count; i++) {
MDeformVert *dvert = POINTER_OFFSET(dest, i * size);
if (dvert->totweight) {
MDeformWeight *dw = MEM_malloc_arrayN(
dvert->totweight, sizeof(*dw), "layerCopy_mdeformvert dw");
memcpy(dw, dvert->dw, dvert->totweight * sizeof(*dw));
dvert->dw = dw;
}
else {
dvert->dw = NULL;
}
}
}
static void layerFree_mdeformvert(void *data, int count, int size)
{
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for (int i = 0; i < count; i++) {
MDeformVert *dvert = POINTER_OFFSET(data, i * size);
if (dvert->dw) {
MEM_freeN(dvert->dw);
dvert->dw = NULL;
dvert->totweight = 0;
}
}
}
/* copy just zeros in this case */
static void layerCopy_bmesh_elem_py_ptr(const void *UNUSED(source), void *dest, int count)
{
int i, size = sizeof(void *);
for (i = 0; i < count; i++) {
void **ptr = POINTER_OFFSET(dest, i * size);
*ptr = NULL;
}
}
#ifndef WITH_PYTHON
void bpy_bm_generic_invalidate(struct BPy_BMGeneric *UNUSED(self))
{
/* dummy */
}
#endif
static void layerFree_bmesh_elem_py_ptr(void *data, int count, int size)
{
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for (int i = 0; i < count; i++) {
void **ptr = POINTER_OFFSET(data, i * size);
if (*ptr) {
bpy_bm_generic_invalidate(*ptr);
}
}
}
static void layerInterp_mdeformvert(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
int count,
void *dest)
{
/* a single linked list of MDeformWeight's
* use this to avoid double allocs (which LinkNode would do) */
struct MDeformWeight_Link {
struct MDeformWeight_Link *next;
MDeformWeight dw;
};
MDeformVert *dvert = dest;
struct MDeformWeight_Link *dest_dwlink = NULL;
struct MDeformWeight_Link *node;
int i, j, totweight;
if (count <= 0) {
return;
}
/* build a list of unique def_nrs for dest */
totweight = 0;
for (i = 0; i < count; i++) {
const MDeformVert *source = sources[i];
float interp_weight = weights ? weights[i] : 1.0f;
for (j = 0; j < source->totweight; j++) {
MDeformWeight *dw = &source->dw[j];
float weight = dw->weight * interp_weight;
if (weight == 0.0f) {
continue;
}
for (node = dest_dwlink; node; node = node->next) {
MDeformWeight *tmp_dw = &node->dw;
if (tmp_dw->def_nr == dw->def_nr) {
tmp_dw->weight += weight;
break;
}
}
/* if this def_nr is not in the list, add it */
if (!node) {
struct MDeformWeight_Link *tmp_dwlink = alloca(sizeof(*tmp_dwlink));
tmp_dwlink->dw.def_nr = dw->def_nr;
tmp_dwlink->dw.weight = weight;
/* inline linklist */
tmp_dwlink->next = dest_dwlink;
dest_dwlink = tmp_dwlink;
totweight++;
}
}
}
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/* Delay writing to the destination in case dest is in sources. */
/* now we know how many unique deform weights there are, so realloc */
if (dvert->dw && (dvert->totweight == totweight)) {
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/* pass (fast-path if we don't need to realloc). */
}
else {
if (dvert->dw) {
MEM_freeN(dvert->dw);
}
if (totweight) {
dvert->dw = MEM_malloc_arrayN(totweight, sizeof(*dvert->dw), __func__);
}
}
if (totweight) {
dvert->totweight = totweight;
for (i = 0, node = dest_dwlink; node; node = node->next, i++) {
if (node->dw.weight > 1.0f) {
node->dw.weight = 1.0f;
}
dvert->dw[i] = node->dw;
}
}
else {
memset(dvert, 0, sizeof(*dvert));
}
}
static void layerInterp_normal(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
int count,
void *dest)
{
/* Note: This is linear interpolation, which is not optimal for vectors.
* Unfortunately, spherical interpolation of more than two values is hairy,
* so for now it will do... */
float no[3] = {0.0f};
while (count--) {
madd_v3_v3fl(no, (const float *)sources[count], weights[count]);
}
/* Weighted sum of normalized vectors will **not** be normalized, even if weights are. */
normalize_v3_v3((float *)dest, no);
}
static bool layerValidate_normal(void *data, const uint totitems, const bool do_fixes)
{
static const float no_default[3] = {0.0f, 0.0f, 1.0f}; /* Z-up default normal... */
float(*no)[3] = data;
bool has_errors = false;
for (int i = 0; i < totitems; i++, no++) {
if (!is_finite_v3((float *)no)) {
has_errors = true;
if (do_fixes) {
copy_v3_v3((float *)no, no_default);
}
}
else if (!compare_ff(len_squared_v3((float *)no), 1.0f, 1e-6f)) {
has_errors = true;
if (do_fixes) {
normalize_v3((float *)no);
}
}
}
return has_errors;
}
static void layerCopyValue_normal(const void *source,
void *dest,
const int mixmode,
const float mixfactor)
{
const float *no_src = source;
float *no_dst = dest;
float no_tmp[3];
if (ELEM(mixmode,
CDT_MIX_NOMIX,
CDT_MIX_REPLACE_ABOVE_THRESHOLD,
CDT_MIX_REPLACE_BELOW_THRESHOLD)) {
/* Above/below threshold modes are not supported here, fallback to nomix (just in case). */
copy_v3_v3(no_dst, no_src);
}
else { /* Modes that support 'real' mix factor. */
/* Since we normalize in the end, MIX and ADD are the same op here. */
if (ELEM(mixmode, CDT_MIX_MIX, CDT_MIX_ADD)) {
add_v3_v3v3(no_tmp, no_dst, no_src);
normalize_v3(no_tmp);
}
else if (mixmode == CDT_MIX_SUB) {
sub_v3_v3v3(no_tmp, no_dst, no_src);
normalize_v3(no_tmp);
}
else if (mixmode == CDT_MIX_MUL) {
mul_v3_v3v3(no_tmp, no_dst, no_src);
normalize_v3(no_tmp);
}
else {
copy_v3_v3(no_tmp, no_src);
}
interp_v3_v3v3_slerp_safe(no_dst, no_dst, no_tmp, mixfactor);
}
}
static void layerCopy_tface(const void *source, void *dest, int count)
{
const MTFace *source_tf = (const MTFace *)source;
MTFace *dest_tf = (MTFace *)dest;
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for (int i = 0; i < count; i++) {
dest_tf[i] = source_tf[i];
}
}
static void layerInterp_tface(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
MTFace *tf = dest;
int i, j, k;
float uv[4][2] = {{0.0f}};
const float *sub_weight;
if (count <= 0) {
return;
}
sub_weight = sub_weights;
for (i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1;
const MTFace *src = sources[i];
for (j = 0; j < 4; j++) {
if (sub_weights) {
for (k = 0; k < 4; k++, sub_weight++) {
madd_v2_v2fl(uv[j], src->uv[k], (*sub_weight) * weight);
}
}
else {
madd_v2_v2fl(uv[j], src->uv[j], weight);
}
}
}
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/* Delay writing to the destination in case dest is in sources. */
*tf = *(MTFace *)(*sources);
memcpy(tf->uv, uv, sizeof(tf->uv));
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
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}
static void layerSwap_tface(void *data, const int *corner_indices)
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
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{
MTFace *tf = data;
float uv[4][2];
int j;
for (j = 0; j < 4; j++) {
const int source_index = corner_indices[j];
copy_v2_v2(uv[j], tf->uv[source_index]);
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
memcpy(tf->uv, uv, sizeof(tf->uv));
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
static void layerDefault_tface(void *data, int count)
{
static MTFace default_tf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}};
MTFace *tf = (MTFace *)data;
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for (int i = 0; i < count; i++) {
tf[i] = default_tf;
}
}
static int layerMaxNum_tface(void)
{
return MAX_MTFACE;
}
static void layerCopy_propFloat(const void *source, void *dest, int count)
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{
memcpy(dest, source, sizeof(MFloatProperty) * count);
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}
static bool layerValidate_propFloat(void *data, const uint totitems, const bool do_fixes)
{
MFloatProperty *fp = data;
bool has_errors = false;
for (int i = 0; i < totitems; i++, fp++) {
if (!isfinite(fp->f)) {
if (do_fixes) {
fp->f = 0.0f;
}
has_errors = true;
}
}
return has_errors;
}
static void layerCopy_propInt(const void *source, void *dest, int count)
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{
memcpy(dest, source, sizeof(MIntProperty) * count);
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}
static void layerCopy_propString(const void *source, void *dest, int count)
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{
memcpy(dest, source, sizeof(MStringProperty) * count);
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}
static void layerCopy_origspace_face(const void *source, void *dest, int count)
{
const OrigSpaceFace *source_tf = (const OrigSpaceFace *)source;
OrigSpaceFace *dest_tf = (OrigSpaceFace *)dest;
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for (int i = 0; i < count; i++) {
dest_tf[i] = source_tf[i];
}
}
static void layerInterp_origspace_face(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
OrigSpaceFace *osf = dest;
int i, j, k;
float uv[4][2] = {{0.0f}};
const float *sub_weight;
if (count <= 0) {
return;
}
sub_weight = sub_weights;
for (i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1;
const OrigSpaceFace *src = sources[i];
for (j = 0; j < 4; j++) {
if (sub_weights) {
for (k = 0; k < 4; k++, sub_weight++) {
madd_v2_v2fl(uv[j], src->uv[k], (*sub_weight) * weight);
}
}
else {
madd_v2_v2fl(uv[j], src->uv[j], weight);
}
}
}
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/* Delay writing to the destination in case dest is in sources. */
memcpy(osf->uv, uv, sizeof(osf->uv));
}
static void layerSwap_origspace_face(void *data, const int *corner_indices)
{
OrigSpaceFace *osf = data;
float uv[4][2];
int j;
for (j = 0; j < 4; j++) {
copy_v2_v2(uv[j], osf->uv[corner_indices[j]]);
}
memcpy(osf->uv, uv, sizeof(osf->uv));
}
static void layerDefault_origspace_face(void *data, int count)
{
static OrigSpaceFace default_osf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}};
OrigSpaceFace *osf = (OrigSpaceFace *)data;
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for (int i = 0; i < count; i++) {
osf[i] = default_osf;
}
}
static void layerSwap_mdisps(void *data, const int *ci)
{
MDisps *s = data;
float(*d)[3] = NULL;
int corners, cornersize, S;
if (s->disps) {
int nverts = (ci[1] == 3) ? 4 : 3; /* silly way to know vertex count of face */
corners = multires_mdisp_corners(s);
cornersize = s->totdisp / corners;
if (corners != nverts) {
/* happens when face changed vertex count in edit mode
* if it happened, just forgot displacement */
MEM_freeN(s->disps);
s->totdisp = (s->totdisp / corners) * nverts;
s->disps = MEM_calloc_arrayN(s->totdisp, sizeof(float[3]), "mdisp swap");
return;
}
d = MEM_calloc_arrayN(s->totdisp, sizeof(float[3]), "mdisps swap");
for (S = 0; S < corners; S++) {
memcpy(d + cornersize * S, s->disps + cornersize * ci[S], sizeof(float[3]) * cornersize);
}
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MEM_freeN(s->disps);
s->disps = d;
}
}
static void layerCopy_mdisps(const void *source, void *dest, int count)
{
const MDisps *s = source;
MDisps *d = dest;
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for (int i = 0; i < count; i++) {
if (s[i].disps) {
d[i].disps = MEM_dupallocN(s[i].disps);
d[i].hidden = MEM_dupallocN(s[i].hidden);
}
else {
d[i].disps = NULL;
d[i].hidden = NULL;
}
/* still copy even if not in memory, displacement can be external */
d[i].totdisp = s[i].totdisp;
d[i].level = s[i].level;
}
}
static void layerFree_mdisps(void *data, int count, int UNUSED(size))
{
MDisps *d = data;
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for (int i = 0; i < count; i++) {
if (d[i].disps) {
MEM_freeN(d[i].disps);
}
if (d[i].hidden) {
MEM_freeN(d[i].hidden);
}
d[i].disps = NULL;
d[i].hidden = NULL;
d[i].totdisp = 0;
d[i].level = 0;
}
}
static bool layerRead_mdisps(CDataFile *cdf, void *data, int count)
{
MDisps *d = data;
for (int i = 0; i < count; i++) {
if (!d[i].disps) {
d[i].disps = MEM_calloc_arrayN(d[i].totdisp, sizeof(float[3]), "mdisps read");
}
if (!cdf_read_data(cdf, sizeof(float[3]) * d[i].totdisp, d[i].disps)) {
CLOG_ERROR(&LOG, "failed to read multires displacement %d/%d %d", i, count, d[i].totdisp);
return 0;
}
}
return true;
}
static bool layerWrite_mdisps(CDataFile *cdf, const void *data, int count)
{
const MDisps *d = data;
for (int i = 0; i < count; i++) {
if (!cdf_write_data(cdf, sizeof(float[3]) * d[i].totdisp, d[i].disps)) {
CLOG_ERROR(&LOG, "failed to write multires displacement %d/%d %d", i, count, d[i].totdisp);
return 0;
}
}
return true;
}
static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, int count)
{
const MDisps *d = data;
size_t size = 0;
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for (int i = 0; i < count; i++) {
size += sizeof(float[3]) * d[i].totdisp;
}
return size;
}
static void layerInterp_paint_mask(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
float mask = 0.0f;
const float *sub_weight = sub_weights;
for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1.0f;
const float *src = sources[i];
if (sub_weights) {
mask += (*src) * (*sub_weight) * weight;
sub_weight++;
}
else {
mask += (*src) * weight;
}
}
*(float *)dest = mask;
}
static void layerCopy_grid_paint_mask(const void *source, void *dest, int count)
{
const GridPaintMask *s = source;
GridPaintMask *d = dest;
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for (int i = 0; i < count; i++) {
if (s[i].data) {
d[i].data = MEM_dupallocN(s[i].data);
d[i].level = s[i].level;
}
else {
d[i].data = NULL;
d[i].level = 0;
}
}
}
static void layerFree_grid_paint_mask(void *data, int count, int UNUSED(size))
{
GridPaintMask *gpm = data;
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for (int i = 0; i < count; i++) {
if (gpm[i].data) {
MEM_freeN(gpm[i].data);
}
gpm[i].data = NULL;
gpm[i].level = 0;
}
}
/* --------- */
static void layerCopyValue_mloopcol(const void *source,
void *dest,
const int mixmode,
const float mixfactor)
{
const MLoopCol *m1 = source;
MLoopCol *m2 = dest;
unsigned char tmp_col[4];
if (ELEM(mixmode,
CDT_MIX_NOMIX,
CDT_MIX_REPLACE_ABOVE_THRESHOLD,
CDT_MIX_REPLACE_BELOW_THRESHOLD)) {
/* Modes that do a full copy or nothing. */
if (ELEM(mixmode, CDT_MIX_REPLACE_ABOVE_THRESHOLD, CDT_MIX_REPLACE_BELOW_THRESHOLD)) {
/* TODO: Check for a real valid way to get 'factor' value of our dest color? */
const float f = ((float)m2->r + (float)m2->g + (float)m2->b) / 3.0f;
if (mixmode == CDT_MIX_REPLACE_ABOVE_THRESHOLD && f < mixfactor) {
return; /* Do Nothing! */
}
if (mixmode == CDT_MIX_REPLACE_BELOW_THRESHOLD && f > mixfactor) {
return; /* Do Nothing! */
}
}
m2->r = m1->r;
m2->g = m1->g;
m2->b = m1->b;
}
else { /* Modes that support 'real' mix factor. */
unsigned char src[4] = {m1->r, m1->g, m1->b, m1->a};
unsigned char dst[4] = {m2->r, m2->g, m2->b, m2->a};
if (mixmode == CDT_MIX_MIX) {
blend_color_mix_byte(tmp_col, dst, src);
}
else if (mixmode == CDT_MIX_ADD) {
blend_color_add_byte(tmp_col, dst, src);
}
else if (mixmode == CDT_MIX_SUB) {
blend_color_sub_byte(tmp_col, dst, src);
}
else if (mixmode == CDT_MIX_MUL) {
blend_color_mul_byte(tmp_col, dst, src);
}
else {
memcpy(tmp_col, src, sizeof(tmp_col));
}
blend_color_interpolate_byte(dst, dst, tmp_col, mixfactor);
m2->r = (char)dst[0];
m2->g = (char)dst[1];
m2->b = (char)dst[2];
}
m2->a = m1->a;
}
static bool layerEqual_mloopcol(const void *data1, const void *data2)
{
const MLoopCol *m1 = data1, *m2 = data2;
float r, g, b, a;
r = m1->r - m2->r;
g = m1->g - m2->g;
b = m1->b - m2->b;
a = m1->a - m2->a;
return r * r + g * g + b * b + a * a < 0.001f;
}
static void layerMultiply_mloopcol(void *data, float fac)
{
MLoopCol *m = data;
m->r = (float)m->r * fac;
m->g = (float)m->g * fac;
m->b = (float)m->b * fac;
m->a = (float)m->a * fac;
}
static void layerAdd_mloopcol(void *data1, const void *data2)
{
MLoopCol *m = data1;
const MLoopCol *m2 = data2;
m->r += m2->r;
m->g += m2->g;
m->b += m2->b;
m->a += m2->a;
}
static void layerDoMinMax_mloopcol(const void *data, void *vmin, void *vmax)
{
const MLoopCol *m = data;
MLoopCol *min = vmin, *max = vmax;
if (m->r < min->r) {
min->r = m->r;
}
if (m->g < min->g) {
min->g = m->g;
}
if (m->b < min->b) {
min->b = m->b;
}
if (m->a < min->a) {
min->a = m->a;
}
if (m->r > max->r) {
