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blender-archive/source/blender/editors/transform/transform.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/transform/transform.h
* \ingroup edtransform
*/
#ifndef __TRANSFORM_H__
#define __TRANSFORM_H__
#include "ED_transform.h"
#include "ED_numinput.h"
#include "ED_view3d.h"
#include "DNA_listBase.h"
#include "BLI_smallhash.h"
#include "BKE_editmesh.h"
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/* ************************** Types ***************************** */
struct TransInfo;
struct TransData;
struct TransformOrientation;
struct TransSnap;
struct NumInput;
struct Object;
struct View3D;
struct ScrArea;
struct Scene;
struct bConstraint;
struct wmKeyMap;
struct wmKeyConfig;
struct bContext;
struct wmEvent;
struct wmTimer;
struct ARegion;
struct ReportList;
/* transinfo->redraw */
typedef enum {
TREDRAW_NOTHING = 0,
TREDRAW_HARD = 1,
TREDRAW_SOFT = 2,
} eRedrawFlag;
typedef struct TransSnapPoint {
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struct TransSnapPoint *next, *prev;
float co[3];
} TransSnapPoint;
typedef struct TransSnap {
short mode;
short target;
short modePoint;
short modeSelect;
bool align;
char project;
char snap_self;
short peel;
short status;
float snapPoint[3]; /* snapping from this point */
float snapTarget[3]; /* to this point */
float snapNormal[3];
float snapTangent[3];
char snapNodeBorder;
ListBase points;
TransSnapPoint *selectedPoint;
float dist; // Distance from snapPoint to snapTarget
double last;
void (*applySnap)(struct TransInfo *, float *);
void (*calcSnap)(struct TransInfo *, float *);
void (*targetSnap)(struct TransInfo *);
float (*distance)(struct TransInfo *, float p1[3], float p2[3]); // Get the transform distance between two points (used by Closest snap)
} TransSnap;
typedef struct TransCon {
short orientation; /**/
char text[50]; /* Description of the Constraint for header_print */
float mtx[3][3]; /* Matrix of the Constraint space */
float imtx[3][3]; /* Inverse Matrix of the Constraint space */
float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */
float center[3]; /* transformation center to define where to draw the view widget
* ALWAYS in global space. Unlike the transformation center */
int imval[2]; /* initial mouse value for visual calculation */
/* the one in TransInfo is not garanty to stay the same (Rotates change it) */
int mode; /* Mode flags of the Constraint */
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void (*drawExtra)(struct TransInfo *t);
/* For constraints that needs to draw differently from the other
* uses this instead of the generic draw function */
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void (*applyVec)(struct TransInfo *t, struct TransData *td, const float in[3], float out[3], float pvec[3]);
/* Apply function pointer for linear vectorial transformation */
/* The last three parameters are pointers to the in/out/printable vectors */
void (*applySize)(struct TransInfo *t, struct TransData *td, float smat[3][3]);
/* Apply function pointer for size transformation */
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void (*applyRot)(struct TransInfo *t, struct TransData *td, float vec[3], float *angle);
/* Apply function pointer for rotation transformation */
} TransCon;
typedef struct TransDataExtension {
float drot[3]; /* Initial object drot */
// float drotAngle; /* Initial object drotAngle, TODO: not yet implemented */
// float drotAxis[3]; /* Initial object drotAxis, TODO: not yet implemented */
float dquat[4]; /* Initial object dquat */
float dscale[3]; /* Initial object dscale */
float *rot; /* Rotation of the data to transform (Faculative) */
float irot[3]; /* Initial rotation */
float *quat; /* Rotation quaternion of the data to transform (Faculative) */
float iquat[4]; /* Initial rotation quaternion */
float *rotAngle; /* Rotation angle of the data to transform (Faculative) */
float irotAngle; /* Initial rotation angle */
float *rotAxis; /* Rotation axis of the data to transform (Faculative) */
float irotAxis[4]; /* Initial rotation axis */
float *size; /* Size of the data to transform (Faculative) */
float isize[3]; /* Initial size */
