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blender-archive/source/blender/editors/util/SConscript

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#!/usr/bin/python
Import ('env')
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sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna'
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incs += ' #extern/recastnavigation/Recast/Include'
incs += ' ../../blenloader'
if not env['WITH_BF_GAMEENGINE']:
sources.remove('navmesh_conversion.cpp')
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env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core','player'], priority=[130,210] )