max->r = m->r;
}
if (m->g > max->g) {
max->g = m->g;
}
if (m->b > max->b) {
max->b = m->b;
}
if (m->a > max->a) {
max->a = m->a;
}
}
static void layerInitMinMax_mloopcol(void *vmin, void *vmax)
{
MLoopCol *min = vmin, *max = vmax;
min->r = 255;
min->g = 255;
min->b = 255;
min->a = 255;
max->r = 0;
max->g = 0;
max->b = 0;
max->a = 0;
}
static void layerDefault_mloopcol(void *data, int count)
{
MLoopCol default_mloopcol = {255, 255, 255, 255};
MLoopCol *mlcol = (MLoopCol *)data;
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for (int i = 0; i < count; i++) {
mlcol[i] = default_mloopcol;
}
}
static void layerInterp_mloopcol(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
MLoopCol *mc = dest;
struct {
float a;
float r;
float g;
float b;
} col = {0};
const float *sub_weight = sub_weights;
for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1;
const MLoopCol *src = sources[i];
if (sub_weights) {
col.r += src->r * (*sub_weight) * weight;
col.g += src->g * (*sub_weight) * weight;
col.b += src->b * (*sub_weight) * weight;
col.a += src->a * (*sub_weight) * weight;
sub_weight++;
}
else {
col.r += src->r * weight;
col.g += src->g * weight;
col.b += src->b * weight;
col.a += src->a * weight;
}
}
/* Subdivide smooth or fractal can cause problems without clamping
* although weights should also not cause this situation */
2019-08-17 00:54:22 +10:00
/* Also delay writing to the destination in case dest is in sources. */
mc->r = round_fl_to_uchar_clamp(col.r);
mc->g = round_fl_to_uchar_clamp(col.g);
mc->b = round_fl_to_uchar_clamp(col.b);
mc->a = round_fl_to_uchar_clamp(col.a);
}
static int layerMaxNum_mloopcol(void)
{
return MAX_MCOL;
}
static void layerCopyValue_mloopuv(const void *source,
void *dest,
const int mixmode,
const float mixfactor)
{
const MLoopUV *luv1 = source;
MLoopUV *luv2 = dest;
/* We only support a limited subset of advanced mixing here -
* namely the mixfactor interpolation. */
if (mixmode == CDT_MIX_NOMIX) {
copy_v2_v2(luv2->uv, luv1->uv);
}
else {
interp_v2_v2v2(luv2->uv, luv2->uv, luv1->uv, mixfactor);
}
}
static bool layerEqual_mloopuv(const void *data1, const void *data2)
{
const MLoopUV *luv1 = data1, *luv2 = data2;
return len_squared_v2v2(luv1->uv, luv2->uv) < 0.00001f;
}
static void layerMultiply_mloopuv(void *data, float fac)
{
MLoopUV *luv = data;
mul_v2_fl(luv->uv, fac);
}
static void layerInitMinMax_mloopuv(void *vmin, void *vmax)
{
MLoopUV *min = vmin, *max = vmax;
INIT_MINMAX2(min->uv, max->uv);
}
static void layerDoMinMax_mloopuv(const void *data, void *vmin, void *vmax)
{
const MLoopUV *luv = data;
MLoopUV *min = vmin, *max = vmax;
minmax_v2v2_v2(min->uv, max->uv, luv->uv);
}
static void layerAdd_mloopuv(void *data1, const void *data2)
{
MLoopUV *l1 = data1;
const MLoopUV *l2 = data2;
add_v2_v2(l1->uv, l2->uv);
}
static void layerInterp_mloopuv(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
float uv[2];
int flag = 0;
zero_v2(uv);
if (sub_weights) {
const float *sub_weight = sub_weights;
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for (int i = 0; i < count; i++) {
float weight = (weights ? weights[i] : 1.0f) * (*sub_weight);
const MLoopUV *src = sources[i];
madd_v2_v2fl(uv, src->uv, weight);
if (weight > 0.0f) {
flag |= src->flag;
}
sub_weight++;
}
}
else {
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for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1;
const MLoopUV *src = sources[i];
madd_v2_v2fl(uv, src->uv, weight);
if (weight > 0.0f) {
flag |= src->flag;
}
}
}
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/* Delay writing to the destination in case dest is in sources. */
copy_v2_v2(((MLoopUV *)dest)->uv, uv);
((MLoopUV *)dest)->flag = flag;
}
static bool layerValidate_mloopuv(void *data, const uint totitems, const bool do_fixes)
{
MLoopUV *uv = data;
bool has_errors = false;
for (int i = 0; i < totitems; i++, uv++) {
if (!is_finite_v2(uv->uv)) {
if (do_fixes) {
zero_v2(uv->uv);
}
has_errors = true;
}
}
return has_errors;
}
/* origspace is almost exact copy of mloopuv's, keep in sync */
static void layerCopyValue_mloop_origspace(const void *source,
void *dest,
const int UNUSED(mixmode),
const float UNUSED(mixfactor))
{
const OrigSpaceLoop *luv1 = source;
OrigSpaceLoop *luv2 = dest;
copy_v2_v2(luv2->uv, luv1->uv);
}
static bool layerEqual_mloop_origspace(const void *data1, const void *data2)
{
const OrigSpaceLoop *luv1 = data1, *luv2 = data2;
return len_squared_v2v2(luv1->uv, luv2->uv) < 0.00001f;
}
static void layerMultiply_mloop_origspace(void *data, float fac)
{
OrigSpaceLoop *luv = data;
mul_v2_fl(luv->uv, fac);
}
static void layerInitMinMax_mloop_origspace(void *vmin, void *vmax)
{
OrigSpaceLoop *min = vmin, *max = vmax;
INIT_MINMAX2(min->uv, max->uv);
}
static void layerDoMinMax_mloop_origspace(const void *data, void *vmin, void *vmax)
{
const OrigSpaceLoop *luv = data;
OrigSpaceLoop *min = vmin, *max = vmax;
minmax_v2v2_v2(min->uv, max->uv, luv->uv);
}
static void layerAdd_mloop_origspace(void *data1, const void *data2)
{
OrigSpaceLoop *l1 = data1;
const OrigSpaceLoop *l2 = data2;
add_v2_v2(l1->uv, l2->uv);
}
static void layerInterp_mloop_origspace(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
float uv[2];
zero_v2(uv);
if (sub_weights) {
const float *sub_weight = sub_weights;
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for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1.0f;
const OrigSpaceLoop *src = sources[i];
madd_v2_v2fl(uv, src->uv, (*sub_weight) * weight);
sub_weight++;
}
}
else {
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for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1.0f;
const OrigSpaceLoop *src = sources[i];
madd_v2_v2fl(uv, src->uv, weight);
}
}
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/* Delay writing to the destination in case dest is in sources. */
copy_v2_v2(((OrigSpaceLoop *)dest)->uv, uv);
}
/* --- end copy */
static void layerInterp_mcol(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
MCol *mc = dest;
struct {
float a;
float r;
float g;
float b;
} col[4] = {{0.0f}};
if (count <= 0) {
return;
}
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const float *sub_weight = sub_weights;
for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1;
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for (int j = 0; j < 4; j++) {
if (sub_weights) {
const MCol *src = sources[i];
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for (int k = 0; k < 4; k++, sub_weight++, src++) {
const float w = (*sub_weight) * weight;
col[j].a += src->a * w;
col[j].r += src->r * w;
col[j].g += src->g * w;
col[j].b += src->b * w;
}
}
else {
const MCol *src = sources[i];
col[j].a += src[j].a * weight;
col[j].r += src[j].r * weight;
col[j].g += src[j].g * weight;
col[j].b += src[j].b * weight;
}
}
}
2019-08-17 00:54:22 +10:00
/* Delay writing to the destination in case dest is in sources. */
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for (int j = 0; j < 4; j++) {
/* Subdivide smooth or fractal can cause problems without clamping
* although weights should also not cause this situation */
mc[j].a = round_fl_to_uchar_clamp(col[j].a);
mc[j].r = round_fl_to_uchar_clamp(col[j].r);
mc[j].g = round_fl_to_uchar_clamp(col[j].g);
mc[j].b = round_fl_to_uchar_clamp(col[j].b);
}
}
static void layerSwap_mcol(void *data, const int *corner_indices)
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
{
MCol *mcol = data;
MCol col[4];
int j;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
for (j = 0; j < 4; j++) {
col[j] = mcol[corner_indices[j]];
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
memcpy(mcol, col, sizeof(col));
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
static void layerDefault_mcol(void *data, int count)
{
static MCol default_mcol = {255, 255, 255, 255};
MCol *mcol = (MCol *)data;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
2020-09-09 15:43:09 +02:00
for (int i = 0; i < 4 * count; i++) {
mcol[i] = default_mcol;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
static void layerDefault_origindex(void *data, int count)
{
copy_vn_i((int *)data, count, ORIGINDEX_NONE);
}
static void layerInterp_bweight(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
int count,
void *dest)
{
float **in = (float **)sources;
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if (count <= 0) {
return;
}
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float f = 0.0f;
if (weights) {
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for (int i = 0; i < count; i++) {
f += *in[i] * weights[i];
}
}
else {
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for (int i = 0; i < count; i++) {
f += *in[i];
}
}
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/* Delay writing to the destination in case dest is in sources. */
*((float *)dest) = f;
}
static void layerInterp_shapekey(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
int count,
void *dest)
{
float **in = (float **)sources;
if (count <= 0) {
return;
}
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float co[3];
zero_v3(co);
if (weights) {
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for (int i = 0; i < count; i++) {
madd_v3_v3fl(co, in[i], weights[i]);
}
}
else {
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for (int i = 0; i < count; i++) {
add_v3_v3(co, in[i]);
}
}
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/* Delay writing to the destination in case dest is in sources. */
copy_v3_v3((float *)dest, co);
}
static void layerDefault_mvert_skin(void *data, int count)
{
MVertSkin *vs = data;
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for (int i = 0; i < count; i++) {
copy_v3_fl(vs[i].radius, 0.25f);
vs[i].flag = 0;
}
}
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static void layerCopy_mvert_skin(const void *source, void *dest, int count)
{
memcpy(dest, source, sizeof(MVertSkin) * count);
}
static void layerInterp_mvert_skin(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
int count,
void *dest)
{
MVertSkin *vs_dst = dest;
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float radius[3];
zero_v3(radius);
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for (int i = 0; i < count; i++) {
const MVertSkin *vs_src = sources[i];
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float w = weights ? weights[i] : 1.0f;
madd_v3_v3fl(radius, vs_src->radius, w);
}
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/* Delay writing to the destination in case dest is in sources. */
vs_dst = dest;
copy_v3_v3(vs_dst->radius, radius);
vs_dst->flag &= ~MVERT_SKIN_ROOT;
}
static void layerSwap_flnor(void *data, const int *corner_indices)
{
short(*flnors)[4][3] = data;
short nors[4][3];
int i = 4;
while (i--) {
copy_v3_v3_short(nors[i], (*flnors)[corner_indices[i]]);
}
memcpy(flnors, nors, sizeof(nors));
}
static void layerDefault_fmap(void *data, int count)
{
int *fmap_num = (int *)data;
for (int i = 0; i < count; i++) {
fmap_num[i] = -1;
}
}
static void layerCopyValue_propcol(const void *source,
void *dest,
const int mixmode,
const float mixfactor)
{
const MPropCol *m1 = source;
MPropCol *m2 = dest;
float tmp_col[4];
if (ELEM(mixmode,
CDT_MIX_NOMIX,
CDT_MIX_REPLACE_ABOVE_THRESHOLD,
CDT_MIX_REPLACE_BELOW_THRESHOLD)) {
/* Modes that do a full copy or nothing. */
if (ELEM(mixmode, CDT_MIX_REPLACE_ABOVE_THRESHOLD, CDT_MIX_REPLACE_BELOW_THRESHOLD)) {
/* TODO: Check for a real valid way to get 'factor' value of our dest color? */
const float f = (m2->color[0] + m2->color[1] + m2->color[2]) / 3.0f;
if (mixmode == CDT_MIX_REPLACE_ABOVE_THRESHOLD && f < mixfactor) {
return; /* Do Nothing! */
}
if (mixmode == CDT_MIX_REPLACE_BELOW_THRESHOLD && f > mixfactor) {
return; /* Do Nothing! */
}
}
copy_v3_v3(m2->color, m1->color);
}
else { /* Modes that support 'real' mix factor. */
if (mixmode == CDT_MIX_MIX) {
blend_color_mix_float(tmp_col, m2->color, m1->color);
}
else if (mixmode == CDT_MIX_ADD) {
blend_color_add_float(tmp_col, m2->color, m1->color);
}
else if (mixmode == CDT_MIX_SUB) {
blend_color_sub_float(tmp_col, m2->color, m1->color);
}
else if (mixmode == CDT_MIX_MUL) {
blend_color_mul_float(tmp_col, m2->color, m1->color);
}
else {
memcpy(tmp_col, m1->color, sizeof(tmp_col));
}
blend_color_interpolate_float(m2->color, m2->color, tmp_col, mixfactor);
copy_v3_v3(m2->color, m1->color);
}
m2->color[3] = m1->color[3];
}
static bool layerEqual_propcol(const void *data1, const void *data2)
{
const MPropCol *m1 = data1, *m2 = data2;
float tot = 0;
for (int i = 0; i < 4; i++) {
float c = (m1->color[i] - m2->color[i]);
tot += c * c;
}
return tot < 0.001f;
}
static void layerMultiply_propcol(void *data, float fac)
{
MPropCol *m = data;
mul_v4_fl(m->color, fac);
}
static void layerAdd_propcol(void *data1, const void *data2)
{
MPropCol *m = data1;
const MPropCol *m2 = data2;
add_v4_v4(m->color, m2->color);
}
static void layerDoMinMax_propcol(const void *data, void *vmin, void *vmax)
{
const MPropCol *m = data;
MPropCol *min = vmin, *max = vmax;
minmax_v4v4_v4(min->color, max->color, m->color);
}
static void layerInitMinMax_propcol(void *vmin, void *vmax)
{
MPropCol *min = vmin, *max = vmax;
copy_v4_fl(min->color, FLT_MAX);
copy_v4_fl(max->color, FLT_MIN);
}
static void layerDefault_propcol(void *data, int count)
{
/* Default to white, full alpha. */
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MPropCol default_propcol = {{1.0f, 1.0f, 1.0f, 1.0f}};
MPropCol *pcol = (MPropCol *)data;
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for (int i = 0; i < count; i++) {
copy_v4_v4(pcol[i].color, default_propcol.color);
}
}
static void layerInterp_propcol(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
MPropCol *mc = dest;
float col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
const float *sub_weight = sub_weights;
for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1.0f;
const MPropCol *src = sources[i];
if (sub_weights) {
madd_v4_v4fl(col, src->color, (*sub_weight) * weight);
sub_weight++;
}
else {
madd_v4_v4fl(col, src->color, weight);
}
}
copy_v4_v4(mc->color, col);
}
static int layerMaxNum_propcol(void)
{
return MAX_MCOL;
}
static void layerInterp_propfloat3(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
vec3f result = {0.0f, 0.0f, 0.0f};
for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1.0f;
const vec3f *src = sources[i];
if (sub_weights) {
madd_v3_v3fl(&result.x, &src->x, sub_weights[i] * weight);
}
else {
madd_v3_v3fl(&result.x, &src->x, weight);
}
}
copy_v3_v3((float *)dest, &result.x);
}
static void layerMultiply_propfloat3(void *data, float fac)
{
vec3f *vec = data;
vec->x *= fac;
vec->y *= fac;
vec->z *= fac;
}
static void layerAdd_propfloat3(void *data1, const void *data2)
{
vec3f *vec1 = data1;
const vec3f *vec2 = data2;
vec1->x += vec2->x;
vec1->y += vec2->y;
vec1->z += vec2->z;
}
static bool layerValidate_propfloat3(void *data, const uint totitems, const bool do_fixes)
{
float *values = data;
bool has_errors = false;
for (int i = 0; i < totitems * 3; i++) {
if (!isfinite(values[i])) {
if (do_fixes) {
values[i] = 0.0f;
}
has_errors = true;
}
}
return has_errors;
}
static void layerInterp_propfloat2(
const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
{
vec2f result = {0.0f, 0.0f};
for (int i = 0; i < count; i++) {
float weight = weights ? weights[i] : 1.0f;
const vec2f *src = sources[i];
if (sub_weights) {
madd_v2_v2fl(&result.x, &src->x, sub_weights[i] * weight);
}
else {
madd_v2_v2fl(&result.x, &src->x, weight);
}
}
copy_v2_v2((float *)dest, &result.x);
}
static void layerMultiply_propfloat2(void *data, float fac)
{
vec2f *vec = data;
vec->x *= fac;
vec->y *= fac;
}
static void layerAdd_propfloat2(void *data1, const void *data2)
{
vec2f *vec1 = data1;
const vec2f *vec2 = data2;
vec1->x += vec2->x;
vec1->y += vec2->y;
}