float obmat[4][4]; /* Object matrix */
float l_smtx[3][3]; /* use instead of td->smtx, It is the same but without the 'bone->bone_mat', see TD_PBONE_LOCAL_MTX_C */
float r_mtx[3][3]; /* The rotscale matrix of pose bone, to allow using snap-align in translation mode,
* when td->mtx is the loc pose bone matrix (and hence can't be used to apply rotation in some cases,
* namely when a bone is in "NoLocal" or "Hinge" mode)... */
float r_smtx[3][3]; /* Invers of previous one. */
int rotOrder; /* rotation mode, as defined in eRotationModes (DNA_action_types.h) */
float oloc[3], orot[3], oquat[4], orotAxis[3], orotAngle; /* Original object transformation used for rigid bodies */
} TransDataExtension;
typedef struct TransData2D {
float loc[3]; /* Location of data used to transform (x,y,0) */
float *loc2d; /* Pointer to real 2d location of data */
float *h1, *h2; /* Pointer to handle locations, if handles aren't being moved independently */
float ih1[2], ih2[2];
} TransData2D;
/* we need to store 2 handles for each transdata in case the other handle wasnt selected */
typedef struct TransDataCurveHandleFlags {
char ih1, ih2;
char *h1, *h2;
} TransDataCurveHandleFlags;
/* for sequencer transform */
typedef struct TransDataSeq {
struct Sequence *seq;
int flag; /* a copy of seq->flag that may be modified for nested strips */
int start_offset; /* use this so we can have transform data at the strips start, but apply correctly to the start frame */
short sel_flag; /* one of SELECT, SEQ_LEFTSEL and SEQ_RIGHTSEL */
} TransDataSeq;
/* for NLA transform (stored in td->extra pointer) */
typedef struct TransDataNla {
ID *id; /* ID-block NLA-data is attached to */
struct NlaTrack *oldTrack; /* Original NLA-Track that the strip belongs to */
struct NlaTrack *nlt; /* Current NLA-Track that the strip belongs to */
struct NlaStrip *strip; /* NLA-strip this data represents */
/* dummy values for transform to write in - must have 3 elements... */
float h1[3]; /* start handle */
float h2[3]; /* end handle */
int trackIndex; /* index of track that strip is currently in */
int handle; /* handle-index: 0 for dummy entry, -1 for start, 1 for end, 2 for both ends */
} TransDataNla;
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struct LinkNode;
struct GHash;
typedef struct TransDataEdgeSlideVert {
struct BMVert *v_a, *v_b;
struct BMVert *v;
float v_co_orig[3];
float edge_len;
/* add origvert.co to get the original locations */
float dir_a[3], dir_b[3];
int loop_nr;
} TransDataEdgeSlideVert;
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typedef struct EdgeSlideData {
TransDataEdgeSlideVert *sv;
int totsv;
struct GHash *origfaces;
int mval_start[2], mval_end[2];
struct BMEditMesh *em;
/* flag that is set when origfaces is initialized */
bool use_origfaces;
struct BMesh *bm_origfaces;
float perc;
bool is_proportional;
bool flipped_vtx;
int curr_sv_index;
} EdgeSlideData;
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typedef struct TransDataVertSlideVert {
BMVert *v;
float co_orig_3d[3];
float co_orig_2d[2];
float (*co_link_orig_3d)[3];
float (*co_link_orig_2d)[2];
int co_link_tot;
int co_link_curr;
} TransDataVertSlideVert;
typedef struct VertSlideData {
TransDataVertSlideVert *sv;
int totsv;
struct BMEditMesh *em;
float perc;
bool is_proportional;
bool flipped_vtx;
int curr_sv_index;
} VertSlideData;
typedef struct TransData {
float dist; /* Distance needed to affect element (for Proportionnal Editing) */
float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
float factor; /* Factor of the transformation (for Proportionnal Editing) */
float *loc; /* Location of the data to transform */
float iloc[3]; /* Initial location */
float *val; /* Value pointer for special transforms */
float ival; /* Old value*/
float center[3]; /* Individual data center */
float mtx[3][3]; /* Transformation matrix from data space to global space */
float smtx[3][3]; /* Transformation matrix from global space to data space */
float axismtx[3][3];/* Axis orientation matrix of the data */
struct Object *ob;
struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */
TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */
