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blender-archive/source/blender/editors/sculpt_paint/paint_vertex.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <string.h>
#ifdef WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_ghash.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_cloth_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_particle_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_DerivedMesh.h"
#include "BKE_cloth.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_utildefines.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_view3d.h"
#include "paint_intern.h"
/* vp->mode */
#define VP_MIX 0
#define VP_ADD 1
#define VP_SUB 2
#define VP_MUL 3
#define VP_BLUR 4
#define VP_LIGHTEN 5
#define VP_DARKEN 6
#define MAXINDEX 512000
/* XXX */
static void error() {}
/* polling - retrieve whether cursor should be set or operator should be done */
/* Returns true if vertex paint mode is active */
int vertex_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_VERTEX_PAINT;
}
int vertex_paint_poll(bContext *C)
{
if(vertex_paint_mode_poll(C) &&
paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) {
ScrArea *sa= CTX_wm_area(C);
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW)
return 1;
}
}
return 0;
}
int weight_paint_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if(ob && ob->mode & OB_MODE_WEIGHT_PAINT &&
paint_brush(&CTX_data_tool_settings(C)->wpaint->paint)) {
ScrArea *sa= CTX_wm_area(C);
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW)
return 1;
}
}
return 0;
}
static VPaint *new_vpaint(int wpaint)
{
VPaint *vp= MEM_callocN(sizeof(VPaint), "VPaint");
vp->flag= VP_AREA+VP_SPRAY;
if(wpaint)
vp->flag= VP_AREA;
return vp;
}
static int *get_indexarray(void)
{
return MEM_mallocN(sizeof(int)*MAXINDEX + 2, "vertexpaint");
}
/* in contradiction to cpack drawing colors, the MCOL colors (vpaint colors) are per byte!
so not endian sensitive. Mcol = ABGR!!! so be cautious with cpack calls */
unsigned int rgba_to_mcol(float r, float g, float b, float a)
{
int ir, ig, ib, ia;
unsigned int col;
char *cp;
ir= floor(255.0*r);
if(ir<0) ir= 0; else if(ir>255) ir= 255;
ig= floor(255.0*g);
if(ig<0) ig= 0; else if(ig>255) ig= 255;
ib= floor(255.0*b);
if(ib<0) ib= 0; else if(ib>255) ib= 255;
ia= floor(255.0*a);
if(ia<0) ia= 0; else if(ia>255) ia= 255;
cp= (char *)&col;
cp[0]= ia;
cp[1]= ib;
cp[2]= ig;
cp[3]= ir;
return col;
}
unsigned int vpaint_get_current_col(VPaint *vp)
{
Brush *brush = paint_brush(&vp->paint);
return rgba_to_mcol(brush->rgb[0], brush->rgb[1], brush->rgb[2], 1.0f);
}
static void do_shared_vertexcol(Mesh *me)
{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
MFace *mface;
MTFace *tface;
int a;
short *scolmain, *scol;
char *mcol;
if(me->mcol==0 || me->totvert==0 || me->totface==0) return;
scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
scol= scolmain+4*mface->v2;
scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
scol= scolmain+4*mface->v3;
scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
if(mface->v4) {
scol= scolmain+4*mface->v4;
scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
}
}
if(tface) tface++;
}
a= me->totvert;
scol= scolmain;
while(a--) {
if(scol[0]>1) {
scol[1]/= scol[0];
scol[2]/= scol[0];
scol[3]/= scol[0];
}
scol+= 4;
}
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
scol= scolmain+4*mface->v2;
mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
scol= scolmain+4*mface->v3;
mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
if(mface->v4) {
scol= scolmain+4*mface->v4;
mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
}
}
if(tface) tface++;
}
MEM_freeN(scolmain);
}
static void make_vertexcol(Object *ob) /* single ob */
{
Mesh *me;
if(!ob || ob->id.lib) return;
me= get_mesh(ob);
if(me==0) return;
if(me->edit_mesh) return;
/* copies from shadedisplist to mcol */
if(!me->mcol) {
CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
mesh_update_customdata_pointers(me);
}
//if(shade)
// shadeMeshMCol(scene, ob, me);
//else
memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
{
if(vp->vpaint_prev) {
MEM_freeN(vp->vpaint_prev);
vp->vpaint_prev= NULL;
}
vp->tot= tot;
if(mcol==NULL || tot==0) return;
vp->vpaint_prev= MEM_mallocN(4*sizeof(int)*tot, "vpaint_prev");
memcpy(vp->vpaint_prev, mcol, 4*sizeof(int)*tot);
}
static void copy_wpaint_prev (VPaint *wp, MDeformVert *dverts, int dcount)
{
if (wp->wpaint_prev) {
free_dverts(wp->wpaint_prev, wp->tot);
wp->wpaint_prev= NULL;
}
if(dverts && dcount) {
wp->wpaint_prev = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaint prev");
wp->tot = dcount;
copy_dverts (wp->wpaint_prev, dverts, dcount);
}
}
void vpaint_fill(Object *ob, unsigned int paintcol)
{
Mesh *me;