static bool layerValidate_propfloat2(void *data, const uint totitems, const bool do_fixes)
{
float *values = data;
bool has_errors = false;
for (int i = 0; i < totitems * 2; i++) {
if (!isfinite(values[i])) {
if (do_fixes) {
values[i] = 0.0f;
}
has_errors = true;
}
}
return has_errors;
}
static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
/* 0: CD_MVERT */
{sizeof(MVert), "MVert", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 1: CD_MSTICKY */ /* DEPRECATED */
{sizeof(float[2]), "", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 2: CD_MDEFORMVERT */
{sizeof(MDeformVert),
"MDeformVert",
1,
NULL,
layerCopy_mdeformvert,
layerFree_mdeformvert,
layerInterp_mdeformvert,
NULL,
NULL},
/* 3: CD_MEDGE */
{sizeof(MEdge), "MEdge", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 4: CD_MFACE */
{sizeof(MFace), "MFace", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 5: CD_MTFACE */
{sizeof(MTFace),
"MTFace",
1,
N_("UVMap"),
layerCopy_tface,
NULL,
layerInterp_tface,
layerSwap_tface,
layerDefault_tface,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
layerMaxNum_tface},
/* 6: CD_MCOL */
/* 4 MCol structs per face */
{sizeof(MCol[4]),
"MCol",
4,
N_("Col"),
NULL,
NULL,
layerInterp_mcol,
layerSwap_mcol,
layerDefault_mcol,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
layerMaxNum_mloopcol},
/* 7: CD_ORIGINDEX */
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, layerDefault_origindex},
/* 8: CD_NORMAL */
/* 3 floats per normal vector */
{sizeof(float[3]),
"vec3f",
1,
NULL,
NULL,
NULL,
layerInterp_normal,
NULL,
NULL,
layerValidate_normal,
NULL,
NULL,
NULL,
NULL,
NULL,
layerCopyValue_normal},
/* 9: CD_FACEMAP */
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, layerDefault_fmap, NULL},
/* 10: CD_PROP_FLOAT */
{sizeof(MFloatProperty),
"MFloatProperty",
1,
N_("Float"),
layerCopy_propFloat,
NULL,
NULL,
NULL,
NULL,
layerValidate_propFloat},
/* 11: CD_PROP_INT32 */
{sizeof(MIntProperty), "MIntProperty", 1, N_("Int"), layerCopy_propInt, NULL, NULL, NULL},
/* 12: CD_PROP_STRING */
{sizeof(MStringProperty),
"MStringProperty",
1,
N_("String"),
layerCopy_propString,
NULL,
NULL,
NULL},
/* 13: CD_ORIGSPACE */
{sizeof(OrigSpaceFace),
"OrigSpaceFace",
1,
N_("UVMap"),
layerCopy_origspace_face,
NULL,
layerInterp_origspace_face,
layerSwap_origspace_face,
layerDefault_origspace_face},
/* 14: CD_ORCO */
{sizeof(float[3]), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 15: CD_MTEXPOLY */ /* DEPRECATED */
/* note, when we expose the UV Map / TexFace split to the user,
* change this back to face Texture. */
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 16: CD_MLOOPUV */
{sizeof(MLoopUV),
"MLoopUV",
1,
N_("UVMap"),
NULL,
NULL,
layerInterp_mloopuv,
NULL,
NULL,
layerValidate_mloopuv,
layerEqual_mloopuv,
layerMultiply_mloopuv,
layerInitMinMax_mloopuv,
layerAdd_mloopuv,
layerDoMinMax_mloopuv,
layerCopyValue_mloopuv,
NULL,
NULL,
NULL,
layerMaxNum_tface},
/* 17: CD_MLOOPCOL */
{sizeof(MLoopCol),
"MLoopCol",
1,
N_("Col"),
NULL,
NULL,
layerInterp_mloopcol,
NULL,
layerDefault_mloopcol,
NULL,
layerEqual_mloopcol,
layerMultiply_mloopcol,
layerInitMinMax_mloopcol,
layerAdd_mloopcol,
layerDoMinMax_mloopcol,
layerCopyValue_mloopcol,
NULL,
NULL,
NULL,
layerMaxNum_mloopcol},
/* 18: CD_TANGENT */
{sizeof(float[4][4]), "", 0, N_("Tangent"), NULL, NULL, NULL, NULL, NULL},
/* 19: CD_MDISPS */
{sizeof(MDisps),
"MDisps",
1,
NULL,
layerCopy_mdisps,
layerFree_mdisps,
NULL,
layerSwap_mdisps,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
layerRead_mdisps,
layerWrite_mdisps,
layerFilesize_mdisps},
/* 20: CD_PREVIEW_MCOL */
{sizeof(MCol[4]),
"MCol",
4,
N_("PreviewCol"),
NULL,
NULL,
layerInterp_mcol,
layerSwap_mcol,
layerDefault_mcol},
/* 21: CD_ID_MCOL */ /* DEPRECATED */
{sizeof(MCol[4]), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 22: CD_TEXTURE_MCOL */
{sizeof(MCol[4]),
"MCol",
4,
N_("TexturedCol"),
NULL,
NULL,
layerInterp_mcol,
layerSwap_mcol,
layerDefault_mcol},
/* 23: CD_CLOTH_ORCO */
{sizeof(float[3]), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 24: CD_RECAST */
{sizeof(MRecast), "MRecast", 1, N_("Recast"), NULL, NULL, NULL, NULL},
/* BMESH ONLY */
/* 25: CD_MPOLY */
{sizeof(MPoly), "MPoly", 1, N_("NGon Face"), NULL, NULL, NULL, NULL, NULL},
/* 26: CD_MLOOP */
{sizeof(MLoop), "MLoop", 1, N_("NGon Face-Vertex"), NULL, NULL, NULL, NULL, NULL},
/* 27: CD_SHAPE_KEYINDEX */
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 28: CD_SHAPEKEY */
{sizeof(float[3]), "", 0, N_("ShapeKey"), NULL, NULL, layerInterp_shapekey},
/* 29: CD_BWEIGHT */
{sizeof(float), "", 0, N_("BevelWeight"), NULL, NULL, layerInterp_bweight},
/* 30: CD_CREASE */
{sizeof(float), "", 0, N_("SubSurfCrease"), NULL, NULL, layerInterp_bweight},
/* 31: CD_ORIGSPACE_MLOOP */
{sizeof(OrigSpaceLoop),
"OrigSpaceLoop",
1,
N_("OS Loop"),
NULL,
NULL,
layerInterp_mloop_origspace,
NULL,
NULL,
NULL,
layerEqual_mloop_origspace,
layerMultiply_mloop_origspace,
layerInitMinMax_mloop_origspace,
layerAdd_mloop_origspace,
layerDoMinMax_mloop_origspace,
layerCopyValue_mloop_origspace},
/* 32: CD_PREVIEW_MLOOPCOL */
{sizeof(MLoopCol),
"MLoopCol",
1,
N_("PreviewLoopCol"),
NULL,
NULL,
layerInterp_mloopcol,
NULL,
layerDefault_mloopcol,
NULL,
layerEqual_mloopcol,
layerMultiply_mloopcol,
layerInitMinMax_mloopcol,
layerAdd_mloopcol,
layerDoMinMax_mloopcol,
layerCopyValue_mloopcol},
/* 33: CD_BM_ELEM_PYPTR */
{sizeof(void *),
"",
1,
NULL,
layerCopy_bmesh_elem_py_ptr,
layerFree_bmesh_elem_py_ptr,
NULL,
NULL,
NULL},
/* END BMESH ONLY */
/* 34: CD_PAINT_MASK */
{sizeof(float), "", 0, NULL, NULL, NULL, layerInterp_paint_mask, NULL, NULL},
/* 35: CD_GRID_PAINT_MASK */
{sizeof(GridPaintMask),
"GridPaintMask",
1,
NULL,
layerCopy_grid_paint_mask,
layerFree_grid_paint_mask,
NULL,
NULL,
NULL},
/* 36: CD_MVERT_SKIN */
{sizeof(MVertSkin),
"MVertSkin",
1,
NULL,
layerCopy_mvert_skin,
NULL,
layerInterp_mvert_skin,
NULL,
layerDefault_mvert_skin},
/* 37: CD_FREESTYLE_EDGE */
{sizeof(FreestyleEdge), "FreestyleEdge", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 38: CD_FREESTYLE_FACE */
{sizeof(FreestyleFace), "FreestyleFace", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 39: CD_MLOOPTANGENT */
{sizeof(float[4]), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 40: CD_TESSLOOPNORMAL */
{sizeof(short[4][3]), "", 0, NULL, NULL, NULL, NULL, layerSwap_flnor, NULL},
/* 41: CD_CUSTOMLOOPNORMAL */
{sizeof(short[2]), "vec2s", 1, NULL, NULL, NULL, NULL, NULL, NULL},
2020-03-05 14:53:23 +01:00
/* 42: CD_SCULPT_FACE_SETS */
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 43: CD_LOCATION */
{sizeof(float[3]), "vec3f", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 44: CD_RADIUS */
{sizeof(float), "MFloatProperty", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 45: CD_HAIRCURVE */
{sizeof(HairCurve), "HairCurve", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 46: CD_HAIRMAPPING */
{sizeof(HairMapping), "HairMapping", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 47: CD_PROP_COLOR */
{sizeof(MPropCol),
"MPropCol",
1,
N_("Color"),
NULL,
NULL,
layerInterp_propcol,
NULL,
layerDefault_propcol,
NULL,
layerEqual_propcol,
layerMultiply_propcol,
layerInitMinMax_propcol,
layerAdd_propcol,
layerDoMinMax_propcol,
layerCopyValue_propcol,
NULL,
NULL,
NULL,
layerMaxNum_propcol},
/* 48: CD_PROP_FLOAT3 */
{sizeof(float[3]),
"vec3f",
1,
N_("Float3"),
NULL,
NULL,
layerInterp_propfloat3,
NULL,
NULL,
layerValidate_propfloat3,
NULL,
layerMultiply_propfloat3,
NULL,
layerAdd_propfloat3},
/* 49: CD_PROP_FLOAT2 */
{sizeof(float[2]),
"vec2f",
1,
N_("Float2"),
NULL,
NULL,
layerInterp_propfloat2,
NULL,
NULL,
layerValidate_propfloat2,
NULL,
layerMultiply_propfloat2,
NULL,
layerAdd_propfloat2},
};
static const char *LAYERTYPENAMES[CD_NUMTYPES] = {
/* 0-4 */ "CDMVert",
"CDMSticky",
"CDMDeformVert",
"CDMEdge",
"CDMFace",
/* 5-9 */ "CDMTFace",
"CDMCol",
"CDOrigIndex",
"CDNormal",
"CDFaceMap",
/* 10-14 */ "CDMFloatProperty",
"CDMIntProperty",
"CDMStringProperty",
"CDOrigSpace",
"CDOrco",
/* 15-19 */ "CDMTexPoly",
"CDMLoopUV",
"CDMloopCol",
"CDTangent",
"CDMDisps",
/* 20-24 */ "CDPreviewMCol",
"CDIDMCol",
"CDTextureMCol",
"CDClothOrco",
"CDMRecast",
/* BMESH ONLY */
/* 25-29 */ "CDMPoly",
"CDMLoop",
"CDShapeKeyIndex",
"CDShapeKey",
"CDBevelWeight",
/* 30-34 */ "CDSubSurfCrease",
"CDOrigSpaceLoop",
"CDPreviewLoopCol",
"CDBMElemPyPtr",
"CDPaintMask",
/* 35-36 */ "CDGridPaintMask",
"CDMVertSkin",
/* 37-38 */ "CDFreestyleEdge",
"CDFreestyleFace",
/* 39-42 */ "CDMLoopTangent",
"CDTessLoopNormal",
"CDCustomLoopNormal",
2020-03-05 14:53:23 +01:00
"CDSculptFaceGroups",
/* 43-46 */ "CDHairPoint",
"CDHairCurve",
"CDHairMapping",
"CDPoint",
"CDPropCol",
"CDPropFloat3",
"CDPropFloat2",
};
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
const CustomData_MeshMasks CD_MASK_BAREMESH = {
.vmask = CD_MASK_MVERT | CD_MASK_BWEIGHT,
.emask = CD_MASK_MEDGE | CD_MASK_BWEIGHT,
.fmask = 0,
.lmask = CD_MASK_MLOOP,
.pmask = CD_MASK_MPOLY | CD_MASK_FACEMAP,
};
const CustomData_MeshMasks CD_MASK_BAREMESH_ORIGINDEX = {
.vmask = CD_MASK_MVERT | CD_MASK_BWEIGHT | CD_MASK_ORIGINDEX,
.emask = CD_MASK_MEDGE | CD_MASK_BWEIGHT | CD_MASK_ORIGINDEX,
.fmask = 0,
.lmask = CD_MASK_MLOOP,
.pmask = CD_MASK_MPOLY | CD_MASK_FACEMAP | CD_MASK_ORIGINDEX,
};
const CustomData_MeshMasks CD_MASK_MESH = {
.vmask = (CD_MASK_MVERT | CD_MASK_MDEFORMVERT | CD_MASK_MVERT_SKIN | CD_MASK_PAINT_MASK |
CD_MASK_PROP_ALL | CD_MASK_PROP_COLOR),
.emask = (CD_MASK_MEDGE | CD_MASK_FREESTYLE_EDGE | CD_MASK_PROP_ALL),
.fmask = 0,
.lmask = (CD_MASK_MLOOP | CD_MASK_MDISPS | CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL |
CD_MASK_CUSTOMLOOPNORMAL | CD_MASK_GRID_PAINT_MASK | CD_MASK_PROP_ALL),
.pmask = (CD_MASK_MPOLY | CD_MASK_FACEMAP | CD_MASK_FREESTYLE_FACE | CD_MASK_PROP_ALL |
CD_MASK_SCULPT_FACE_SETS),
};
const CustomData_MeshMasks CD_MASK_EDITMESH = {
.vmask = (CD_MASK_MDEFORMVERT | CD_MASK_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_SHAPEKEY |
CD_MASK_SHAPE_KEYINDEX | CD_MASK_PROP_ALL | CD_MASK_PROP_COLOR),
.emask = (CD_MASK_PROP_ALL),
.fmask = 0,
.lmask = (CD_MASK_MDISPS | CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |
CD_MASK_GRID_PAINT_MASK | CD_MASK_PROP_ALL),
.pmask = (CD_MASK_FACEMAP | CD_MASK_PROP_ALL | CD_MASK_SCULPT_FACE_SETS),
};
const CustomData_MeshMasks CD_MASK_DERIVEDMESH = {
.vmask = (CD_MASK_ORIGINDEX | CD_MASK_MDEFORMVERT | CD_MASK_SHAPEKEY | CD_MASK_MVERT_SKIN |
CD_MASK_PAINT_MASK | CD_MASK_ORCO | CD_MASK_CLOTH_ORCO | CD_MASK_PROP_ALL |
CD_MASK_PROP_COLOR),
.emask = (CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_EDGE | CD_MASK_PROP_ALL),
.fmask = (CD_MASK_ORIGINDEX | CD_MASK_ORIGSPACE | CD_MASK_PREVIEW_MCOL | CD_MASK_TANGENT),
.lmask = (CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |
CD_MASK_PREVIEW_MLOOPCOL | CD_MASK_ORIGSPACE_MLOOP |
CD_MASK_PROP_ALL), /* XXX MISSING CD_MASK_MLOOPTANGENT ? */
.pmask = (CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_FACE | CD_MASK_FACEMAP | CD_MASK_PROP_ALL |
CD_MASK_SCULPT_FACE_SETS),
};
const CustomData_MeshMasks CD_MASK_BMESH = {
.vmask = (CD_MASK_MDEFORMVERT | CD_MASK_BWEIGHT | CD_MASK_MVERT_SKIN | CD_MASK_SHAPEKEY |
CD_MASK_SHAPE_KEYINDEX | CD_MASK_PAINT_MASK | CD_MASK_PROP_ALL | CD_MASK_PROP_COLOR),
.emask = (CD_MASK_BWEIGHT | CD_MASK_CREASE | CD_MASK_FREESTYLE_EDGE | CD_MASK_PROP_ALL),
.fmask = 0,
.lmask = (CD_MASK_MDISPS | CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |
CD_MASK_GRID_PAINT_MASK | CD_MASK_PROP_ALL),
.pmask = (CD_MASK_FREESTYLE_FACE | CD_MASK_FACEMAP | CD_MASK_PROP_ALL |
2020-03-05 14:53:23 +01:00
CD_MASK_SCULPT_FACE_SETS),
};
/**
* cover values copied by #BKE_mesh_loops_to_tessdata
*/
const CustomData_MeshMasks CD_MASK_FACECORNERS = {
.vmask = 0,
.emask = 0,
.fmask = (CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_PREVIEW_MCOL | CD_MASK_ORIGSPACE |
CD_MASK_TESSLOOPNORMAL | CD_MASK_TANGENT),
.lmask = (CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_PREVIEW_MLOOPCOL |
CD_MASK_ORIGSPACE_MLOOP | CD_MASK_NORMAL | CD_MASK_MLOOPTANGENT),
.pmask = 0,
};
const CustomData_MeshMasks CD_MASK_EVERYTHING = {
.vmask = (CD_MASK_MVERT | CD_MASK_BM_ELEM_PYPTR | CD_MASK_ORIGINDEX | CD_MASK_NORMAL |
CD_MASK_MDEFORMVERT | CD_MASK_BWEIGHT | CD_MASK_MVERT_SKIN | CD_MASK_ORCO |
CD_MASK_CLOTH_ORCO | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_PAINT_MASK |
CD_MASK_PROP_ALL | CD_MASK_PROP_COLOR),
.emask = (CD_MASK_MEDGE | CD_MASK_BM_ELEM_PYPTR | CD_MASK_ORIGINDEX | CD_MASK_BWEIGHT |
CD_MASK_CREASE | CD_MASK_FREESTYLE_EDGE | CD_MASK_PROP_ALL),
.fmask = (CD_MASK_MFACE | CD_MASK_ORIGINDEX | CD_MASK_NORMAL | CD_MASK_MTFACE | CD_MASK_MCOL |
CD_MASK_ORIGSPACE | CD_MASK_TANGENT | CD_MASK_TESSLOOPNORMAL | CD_MASK_PREVIEW_MCOL |
CD_MASK_PROP_ALL),
.lmask = (CD_MASK_MLOOP | CD_MASK_BM_ELEM_PYPTR | CD_MASK_MDISPS | CD_MASK_NORMAL |
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_CUSTOMLOOPNORMAL |
CD_MASK_MLOOPTANGENT | CD_MASK_PREVIEW_MLOOPCOL | CD_MASK_ORIGSPACE_MLOOP |
CD_MASK_GRID_PAINT_MASK | CD_MASK_PROP_ALL),
.pmask = (CD_MASK_MPOLY | CD_MASK_BM_ELEM_PYPTR | CD_MASK_ORIGINDEX | CD_MASK_NORMAL |
CD_MASK_FACEMAP | CD_MASK_FREESTYLE_FACE | CD_MASK_PROP_ALL |
2020-03-05 14:53:23 +01:00
CD_MASK_SCULPT_FACE_SETS),
};
static const LayerTypeInfo *layerType_getInfo(int type)
{
if (type < 0 || type >= CD_NUMTYPES) {
return NULL;
}
return &LAYERTYPEINFO[type];
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
static const char *layerType_getName(int type)
{
if (type < 0 || type >= CD_NUMTYPES) {
return NULL;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
return LAYERTYPENAMES[type];
}
void customData_mask_layers__print(const CustomData_MeshMasks *mask)
{
printf("verts mask=0x%lx:\n", (long unsigned int)mask->vmask);
2020-09-09 15:43:09 +02:00
for (int i = 0; i < CD_NUMTYPES; i++) {
if (mask->vmask & CD_TYPE_AS_MASK(i)) {
printf(" %s\n", layerType_getName(i));
}
}
printf("edges mask=0x%lx:\n", (long unsigned int)mask->emask);
2020-09-09 15:43:09 +02:00
for (int i = 0; i < CD_NUMTYPES; i++) {
if (mask->emask & CD_TYPE_AS_MASK(i)) {
printf(" %s\n", layerType_getName(i));
}
}
printf("faces mask=0x%lx:\n", (long unsigned int)mask->fmask);
2020-09-09 15:43:09 +02:00
for (int i = 0; i < CD_NUMTYPES; i++) {
if (mask->fmask & CD_TYPE_AS_MASK(i)) {
printf(" %s\n", layerType_getName(i));
}
}
printf("loops mask=0x%lx:\n", (long unsigned int)mask->lmask);
2020-09-09 15:43:09 +02:00
for (int i = 0; i < CD_NUMTYPES; i++) {
if (mask->lmask & CD_TYPE_AS_MASK(i)) {
printf(" %s\n", layerType_getName(i));
}
}
printf("polys mask=0x%lx:\n", (long unsigned int)mask->pmask);
2020-09-09 15:43:09 +02:00
for (int i = 0; i < CD_NUMTYPES; i++) {
if (mask->pmask & CD_TYPE_AS_MASK(i)) {
printf(" %s\n", layerType_getName(i));
}
}
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
/********************* CustomData functions *********************/
static void customData_update_offsets(CustomData *data);
static CustomDataLayer *customData_add_layer__internal(CustomData *data,
int type,
eCDAllocType alloctype,
void *layerdata,
int totelem,
const char *name);
void CustomData_update_typemap(CustomData *data)
{
int i, lasttype = -1;
for (i = 0; i < CD_NUMTYPES; i++) {
data->typemap[i] = -1;
}
for (i = 0; i < data->totlayer; i++) {
const int type = data->layers[i].type;
if (type != lasttype) {
data->typemap[type] = i;
lasttype = type;
}
}
}
2013-02-04 16:20:39 +00:00
/* currently only used in BLI_assert */
#ifndef NDEBUG
static bool customdata_typemap_is_valid(const CustomData *data)
{
CustomData data_copy = *data;
CustomData_update_typemap(&data_copy);
return (memcmp(data->typemap, data_copy.typemap, sizeof(data->typemap)) == 0);
}
2013-02-04 16:20:39 +00:00
#endif
bool CustomData_merge(const struct CustomData *source,
struct CustomData *dest,
CustomDataMask mask,