void *extra; /* extra data (mirrored element pointer, in editmode mesh to BMVert) (editbone for roll fixing) (...) */
int flag; /* Various flags */
short protectflag; /* If set, copy of Object or PoseChannel protection */
} TransData;
typedef struct MouseInput {
void (*apply)(struct TransInfo *t, struct MouseInput *mi, const int mval[2], float output[3]);
void (*post)(struct TransInfo *t, float values[3]);
int imval[2]; /* initial mouse position */
char precision;
int precision_mval[2]; /* mouse position when precision key was pressed */
float center[2];
float factor;
void *data; /* additional data, if needed by the particular function */
} MouseInput;
typedef struct TransInfo {
int mode; /* current mode */
int flag; /* generic flags for special behaviors */
int modifiers; /* special modifiers, by function, not key */
short state; /* current state (running, canceled,...)*/
int options; /* current context/options for transform */
float val; /* init value for some transformations (and rotation angle) */
float fac; /* factor for distance based transform */
void (*transform)(struct TransInfo *, const int[2]);
/* transform function pointer */
eRedrawFlag (*handleEvent)(struct TransInfo *, const struct wmEvent *);
/* event handler function pointer RETURN 1 if redraw is needed */
int total; /* total number of transformed data */
TransData *data; /* transformed data (array) */
TransDataExtension *ext; /* transformed data extension (array) */
TransData2D *data2d; /* transformed data for 2d (array) */
TransCon con; /* transformed constraint */
TransSnap tsnap;
NumInput num; /* numerical input */
MouseInput mouse; /* mouse input */
eRedrawFlag redraw; /* redraw flag */
float prop_size; /* proportional circle radius */
char proptext[20]; /* proportional falloff text */
float center[3]; /* center of transformation */
float center2d[2]; /* center in screen coordinates */
int imval[2]; /* initial mouse position */
short event_type; /* event->type used to invoke transform */
short idx_max; /* maximum index on the input vector */
float snap[3]; /* Snapping Gears */
char frame_side; /* Mouse side of the cfra, 'L', 'R' or 'B' */
float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
float viewinv[4][4]; /* and to make sure we don't have to */
float persmat[4][4]; /* access G.vd from other space types */
float persinv[4][4];
short persp;
short around;
char spacetype; /* spacetype where transforming is */
char helpline; /* helpline modes (not to be confused with hotline) */
float vec[3]; /* translation, to show for widget */
float mat[3][3]; /* rot/rescale, to show for widget */
float spacemtx[3][3]; /* orientation matrix of the current space */
char spacename[64]; /* name of the current space, MAX_NAME */
struct Object *poseobj; /* if t->flag & T_POSE, this denotes pose object */
void *customData; /* Per Transform custom data */
void (*customFree)(struct TransInfo *); /* if a special free function is needed */
/*************** NEW STUFF *********************/
short launch_event; /* event type used to launch transform */
short current_orientation;
short twtype; /* backup from view3d, to restore on end */
short prop_mode;
short mirror;
float values[4];
float auto_values[4];
float axis[3];
float axis_orig[3]; /* TransCon can change 'axis', store the original value here */
short remove_on_cancel; /* remove elements if operator is canceled */
void *view;
struct bContext *context; /* Only valid (non null) during an operator called function. */
struct ScrArea *sa;
struct ARegion *ar;
struct Scene *scene;
struct ToolSettings *settings;
struct wmTimer *animtimer;
struct wmKeyMap *keymap; /* so we can do lookups for header text */
struct ReportList *reports; /* assign from the operator, or can be NULL */
int mval[2]; /* current mouse position */
float zfac; /* use for 3d view */
struct Object *obedit;
float obedit_mat[3][3]; /* normalized editmode matrix (T_EDIT only) */
void *draw_handle_apply;
void *draw_handle_view;
void *draw_handle_pixel;
void *draw_handle_cursor;
} TransInfo;
/* ******************** Macros & Prototypes *********************** */
/* transinfo->state */
#define TRANS_STARTING 0
#define TRANS_RUNNING 1
#define TRANS_CONFIRM 2
#define TRANS_CANCEL 3
/* transinfo->flag */