MFace *mf;
unsigned int *mcol;
int i, selected;
me= get_mesh(ob);
if(me==0 || me->totface==0) return;
if(!me->mcol)
make_vertexcol(ob);
selected= (me->editflag & ME_EDIT_PAINT_MASK);
mf = me->mface;
mcol = (unsigned int*)me->mcol;
for (i = 0; i < me->totface; i++, mf++, mcol+=4) {
if (!selected || mf->flag & ME_FACE_SEL) {
mcol[0] = paintcol;
mcol[1] = paintcol;
mcol[2] = paintcol;
mcol[3] = paintcol;
}
}
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
/* fills in the selected faces with the current weight and vertex group */
void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
{
Mesh *me;
MFace *mface;
MDeformWeight *dw, *uw;
int *indexar;
int index, vgroup;
unsigned int faceverts[5]={0,0,0,0,0};
unsigned char i;
int vgroup_mirror= -1;
int selected;
me= ob->data;
if(me==0 || me->totface==0 || me->dvert==0 || !me->mface) return;
selected= (me->editflag & ME_EDIT_PAINT_MASK);
indexar= get_indexarray();
if(selected) {
for(index=0, mface=me->mface; index<me->totface; index++, mface++) {
if((mface->flag & ME_FACE_SEL)==0)
indexar[index]= 0;
else
indexar[index]= index+1;
}
}
else {
for(index=0; index<me->totface; index++)
indexar[index]= index+1;
}
vgroup= ob->actdef-1;
2009-11-02 17:25:15 +00:00
/* directly copied from weight_paint, should probaby split into a separate function */
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
if(defgroup) {
bDeformGroup *curdef;
int actdef= 0;
char name[32];
BLI_strncpy(name, defgroup->name, 32);
bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
if (!strcmp(curdef->name, name))
break;
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
curdef= ED_vgroup_add_name (ob, name);
ob->actdef= olddef;
}
if(curdef && curdef!=defgroup)
vgroup_mirror= actdef;
}
}
/* end copy from weight_paint*/
copy_wpaint_prev(wp, me->dvert, me->totvert);
for(index=0; index<me->totface; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
mface= me->mface + (indexar[index]-1);
/* just so we can loop through the verts */
faceverts[0]= mface->v1;
faceverts[1]= mface->v2;
faceverts[2]= mface->v3;
faceverts[3]= mface->v4;
for (i=0; i<3 || faceverts[i]; i++) {
if(!((me->dvert+faceverts[i])->flag)) {
dw= ED_vgroup_weight_verify(me->dvert+faceverts[i], vgroup);
if(dw) {
uw= ED_vgroup_weight_verify(wp->wpaint_prev+faceverts[i], vgroup);
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int j= mesh_get_x_mirror_vert(ob, faceverts[i]);
if(j>=0) {
/* copy, not paint again */
if(vgroup_mirror != -1) {
dw= ED_vgroup_weight_verify(me->dvert+j, vgroup_mirror);
uw= ED_vgroup_weight_verify(wp->wpaint_prev+j, vgroup_mirror);
} else {
dw= ED_vgroup_weight_verify(me->dvert+j, vgroup);
uw= ED_vgroup_weight_verify(wp->wpaint_prev+j, vgroup);
}
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
}
}
}
(me->dvert+faceverts[i])->flag= 1;
}
}
}
}
index=0;
while (index<me->totvert) {
(me->dvert+index)->flag= 0;
index++;
}
MEM_freeN(indexar);
copy_wpaint_prev(wp, NULL, 0);
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
/* XXX: should be re-implemented as a vertex/weight paint 'colour correct' operator
void vpaint_dogamma(Scene *scene)
{
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
Object *ob;
float igam, fac;
int a, temp;
unsigned char *cp, gamtab[256];
ob= OBACT;
me= get_mesh(ob);
if(!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
if(me==0 || me->mcol==0 || me->totface==0) return;
igam= 1.0/vp->gamma;
for(a=0; a<256; a++) {
fac= ((float)a)/255.0;
fac= vp->mul*pow( fac, igam);
temp= 255.9*fac;
if(temp<=0) gamtab[a]= 0;
else if(temp>=255) gamtab[a]= 255;
else gamtab[a]= temp;
}
a= 4*me->totface;
cp= (unsigned char *)me->mcol;
while(a--) {
cp[1]= gamtab[ cp[1] ];
cp[2]= gamtab[ cp[2] ];
cp[3]= gamtab[ cp[3] ];
cp+= 4;
}
}
*/
static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] + ((fac*cp2[1])/255);
if(temp>254) cp[1]= 255; else cp[1]= temp;
temp= cp1[2] + ((fac*cp2[2])/255);
if(temp>254) cp[2]= 255; else cp[2]= temp;
temp= cp1[3] + ((fac*cp2[3])/255);
if(temp>254) cp[3]= 255; else cp[3]= temp;
return col;
}
static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] - ((fac*cp2[1])/255);
if(temp<0) cp[1]= 0; else cp[1]= temp;
temp= cp1[2] - ((fac*cp2[2])/255);
if(temp<0) cp[2]= 0; else cp[2]= temp;
temp= cp1[3] - ((fac*cp2[3])/255);
if(temp<0) cp[3]= 0; else cp[3]= temp;
return col;
}
static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* first mul, then blend the fac */
cp[0]= 255;
cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255;
cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255;
cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255;
return col;
}
static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if are lighter, if so mix, else dont do anything.