eCDAllocType alloctype,
int totelem)
{
/*const LayerTypeInfo *typeInfo;*/
CustomDataLayer *layer, *newlayer;
void *data;
int i, type, lasttype = -1, lastactive = 0, lastrender = 0, lastclone = 0, lastmask = 0,
flag = 0;
int number = 0, maxnumber = -1;
bool changed = false;
for (i = 0; i < source->totlayer; i++) {
layer = &source->layers[i];
/*typeInfo = layerType_getInfo(layer->type);*/ /*UNUSED*/
type = layer->type;
flag = layer->flag;
if (type != lasttype) {
number = 0;
maxnumber = CustomData_layertype_layers_max(type);
lastactive = layer->active;
lastrender = layer->active_rnd;
lastclone = layer->active_clone;
lastmask = layer->active_mask;
lasttype = type;
}
else {
number++;
}
if (flag & CD_FLAG_NOCOPY) {
continue;
}
if (!(mask & CD_TYPE_AS_MASK(type))) {
continue;
}
if ((maxnumber != -1) && (number >= maxnumber)) {
continue;
}
if (CustomData_get_named_layer_index(dest, type, layer->name) != -1) {
continue;
}
switch (alloctype) {
case CD_ASSIGN:
case CD_REFERENCE:
case CD_DUPLICATE:
data = layer->data;
break;
default:
data = NULL;
break;
}
if ((alloctype == CD_ASSIGN) && (flag & CD_FLAG_NOFREE)) {
newlayer = customData_add_layer__internal(
dest, type, CD_REFERENCE, data, totelem, layer->name);
}
else {
newlayer = customData_add_layer__internal(dest, type, alloctype, data, totelem, layer->name);
}
if (newlayer) {
newlayer->uid = layer->uid;
newlayer->active = lastactive;
newlayer->active_rnd = lastrender;
newlayer->active_clone = lastclone;
newlayer->active_mask = lastmask;
newlayer->flag |= flag & (CD_FLAG_EXTERNAL | CD_FLAG_IN_MEMORY);
changed = true;
}
}
CustomData_update_typemap(dest);
return changed;
}
/* NOTE: Take care of referenced layers by yourself! */
void CustomData_realloc(CustomData *data, int totelem)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
const LayerTypeInfo *typeInfo;
if (layer->flag & CD_FLAG_NOFREE) {
continue;
}
typeInfo = layerType_getInfo(layer->type);
layer->data = MEM_reallocN(layer->data, (size_t)totelem * typeInfo->size);
}
}
void CustomData_copy(const struct CustomData *source,
struct CustomData *dest,
CustomDataMask mask,
eCDAllocType alloctype,
int totelem)
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
{
CustomData_reset(dest);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (source->external) {
dest->external = MEM_dupallocN(source->external);
}
CustomData_merge(source, dest, mask, alloctype, totelem);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
static void customData_free_layer__internal(CustomDataLayer *layer, int totelem)
{
const LayerTypeInfo *typeInfo;
if (!(layer->flag & CD_FLAG_NOFREE) && layer->data) {
typeInfo = layerType_getInfo(layer->type);
if (typeInfo->free) {
typeInfo->free(layer->data, totelem, typeInfo->size);
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (layer->data) {
MEM_freeN(layer->data);
}
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
static void CustomData_external_free(CustomData *data)
{
if (data->external) {
MEM_freeN(data->external);
data->external = NULL;
}
}
void CustomData_reset(CustomData *data)
{
memset(data, 0, sizeof(*data));
copy_vn_i(data->typemap, CD_NUMTYPES, -1);
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
void CustomData_free(CustomData *data, int totelem)
{
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for (int i = 0; i < data->totlayer; i++) {
customData_free_layer__internal(&data->layers[i], totelem);
}
if (data->layers) {
MEM_freeN(data->layers);
}
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CustomData_external_free(data);
CustomData_reset(data);
}
void CustomData_free_typemask(struct CustomData *data, int totelem, CustomDataMask mask)
{
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for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
if (!(mask & CD_TYPE_AS_MASK(layer->type))) {
continue;
}
customData_free_layer__internal(layer, totelem);
}
if (data->layers) {
MEM_freeN(data->layers);
}
CustomData_external_free(data);
CustomData_reset(data);
}
static void customData_update_offsets(CustomData *data)
{
const LayerTypeInfo *typeInfo;
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int offset = 0;
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
typeInfo = layerType_getInfo(data->layers[i].type);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
data->layers[i].offset = offset;
offset += typeInfo->size;
}
data->totsize = offset;
CustomData_update_typemap(data);
}
/* to use when we're in the middle of modifying layers */
static int CustomData_get_layer_index__notypemap(const CustomData *data, int type)
{
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for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
return i;
}
}
return -1;
}
/* -------------------------------------------------------------------- */
/* index values to access the layers (offset from the layer start) */
int CustomData_get_layer_index(const CustomData *data, int type)
{
BLI_assert(customdata_typemap_is_valid(data));
return data->typemap[type];
}
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int CustomData_get_layer_index_n(const struct CustomData *data, int type, int n)
{
BLI_assert(n >= 0);
int i = CustomData_get_layer_index(data, type);
2009-11-02 06:31:23 +00:00
if (i != -1) {
BLI_assert(i + n < data->totlayer);
i = (data->layers[i + n].type == type) ? (i + n) : (-1);
}
2009-11-02 06:31:23 +00:00
return i;
2009-11-02 06:31:23 +00:00
}
int CustomData_get_named_layer_index(const CustomData *data, int type, const char *name)
{
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for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
if (STREQ(data->layers[i].name, name)) {
return i;
}
}
}
return -1;
}
int CustomData_get_active_layer_index(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active : -1;
}
int CustomData_get_render_layer_index(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active_rnd : -1;
}
int CustomData_get_clone_layer_index(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active_clone : -1;
}
int CustomData_get_stencil_layer_index(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active_mask : -1;
}
/* -------------------------------------------------------------------- */
/* index values per layer type */
int CustomData_get_named_layer(const struct CustomData *data, int type, const char *name)
{
const int named_index = CustomData_get_named_layer_index(data, type, name);
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (named_index != -1) ? named_index - layer_index : -1;
}
int CustomData_get_active_layer(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active : -1;
}
int CustomData_get_render_layer(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active_rnd : -1;
}
int CustomData_get_clone_layer(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active_clone : -1;
}
int CustomData_get_stencil_layer(const CustomData *data, int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active_mask : -1;
}
void CustomData_set_layer_active(CustomData *data, int type, int n)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active = n;
}
}
}
void CustomData_set_layer_render(CustomData *data, int type, int n)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active_rnd = n;
}
}
}
void CustomData_set_layer_clone(CustomData *data, int type, int n)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active_clone = n;
}
}
}
void CustomData_set_layer_stencil(CustomData *data, int type, int n)
{
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for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active_mask = n;
}
}
}
/* For using with an index from CustomData_get_active_layer_index and
* CustomData_get_render_layer_index. */
void CustomData_set_layer_active_index(CustomData *data, int type, int n)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active = n - i;
}
}
}
void CustomData_set_layer_render_index(CustomData *data, int type, int n)
{
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for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active_rnd = n - i;
}
}
}
void CustomData_set_layer_clone_index(CustomData *data, int type, int n)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active_clone = n - i;
}
}
}
void CustomData_set_layer_stencil_index(CustomData *data, int type, int n)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].active_mask = n - i;
}
}
}
void CustomData_set_layer_flag(struct CustomData *data, int type, int flag)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].flag |= flag;
}
}
}
void CustomData_clear_layer_flag(struct CustomData *data, int type, int flag)
{
const int nflag = ~flag;
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
data->layers[i].flag &= nflag;
}
}
}
static bool customData_resize(CustomData *data, int amount)
{
CustomDataLayer *tmp = MEM_calloc_arrayN(
(data->maxlayer + amount), sizeof(*tmp), "CustomData->layers");
if (!tmp) {
return false;
}
data->maxlayer += amount;
if (data->layers) {
memcpy(tmp, data->layers, sizeof(*tmp) * data->totlayer);
MEM_freeN(data->layers);
}
data->layers = tmp;
return true;
}
static CustomDataLayer *customData_add_layer__internal(CustomData *data,
int type,
eCDAllocType alloctype,
void *layerdata,
int totelem,
const char *name)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
int flag = 0, index = data->totlayer;
void *newlayerdata = NULL;
2019-06-12 09:04:10 +10:00
/* Passing a layer-data to copy from with an alloctype that won't copy is
* most likely a bug */
BLI_assert(!layerdata || (alloctype == CD_ASSIGN) || (alloctype == CD_DUPLICATE) ||
(alloctype == CD_REFERENCE));
if (!typeInfo->defaultname && CustomData_has_layer(data, type)) {
return &data->layers[CustomData_get_layer_index(data, type)];
}
if ((alloctype == CD_ASSIGN) || (alloctype == CD_REFERENCE)) {
newlayerdata = layerdata;
}
else if (totelem > 0 && typeInfo->size > 0) {
if (alloctype == CD_DUPLICATE && layerdata) {
newlayerdata = MEM_malloc_arrayN((size_t)totelem, typeInfo->size, layerType_getName(type));
}
else {
newlayerdata = MEM_calloc_arrayN((size_t)totelem, typeInfo->size, layerType_getName(type));
}
if (!newlayerdata) {
return NULL;
}
}
if (alloctype == CD_DUPLICATE && layerdata) {
if (totelem > 0) {
if (typeInfo->copy) {
typeInfo->copy(layerdata, newlayerdata, totelem);
}
else {
memcpy(newlayerdata, layerdata, (size_t)totelem * typeInfo->size);
}
}
}
else if (alloctype == CD_DEFAULT) {
if (typeInfo->set_default) {
typeInfo->set_default(newlayerdata, totelem);
}
}
else if (alloctype == CD_REFERENCE) {
flag |= CD_FLAG_NOFREE;
}
if (index >= data->maxlayer) {
if (!customData_resize(data, CUSTOMDATA_GROW)) {
if (newlayerdata != layerdata) {
MEM_freeN(newlayerdata);
}
return NULL;
}
}
data->totlayer++;
/* keep layers ordered by type */
for (; index > 0 && data->layers[index - 1].type > type; index--) {
data->layers[index] = data->layers[index - 1];
}
data->layers[index].type = type;
data->layers[index].flag = flag;
data->layers[index].data = newlayerdata;
/* Set default name if none exists. Note we only call DATA_() once
* we know there is a default name, to avoid overhead of locale lookups
* in the depsgraph. */
if (!name && typeInfo->defaultname) {
name = DATA_(typeInfo->defaultname);
}
if (name) {
BLI_strncpy(data->layers[index].name, name, sizeof(data->layers[index].name));
CustomData_set_layer_unique_name(data, index);
}
else {
data->layers[index].name[0] = '\0';
}
if (index > 0 && data->layers[index - 1].type == type) {
data->layers[index].active = data->layers[index - 1].active;
data->layers[index].active_rnd = data->layers[index - 1].active_rnd;
data->layers[index].active_clone = data->layers[index - 1].active_clone;
data->layers[index].active_mask = data->layers[index - 1].active_mask;
}
else {
data->layers[index].active = 0;
data->layers[index].active_rnd = 0;
data->layers[index].active_clone = 0;
data->layers[index].active_mask = 0;
}
customData_update_offsets(data);
return &data->layers[index];
}
2018-05-30 10:28:24 +02:00
void *CustomData_add_layer(
CustomData *data, int type, eCDAllocType alloctype, void *layerdata, int totelem)
{
CustomDataLayer *layer;
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
2018-06-17 17:05:51 +02:00
layer = customData_add_layer__internal(
data, type, alloctype, layerdata, totelem, typeInfo->defaultname);
CustomData_update_typemap(data);
if (layer) {
return layer->data;
}
return NULL;
}
/*same as above but accepts a name*/
void *CustomData_add_layer_named(CustomData *data,
int type,
eCDAllocType alloctype,
void *layerdata,
int totelem,
const char *name)
{
CustomDataLayer *layer;
2018-06-17 17:05:51 +02:00
layer = customData_add_layer__internal(data, type, alloctype, layerdata, totelem, name);
CustomData_update_typemap(data);
if (layer) {
return layer->data;
}
return NULL;
}
2013-05-08 12:57:18 +00:00
bool CustomData_free_layer(CustomData *data, int type, int totelem, int index)
{
const int index_first = CustomData_get_layer_index(data, type);
const int n = index - index_first;
BLI_assert(index >= index_first);
if ((index_first == -1) || (n < 0)) {
return false;
}
BLI_assert(data->layers[index].type == type);
customData_free_layer__internal(&data->layers[index], totelem);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
2020-09-09 15:43:09 +02:00
for (int i = index + 1; i < data->totlayer; i++) {
data->layers[i - 1] = data->layers[i];
}
data->totlayer--;
/* if layer was last of type in array, set new active layer */
2020-09-09 15:43:09 +02:00
int i = CustomData_get_layer_index__notypemap(data, type);
if (i != -1) {
/* don't decrement zero index */
const int index_nonzero = n ? n : 1;
CustomDataLayer *layer;
for (layer = &data->layers[i]; i < data->totlayer && layer->type == type; i++, layer++) {
if (layer->active >= index_nonzero) {
layer->active--;
}
if (layer->active_rnd >= index_nonzero) {
layer->active_rnd--;
}
if (layer->active_clone >= index_nonzero) {
layer->active_clone--;
}
if (layer->active_mask >= index_nonzero) {
layer->active_mask--;
}
}
}
if (data->totlayer <= data->maxlayer - CUSTOMDATA_GROW) {
customData_resize(data, -CUSTOMDATA_GROW);
}
customData_update_offsets(data);
return true;
}
2013-05-08 12:57:18 +00:00
bool CustomData_free_layer_active(CustomData *data, int type, int totelem)
{
2020-09-09 15:43:09 +02:00
const int index = CustomData_get_active_layer_index(data, type);
if (index == -1) {
return false;
}
return CustomData_free_layer(data, type, totelem, index);
}
void CustomData_free_layers(CustomData *data, int type, int totelem)
{
const int index = CustomData_get_layer_index(data, type);
while (CustomData_free_layer(data, type, totelem, index)) {
/* pass */
}
}
2013-05-08 12:57:18 +00:00
bool CustomData_has_layer(const CustomData *data, int type)
{
return (CustomData_get_layer_index(data, type) != -1);
}
int CustomData_number_of_layers(const CustomData *data, int type)
{
2020-09-09 15:43:09 +02:00
int number = 0;
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
number++;
}
}
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return number;
}
int CustomData_number_of_layers_typemask(const CustomData *data, CustomDataMask mask)
{
2020-09-09 15:43:09 +02:00
int number = 0;
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (mask & CD_TYPE_AS_MASK(data->layers[i].type)) {
number++;
}
}
return number;
}
static void *customData_duplicate_referenced_layer_index(CustomData *data,
const int layer_index,
const int totelem)
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
{
if (layer_index == -1) {
return NULL;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
2020-09-09 15:43:09 +02:00
CustomDataLayer *layer = &data->layers[layer_index];
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (layer->flag & CD_FLAG_NOFREE) {
/* MEM_dupallocN won't work in case of complex layers, like e.g.