#define T_OBJECT (1 << 0)
#define T_EDIT (1 << 1)
#define T_POSE (1 << 2)
#define T_TEXTURE (1 << 3)
#define T_CAMERA (1 << 4)
// trans on points, having no rotation/scale
#define T_POINTS (1 << 6)
// for manipulator exceptions, like scaling using center point, drawing help lines
#define T_USES_MANIPULATOR (1 << 7)
/* restrictions flags */
#define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10))
#define T_NO_CONSTRAINT (1 << 8)
#define T_NULL_ONE (1 << 9)
#define T_NO_ZERO (1 << 10)
#define T_PROP_EDIT (1 << 11)
#define T_PROP_CONNECTED (1 << 12)
#define T_PROP_PROJECTED (1 << 25)
#define T_PROP_EDIT_ALL (T_PROP_EDIT | T_PROP_CONNECTED | T_PROP_PROJECTED)
#define T_V3D_ALIGN (1 << 14)
/* for 2d views like uv or ipo */
#define T_2D_EDIT (1 << 15)
#define T_CLIP_UV (1 << 16)
#define T_FREE_CUSTOMDATA (1 << 17)
/* auto-ik is on */
#define T_AUTOIK (1 << 18)
#define T_MIRROR (1 << 19)
#define T_AUTOVALUES (1 << 20)
/* to specificy if we save back settings at the end */
#define T_MODAL (1 << 21)
/* no retopo */
#define T_NO_PROJECT (1 << 22)
#define T_RELEASE_CONFIRM (1 << 23)
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
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/* alternative transformation. used to add offset to tracking markers */
#define T_ALT_TRANSFORM (1 << 24)
/* TransInfo->modifiers */
#define MOD_CONSTRAINT_SELECT 0x01
#define MOD_PRECISION 0x02
#define MOD_SNAP 0x04
#define MOD_SNAP_INVERT 0x08
#define MOD_CONSTRAINT_PLANE 0x10
/* ******************************************************************************** */
/* transinfo->helpline */
#define HLP_NONE 0
#define HLP_SPRING 1
#define HLP_ANGLE 2
#define HLP_HARROW 3
#define HLP_VARROW 4
#define HLP_TRACKBALL 5
/* transinfo->con->mode */
#define CON_APPLY 1
#define CON_AXIS0 2
#define CON_AXIS1 4
#define CON_AXIS2 8
#define CON_SELECT 16
#define CON_NOFLIP 32 /* does not reorient vector to face viewport when on */
#define CON_USER 64
/* transdata->flag */
#define TD_SELECTED 1
#define TD_ACTIVE (1 << 1)
#define TD_NOACTION (1 << 2)
#define TD_USEQUAT (1 << 3)
#define TD_NOTCONNECTED (1 << 4)
#define TD_SINGLESIZE (1 << 5) /* used for scaling of MetaElem->rad */
Merge plane track feature from tomato branch This commit includes all the changes made for plane tracker in tomato branch. Movie clip editor changes: - Artist might create a plane track out of multiple point tracks which belongs to the same track (minimum amount of point tracks is 4, maximum is not actually limited). When new plane track is added, it's getting "tracked" across all point tracks, which makes it stick to the same plane point tracks belong to. - After plane track was added, it need to be manually adjusted in a way it covers feature one might to mask/replace. General transform tools (G, R, S) or sliding corners with a mouse could be sued for this. Plane corner which corresponds to left bottom image corner has got X/Y axis on it (red is for X axis, green for Y). - Re-adjusting plane corners makes plane to be "re-tracked" for the frames sequence between current frame and next and previous keyframes. - Kayframes might be removed from the plane, using Shit-X (Marker Delete) operator. However, currently manual re-adjustment or "re-track" trigger is needed. Compositor changes: - Added new node called Plane Track Deform. - User selects which plane track to use (for this he need to select movie clip datablock, object and track names). - Node gets an image input, which need to be warped into the plane. - Node outputs: * Input image warped into the plane. * Plane, rasterized to a mask. Masking changes: - Mask points might be parented to a plane track, which makes this point deforming in a way as if it belongs to the tracked plane. Some video tutorials are available: - Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4 - Artist video: https://vimeo.com/71727578 This is mine and Keir's holiday code project :)
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#define TD_INDIVIDUAL_SCALE (1 << 8) /* Scale relative to individual element center */
#define TD_NOCENTER (1 << 9)
#define TD_NO_EXT (1 << 10) /* ext abused for particle key timing */
#define TD_SKIP (1 << 11) /* don't transform this data */