if the paint col is darker then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] > cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if were darker, if so mix, else dont do anything.
if the paint col is brighter then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] < cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static void vpaint_blend(VPaint *vp, unsigned int *col, unsigned int *colorig, unsigned int paintcol, int alpha)
{
Brush *brush = paint_brush(&vp->paint);
if(vp->mode==VP_MIX || vp->mode==VP_BLUR) *col= mcol_blend( *col, paintcol, alpha);
else if(vp->mode==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
else if(vp->mode==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
else if(vp->mode==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
else if(vp->mode==VP_LIGHTEN) *col= mcol_lighten( *col, paintcol, alpha);
else if(vp->mode==VP_DARKEN) *col= mcol_darken( *col, paintcol, alpha);
/* if no spray, clip color adding with colorig & orig alpha */
if((vp->flag & VP_SPRAY)==0) {
unsigned int testcol=0, a;
char *cp, *ct, *co;
alpha= (int)(255.0*brush->alpha);
if(vp->mode==VP_MIX || vp->mode==VP_BLUR) testcol= mcol_blend( *colorig, paintcol, alpha);
else if(vp->mode==VP_ADD) testcol= mcol_add( *colorig, paintcol, alpha);
else if(vp->mode==VP_SUB) testcol= mcol_sub( *colorig, paintcol, alpha);
else if(vp->mode==VP_MUL) testcol= mcol_mul( *colorig, paintcol, alpha);
else if(vp->mode==VP_LIGHTEN) testcol= mcol_lighten( *colorig, paintcol, alpha);
else if(vp->mode==VP_DARKEN) testcol= mcol_darken( *colorig, paintcol, alpha);
cp= (char *)col;
ct= (char *)&testcol;
co= (char *)colorig;
for(a=0; a<4; a++) {
if( ct[a]<co[a] ) {
if( cp[a]<ct[a] ) cp[a]= ct[a];
else if( cp[a]>co[a] ) cp[a]= co[a];
}
else {
if( cp[a]<co[a] ) cp[a]= co[a];
else if( cp[a]>ct[a] ) cp[a]= ct[a];
}
}
}
}
static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x, int y, float size)
{
struct ImBuf *ibuf;
int a, tot=0, index;
if(totface+4>=MAXINDEX) return 0;
/* brecht: disabled this because it obviously failes for
brushes with size > 64, why is this here? */
/*if(size>64.0) size= 64.0;*/
ibuf= view3d_read_backbuf(vc, x-size, y-size, x+size, y+size);
if(ibuf) {
unsigned int *rt= ibuf->rect;
memset(indexar, 0, sizeof(int)*totface+4); /* plus 2! first element is total, +2 was giving valgrind errors, +4 seems ok */
size= ibuf->x*ibuf->y;
while(size--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
if(index>0 && index<=totface)
indexar[index] = 1;
}
rt++;
}
for(a=1; a<=totface; a++) {
if(indexar[a]) indexar[tot++]= a;
}
IMB_freeImBuf(ibuf);
}
return tot;
}
static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, float *mval, float pressure)
{
Brush *brush = paint_brush(&vp->paint);
float fac, fac_2, size, dx, dy;
float alpha;
short vertco[2];
project_short_noclip(vc->ar, vert_nor, vertco);
dx= mval[0]-vertco[0];
dy= mval[1]-vertco[1];
if (brush->flag & BRUSH_SIZE_PRESSURE)
size = pressure * brush->size;
else
size = brush->size;
fac_2= dx*dx + dy*dy;
if(fac_2 > size*size) return 0.f;
fac = sqrtf(fac_2);
alpha= brush->alpha * brush_curve_strength_clamp(brush, fac, size);
if (brush->flag & BRUSH_ALPHA_PRESSURE)
alpha *= pressure;
if(vp->flag & VP_NORMALS) {
float *no= vert_nor+3;
/* transpose ! */
fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2];
if(fac>0.0) {
dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2];
dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2];
alpha*= fac/sqrtf(dx*dx + dy*dy + fac*fac);
}
else return 0.f;
}
return alpha;
}
static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip)
{
Brush *brush = paint_brush(&wp->paint);
int mode = wp->mode;
if(dw==NULL || uw==NULL) return;
if (flip) {
switch(mode) {
case VP_MIX:
paintval = 1.f - paintval; break;
case VP_ADD:
mode= VP_SUB; break;
case VP_SUB:
mode= VP_ADD; break;
case VP_LIGHTEN:
mode= VP_DARKEN; break;
case VP_DARKEN:
mode= VP_LIGHTEN; break;
}
}
if(mode==VP_MIX || mode==VP_BLUR)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
else if(mode==VP_ADD)
dw->weight += paintval*alpha;
else if(mode==VP_SUB)
dw->weight -= paintval*alpha;
else if(mode==VP_MUL)
/* first mul, then blend the fac */
dw->weight = ((1.0-alpha) + alpha*paintval)*dw->weight;
else if(mode==VP_LIGHTEN) {
if (dw->weight < paintval)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
} else if(mode==VP_DARKEN) {
if (dw->weight > paintval)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
}
CLAMP(dw->weight, 0.0f, 1.0f);
/* if no spray, clip result with orig weight & orig alpha */
if((wp->flag & VP_SPRAY)==0) {
float testw=0.0f;
alpha= brush->alpha;
if(mode==VP_MIX || mode==VP_BLUR)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else if(mode==VP_ADD)
testw = uw->weight + paintval*alpha;