* CD_MDEFORMVERT, which has pointers to allocated data...
* So in case a custom copy function is defined, use it!
*/
const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type);
if (typeInfo->copy) {
void *dst_data = MEM_malloc_arrayN(
(size_t)totelem, typeInfo->size, "CD duplicate ref layer");
typeInfo->copy(layer->data, dst_data, totelem);
layer->data = dst_data;
}
else {
layer->data = MEM_dupallocN(layer->data);
}
layer->flag &= ~CD_FLAG_NOFREE;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
return layer->data;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
void *CustomData_duplicate_referenced_layer(CustomData *data, const int type, const int totelem)
{
/* get the layer index of the first layer of type */
2020-09-09 15:43:09 +02:00
int layer_index = CustomData_get_active_layer_index(data, type);
return customData_duplicate_referenced_layer_index(data, layer_index, totelem);
}
void *CustomData_duplicate_referenced_layer_n(CustomData *data,
const int type,
const int n,
const int totelem)
{
/* get the layer index of the desired layer */
2020-09-09 15:43:09 +02:00
int layer_index = CustomData_get_layer_index_n(data, type, n);
return customData_duplicate_referenced_layer_index(data, layer_index, totelem);
}
void *CustomData_duplicate_referenced_layer_named(CustomData *data,
const int type,
const char *name,
const int totelem)
{
/* get the layer index of the desired layer */
2020-09-09 15:43:09 +02:00
int layer_index = CustomData_get_named_layer_index(data, type, name);
return customData_duplicate_referenced_layer_index(data, layer_index, totelem);
}
2013-05-08 12:57:18 +00:00
bool CustomData_is_referenced_layer(struct CustomData *data, int type)
{
/* get the layer index of the first layer of type */
2020-09-09 15:43:09 +02:00
int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return false;
}
2020-09-09 15:43:09 +02:00
CustomDataLayer *layer = &data->layers[layer_index];
return (layer->flag & CD_FLAG_NOFREE) != 0;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
void CustomData_free_temporary(CustomData *data, int totelem)
{
CustomDataLayer *layer;
int i, j;
bool changed = false;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
for (i = 0, j = 0; i < data->totlayer; i++) {
layer = &data->layers[i];
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (i != j) {
data->layers[j] = data->layers[i];
}
if ((layer->flag & CD_FLAG_TEMPORARY) == CD_FLAG_TEMPORARY) {
customData_free_layer__internal(layer, totelem);
changed = true;
}
else {
j++;
}
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
data->totlayer = j;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (data->totlayer <= data->maxlayer - CUSTOMDATA_GROW) {
customData_resize(data, -CUSTOMDATA_GROW);
changed = true;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (changed) {
customData_update_offsets(data);
}
}
void CustomData_set_only_copy(const struct CustomData *data, CustomDataMask mask)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (!(mask & CD_TYPE_AS_MASK(data->layers[i].type))) {
data->layers[i].flag |= CD_FLAG_NOCOPY;
}
}
}
void CustomData_copy_elements(int type, void *src_data_ofs, void *dst_data_ofs, int count)
2009-08-18 20:05:08 +00:00
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
2009-08-18 20:05:08 +00:00
if (typeInfo->copy) {
typeInfo->copy(src_data_ofs, dst_data_ofs, count);
}
else {
memcpy(dst_data_ofs, src_data_ofs, (size_t)count * typeInfo->size);
}
2009-08-18 20:05:08 +00:00
}
static void CustomData_copy_data_layer(const CustomData *source,
CustomData *dest,
int src_i,
int dst_i,
int src_index,
int dst_index,
int count)
2015-08-06 12:34:31 +10:00
{
const LayerTypeInfo *typeInfo;
const void *src_data = source->layers[src_i].data;
void *dst_data = dest->layers[dst_i].data;
typeInfo = layerType_getInfo(source->layers[src_i].type);
const size_t src_offset = (size_t)src_index * typeInfo->size;
const size_t dst_offset = (size_t)dst_index * typeInfo->size;
if (!count || !src_data || !dst_data) {
if (count && !(src_data == NULL && dst_data == NULL)) {
CLOG_WARN(&LOG,
"null data for %s type (%p --> %p), skipping",
layerType_getName(source->layers[src_i].type),
(void *)src_data,
(void *)dst_data);
}
return;
}
if (typeInfo->copy) {
typeInfo->copy(
POINTER_OFFSET(src_data, src_offset), POINTER_OFFSET(dst_data, dst_offset), count);
}
else {
memcpy(POINTER_OFFSET(dst_data, dst_offset),
POINTER_OFFSET(src_data, src_offset),
(size_t)count * typeInfo->size);
}
}
void CustomData_copy_data_named(
const CustomData *source, CustomData *dest, int source_index, int dest_index, int count)
{
/* copies a layer at a time */
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for (int src_i = 0; src_i < source->totlayer; src_i++) {
2020-09-09 15:43:09 +02:00
int dest_i = CustomData_get_named_layer_index(
dest, source->layers[src_i].type, source->layers[src_i].name);
/* if we found a matching layer, copy the data */
if (dest_i != -1) {
CustomData_copy_data_layer(source, dest, src_i, dest_i, source_index, dest_index, count);
}
}
}
void CustomData_copy_data(
const CustomData *source, CustomData *dest, int source_index, int dest_index, int count)
{
/* copies a layer at a time */
2020-09-09 15:43:09 +02:00
int dest_i = 0;
for (int src_i = 0; src_i < source->totlayer; src_i++) {
/* find the first dest layer with type >= the source type
* (this should work because layers are ordered by type)
*/
while (dest_i < dest->totlayer && dest->layers[dest_i].type < source->layers[src_i].type) {
dest_i++;
}
/* if there are no more dest layers, we're done */
if (dest_i >= dest->totlayer) {
return;
}
/* if we found a matching layer, copy the data */
if (dest->layers[dest_i].type == source->layers[src_i].type) {
CustomData_copy_data_layer(source, dest, src_i, dest_i, source_index, dest_index, count);
2018-06-17 17:05:51 +02:00
/* if there are multiple source & dest layers of the same type,
* we don't want to copy all source layers to the same dest, so
* increment dest_i
*/
dest_i++;
}
}
}
void CustomData_copy_layer_type_data(const CustomData *source,
CustomData *destination,
int type,
int source_index,
int destination_index,
int count)
{
const int source_layer_index = CustomData_get_layer_index(source, type);
if (source_layer_index == -1) {
return;
}
const int destinaiton_layer_index = CustomData_get_layer_index(destination, type);
if (destinaiton_layer_index == -1) {
return;
}
CustomData_copy_data_layer(source,
destination,
source_layer_index,
destinaiton_layer_index,
source_index,
destination_index,
count);
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
void CustomData_free_elem(CustomData *data, int index, int count)
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
2020-09-09 15:43:09 +02:00
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
if (typeInfo->free) {
size_t offset = (size_t)index * typeInfo->size;
typeInfo->free(POINTER_OFFSET(data->layers[i].data, offset), count, typeInfo->size);
}
}
}
}
#define SOURCE_BUF_SIZE 100
void CustomData_interp(const CustomData *source,
CustomData *dest,
const int *src_indices,
const float *weights,
const float *sub_weights,
int count,
int dest_index)
{
const void *source_buf[SOURCE_BUF_SIZE];
const void **sources = source_buf;
2019-08-17 00:54:22 +10:00
/* Slow fallback in case we're interpolating a ridiculous number of elements. */
if (count > SOURCE_BUF_SIZE) {
sources = MEM_malloc_arrayN(count, sizeof(*sources), __func__);
}
/* interpolates a layer at a time */
2020-09-09 15:43:09 +02:00
int dest_i = 0;
for (int src_i = 0; src_i < source->totlayer; src_i++) {
const LayerTypeInfo *typeInfo = layerType_getInfo(source->layers[src_i].type);
if (!typeInfo->interp) {
continue;
}
/* find the first dest layer with type >= the source type
* (this should work because layers are ordered by type)
*/
while (dest_i < dest->totlayer && dest->layers[dest_i].type < source->layers[src_i].type) {
dest_i++;
}
/* if there are no more dest layers, we're done */
if (dest_i >= dest->totlayer) {
break;
}
/* if we found a matching layer, copy the data */
if (dest->layers[dest_i].type == source->layers[src_i].type) {
void *src_data = source->layers[src_i].data;
2020-09-09 15:43:09 +02:00
for (int j = 0; j < count; j++) {
sources[j] = POINTER_OFFSET(src_data, (size_t)src_indices[j] * typeInfo->size);
}
typeInfo->interp(
sources,
weights,
sub_weights,
count,
POINTER_OFFSET(dest->layers[dest_i].data, (size_t)dest_index * typeInfo->size));
/* if there are multiple source & dest layers of the same type,
* we don't want to copy all source layers to the same dest, so
* increment dest_i
*/
dest_i++;
}
}
if (count > SOURCE_BUF_SIZE) {
MEM_freeN((void *)sources);
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
/**
* Swap data inside each item, for all layers.
* This only applies to item types that may store several sub-item data
* (e.g. corner data [UVs, VCol, ...] of tessellated faces).
*
* \param corner_indices: A mapping 'new_index -> old_index' of sub-item data.
*/
void CustomData_swap_corners(struct CustomData *data, int index, const int *corner_indices)
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
{
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (typeInfo->swap) {
const size_t offset = (size_t)index * typeInfo->size;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
typeInfo->swap(POINTER_OFFSET(data->layers[i].data, offset), corner_indices);
}
}
}
/**
* Swap two items of given custom data, in all available layers.
*/
void CustomData_swap(struct CustomData *data, const int index_a, const int index_b)
{
char buff_static[256];
if (index_a == index_b) {
return;
}
2020-09-09 15:43:09 +02:00
for (int i = 0; i < data->totlayer; i++) {
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
const size_t size = typeInfo->size;
const size_t offset_a = size * index_a;
const size_t offset_b = size * index_b;
void *buff = size <= sizeof(buff_static) ? buff_static : MEM_mallocN(size, __func__);
memcpy(buff, POINTER_OFFSET(data->layers[i].data, offset_a), size);
memcpy(POINTER_OFFSET(data->layers[i].data, offset_a),
POINTER_OFFSET(data->layers[i].data, offset_b),
size);
memcpy(POINTER_OFFSET(data->layers[i].data, offset_b), buff, size);
if (buff != buff_static) {
MEM_freeN(buff);
}
}
}
void *CustomData_get(const CustomData *data, int index, int type)
{
BLI_assert(index >= 0);
/* get the layer index of the active layer of type */
2020-09-09 15:43:09 +02:00
int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return NULL;
}
/* get the offset of the desired element */
const size_t offset = (size_t)index * layerType_getInfo(type)->size;
return POINTER_OFFSET(data->layers[layer_index].data, offset);
}
void *CustomData_get_n(const CustomData *data, int type, int index, int n)
{
BLI_assert(index >= 0 && n >= 0);
/* get the layer index of the first layer of type */
2020-09-09 15:43:09 +02:00
int layer_index = data->typemap[type];
if (layer_index == -1) {
return NULL;
}
const size_t offset = (size_t)index * layerType_getInfo(type)->size;
return POINTER_OFFSET(data->layers[layer_index + n].data, offset);
}
void *CustomData_get_layer(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return NULL;
}
return data->layers[layer_index].data;
}
void *CustomData_get_layer_n(const CustomData *data, int type, int n)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
if (layer_index == -1) {
return NULL;
}
return data->layers[layer_index].data;
}
void *CustomData_get_layer_named(const struct CustomData *data, int type, const char *name)
{
int layer_index = CustomData_get_named_layer_index(data, type, name);
if (layer_index == -1) {
return NULL;
}
return data->layers[layer_index].data;
}
int CustomData_get_offset(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return -1;
}
return data->layers[layer_index].offset;
}
int CustomData_get_n_offset(const CustomData *data, int type, int n)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
if (layer_index == -1) {
return -1;
}
return data->layers[layer_index].offset;
}
2013-05-08 12:57:18 +00:00
bool CustomData_set_layer_name(const CustomData *data, int type, int n, const char *name)
{
/* get the layer index of the first layer of type */
const int layer_index = CustomData_get_layer_index_n(data, type, n);
if ((layer_index == -1) || !name) {
return false;
}
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BLI_strncpy(data->layers[layer_index].name, name, sizeof(data->layers[layer_index].name));
2018-06-17 17:05:51 +02:00
return true;
}
const char *CustomData_get_layer_name(const CustomData *data, int type, int n)
{
const int layer_index = CustomData_get_layer_index_n(data, type, n);
return (layer_index == -1) ? NULL : data->layers[layer_index].name;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
void *CustomData_set_layer(const CustomData *data, int type, void *ptr)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
if (layer_index == -1) {
return NULL;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
data->layers[layer_index].data = ptr;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
return ptr;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
void *CustomData_set_layer_n(const struct CustomData *data, int type, int n, void *ptr)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
if (layer_index == -1) {
return NULL;
}
data->layers[layer_index].data = ptr;
return ptr;
}
2015-02-23 15:55:48 +11:00
void CustomData_set(const CustomData *data, int index, int type, const void *source)
{
void *dest = CustomData_get(data, index, type);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (!dest) {
return;
}
if (typeInfo->copy) {
typeInfo->copy(source, dest, 1);
}
else {
memcpy(dest, source, typeInfo->size);
}
}
/* BMesh functions */
/* needed to convert to/from different face reps */
void CustomData_to_bmeshpoly(CustomData *fdata, CustomData *ldata, int totloop)
{
for (int i = 0; i < fdata->totlayer; i++) {
if (fdata->layers[i].type == CD_MTFACE) {
CustomData_add_layer_named(
ldata, CD_MLOOPUV, CD_CALLOC, NULL, totloop, fdata->layers[i].name);
}
else if (fdata->layers[i].type == CD_MCOL) {
CustomData_add_layer_named(
ldata, CD_MLOOPCOL, CD_CALLOC, NULL, totloop, fdata->layers[i].name);
}
else if (fdata->layers[i].type == CD_MDISPS) {
CustomData_add_layer_named(
ldata, CD_MDISPS, CD_CALLOC, NULL, totloop, fdata->layers[i].name);
}
else if (fdata->layers[i].type == CD_TESSLOOPNORMAL) {
CustomData_add_layer_named(
ldata, CD_NORMAL, CD_CALLOC, NULL, totloop, fdata->layers[i].name);
}
}
}
void CustomData_from_bmeshpoly(CustomData *fdata, CustomData *ldata, int total)
{
/* avoid accumulating extra layers */
BLI_assert(!CustomData_from_bmeshpoly_test(fdata, ldata, false));
2020-09-09 15:43:09 +02:00
for (int i = 0; i < ldata->totlayer; i++) {
if (ldata->layers[i].type == CD_MLOOPUV) {
CustomData_add_layer_named(fdata, CD_MTFACE, CD_CALLOC, NULL, total, ldata->layers[i].name);
}
if (ldata->layers[i].type == CD_MLOOPCOL) {
CustomData_add_layer_named(fdata, CD_MCOL, CD_CALLOC, NULL, total, ldata->layers[i].name);
}
else if (ldata->layers[i].type == CD_PREVIEW_MLOOPCOL) {
CustomData_add_layer_named(
fdata, CD_PREVIEW_MCOL, CD_CALLOC, NULL, total, ldata->layers[i].name);
}
else if (ldata->layers[i].type == CD_ORIGSPACE_MLOOP) {
CustomData_add_layer_named(
fdata, CD_ORIGSPACE, CD_CALLOC, NULL, total, ldata->layers[i].name);
}
else if (ldata->layers[i].type == CD_NORMAL) {
CustomData_add_layer_named(
fdata, CD_TESSLOOPNORMAL, CD_CALLOC, NULL, total, ldata->layers[i].name);
}
else if (ldata->layers[i].type == CD_TANGENT) {
CustomData_add_layer_named(fdata, CD_TANGENT, CD_CALLOC, NULL, total, ldata->layers[i].name);
}
}
CustomData_bmesh_update_active_layers(fdata, ldata);
}
#ifndef NDEBUG
/**
* Debug check, used to assert when we expect layers to be in/out of sync.