#define TD_BEZTRIPLE (1 << 12) /* if this is a bez triple, we need to restore the handles, if this is set transdata->misc.hdata needs freeing */
#define TD_NO_LOC (1 << 13) /* when this is set, don't apply translation changes to this element */
#define TD_NOTIMESNAP (1 << 14) /* for Graph Editor autosnap, indicates that point should not undergo autosnapping */
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#define TD_INTVALUES (1 << 15) /* for Graph Editor - curves that can only have int-values need their keyframes tagged with this */
#define TD_MIRROR_EDGE (1 << 16) /* For editmode mirror, clamp to x = 0 */
#define TD_MOVEHANDLE1 (1 << 17) /* For fcurve handles, move them along with their keyframes */
#define TD_MOVEHANDLE2 (1 << 18)
#define TD_PBONE_LOCAL_MTX_P (1 << 19) /* exceptional case with pose bone rotating when a parent bone has 'Local Location' option enabled and rotating also transforms it. */
#define TD_PBONE_LOCAL_MTX_C (1 << 20) /* same as above but for a child bone */
/* transsnap->status */
#define SNAP_FORCED 1
#define TARGET_INIT 2
#define POINT_INIT 4
#define MULTI_POINTS 8
int initTransform(struct bContext *C, struct TransInfo *t, struct wmOperator *op, const struct wmEvent *event, int mode);
void saveTransform(struct bContext *C, struct TransInfo *t, struct wmOperator *op);
int transformEvent(TransInfo *t, const struct wmEvent *event);
void transformApply(struct bContext *C, TransInfo *t);
int transformEnd(struct bContext *C, TransInfo *t);
void setTransformViewMatrices(TransInfo *t);
void convertViewVec(TransInfo *t, float r_vec[3], int dx, int dy);
void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], const eV3DProjTest flag);
void projectIntView(TransInfo *t, const float vec[3], int adr[2]);
void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], const eV3DProjTest flag);
void projectFloatView(TransInfo *t, const float vec[3], float adr[2]);
void applyAspectRatio(TransInfo *t, float *vec);
void removeAspectRatio(TransInfo *t, float *vec);
void drawPropCircle(const struct bContext *C, TransInfo *t);
struct wmKeyMap *transform_modal_keymap(struct wmKeyConfig *keyconf);
2.5 Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
/*********************** transform_conversions.c ********** */
struct ListBase;
void flushTransIntFrameActionData(TransInfo *t);
void flushTransGraphData(TransInfo *t);
void remake_graph_transdata(TransInfo *t, struct ListBase *anim_data);
void flushTransUVs(TransInfo *t);
void flushTransParticles(TransInfo *t);
bool clipUVTransform(TransInfo *t, float vec[2], const bool resize);
void clipUVData(TransInfo *t);
void flushTransNodes(TransInfo *t);
void flushTransSeq(TransInfo *t);
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
void flushTransTracking(TransInfo *t);
void flushTransMasking(TransInfo *t);
/*********************** exported from transform_manipulator.c ********** */
int gimbal_axis(struct Object *ob, float gmat[3][3]); /* return 0 when no gimbal for selection */
int calc_manipulator_stats(const struct bContext *C);
/*********************** TransData Creation and General Handling *********** */
void createTransData(struct bContext *C, TransInfo *t);
void sort_trans_data_dist(TransInfo *t);
void special_aftertrans_update(struct bContext *C, TransInfo *t);
int special_transform_moving(TransInfo *t);
void transform_autoik_update(TransInfo *t, short mode);
int count_set_pose_transflags(int *out_mode, short around, struct Object *ob);
/* auto-keying stuff used by special_aftertrans_update */
void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode);
void autokeyframe_pose_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode, short targetless_ik);
/*********************** Constraints *****************************/
void drawConstraint(TransInfo *t);
void getConstraintMatrix(TransInfo *t);
void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
void setAxisMatrixConstraint(TransInfo *t, int mode, const char text[]);
void setLocalConstraint(TransInfo *t, int mode, const char text[]);
void setUserConstraint(TransInfo *t, short orientation, int mode, const char text[]);
void constraintNumInput(TransInfo *t, float vec[3]);