else if(mode==VP_SUB)
testw = uw->weight - paintval*alpha;
else if(mode==VP_MUL)
/* first mul, then blend the fac */
testw = ((1.0-alpha) + alpha*paintval)*uw->weight;
else if(mode==VP_LIGHTEN) {
if (uw->weight < paintval)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else
testw = uw->weight;
} else if(mode==VP_DARKEN) {
if (uw->weight > paintval)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else
testw = uw->weight;
}
CLAMP(testw, 0.0f, 1.0f);
if( testw<uw->weight ) {
if(dw->weight < testw) dw->weight= testw;
else if(dw->weight > uw->weight) dw->weight= uw->weight;
}
else {
if(dw->weight > testw) dw->weight= testw;
else if(dw->weight < uw->weight) dw->weight= uw->weight;
}
}
}
/* ----------------------------------------------------- */
/* used for 3d view, on active object, assumes me->dvert exists */
/* if mode==1: */
/* samples cursor location, and gives menu with vertex groups to activate */
/* else */
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
{
ViewContext vc;
ToolSettings *ts= scene->toolsettings;
Object *ob= OBACT;
Mesh *me= get_mesh(ob);
int index;
short mval[2] = {0, 0}, sco[2];
if (!me) return;
// getmouseco_areawin(mval);
index= view3d_sample_backbuf(&vc, mval[0], mval[1]);
if(index && index<=me->totface) {
MFace *mface;
mface= ((MFace *)me->mface) + index-1;
if(mode==1) { /* sampe which groups are in here */
MDeformVert *dv;
int a, totgroup;
totgroup= BLI_countlist(&ob->defbase);
if(totgroup) {
int totmenu=0;
int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
dv= me->dvert+mface->v1;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
dv= me->dvert+mface->v2;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
dv= me->dvert+mface->v3;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
if(mface->v4) {
dv= me->dvert+mface->v4;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
}
for(a=0; a<totgroup; a++)
if(groups[a]) totmenu++;
if(totmenu==0) {
//notice("No Vertex Group Selected");
}
else {
bDeformGroup *dg;
short val;
char item[40], *str= MEM_mallocN(40*totmenu+40, "menu");
strcpy(str, "Vertex Groups %t");
for(a=0, dg=ob->defbase.first; dg && a<totgroup; a++, dg= dg->next) {
if(groups[a]) {
sprintf(item, "|%s %%x%d", dg->name, a);
strcat(str, item);
}
}
val= 0; // XXX pupmenu(str);
if(val>=0) {
ob->actdef= val+1;
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
MEM_freeN(str);
}
MEM_freeN(groups);
}
// else notice("No Vertex Groups in Object");
}
else {
DerivedMesh *dm;
MDeformWeight *dw;
float w1, w2, w3, w4, co[3], fac;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if(dm->getVertCo==NULL) {
//notice("Not supported yet");
}
else {
/* calc 3 or 4 corner weights */
dm->getVertCo(dm, mface->v1, co);
project_short_noclip(ar, co, sco);
w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
dm->getVertCo(dm, mface->v2, co);
project_short_noclip(ar, co, sco);
w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
dm->getVertCo(dm, mface->v3, co);
project_short_noclip(ar, co, sco);
w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
if(mface->v4) {
dm->getVertCo(dm, mface->v4, co);
project_short_noclip(ar, co, sco);
w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
}
else w4= 1.0e10;
fac= MIN4(w1, w2, w3, w4);
if(w1==fac) {
dw= ED_vgroup_weight_get(me->dvert+mface->v1, ob->actdef-1);
if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
}
else if(w2==fac) {
dw= ED_vgroup_weight_get(me->dvert+mface->v2, ob->actdef-1);
if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
}
else if(w3==fac) {
dw= ED_vgroup_weight_get(me->dvert+mface->v3, ob->actdef-1);
if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
}
else if(w4==fac) {
if(mface->v4) {
dw= ED_vgroup_weight_get(me->dvert+mface->v4, ob->actdef-1);
if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
}
}
}
dm->release(dm);
}
}
}
static void do_weight_paint_auto_normalize(MDeformVert *dvert,
int paint_nr, char *map)
{
2009-11-02 17:25:15 +00:00
// MDeformWeight *dw = dvert->dw;
float sum=0.0f, fac=0.0f, paintw=0.0f;
int i, tot=0;
if (!map)
return;
for (i=0; i<dvert->totweight; i++) {
if (dvert->dw[i].def_nr == paint_nr)
paintw = dvert->dw[i].weight;
if (map[dvert->dw[i].def_nr]) {
tot += 1;
if (dvert->dw[i].def_nr != paint_nr)
sum += dvert->dw[i].weight;
}
}
if (!tot || sum <= (1.0f - paintw))
return;
fac = sum / (1.0f - paintw);
fac = fac==0.0f ? 1.0f : 1.0f / fac;
for (i=0; i<dvert->totweight; i++) {
if (map[dvert->dw[i].def_nr]) {
if (dvert->dw[i].def_nr != paint_nr)
dvert->dw[i].weight *= fac;
}
}
}
static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
float alpha, float paintweight, int flip,
int vgroup_mirror, char *validmap)
{
Mesh *me= ob->data;
MDeformWeight *dw, *uw;
int vgroup= ob->actdef-1;
if(wp->flag & VP_ONLYVGROUP) {