*
* \param fallback: Use when there are no layers to handle,
* since callers may expect success or failure.
*/
bool CustomData_from_bmeshpoly_test(CustomData *fdata, CustomData *ldata, bool fallback)
{
int a_num = 0, b_num = 0;
# define LAYER_CMP(l_a, t_a, l_b, t_b) \
((a_num += CustomData_number_of_layers(l_a, t_a)) == \
(b_num += CustomData_number_of_layers(l_b, t_b)))
if (!LAYER_CMP(ldata, CD_MLOOPUV, fdata, CD_MTFACE)) {
return false;
}
if (!LAYER_CMP(ldata, CD_MLOOPCOL, fdata, CD_MCOL)) {
return false;
}
if (!LAYER_CMP(ldata, CD_PREVIEW_MLOOPCOL, fdata, CD_PREVIEW_MCOL)) {
return false;
}
if (!LAYER_CMP(ldata, CD_ORIGSPACE_MLOOP, fdata, CD_ORIGSPACE)) {
return false;
}
if (!LAYER_CMP(ldata, CD_NORMAL, fdata, CD_TESSLOOPNORMAL)) {
return false;
}
if (!LAYER_CMP(ldata, CD_TANGENT, fdata, CD_TANGENT)) {
return false;
}
# undef LAYER_CMP
/* if no layers are on either CustomData's,
* then there was nothing to do... */
return a_num ? true : fallback;
}
#endif
void CustomData_bmesh_update_active_layers(CustomData *fdata, CustomData *ldata)
{
int act;
if (CustomData_has_layer(ldata, CD_MLOOPUV)) {
act = CustomData_get_active_layer(ldata, CD_MLOOPUV);
CustomData_set_layer_active(fdata, CD_MTFACE, act);
act = CustomData_get_render_layer(ldata, CD_MLOOPUV);
CustomData_set_layer_render(fdata, CD_MTFACE, act);
act = CustomData_get_clone_layer(ldata, CD_MLOOPUV);
CustomData_set_layer_clone(fdata, CD_MTFACE, act);
act = CustomData_get_stencil_layer(ldata, CD_MLOOPUV);
CustomData_set_layer_stencil(fdata, CD_MTFACE, act);
}
if (CustomData_has_layer(ldata, CD_MLOOPCOL)) {
act = CustomData_get_active_layer(ldata, CD_MLOOPCOL);
CustomData_set_layer_active(fdata, CD_MCOL, act);
act = CustomData_get_render_layer(ldata, CD_MLOOPCOL);
CustomData_set_layer_render(fdata, CD_MCOL, act);
act = CustomData_get_clone_layer(ldata, CD_MLOOPCOL);
CustomData_set_layer_clone(fdata, CD_MCOL, act);
act = CustomData_get_stencil_layer(ldata, CD_MLOOPCOL);
CustomData_set_layer_stencil(fdata, CD_MCOL, act);
}
}
/* update active indices for active/render/clone/stencil custom data layers
* based on indices from fdata layers
* used by do_versions in readfile.c when creating pdata and ldata for pre-bmesh
* meshes and needed to preserve active/render/clone/stencil flags set in pre-bmesh files
*/
void CustomData_bmesh_do_versions_update_active_layers(CustomData *fdata, CustomData *ldata)
{
int act;
if (CustomData_has_layer(fdata, CD_MTFACE)) {
act = CustomData_get_active_layer(fdata, CD_MTFACE);
CustomData_set_layer_active(ldata, CD_MLOOPUV, act);
act = CustomData_get_render_layer(fdata, CD_MTFACE);
CustomData_set_layer_render(ldata, CD_MLOOPUV, act);
act = CustomData_get_clone_layer(fdata, CD_MTFACE);
CustomData_set_layer_clone(ldata, CD_MLOOPUV, act);
act = CustomData_get_stencil_layer(fdata, CD_MTFACE);
CustomData_set_layer_stencil(ldata, CD_MLOOPUV, act);
}
if (CustomData_has_layer(fdata, CD_MCOL)) {
act = CustomData_get_active_layer(fdata, CD_MCOL);
CustomData_set_layer_active(ldata, CD_MLOOPCOL, act);
act = CustomData_get_render_layer(fdata, CD_MCOL);
CustomData_set_layer_render(ldata, CD_MLOOPCOL, act);
act = CustomData_get_clone_layer(fdata, CD_MCOL);
CustomData_set_layer_clone(ldata, CD_MLOOPCOL, act);
act = CustomData_get_stencil_layer(fdata, CD_MCOL);
CustomData_set_layer_stencil(ldata, CD_MLOOPCOL, act);
}
}
void CustomData_bmesh_init_pool(CustomData *data, int totelem, const char htype)
{
int chunksize;
/* Dispose old pools before calling here to avoid leaks */
BLI_assert(data->pool == NULL);
switch (htype) {
case BM_VERT:
chunksize = bm_mesh_chunksize_default.totvert;
break;
case BM_EDGE:
chunksize = bm_mesh_chunksize_default.totedge;
break;
case BM_LOOP:
chunksize = bm_mesh_chunksize_default.totloop;
break;
case BM_FACE:
chunksize = bm_mesh_chunksize_default.totface;
break;
default:
BLI_assert(0);
chunksize = 512;
break;
}
/* If there are no layers, no pool is needed just yet */
if (data->totlayer) {
data->pool = BLI_mempool_create(data->totsize, totelem, chunksize, BLI_MEMPOOL_NOP);
}
}
bool CustomData_bmesh_merge(const CustomData *source,
CustomData *dest,
CustomDataMask mask,
eCDAllocType alloctype,
BMesh *bm,
const char htype)
{
if (CustomData_number_of_layers_typemask(source, mask) == 0) {
return false;
}
/* copy old layer description so that old data can be copied into
* the new allocation */
2020-09-09 15:43:09 +02:00
CustomData destold = *dest;
if (destold.layers) {
destold.layers = MEM_dupallocN(destold.layers);
}
if (CustomData_merge(source, dest, mask, alloctype, 0) == false) {
if (destold.layers) {
MEM_freeN(destold.layers);
}
return false;
}
2020-09-09 15:43:09 +02:00
int iter_type;
int totelem;
switch (htype) {
case BM_VERT:
iter_type = BM_VERTS_OF_MESH;
totelem = bm->totvert;
break;
case BM_EDGE:
iter_type = BM_EDGES_OF_MESH;
totelem = bm->totedge;
break;
case BM_LOOP:
iter_type = BM_LOOPS_OF_FACE;
totelem = bm->totloop;
break;
case BM_FACE:
iter_type = BM_FACES_OF_MESH;
totelem = bm->totface;
break;
default: /* should never happen */
BLI_assert(!"invalid type given");
iter_type = BM_VERTS_OF_MESH;
totelem = bm->totvert;
break;
}
dest->pool = NULL;
CustomData_bmesh_init_pool(dest, totelem, htype);
if (iter_type != BM_LOOPS_OF_FACE) {
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BMHeader *h;
BMIter iter;
/*ensure all current elements follow new customdata layout*/
BM_ITER_MESH (h, &iter, bm, iter_type) {
2020-09-09 15:43:09 +02:00
void *tmp = NULL;
CustomData_bmesh_copy_data(&destold, dest, h->data, &tmp);
CustomData_bmesh_free_block(&destold, &h->data);
h->data = tmp;
}
}
else {
BMFace *f;
BMLoop *l;
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BMIter iter;
BMIter liter;
/*ensure all current elements follow new customdata layout*/
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
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void *tmp = NULL;
CustomData_bmesh_copy_data(&destold, dest, l->head.data, &tmp);
CustomData_bmesh_free_block(&destold, &l->head.data);
l->head.data = tmp;
}
}
}
if (destold.pool) {
BLI_mempool_destroy(destold.pool);
}
if (destold.layers) {
MEM_freeN(destold.layers);
}
return true;
}
void CustomData_bmesh_free_block(CustomData *data, void **block)
{
if (*block == NULL) {
return;
}
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for (int i = 0; i < data->totlayer; i++) {
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
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const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
if (typeInfo->free) {
int offset = data->layers[i].offset;
typeInfo->free(POINTER_OFFSET(*block, offset), 1, typeInfo->size);
}
}
}
if (data->totsize) {
BLI_mempool_free(data->pool, *block);
}
*block = NULL;
}
/**
* Same as #CustomData_bmesh_free_block but zero the memory rather then freeing.
*/
void CustomData_bmesh_free_block_data(CustomData *data, void *block)
{
if (block == NULL) {
return;
}
for (int i = 0; i < data->totlayer; i++) {
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
if (typeInfo->free) {
const size_t offset = data->layers[i].offset;
typeInfo->free(POINTER_OFFSET(block, offset), 1, typeInfo->size);
}
}
}
if (data->totsize) {
memset(block, 0, data->totsize);
}
}
static void CustomData_bmesh_alloc_block(CustomData *data, void **block)
{
if (*block) {
CustomData_bmesh_free_block(data, block);
}
if (data->totsize > 0) {
*block = BLI_mempool_alloc(data->pool);
}
else {
*block = NULL;
}
}
/**
* A selective version of #CustomData_bmesh_free_block_data.
*/
void CustomData_bmesh_free_block_data_exclude_by_type(CustomData *data,
void *block,
const CustomDataMask mask_exclude)
{
if (block == NULL) {
return;
}
for (int i = 0; i < data->totlayer; i++) {
if ((CD_TYPE_AS_MASK(data->layers[i].type) & mask_exclude) == 0) {
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
const size_t offset = data->layers[i].offset;
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
if (typeInfo->free) {
typeInfo->free(POINTER_OFFSET(block, offset), 1, typeInfo->size);
}
}
memset(POINTER_OFFSET(block, offset), 0, typeInfo->size);
}
}
}
static void CustomData_bmesh_set_default_n(CustomData *data, void **block, int n)
{
const LayerTypeInfo *typeInfo;
int offset = data->layers[n].offset;
typeInfo = layerType_getInfo(data->layers[n].type);
if (typeInfo->set_default) {
typeInfo->set_default(POINTER_OFFSET(*block, offset), 1);
}
else {
memset(POINTER_OFFSET(*block, offset), 0, typeInfo->size);
}
}
void CustomData_bmesh_set_default(CustomData *data, void **block)
{
if (*block == NULL) {
CustomData_bmesh_alloc_block(data, block);
}
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for (int i = 0; i < data->totlayer; i++) {
CustomData_bmesh_set_default_n(data, block, i);
}
}
void CustomData_bmesh_copy_data_exclude_by_type(const CustomData *source,
CustomData *dest,
void *src_block,
void **dest_block,
const CustomDataMask mask_exclude)
{
/* Note that having a version of this function without a 'mask_exclude'
* would cause too much duplicate code, so add a check instead. */
const bool no_mask = (mask_exclude == 0);
if (*dest_block == NULL) {
CustomData_bmesh_alloc_block(dest, dest_block);
if (*dest_block) {
memset(*dest_block, 0, dest->totsize);
}
}
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/* copies a layer at a time */
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int dest_i = 0;
for (int src_i = 0; src_i < source->totlayer; src_i++) {
/* find the first dest layer with type >= the source type
* (this should work because layers are ordered by type)
*/
while (dest_i < dest->totlayer && dest->layers[dest_i].type < source->layers[src_i].type) {
CustomData_bmesh_set_default_n(dest, dest_block, dest_i);
dest_i++;
}
/* if there are no more dest layers, we're done */
if (dest_i >= dest->totlayer) {
return;
}
/* if we found a matching layer, copy the data */
if (dest->layers[dest_i].type == source->layers[src_i].type &&
STREQ(dest->layers[dest_i].name, source->layers[src_i].name)) {
if (no_mask || ((CD_TYPE_AS_MASK(dest->layers[dest_i].type) & mask_exclude) == 0)) {
const void *src_data = POINTER_OFFSET(src_block, source->layers[src_i].offset);
void *dest_data = POINTER_OFFSET(*dest_block, dest->layers[dest_i].offset);
const LayerTypeInfo *typeInfo = layerType_getInfo(source->layers[src_i].type);
if (typeInfo->copy) {
typeInfo->copy(src_data, dest_data, 1);
}
else {
memcpy(dest_data, src_data, typeInfo->size);
}
}
/* if there are multiple source & dest layers of the same type,
* we don't want to copy all source layers to the same dest, so
* increment dest_i
*/
dest_i++;
}
}
while (dest_i < dest->totlayer) {
CustomData_bmesh_set_default_n(dest, dest_block, dest_i);
dest_i++;
}
}
void CustomData_bmesh_copy_data(const CustomData *source,
CustomData *dest,
void *src_block,
void **dest_block)
{
CustomData_bmesh_copy_data_exclude_by_type(source, dest, src_block, dest_block, 0);
}
/* BMesh Custom Data Functions.
* Should replace edit-mesh ones with these as well, due to more efficient memory alloc.
*/
void *CustomData_bmesh_get(const CustomData *data, void *block, int type)
{
/* get the layer index of the first layer of type */
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int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return NULL;
}
return POINTER_OFFSET(block, data->layers[layer_index].offset);
}
void *CustomData_bmesh_get_n(const CustomData *data, void *block, int type, int n)
{
/* get the layer index of the first layer of type */
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int layer_index = CustomData_get_layer_index(data, type);
if (layer_index == -1) {
return NULL;
}
return POINTER_OFFSET(block, data->layers[layer_index + n].offset);
}
/*gets from the layer at physical index n, note: doesn't check type.*/
void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, int n)
{
if (n < 0 || n >= data->totlayer) {
return NULL;
}
return POINTER_OFFSET(block, data->layers[n].offset);
}
bool CustomData_layer_has_math(const struct CustomData *data, int layer_n)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layer_n].type);
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if (typeInfo->equal && typeInfo->add && typeInfo->multiply && typeInfo->initminmax &&
typeInfo->dominmax) {
return true;
}
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return false;
}
bool CustomData_layer_has_interp(const struct CustomData *data, int layer_n)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layer_n].type);
if (typeInfo->interp) {
return true;
}
return false;
}
bool CustomData_has_math(const struct CustomData *data)
{
/* interpolates a layer at a time */
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for (int i = 0; i < data->totlayer; i++) {
if (CustomData_layer_has_math(data, i)) {
return true;
}
}
return false;
}
/* a non bmesh version would have to check layer->data */
bool CustomData_bmesh_has_free(const struct CustomData *data)
{
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for (int i = 0; i < data->totlayer; i++) {
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
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const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
if (typeInfo->free) {
return true;
}
}
}
return false;
}
bool CustomData_has_interp(const struct CustomData *data)
{
/* interpolates a layer at a time */
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for (int i = 0; i < data->totlayer; i++) {
if (CustomData_layer_has_interp(data, i)) {
return true;
}
}
return false;
}
bool CustomData_has_referenced(const struct CustomData *data)
{
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for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].flag & CD_FLAG_NOFREE) {
return true;
}
}
return false;
}
/* copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
* another, while not overwriting anything else (e.g. flags)*/
void CustomData_data_copy_value(int type, const void *source, void *dest)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (!dest) {
return;
}
if (typeInfo->copyvalue) {
typeInfo->copyvalue(source, dest, CDT_MIX_NOMIX, 0.0f);
}
else {
memcpy(dest, source, typeInfo->size);
}
}
/* Mixes the "value" (e.g. mloopuv uv or mloopcol colors) from one block into
* another, while not overwriting anything else (e.g. flags)*/
void CustomData_data_mix_value(
int type, const void *source, void *dest, const int mixmode, const float mixfactor)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (!dest) {
return;
}
if (typeInfo->copyvalue) {
typeInfo->copyvalue(source, dest, mixmode, mixfactor);
}
else {
/* Mere copy if no advanced interpolation is supported. */
memcpy(dest, source, typeInfo->size);
}
}
bool CustomData_data_equals(int type, const void *data1, const void *data2)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (typeInfo->equal) {
return typeInfo->equal(data1, data2);
}
return !memcmp(data1, data2, typeInfo->size);
}
void CustomData_data_initminmax(int type, void *min, void *max)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (typeInfo->initminmax) {
typeInfo->initminmax(min, max);
}
}
void CustomData_data_dominmax(int type, const void *data, void *min, void *max)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (typeInfo->dominmax) {
typeInfo->dominmax(data, min, max);
}
}
void CustomData_data_multiply(int type, void *data, float fac)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (typeInfo->multiply) {
typeInfo->multiply(data, fac);
}
}
void CustomData_data_add(int type, void *data1, const void *data2)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (typeInfo->add) {
typeInfo->add(data1, data2);
}
}
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void CustomData_bmesh_set(const CustomData *data, void *block, int type, const void *source)
{
void *dest = CustomData_bmesh_get(data, block, type);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (!dest) {
return;
}
if (typeInfo->copy) {
typeInfo->copy(source, dest, 1);
}
else {
memcpy(dest, source, typeInfo->size);
}
}
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void CustomData_bmesh_set_n(CustomData *data, void *block, int type, int n, const void *source)
{
void *dest = CustomData_bmesh_get_n(data, block, type, n);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
if (!dest) {
return;
}
if (typeInfo->copy) {
typeInfo->copy(source, dest, 1);
}
else {
memcpy(dest, source, typeInfo->size);
}
}
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void CustomData_bmesh_set_layer_n(CustomData *data, void *block, int n, const void *source)
{
void *dest = CustomData_bmesh_get_layer_n(data, block, n);
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[n].type);
if (!dest) {
return;
}
if (typeInfo->copy) {
typeInfo->copy(source, dest, 1);
}
else {
memcpy(dest, source, typeInfo->size);
}
}
/**
* \note src_blocks_ofs & dst_block_ofs
* must be pointers to the data, offset by layer->offset already.