bool isLockConstraint(TransInfo *t);
int getConstraintSpaceDimension(TransInfo *t);
char constraintModeToChar(TransInfo *t);
void startConstraint(TransInfo *t);
void stopConstraint(TransInfo *t);
void initSelectConstraint(TransInfo *t, float mtx[3][3]);
void selectConstraint(TransInfo *t);
void postSelectConstraint(TransInfo *t);
void setNearestAxis(TransInfo *t);
/*********************** Snapping ********************************/
typedef enum {
NO_GEARS = 0,
BIG_GEARS = 1,
SMALL_GEARS = 2
} GearsType;
void snapGridIncrement(TransInfo *t, float *val);
void snapGridIncrementAction(TransInfo *t, float *val, GearsType action);
bool activeSnap(TransInfo *t);
bool validSnap(TransInfo *t);
void initSnapping(struct TransInfo *t, struct wmOperator *op);
void applyProject(TransInfo *t);
void applyGridAbsolute(TransInfo *t);
void applySnapping(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
eRedrawFlag handleSnapping(TransInfo *t, const struct wmEvent *event);
void drawSnapping(const struct bContext *C, TransInfo *t);
bool usingSnappingNormal(TransInfo *t);
bool validSnappingNormal(TransInfo *t);
void getSnapPoint(TransInfo *t, float vec[3]);
void addSnapPoint(TransInfo *t);
eRedrawFlag updateSelectedSnapPoint(TransInfo *t);
void removeSnapPoint(TransInfo *t);
/********************** Mouse Input ******************************/
typedef enum {
INPUT_NONE,
INPUT_VECTOR,
INPUT_SPRING,
INPUT_SPRING_FLIP,
INPUT_ANGLE,
INPUT_ANGLE_SPRING,
INPUT_TRACKBALL,
INPUT_HORIZONTAL_RATIO,
INPUT_HORIZONTAL_ABSOLUTE,
INPUT_VERTICAL_RATIO,
INPUT_VERTICAL_ABSOLUTE,
INPUT_CUSTOM_RATIO,
INPUT_CUSTOM_RATIO_FLIP
} MouseInputMode;
void initMouseInput(TransInfo *t, MouseInput *mi, const float center[2], const int mval[2]);
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode);
eRedrawFlag handleMouseInput(struct TransInfo *t, struct MouseInput *mi, const struct wmEvent *event);
void applyMouseInput(struct TransInfo *t, struct MouseInput *mi, const int mval[2], float output[3]);
void setCustomPoints(TransInfo *t, MouseInput *mi, const int start[2], const int end[2]);
void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *t, float values[3]));
/*********************** Generics ********************************/
int initTransInfo(struct bContext *C, TransInfo *t, struct wmOperator *op, const struct wmEvent *event);
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void postTrans(struct bContext *C, TransInfo *t);
void resetTransModal(TransInfo *t);
void resetTransRestrictions(TransInfo *t);
void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis, short options);
/* DRAWLINE options flags */
#define DRAWLIGHT 1
void applyTransObjects(TransInfo *t);
void restoreTransObjects(TransInfo *t);
void recalcData(TransInfo *t);
void calculateCenter(TransInfo *t);
void calculateCenter2D(TransInfo *t);
void calculateCenterBound(TransInfo *t);
void calculateCenterMedian(TransInfo *t);
void calculateCenterCursor(TransInfo *t);
void calculateCenterCursor2D(TransInfo *t);
void calculatePropRatio(TransInfo *t);
void getViewVector(TransInfo *t, float coord[3], float vec[3]);
/*********************** Transform Orientations ******************************/
void initTransformOrientation(struct bContext *C, TransInfo *t);
/* Those two fill in mat and return non-zero on success */
bool createSpaceNormal(float mat[3][3], const float normal[3]);
bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3]);
struct TransformOrientation *addMatrixSpace(struct bContext *C, float mat[3][3], char name[], int overwrite);
void applyTransformOrientation(const struct bContext *C, float mat[3][3], char *name);
#define ORIENTATION_NONE 0
#define ORIENTATION_NORMAL 1
#define ORIENTATION_VERT 2
#define ORIENTATION_EDGE 3
#define ORIENTATION_FACE 4
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3], int activeOnly);
void freeEdgeSlideTempFaces(EdgeSlideData *sld);
void freeEdgeSlideVerts(TransInfo *t);
void projectEdgeSlideData(TransInfo *t, bool is_final);
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void freeVertSlideVerts(TransInfo *t);
/* TODO. transform_queries.c */
bool checkUseLocalCenter_GraphEdit(TransInfo *t);
bool checkUseAxisMatrix(TransInfo *t);
#endif