dw= ED_vgroup_weight_get(me->dvert+index, vgroup);
uw= ED_vgroup_weight_get(wp->wpaint_prev+index, vgroup);
}
else {
dw= ED_vgroup_weight_verify(me->dvert+index, vgroup);
uw= ED_vgroup_weight_verify(wp->wpaint_prev+index, vgroup);
}
if(dw==NULL || uw==NULL)
return;
wpaint_blend(wp, dw, uw, alpha, paintweight, flip);
do_weight_paint_auto_normalize(me->dvert+index, vgroup, validmap);
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int j= mesh_get_x_mirror_vert(ob, index);
if(j>=0) {
/* copy, not paint again */
if(vgroup_mirror != -1)
uw= ED_vgroup_weight_verify(me->dvert+j, vgroup_mirror);
else
uw= ED_vgroup_weight_verify(me->dvert+j, vgroup);
uw->weight= dw->weight;
do_weight_paint_auto_normalize(me->dvert+j, vgroup, validmap);
}
}
}
/* *************** set wpaint operator ****************** */
static int set_wpaint(bContext *C, wmOperator *op) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *wp= scene->toolsettings->wpaint;
Mesh *me;
me= get_mesh(ob);
if(ob->id.lib || me==NULL) return OPERATOR_PASS_THROUGH;
if(me && me->totface>=MAXINDEX) {
error("Maximum number of faces: %d", MAXINDEX-1);
ob->mode &= ~OB_MODE_WEIGHT_PAINT;
return OPERATOR_CANCELLED;
}
if(ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
else ob->mode |= OB_MODE_WEIGHT_PAINT;
/* Weightpaint works by overriding colors in mesh,
* so need to make sure we recalc on enter and
* exit (exit needs doing regardless because we
* should redeform).
*/
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
if(ob->mode & OB_MODE_WEIGHT_PAINT) {
Object *par;
if(wp==NULL)
wp= scene->toolsettings->wpaint= new_vpaint(1);
paint_init(&wp->paint, PAINT_CURSOR_WEIGHT_PAINT);
paint_cursor_start(C, weight_paint_poll);
mesh_octree_table(ob, NULL, NULL, 's');
/* verify if active weight group is also active bone */
par= modifiers_isDeformedByArmature(ob);
if(par && (par->mode & OB_MODE_POSE)) {
bArmature *arm= par->data;
if(arm->act_bone)
ED_vgroup_select_by_name(ob, arm->act_bone->name);
}
}
else {
mesh_octree_table(ob, NULL, NULL, 'e');
}
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
/* for switching to/from mode */
static int paint_poll_test(bContext *C)
{
if(ED_operator_view3d_active(C)==0)
return 0;
if(CTX_data_edit_object(C))
return 0;
if(CTX_data_active_object(C)==NULL)
return 0;
return 1;
}
void PAINT_OT_weight_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint Mode";
ot->idname= "PAINT_OT_weight_paint_toggle";
/* api callbacks */
ot->exec= set_wpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ paint radial controls *************/
static int vpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(p);
WM_paint_cursor_end(CTX_wm_manager(C), p->paint_cursor);
p->paint_cursor = NULL;
brush_radial_control_invoke(op, brush, 1);
return WM_radial_control_invoke(C, op, event);
}
static int vpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
{
int ret = WM_radial_control_modal(C, op, event);
if(ret != OPERATOR_RUNNING_MODAL)
paint_cursor_start(C, vertex_paint_poll);
return ret;
}
static int vpaint_radial_control_exec(bContext *C, wmOperator *op)
{
Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->vpaint->paint);
int ret = brush_radial_control_exec(op, brush, 1);
WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);
return ret;
}
static int wpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(p);
WM_paint_cursor_end(CTX_wm_manager(C), p->paint_cursor);
p->paint_cursor = NULL;
brush_radial_control_invoke(op, brush, 1);
return WM_radial_control_invoke(C, op, event);
}
static int wpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
{
int ret = WM_radial_control_modal(C, op, event);
if(ret != OPERATOR_RUNNING_MODAL)
paint_cursor_start(C, weight_paint_poll);
return ret;
}
static int wpaint_radial_control_exec(bContext *C, wmOperator *op)
{
Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->wpaint->paint);
int ret = brush_radial_control_exec(op, brush, 1);
WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);
return ret;
}
void PAINT_OT_weight_paint_radial_control(wmOperatorType *ot)
{
WM_OT_radial_control_partial(ot);
ot->name= "Weight Paint Radial Control";
ot->idname= "PAINT_OT_weight_paint_radial_control";
ot->invoke= wpaint_radial_control_invoke;
ot->modal= wpaint_radial_control_modal;
ot->exec= wpaint_radial_control_exec;
ot->poll= weight_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
}
void PAINT_OT_vertex_paint_radial_control(wmOperatorType *ot)
{
WM_OT_radial_control_partial(ot);
ot->name= "Vertex Paint Radial Control";
ot->idname= "PAINT_OT_vertex_paint_radial_control";
ot->invoke= vpaint_radial_control_invoke;
ot->modal= vpaint_radial_control_modal;
ot->exec= vpaint_radial_control_exec;
ot->poll= vertex_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
}