*/
void CustomData_bmesh_interp_n(CustomData *data,
const void **src_blocks_ofs,
const float *weights,
const float *sub_weights,
int count,
void *dst_block_ofs,
int n)
{
CustomDataLayer *layer = &data->layers[n];
const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type);
typeInfo->interp(src_blocks_ofs, weights, sub_weights, count, dst_block_ofs);
}
void CustomData_bmesh_interp(CustomData *data,
const void **src_blocks,
const float *weights,
const float *sub_weights,
int count,
void *dst_block)
{
int i, j;
void *source_buf[SOURCE_BUF_SIZE];
const void **sources = (const void **)source_buf;
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/* Slow fallback in case we're interpolating a ridiculous number of elements. */
if (count > SOURCE_BUF_SIZE) {
sources = MEM_malloc_arrayN(count, sizeof(*sources), __func__);
}
/* interpolates a layer at a time */
for (i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type);
if (typeInfo->interp) {
for (j = 0; j < count; j++) {
sources[j] = POINTER_OFFSET(src_blocks[j], layer->offset);
}
CustomData_bmesh_interp_n(
data, sources, weights, sub_weights, count, POINTER_OFFSET(dst_block, layer->offset), i);
}
}
if (count > SOURCE_BUF_SIZE) {
MEM_freeN((void *)sources);
}
}
/**
* \param use_default_init: initializes data which can't be copied,
* typically you'll want to use this if the BM_xxx create function
* is called with BM_CREATE_SKIP_CD flag
*/
void CustomData_to_bmesh_block(const CustomData *source,
CustomData *dest,
int src_index,
void **dest_block,
bool use_default_init)
{
if (*dest_block == NULL) {
CustomData_bmesh_alloc_block(dest, dest_block);
}
/* copies a layer at a time */
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int dest_i = 0;
for (int src_i = 0; src_i < source->totlayer; src_i++) {
/* find the first dest layer with type >= the source type
* (this should work because layers are ordered by type)
*/
while (dest_i < dest->totlayer && dest->layers[dest_i].type < source->layers[src_i].type) {
if (use_default_init) {
CustomData_bmesh_set_default_n(dest, dest_block, dest_i);
}
dest_i++;
}
/* if there are no more dest layers, we're done */
if (dest_i >= dest->totlayer) {
break;
}
/* if we found a matching layer, copy the data */
if (dest->layers[dest_i].type == source->layers[src_i].type) {
int offset = dest->layers[dest_i].offset;
const void *src_data = source->layers[src_i].data;
void *dest_data = POINTER_OFFSET(*dest_block, offset);
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const LayerTypeInfo *typeInfo = layerType_getInfo(dest->layers[dest_i].type);
const size_t src_offset = (size_t)src_index * typeInfo->size;
if (typeInfo->copy) {
typeInfo->copy(POINTER_OFFSET(src_data, src_offset), dest_data, 1);
}
else {
memcpy(dest_data, POINTER_OFFSET(src_data, src_offset), typeInfo->size);
}
/* if there are multiple source & dest layers of the same type,
* we don't want to copy all source layers to the same dest, so
* increment dest_i
*/
dest_i++;
}
}
if (use_default_init) {
while (dest_i < dest->totlayer) {
CustomData_bmesh_set_default_n(dest, dest_block, dest_i);
dest_i++;
}
}
}
void CustomData_from_bmesh_block(const CustomData *source,
CustomData *dest,
void *src_block,
int dest_index)
{
/* copies a layer at a time */
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int dest_i = 0;
for (int src_i = 0; src_i < source->totlayer; src_i++) {
/* find the first dest layer with type >= the source type
* (this should work because layers are ordered by type)
*/
while (dest_i < dest->totlayer && dest->layers[dest_i].type < source->layers[src_i].type) {
dest_i++;
}
/* if there are no more dest layers, we're done */
if (dest_i >= dest->totlayer) {
return;
}
/* if we found a matching layer, copy the data */
if (dest->layers[dest_i].type == source->layers[src_i].type) {
const LayerTypeInfo *typeInfo = layerType_getInfo(dest->layers[dest_i].type);
int offset = source->layers[src_i].offset;
const void *src_data = POINTER_OFFSET(src_block, offset);
void *dst_data = POINTER_OFFSET(dest->layers[dest_i].data,
(size_t)dest_index * typeInfo->size);
if (typeInfo->copy) {
typeInfo->copy(src_data, dst_data, 1);
}
else {
memcpy(dst_data, src_data, typeInfo->size);
}
/* if there are multiple source & dest layers of the same type,
* we don't want to copy all source layers to the same dest, so
* increment dest_i
*/
dest_i++;
}
}
}
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void CustomData_file_write_info(int type, const char **r_struct_name, int *r_struct_num)
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
*r_struct_name = typeInfo->structname;
*r_struct_num = typeInfo->structnum;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
/**
* Prepare given custom data for file writing.
*
* \param data: the customdata to tweak for .blend file writing (modified in place).
* \param r_write_layers: contains a reduced set of layers to be written to file,
* use it with writestruct_at_address()
* (caller must free it if != \a write_layers_buff).
*
* \param write_layers_buff: an optional buffer for r_write_layers (to avoid allocating it).
* \param write_layers_size: the size of pre-allocated \a write_layer_buff.
*
* \warning After this func has ran, given custom data is no more valid from Blender PoV
* (its totlayer is invalid). This func shall always be called with localized data
* (as it is in write_meshes()).
*
* \note data->typemap is not updated here, since it is always rebuilt on file read anyway.
* This means written typemap does not match written layers (as returned by \a r_write_layers).
* Trivial to fix is ever needed.
*/
void CustomData_blend_write_prepare(CustomData *data,
CustomDataLayer **r_write_layers,
CustomDataLayer *write_layers_buff,
size_t write_layers_size)
{
CustomDataLayer *write_layers = write_layers_buff;
const size_t chunk_size = (write_layers_size > 0) ? write_layers_size : CD_TEMP_CHUNK_SIZE;
const int totlayer = data->totlayer;
int i, j;
for (i = 0, j = 0; i < totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
if (layer->flag & CD_FLAG_NOCOPY) { /* Layers with this flag set are not written to file. */
data->totlayer--;
/* CLOG_WARN(&LOG, "skipping layer %p (%s)", layer, layer->name); */
}
else {
if (UNLIKELY((size_t)j >= write_layers_size)) {
if (write_layers == write_layers_buff) {
write_layers = MEM_malloc_arrayN(
(write_layers_size + chunk_size), sizeof(*write_layers), __func__);
if (write_layers_buff) {
memcpy(write_layers, write_layers_buff, sizeof(*write_layers) * write_layers_size);
}
}
else {
write_layers = MEM_reallocN(write_layers,
sizeof(*write_layers) * (write_layers_size + chunk_size));
}
write_layers_size += chunk_size;
}
write_layers[j++] = *layer;
}
}
BLI_assert(j == data->totlayer);
data->maxlayer = data->totlayer; /* We only write that much of data! */
*r_write_layers = write_layers;
}
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
int CustomData_sizeof(int type)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
return typeInfo->size;
Added custom vertex/edge/face data for meshes: All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
2006-11-20 04:28:02 +00:00
}
const char *CustomData_layertype_name(int type)
{
return layerType_getName(type);
}
/**
* Can only ever be one of these.
*/
2013-05-08 12:57:18 +00:00
bool CustomData_layertype_is_singleton(int type)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
return typeInfo->defaultname == NULL;
}
/**
* \return Maximum number of layers of given \a type, -1 means 'no limit'.
*/
int CustomData_layertype_layers_max(const int type)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
/* Same test as for singleton above. */
if (typeInfo->defaultname == NULL) {
return 1;
}
if (typeInfo->layers_max == NULL) {
return -1;
}
return typeInfo->layers_max();
}
static bool cd_layer_find_dupe(CustomData *data, const char *name, int type, int index)
{
/* see if there is a duplicate */
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for (int i = 0; i < data->totlayer; i++) {
if (i != index) {
CustomDataLayer *layer = &data->layers[i];
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if (CD_TYPE_AS_MASK(type) & CD_MASK_PROP_ALL) {
if ((CD_TYPE_AS_MASK(layer->type) & CD_MASK_PROP_ALL) && STREQ(layer->name, name)) {
return true;
}
}
else {
if (i != index && layer->type == type && STREQ(layer->name, name)) {
return true;
}
}
}
}
2018-06-17 17:05:51 +02:00
return false;
}
static bool customdata_unique_check(void *arg, const char *name)
{
struct {
CustomData *data;
int type;
int index;
} *data_arg = arg;
return cd_layer_find_dupe(data_arg->data, name, data_arg->type, data_arg->index);
}
void CustomData_set_layer_unique_name(CustomData *data, int index)
2018-06-17 17:05:51 +02:00
{
CustomDataLayer *nlayer = &data->layers[index];
const LayerTypeInfo *typeInfo = layerType_getInfo(nlayer->type);
struct {
CustomData *data;
int type;
int index;
} data_arg;
data_arg.data = data;
data_arg.type = nlayer->type;
data_arg.index = index;
if (!typeInfo->defaultname) {
return;
}
/* Set default name if none specified. Note we only call DATA_() when
* needed to avoid overhead of locale lookups in the depsgraph. */
if (nlayer->name[0] == '\0') {
STRNCPY(nlayer->name, DATA_(typeInfo->defaultname));
}
BLI_uniquename_cb(
customdata_unique_check, &data_arg, NULL, '.', nlayer->name, sizeof(nlayer->name));
}
void CustomData_validate_layer_name(const CustomData *data,
int type,
const char *name,
char *outname)
{
int index = -1;
/* if a layer name was given, try to find that layer */
if (name[0]) {
index = CustomData_get_named_layer_index(data, type, name);
}
if (index == -1) {
/* either no layer was specified, or the layer we want has been
* deleted, so assign the active layer to name
*/
index = CustomData_get_active_layer_index(data, type);
BLI_strncpy(outname, data->layers[index].name, MAX_CUSTOMDATA_LAYER_NAME);
}
else {
BLI_strncpy(outname, name, MAX_CUSTOMDATA_LAYER_NAME);
}
}
2013-05-08 12:57:18 +00:00
bool CustomData_verify_versions(struct CustomData *data, int index)
{
const LayerTypeInfo *typeInfo;
CustomDataLayer *layer = &data->layers[index];
bool keeplayer = true;
if (layer->type >= CD_NUMTYPES) {
keeplayer = false; /* unknown layer type from future version */
}
else {
typeInfo = layerType_getInfo(layer->type);
if (!typeInfo->defaultname && (index > 0) && data->layers[index - 1].type == layer->type) {
keeplayer = false; /* multiple layers of which we only support one */
}
2019-08-28 01:55:43 +10:00
/* This is a preemptive fix for cases that should not happen
* (layers that should not be written in .blend files),
* but can happen due to bugs (see e.g. T62318).
* Also for forward compatibility, in future,
* we may put into `.blend` file some currently un-written data types,
* this should cover that case as well.
* Better to be safe here, and fix issue on the fly rather than crash... */
/* 0 structnum is used in writing code to tag layer types that should not be written. */
else if (typeInfo->structnum == 0 &&
/* XXX Not sure why those three are exception, maybe that should be fixed? */
2020-03-05 14:53:23 +01:00
!ELEM(layer->type, CD_PAINT_MASK, CD_FACEMAP, CD_MTEXPOLY, CD_SCULPT_FACE_SETS)) {
keeplayer = false;
CLOG_WARN(&LOG, ".blend file read: removing a data layer that should not have been written");
}
}
if (!keeplayer) {
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for (int i = index + 1; i < data->totlayer; i++) {
data->layers[i - 1] = data->layers[i];
}
data->totlayer--;
}
return keeplayer;
}
/**
* Validate and fix data of \a layer,
* if possible (needs relevant callback in layer's type to be defined).
*
* \return True if some errors were found.