/* ************ weight paint operator ********** */
struct WPaintData {
ViewContext vc;
int *indexar;
int vgroup_mirror;
float *vertexcosnos;
float wpimat[3][3];
/*variables for auto normalize*/
int auto_normalize;
char *vgroup_validmap; /*stores if vgroups tie to deforming bones or not*/
};
static char *wpaint_make_validmap(Mesh *me, Object *ob)
{
bDeformGroup *dg;
ModifierData *md;
char *validmap;
bPose *pose;
bPoseChannel *chan;
ArmatureModifierData *amd;
GHash *gh = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
int i = 0, step1=1;
/*add all names to a hash table*/
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
BLI_ghash_insert(gh, dg->name, NULL);
}
if (!i)
return NULL;
validmap = MEM_callocN(i, "wpaint valid map");
/*now loop through the armature modifiers and identify deform bones*/
for (md = ob->modifiers.first; md; md= !md->next && step1 ? (step1=0), modifiers_getVirtualModifierList(ob) : md->next) {
if (!(md->mode & (eModifierMode_Realtime|eModifierMode_Virtual)))
continue;
if (md->type == eModifierType_Armature)
{
amd = (ArmatureModifierData*) md;
if(amd->object && amd->object->pose) {
pose = amd->object->pose;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
if (chan->bone->flag & BONE_NO_DEFORM)
continue;
if (BLI_ghash_haskey(gh, chan->name)) {
BLI_ghash_remove(gh, chan->name, NULL, NULL);
BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1));
}
}
}
}
}
/*add all names to a hash table*/
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
if (BLI_ghash_lookup(gh, dg->name) != NULL) {
validmap[i] = 1;
}
}
BLI_ghash_free(gh, NULL, NULL);
return validmap;
}
static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *event)
{
Scene *scene= CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd;
Mesh *me;
float mat[4][4], imat[4][4];
if(scene->obedit) return OPERATOR_CANCELLED;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert)
ED_vgroup_data_create(&me->id);
/* make mode data storage */
wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
view3d_set_viewcontext(C, &wpd->vc);
wpd->vgroup_mirror= -1;
/*set up auto-normalize, and generate map for detecting which
vgroups affect deform bones*/
wpd->auto_normalize = ts->auto_normalize;
if (wpd->auto_normalize)
wpd->vgroup_validmap = wpaint_make_validmap(me, ob);
// if(qual & LR_CTRLKEY) {
// sample_wpaint(scene, ar, v3d, 0);
// return;
// }
// if(qual & LR_SHIFTKEY) {
// sample_wpaint(scene, ar, v3d, 1);
// return;
// }
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
wpd->indexar= get_indexarray();
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
if(ob->actdef<=0) {
Object *modob;
if((modob = modifiers_isDeformedByArmature(ob))) {
Bone *actbone= ((bArmature *)modob->data)->act_bone;
if(actbone) {
bPoseChannel *pchan= get_pose_channel(modob->pose, actbone->name);
if(pchan) {
bDeformGroup *dg= get_named_vertexgroup(ob, pchan->name);
if(dg==NULL)
dg= ED_vgroup_add_name(ob, pchan->name); /* sets actdef */
else
ob->actdef= 1 + get_defgroup_num(ob, dg);
}
}
}
}
if(ob->defbase.first==NULL) {
ED_vgroup_add(ob);
}
// if(ob->lay & v3d->lay); else error("Active object is not in this layer");
/* imat for normals */
mul_m4_m4m4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(wpd->wpimat, imat);
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
if(defgroup) {
bDeformGroup *curdef;
int actdef= 0;
char name[32];
BLI_strncpy(name, defgroup->name, 32);
bone_flip_name(name, 0); /* 0 = don't strip off number extensions */
for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
if (!strcmp(curdef->name, name))
break;
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
curdef= ED_vgroup_add_name (ob, name);
ob->actdef= olddef;
}
if(curdef && curdef!=defgroup)
wpd->vgroup_mirror= actdef;
}
}
return 1;
}
static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Brush *brush = paint_brush(&wp->paint);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
ViewContext *vc;
Object *ob;
Mesh *me;
float mat[4][4];
float paintweight= ts->vgroup_weight;
int *indexar;
int totindex, index, totw, flip;
float alpha;
float mval[2], pressure;
/* cannot paint if there is no stroke data */
if (wpd == NULL) {
// XXX: force a redraw here, since even though we can't paint,
// at least view won't freeze until stroke ends
ED_region_tag_redraw(CTX_wm_region(C));
return;
}
vc= &wpd->vc;
ob= vc->obact;
me= ob->data;
indexar= wpd->indexar;
view3d_operator_needs_opengl(C);
/* load projection matrix */
wmMultMatrix(ob->obmat);
wmGetSingleMatrix(mat);
wmLoadMatrix(vc->rv3d->viewmat);
flip = RNA_boolean_get(itemptr, "flip");
pressure = RNA_float_get(itemptr, "pressure");
RNA_float_get_array(itemptr, "mouse", mval);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
swap_m4m4(wpd->vc.rv3d->persmat, mat);