*/
bool CustomData_layer_validate(CustomDataLayer *layer, const uint totitems, const bool do_fixes)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type);
if (typeInfo->validate != NULL) {
return typeInfo->validate(layer->data, totitems, do_fixes);
}
return false;
}
void CustomData_layers__print(CustomData *data)
{
printf("{\n");
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int i;
const CustomDataLayer *layer;
for (i = 0, layer = data->layers; i < data->totlayer; i++, layer++) {
const char *name = CustomData_layertype_name(layer->type);
const int size = CustomData_sizeof(layer->type);
const char *structname;
int structnum;
CustomData_file_write_info(layer->type, &structname, &structnum);
printf(" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n",
name,
structname,
layer->type,
(const void *)layer->data,
size,
(int)(MEM_allocN_len(layer->data) / size));
}
printf("}\n");
}
/****************************** External Files *******************************/
static void customdata_external_filename(char filename[FILE_MAX],
ID *id,
CustomDataExternal *external)
{
BLI_strncpy(filename, external->filename, FILE_MAX);
BLI_path_abs(filename, ID_BLEND_PATH_FROM_GLOBAL(id));
}
void CustomData_external_reload(CustomData *data, ID *UNUSED(id), CustomDataMask mask, int totelem)
2010-06-01 19:26:35 +00:00
{
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for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type);
2010-06-01 19:26:35 +00:00
if (!(mask & CD_TYPE_AS_MASK(layer->type))) {
/* pass */
}
else if ((layer->flag & CD_FLAG_EXTERNAL) && (layer->flag & CD_FLAG_IN_MEMORY)) {
if (typeInfo->free) {
typeInfo->free(layer->data, totelem, typeInfo->size);
}
layer->flag &= ~CD_FLAG_IN_MEMORY;
}
}
}
void CustomData_external_read(CustomData *data, ID *id, CustomDataMask mask, int totelem)
{
CustomDataExternal *external = data->external;
CustomDataLayer *layer;
CDataFile *cdf;
CDataFileLayer *blay;
char filename[FILE_MAX];
const LayerTypeInfo *typeInfo;
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int update = 0;
if (!external) {
return;
}
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for (int i = 0; i < data->totlayer; i++) {
layer = &data->layers[i];
typeInfo = layerType_getInfo(layer->type);
if (!(mask & CD_TYPE_AS_MASK(layer->type))) {
/* pass */
}
else if (layer->flag & CD_FLAG_IN_MEMORY) {
/* pass */
}
else if ((layer->flag & CD_FLAG_EXTERNAL) && typeInfo->read) {
update = 1;
}
}
if (!update) {
return;
}
customdata_external_filename(filename, id, external);
cdf = cdf_create(CDF_TYPE_MESH);
if (!cdf_read_open(cdf, filename)) {
cdf_free(cdf);
CLOG_ERROR(&LOG, "Failed to read %s layer from %s.", layerType_getName(layer->type), filename);
return;
}
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for (int i = 0; i < data->totlayer; i++) {
layer = &data->layers[i];
typeInfo = layerType_getInfo(layer->type);
if (!(mask & CD_TYPE_AS_MASK(layer->type))) {
/* pass */
}
else if (layer->flag & CD_FLAG_IN_MEMORY) {
/* pass */
}
else if ((layer->flag & CD_FLAG_EXTERNAL) && typeInfo->read) {
blay = cdf_layer_find(cdf, layer->type, layer->name);
if (blay) {
if (cdf_read_layer(cdf, blay)) {
if (typeInfo->read(cdf, layer->data, totelem)) {
/* pass */
}
else {
break;
}
layer->flag |= CD_FLAG_IN_MEMORY;
}
else {
break;
}
}
}
}
cdf_read_close(cdf);
cdf_free(cdf);
}
void CustomData_external_write(
CustomData *data, ID *id, CustomDataMask mask, int totelem, int free)
{
CustomDataExternal *external = data->external;
CustomDataLayer *layer;
CDataFile *cdf;
CDataFileLayer *blay;
const LayerTypeInfo *typeInfo;
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int update = 0;
char filename[FILE_MAX];
if (!external) {
return;
}
/* test if there is anything to write */
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for (int i = 0; i < data->totlayer; i++) {
layer = &data->layers[i];
typeInfo = layerType_getInfo(layer->type);
if (!(mask & CD_TYPE_AS_MASK(layer->type))) {
/* pass */
}
else if ((layer->flag & CD_FLAG_EXTERNAL) && typeInfo->write) {
update = 1;
}
}
if (!update) {
return;
}
/* make sure data is read before we try to write */
CustomData_external_read(data, id, mask, totelem);
customdata_external_filename(filename, id, external);
cdf = cdf_create(CDF_TYPE_MESH);
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for (int i = 0; i < data->totlayer; i++) {
layer = &data->layers[i];
typeInfo = layerType_getInfo(layer->type);
if ((layer->flag & CD_FLAG_EXTERNAL) && typeInfo->filesize) {
if (layer->flag & CD_FLAG_IN_MEMORY) {
cdf_layer_add(
cdf, layer->type, layer->name, typeInfo->filesize(cdf, layer->data, totelem));
}
else {
cdf_free(cdf);
return; /* read failed for a layer! */
}
}
}
if (!cdf_write_open(cdf, filename)) {
CLOG_ERROR(&LOG, "Failed to open %s for writing.", filename);
cdf_free(cdf);
return;
}
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int i;
for (i = 0; i < data->totlayer; i++) {
layer = &data->layers[i];
typeInfo = layerType_getInfo(layer->type);
if ((layer->flag & CD_FLAG_EXTERNAL) && typeInfo->write) {
blay = cdf_layer_find(cdf, layer->type, layer->name);
if (cdf_write_layer(cdf, blay)) {
if (typeInfo->write(cdf, layer->data, totelem)) {
/* pass */
}
else {
break;
}
}
else {
break;
}
}
}
if (i != data->totlayer) {
CLOG_ERROR(&LOG, "Failed to write data to %s.", filename);
cdf_write_close(cdf);
cdf_free(cdf);
return;
}
for (i = 0; i < data->totlayer; i++) {
layer = &data->layers[i];
typeInfo = layerType_getInfo(layer->type);
if ((layer->flag & CD_FLAG_EXTERNAL) && typeInfo->write) {
if (free) {
if (typeInfo->free) {
typeInfo->free(layer->data, totelem, typeInfo->size);
}
layer->flag &= ~CD_FLAG_IN_MEMORY;
}
}
}
cdf_write_close(cdf);
cdf_free(cdf);
}
void CustomData_external_add(
CustomData *data, ID *UNUSED(id), int type, int UNUSED(totelem), const char *filename)
{
CustomDataExternal *external = data->external;
CustomDataLayer *layer;
int layer_index;
layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return;
}
layer = &data->layers[layer_index];
if (layer->flag & CD_FLAG_EXTERNAL) {
return;
}
if (!external) {
external = MEM_callocN(sizeof(CustomDataExternal), "CustomDataExternal");
data->external = external;
}
BLI_strncpy(external->filename, filename, sizeof(external->filename));
layer->flag |= CD_FLAG_EXTERNAL | CD_FLAG_IN_MEMORY;
}
void CustomData_external_remove(CustomData *data, ID *id, int type, int totelem)
{
CustomDataExternal *external = data->external;
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int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return;
}
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CustomDataLayer *layer = &data->layers[layer_index];
if (!external) {
return;
}
if (layer->flag & CD_FLAG_EXTERNAL) {
if (!(layer->flag & CD_FLAG_IN_MEMORY)) {
CustomData_external_read(data, id, CD_TYPE_AS_MASK(layer->type), totelem);
}
layer->flag &= ~CD_FLAG_EXTERNAL;
}
}
2013-05-08 12:57:18 +00:00
bool CustomData_external_test(CustomData *data, int type)
{
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int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
return false;
}
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CustomDataLayer *layer = &data->layers[layer_index];
return (layer->flag & CD_FLAG_EXTERNAL) != 0;
}
/* ********** Mesh-to-mesh data transfer ********** */
static void copy_bit_flag(void *dst, const void *src, const size_t data_size, const uint64_t flag)
{
#define COPY_BIT_FLAG(_type, _dst, _src, _f) \
{ \
const _type _val = *((_type *)(_src)) & ((_type)(_f)); \
*((_type *)(_dst)) &= ~((_type)(_f)); \
*((_type *)(_dst)) |= _val; \
} \
(void)0
switch (data_size) {
case 1:
COPY_BIT_FLAG(uint8_t, dst, src, flag);
break;
case 2:
COPY_BIT_FLAG(uint16_t, dst, src, flag);
break;
case 4:
COPY_BIT_FLAG(uint32_t, dst, src, flag);
break;
case 8:
COPY_BIT_FLAG(uint64_t, dst, src, flag);
break;
default:
// CLOG_ERROR(&LOG, "Unknown flags-container size (%zu)", datasize);
break;
}
#undef COPY_BIT_FLAG
}
static bool check_bit_flag(const void *data, const size_t data_size, const uint64_t flag)
{
switch (data_size) {
case 1:
return ((*((uint8_t *)data) & ((uint8_t)flag)) != 0);
case 2:
return ((*((uint16_t *)data) & ((uint16_t)flag)) != 0);
case 4:
return ((*((uint32_t *)data) & ((uint32_t)flag)) != 0);
case 8:
return ((*((uint64_t *)data) & ((uint64_t)flag)) != 0);
default:
// CLOG_ERROR(&LOG, "Unknown flags-container size (%zu)", datasize);
return false;
}
}
static void customdata_data_transfer_interp_generic(const CustomDataTransferLayerMap *laymap,
void *data_dst,
const void **sources,
const float *weights,
const int count,
const float mix_factor)
{
/* Fake interpolation, we actually copy highest weighted source to dest.
* Note we also handle bitflags here,
* in which case we rather choose to transfer value of elements totaling
* more than 0.5 of weight. */
int best_src_idx = 0;
const int data_type = laymap->data_type;
const int mix_mode = laymap->mix_mode;
size_t data_size;
const uint64_t data_flag = laymap->data_flag;
cd_interp interp_cd = NULL;
cd_copy copy_cd = NULL;
void *tmp_dst;
if (!sources) {
/* Not supported here, abort. */
return;
}
if (data_type & CD_FAKE) {
data_size = laymap->data_size;
}
else {
const LayerTypeInfo *type_info = layerType_getInfo(data_type);
data_size = (size_t)type_info->size;
interp_cd = type_info->interp;
copy_cd = type_info->copy;
}
tmp_dst = MEM_mallocN(data_size, __func__);
if (count > 1 && !interp_cd) {
if (data_flag) {
/* Boolean case, we can 'interpolate' in two groups,
* and choose value from highest weighted group. */
float tot_weight_true = 0.0f;
int item_true_idx = -1, item_false_idx = -1;
2020-09-09 15:43:09 +02:00
for (int i = 0; i < count; i++) {
if (check_bit_flag(sources[i], data_size, data_flag)) {
tot_weight_true += weights[i];
item_true_idx = i;
}
else {
item_false_idx = i;
}
}
best_src_idx = (tot_weight_true >= 0.5f) ? item_true_idx : item_false_idx;
}
else {
/* We just choose highest weighted source. */
float max_weight = 0.0f;
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for (int i = 0; i < count; i++) {
if (weights[i] > max_weight) {
max_weight = weights[i];
best_src_idx = i;
}
}
}
}
BLI_assert(best_src_idx >= 0);
if (interp_cd) {
interp_cd(sources, weights, NULL, count, tmp_dst);
}
else if (data_flag) {
copy_bit_flag(tmp_dst, sources[best_src_idx], data_size, data_flag);
}
/* No interpolation, just copy highest weight source element's data. */
else if (copy_cd) {
copy_cd(sources[best_src_idx], tmp_dst, 1);
}
else {
memcpy(tmp_dst, sources[best_src_idx], data_size);
}
if (data_flag) {
/* Bool flags, only copy if dest data is set (resp. unset) -
* only 'advanced' modes we can support here! */
if (mix_factor >= 0.5f && ((mix_mode == CDT_MIX_TRANSFER) ||
(mix_mode == CDT_MIX_REPLACE_ABOVE_THRESHOLD &&
check_bit_flag(data_dst, data_size, data_flag)) ||
(mix_mode == CDT_MIX_REPLACE_BELOW_THRESHOLD &&
!check_bit_flag(data_dst, data_size, data_flag)))) {
copy_bit_flag(data_dst, tmp_dst, data_size, data_flag);
}
}
else if (!(data_type & CD_FAKE)) {
CustomData_data_mix_value(data_type, tmp_dst, data_dst, mix_mode, mix_factor);
}
/* Else we can do nothing by default, needs custom interp func!
* Note this is here only for sake of consistency, not expected to be used much actually? */
else {
if (mix_factor >= 0.5f) {
memcpy(data_dst, tmp_dst, data_size);
}
}
MEM_freeN(tmp_dst);
}
/* Normals are special, we need to take care of source & destination spaces... */
void customdata_data_transfer_interp_normal_normals(const CustomDataTransferLayerMap *laymap,
void *data_dst,
const void **sources,
const float *weights,
const int count,
const float mix_factor)
{
const int data_type = laymap->data_type;
const int mix_mode = laymap->mix_mode;
SpaceTransform *space_transform = laymap->interp_data;
const LayerTypeInfo *type_info = layerType_getInfo(data_type);
cd_interp interp_cd = type_info->interp;
float tmp_dst[3];
BLI_assert(data_type == CD_NORMAL);
if (!sources) {
/* Not supported here, abort. */
return;
}
interp_cd(sources, weights, NULL, count, tmp_dst);
if (space_transform) {
/* tmp_dst is in source space so far, bring it back in destination space. */
BLI_space_transform_invert_normal(space_transform, tmp_dst);
}
CustomData_data_mix_value(data_type, tmp_dst, data_dst, mix_mode, mix_factor);
}
void CustomData_data_transfer(const MeshPairRemap *me_remap,
const CustomDataTransferLayerMap *laymap)
{
MeshPairRemapItem *mapit = me_remap->items;
const int totelem = me_remap->items_num;
const int data_type = laymap->data_type;
const void *data_src = laymap->data_src;
void *data_dst = laymap->data_dst;
size_t data_step;
size_t data_size;
size_t data_offset;
cd_datatransfer_interp interp = NULL;
size_t tmp_buff_size = 32;
const void **tmp_data_src = NULL;
/* Note: NULL data_src may happen and be valid (see vgroups...). */
if (!data_dst) {
return;
}
if (data_src) {
tmp_data_src = MEM_malloc_arrayN(tmp_buff_size, sizeof(*tmp_data_src), __func__);
}
if (data_type & CD_FAKE) {
data_step = laymap->elem_size;
data_size = laymap->data_size;
data_offset = laymap->data_offset;
}
else {
const LayerTypeInfo *type_info = layerType_getInfo(data_type);
/* Note: we can use 'fake' CDLayers, like e.g. for crease, bweight, etc. :/ */
data_size = (size_t)type_info->size;
data_step = laymap->elem_size ? laymap->elem_size : data_size;
data_offset = laymap->data_offset;
}
interp = laymap->interp ? laymap->interp : customdata_data_transfer_interp_generic;
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for (int i = 0; i < totelem; i++, data_dst = POINTER_OFFSET(data_dst, data_step), mapit++) {
const int sources_num = mapit->sources_num;
const float mix_factor = laymap->mix_factor *
(laymap->mix_weights ? laymap->mix_weights[i] : 1.0f);
if (!sources_num) {
/* No sources for this element, skip it. */
continue;
}
if (tmp_data_src) {
if (UNLIKELY(sources_num > tmp_buff_size)) {
tmp_buff_size = (size_t)sources_num;
tmp_data_src = MEM_reallocN((void *)tmp_data_src, sizeof(*tmp_data_src) * tmp_buff_size);
}
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for (int j = 0; j < sources_num; j++) {
const size_t src_idx = (size_t)mapit->indices_src[j];
tmp_data_src[j] = POINTER_OFFSET(data_src, (data_step * src_idx) + data_offset);
}
}
interp(laymap,
POINTER_OFFSET(data_dst, data_offset),
tmp_data_src,
mapit->weights_src,
sources_num,
mix_factor);
}
MEM_SAFE_FREE(tmp_data_src);
}
static void write_mdisps(BlendWriter *writer, int count, MDisps *mdlist, int external)
{
if (mdlist) {
BLO_write_struct_array(writer, MDisps, count, mdlist);
for (int i = 0; i < count; i++) {
MDisps *md = &mdlist[i];
if (md->disps) {
if (!external) {
BLO_write_float3_array(writer, md->totdisp, &md->disps[0][0]);
}
}
if (md->hidden) {
BLO_write_raw(writer, BLI_BITMAP_SIZE(md->totdisp), md->hidden);
}
}
}
}
static void write_grid_paint_mask(BlendWriter *writer, int count, GridPaintMask *grid_paint_mask)
{
if (grid_paint_mask) {
BLO_write_struct_array(writer, GridPaintMask, count, grid_paint_mask);
for (int i = 0; i < count; i++) {
GridPaintMask *gpm = &grid_paint_mask[i];
if (gpm->data) {
const int gridsize = BKE_ccg_gridsize(gpm->level);
BLO_write_raw(writer, sizeof(*gpm->data) * gridsize * gridsize, gpm->data);
}
}
}
}
/**
* \param layers: The layers argument assigned by #CustomData_blend_write_prepare.
*/
void CustomData_blend_write(BlendWriter *writer,
CustomData *data,
CustomDataLayer *layers,
int count,
CustomDataMask cddata_mask,
ID *id)
{
/* write external customdata (not for undo) */
if (data->external && !BLO_write_is_undo(writer)) {
CustomData_external_write(data, id, cddata_mask, count, 0);
}
BLO_write_struct_array_at_address(writer, CustomDataLayer, data->totlayer, data->layers, layers);
for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &layers[i];
if (layer->type == CD_MDEFORMVERT) {
/* layer types that allocate own memory need special handling */
BKE_defvert_blend_write(writer, count, layer->data);
}
else if (layer->type == CD_MDISPS) {
write_mdisps(writer, count, layer->data, layer->flag & CD_FLAG_EXTERNAL);
}
else if (layer->type == CD_PAINT_MASK) {
const float *layer_data = layer->data;
BLO_write_raw(writer, sizeof(*layer_data) * count, layer_data);
}
else if (layer->type == CD_SCULPT_FACE_SETS) {
const float *layer_data = layer->data;
BLO_write_raw(writer, sizeof(*layer_data) * count, layer_data);
}
else if (layer->type == CD_GRID_PAINT_MASK) {
write_grid_paint_mask(writer, count, layer->data);
}
else if (layer->type == CD_FACEMAP) {
const int *layer_data = layer->data;
BLO_write_raw(writer, sizeof(*layer_data) * count, layer_data);
}
else {
const char *structname;
int structnum;
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
int datasize = structnum * count;
BLO_write_struct_array_by_name(writer, structname, datasize, layer->data);
}
else if (!BLO_write_is_undo(writer)) { /* Do not warn on undo. */
printf("%s error: layer '%s':%d - can't be written to file\n",
__func__,
structname,
layer->type);
}
}
}
if (data->external) {
BLO_write_struct(writer, CustomDataExternal, data->external);
}
}
static void blend_read_mdisps(BlendDataReader *reader, int count, MDisps *mdisps, int external)
{
if (mdisps) {
for (int i = 0; i < count; i++) {
BLO_read_data_address(reader, &mdisps[i].disps);
BLO_read_data_address(reader, &mdisps[i].hidden);
if (mdisps[i].totdisp && !mdisps[i].level) {
/* this calculation is only correct for loop mdisps;
* if loading pre-BMesh face mdisps this will be
* overwritten with the correct value in
* bm_corners_to_loops() */
float gridsize = sqrtf(mdisps[i].totdisp);
mdisps[i].level = (int)(logf(gridsize - 1.0f) / (float)M_LN2) + 1;
}
if (BLO_read_requires_endian_switch(reader) && (mdisps[i].disps)) {
/* DNA_struct_switch_endian doesn't do endian swap for (*disps)[] */
/* this does swap for data written at write_mdisps() - readfile.c */
BLI_endian_switch_float_array(*mdisps[i].disps, mdisps[i].totdisp * 3);
}
if (!external && !mdisps[i].disps) {
mdisps[i].totdisp = 0;
}
}
}
}
static void blend_read_paint_mask(BlendDataReader *reader,
int count,
GridPaintMask *grid_paint_mask)
{
if (grid_paint_mask) {
for (int i = 0; i < count; i++) {
GridPaintMask *gpm = &grid_paint_mask[i];
if (gpm->data) {
BLO_read_data_address(reader, &gpm->data);
}
}
}
}
void CustomData_blend_read(BlendDataReader *reader, CustomData *data, int count)
{
BLO_read_data_address(reader, &data->layers);
/* annoying workaround for bug [#31079] loading legacy files with
* no polygons _but_ have stale customdata */
if (UNLIKELY(count == 0 && data->layers == NULL && data->totlayer != 0)) {
CustomData_reset(data);
return;
}
BLO_read_data_address(reader, &data->external);
int i = 0;
while (i < data->totlayer) {
CustomDataLayer *layer = &data->layers[i];
if (layer->flag & CD_FLAG_EXTERNAL) {
layer->flag &= ~CD_FLAG_IN_MEMORY;
}
layer->flag &= ~CD_FLAG_NOFREE;
if (CustomData_verify_versions(data, i)) {
BLO_read_data_address(reader, &layer->data);
if (layer->type == CD_MDISPS) {
blend_read_mdisps(reader, count, layer->data, layer->flag & CD_FLAG_EXTERNAL);
}
else if (layer->type == CD_GRID_PAINT_MASK) {
blend_read_paint_mask(reader, count, layer->data);
}
i++;
}
}
CustomData_update_typemap(data);
}