/* which faces are involved */
if(wp->flag & VP_AREA) {
totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush->size);
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
if(wp->flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
if(mface->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
if((me->editflag & ME_EDIT_PAINT_MASK) && me->mface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
if((mface->flag & ME_FACE_SEL)==0) {
indexar[index]= 0;
}
}
}
}
/* make sure each vertex gets treated only once */
/* and calculate filter weight */
totw= 0;
if(wp->mode==VP_BLUR)
paintweight= 0.0f;
else
paintweight= ts->vgroup_weight;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= me->mface + (indexar[index]-1);
(me->dvert+mface->v1)->flag= 1;
(me->dvert+mface->v2)->flag= 1;
(me->dvert+mface->v3)->flag= 1;
if(mface->v4) (me->dvert+mface->v4)->flag= 1;
if(wp->mode==VP_BLUR) {
MDeformWeight *dw, *(*dw_func)(MDeformVert *, int) = ED_vgroup_weight_verify;
if(wp->flag & VP_ONLYVGROUP)
dw_func= ED_vgroup_weight_get;
dw= dw_func(me->dvert+mface->v1, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
dw= dw_func(me->dvert+mface->v2, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
dw= dw_func(me->dvert+mface->v3, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
if(mface->v4) {
dw= dw_func(me->dvert+mface->v4, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
}
}
}
}
if(wp->mode==VP_BLUR)
paintweight/= (float)totw;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= me->mface + (indexar[index]-1);
if((me->dvert+mface->v1)->flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v1, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v1,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v1)->flag= 0;
}
if((me->dvert+mface->v2)->flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v2, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v2,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v2)->flag= 0;
}
if((me->dvert+mface->v3)->flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v3, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v3,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v3)->flag= 0;
}
if((me->dvert+mface->v4)->flag) {
if(mface->v4) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v4, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v4,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v4)->flag= 0;
}
}
}
}
swap_m4m4(vc->rv3d->persmat, mat);
DAG_id_flush_update(ob->data, OB_RECALC_DATA);
ED_region_tag_redraw(vc->ar);
}
static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
if(wpd) {
if(wpd->vertexcosnos)
MEM_freeN(wpd->vertexcosnos);
MEM_freeN(wpd->indexar);
if (wpd->vgroup_validmap)
MEM_freeN(wpd->vgroup_validmap);
MEM_freeN(wpd);
}
/* frees prev buffer */
copy_wpaint_prev(ts->wpaint, NULL, 0);
/* and particles too */
if(ob->particlesystem.first) {
ParticleSystem *psys;
int i;
for(psys= ob->particlesystem.first; psys; psys= psys->next) {
for(i=0; i<PSYS_TOT_VG; i++) {
if(psys->vgroup[i]==ob->actdef) {
psys->recalc |= PSYS_RECALC_RESET;
break;
}
}
}
}
DAG_id_flush_update(ob->data, OB_RECALC_DATA);
}
static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, wpaint_stroke_test_start,
wpaint_stroke_update_step,
wpaint_stroke_done);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
void PAINT_OT_weight_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint";
ot->idname= "PAINT_OT_weight_paint";
/* api callbacks */
ot->invoke= wpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= weight_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
static int weight_paint_set_exec(bContext *C, wmOperator *op)
{
struct Scene *scene= CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
wpaint_fill(scene->toolsettings->wpaint, obact, scene->toolsettings->vgroup_weight);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Set";
ot->idname= "PAINT_OT_weight_set";
/* api callbacks */
ot->exec= weight_paint_set_exec;
ot->poll= facemask_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ set / clear vertex paint mode ********** */
static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
me= get_mesh(ob);
if(me==NULL || object_data_is_libdata(ob)) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
return OPERATOR_PASS_THROUGH;
}
if(me && me->totface>=MAXINDEX) {
error("Maximum number of faces: %d", MAXINDEX-1);
ob->mode &= ~OB_MODE_VERTEX_PAINT;
return OPERATOR_FINISHED;
}
if(me && me->mcol==NULL) make_vertexcol(ob);
/* toggle: end vpaint */
if(ob->mode & OB_MODE_VERTEX_PAINT) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
}
else {
ob->mode |= OB_MODE_VERTEX_PAINT;
/* Turn off weight painting */
if (ob->mode & OB_MODE_WEIGHT_PAINT)
set_wpaint(C, op);
if(vp==NULL)
vp= scene->toolsettings->vpaint= new_vpaint(0);
paint_cursor_start(C, vertex_paint_poll);
paint_init(&vp->paint, PAINT_CURSOR_VERTEX_PAINT);
}
if (me)
/* update modifier stack for mapping requirements */
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint Mode";
ot->idname= "PAINT_OT_vertex_paint_toggle";
/* api callbacks */
ot->exec= set_vpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************** vertex paint operator ******************* */
/* Implementation notes:
Operator->invoke()
- validate context (add mcol)
- create customdata storage
- call paint once (mouse click)
- add modal handler
Operator->modal()
- for every mousemove, apply vertex paint
- exit on mouse release, free customdata
(return OPERATOR_FINISHED also removes handler and operator)
For future:
- implement a stroke event (or mousemove with past positons)
- revise whether op->customdata should be added in object, in set_vpaint
*/
typedef struct VPaintData {
ViewContext vc;
unsigned int paintcol;
int *indexar;
float *vertexcosnos;
float vpimat[3][3];
} VPaintData;
static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *event)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct PaintStroke *stroke = op->customdata;
VPaint *vp= ts->vpaint;
struct VPaintData *vpd;
Object *ob= CTX_data_active_object(C);
Mesh *me;
float mat[4][4], imat[4][4];
/* context checks could be a poll() */
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
if(me->mcol==NULL) make_vertexcol(ob);
if(me->mcol==NULL) return OPERATOR_CANCELLED;
/* make mode data storage */
vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
view3d_set_viewcontext(C, &vpd->vc);
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
vpd->indexar= get_indexarray();
vpd->paintcol= vpaint_get_current_col(vp);
/* for filtering */
copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
/* some old cruft to sort out later */
mul_m4_m4m4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
return 1;
}
static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2], float pressure, int flip)
{
ViewContext *vc = &vpd->vc;
Mesh *me = get_mesh(ob);
MFace *mface= ((MFace*)me->mface) + index;
unsigned int *mcol= ((unsigned int*)me->mcol) + 4*index;
unsigned int *mcolorig= ((unsigned int*)vp->vpaint_prev) + 4*index;
float alpha;
int i;
if((vp->flag & VP_COLINDEX && mface->mat_nr!=ob->actcol-1) ||
((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
return;
if(vp->mode==VP_BLUR) {
unsigned int fcol1= mcol_blend( mcol[0], mcol[1], 128);
if(mface->v4) {
unsigned int fcol2= mcol_blend( mcol[2], mcol[3], 128);
vpd->paintcol= mcol_blend( fcol1, fcol2, 128);
}
else {
vpd->paintcol= mcol_blend( mcol[2], fcol1, 170);
}
}
for(i = 0; i < (mface->v4 ? 4 : 3); ++i) {
alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval, pressure);
if(alpha)
vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, (int)(alpha*255.0));
}
}
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
VPaint *vp= ts->vpaint;
Brush *brush = paint_brush(&vp->paint);
ViewContext *vc= &vpd->vc;
Object *ob= vc->obact;
Mesh *me= ob->data;
float mat[4][4];
int *indexar= vpd->indexar;
int totindex, index, flip;
float pressure, mval[2];
RNA_float_get_array(itemptr, "mouse", mval);
flip = RNA_boolean_get(itemptr, "flip");
pressure = RNA_float_get(itemptr, "pressure");
view3d_operator_needs_opengl(C);
/* load projection matrix */
wmMultMatrix(ob->obmat);
wmGetSingleMatrix(mat);
wmLoadMatrix(vc->rv3d->viewmat);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
/* which faces are involved */
if(vp->flag & VP_AREA) {
totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush->size);
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
swap_m4m4(vc->rv3d->persmat, mat);
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface)
vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval, pressure, flip);
}
swap_m4m4(vc->rv3d->persmat, mat);
/* was disabled because it is slow, but necessary for blur */
if(vp->mode == VP_BLUR)
do_shared_vertexcol(me);
ED_region_tag_redraw(vc->ar);
DAG_id_flush_update(ob->data, OB_RECALC_DATA);
}
static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd= paint_stroke_mode_data(stroke);
if(vpd->vertexcosnos)
MEM_freeN(vpd->vertexcosnos);
MEM_freeN(vpd->indexar);
/* frees prev buffer */
copy_vpaint_prev(ts->vpaint, NULL, 0);
MEM_freeN(vpd);
}
static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, vpaint_stroke_test_start,
vpaint_stroke_update_step,
vpaint_stroke_done);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
void PAINT_OT_vertex_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint";
ot->idname= "PAINT_OT_vertex_paint";
/* api callbacks */
ot->invoke= vpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= vertex_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}