2007-12-24 18:27:28 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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2008-01-14 19:44:20 +00:00
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#include "DNA_ID.h"
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2007-12-24 18:27:28 +00:00
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BKE_blender.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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2008-01-14 19:44:20 +00:00
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#include "BKE_idprop.h"
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2007-12-24 18:27:28 +00:00
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_window.h"
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#include "wm_event_system.h"
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static ListBase global_ops= {NULL, NULL};
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/* ************ operator API, exported ********** */
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wmOperatorType *WM_operatortype_find(const char *idname)
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{
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wmOperatorType *ot;
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for(ot= global_ops.first; ot; ot= ot->next) {
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if(strncmp(ot->idname, idname, OP_MAX_TYPENAME)==0)
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return ot;
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}
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return NULL;
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}
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2008-01-07 18:03:41 +00:00
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/* all ops in 1 list (for time being... needs evaluation later) */
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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void WM_operatortype_append(void (*opfunc)(wmOperatorType*))
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2008-01-07 18:03:41 +00:00
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{
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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wmOperatorType *ot;
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ot= MEM_callocN(sizeof(wmOperatorType), "operatortype");
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opfunc(ot);
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BLI_addtail(&global_ops, ot);
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2008-01-07 18:03:41 +00:00
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}
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2007-12-24 18:27:28 +00:00
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/* ************ default ops, exported *********** */
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int WM_operator_confirm(bContext *C, wmOperator *op, wmEvent *event)
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{
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// if(okee(op->type->name)) {
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// return op->type->exec(C, op);
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// }
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return 0;
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}
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int WM_operator_winactive(bContext *C)
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{
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if(C->window==NULL) return 0;
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return 1;
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}
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/* ************ window / screen operator definitions ************** */
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static void WM_OT_window_duplicate(wmOperatorType *ot)
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{
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ot->name= "Duplicate Window";
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ot->idname= "WM_OT_window_duplicate";
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2008-01-10 17:38:17 +00:00
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ot->invoke= NULL; //WM_operator_confirm;
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2007-12-24 18:27:28 +00:00
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ot->exec= wm_window_duplicate_op;
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ot->poll= WM_operator_winactive;
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}
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static void WM_OT_save_homefile(wmOperatorType *ot)
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{
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ot->name= "Save User Settings";
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ot->idname= "WM_OT_save_homefile";
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2008-01-10 17:38:17 +00:00
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ot->invoke= NULL; //WM_operator_confirm;
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2007-12-24 18:27:28 +00:00
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ot->exec= WM_write_homefile;
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ot->poll= WM_operator_winactive;
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ot->flag= OPTYPE_REGISTER;
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}
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2008-01-01 09:07:02 +00:00
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static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
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{
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ot->name= "Toggle Fullscreen";
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ot->idname= "WM_OT_window_fullscreen_toggle";
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2008-01-10 17:38:17 +00:00
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ot->invoke= NULL;
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2008-01-01 09:07:02 +00:00
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ot->exec= wm_window_fullscreen_toggle_op;
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ot->poll= WM_operator_winactive;
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}
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2008-01-15 18:54:38 +00:00
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static void WM_OT_exit_blender(wmOperatorType *ot)
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{
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ot->name= "Exit Blender";
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ot->idname= "WM_OT_exit_blender";
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ot->invoke= NULL; /* do confirm stuff */
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ot->exec= wm_exit_blender_op;
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ot->poll= WM_operator_winactive;
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}
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2008-01-19 17:54:05 +00:00
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/* ************ window / screen border operator definitions ************** */
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/*
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* This is and example of global operator working with
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* the gesture system.
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*/
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static int border_select_init(bContext *C, wmOperator *op)
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{
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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int x, y;
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if(!(OP_get_int(op, "start_x", &x) && OP_get_int(op, "start_y", &y)))
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return 0;
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2008-01-19 21:54:33 +00:00
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WM_gesture_init(C, GESTURE_RECT);
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2008-01-19 17:54:05 +00:00
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return 1;
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}
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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static int border_select_apply(bContext *C, wmOperator *op)
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2008-01-19 17:54:05 +00:00
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{
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2008-01-19 21:54:33 +00:00
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wmGestureRect rect;
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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int x, y, endx, endy;
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2008-01-19 17:54:05 +00:00
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OP_get_int(op, "start_x", &x);
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OP_get_int(op, "start_y", &y);
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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OP_get_int(op, "end_x", &endx);
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OP_get_int(op, "end_y", &endy);
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2008-01-19 17:54:05 +00:00
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2008-01-19 21:54:33 +00:00
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rect.gesture.next= rect.gesture.prev= NULL;
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rect.gesture.type= GESTURE_RECT;
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rect.x1= x;
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rect.y1= y;
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
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rect.x2= endx;
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rect.y2= endy;
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2008-01-19 21:54:33 +00:00
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WM_gesture_update(C, (wmGesture *) &rect);
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WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_GESTURE_CHANGED, GESTURE_RECT, NULL);
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2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
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2008-01-19 17:54:05 +00:00
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return 1;
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}
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|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
static int border_select_exit(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
|
|
|
|
OP_free_property(op);
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int border_select_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
if(!border_select_init(C, op))
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
border_select_apply(C, op);
|
|
|
|
border_select_exit(C, op);
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
2008-01-19 17:54:05 +00:00
|
|
|
static int border_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
|
|
|
{
|
|
|
|
/* operator arguments and storage. */
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
OP_verify_int(op, "start_x", event->x, NULL);
|
|
|
|
OP_verify_int(op, "start_y", event->y, NULL);
|
2008-01-19 17:54:05 +00:00
|
|
|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
if(!border_select_init(C, op))
|
|
|
|
return OPERATOR_CANCELLED;
|
2008-01-19 17:54:05 +00:00
|
|
|
|
|
|
|
/* add temp handler */
|
|
|
|
WM_event_add_modal_handler(&C->window->handlers, op);
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
return OPERATOR_RUNNING_MODAL;
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
2007-12-24 18:27:28 +00:00
|
|
|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
static int border_select_cancel(bContext *C, wmOperator *op)
|
2008-01-19 17:54:05 +00:00
|
|
|
{
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
WM_event_remove_modal_handler(&C->window->handlers, op);
|
|
|
|
border_select_exit(C, op);
|
|
|
|
return OPERATOR_CANCELLED;
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static int border_select_modal(bContext *C, wmOperator *op, wmEvent *event)
|
|
|
|
{
|
|
|
|
switch(event->type) {
|
|
|
|
case MOUSEMOVE:
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
OP_set_int(op, "end_x", event->x);
|
|
|
|
OP_set_int(op, "end_y", event->y);
|
|
|
|
border_select_apply(C, op);
|
|
|
|
WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_GESTURE_CHANGED, GESTURE_RECT, NULL);
|
2008-01-19 17:54:05 +00:00
|
|
|
WM_event_add_notifier(C->wm, C->window, 0, WM_NOTE_SCREEN_CHANGED, 0, NULL);
|
|
|
|
break;
|
|
|
|
case LEFTMOUSE:
|
|
|
|
if(event->val==0) {
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
border_select_apply(C, op);
|
2008-01-19 21:54:33 +00:00
|
|
|
WM_gesture_end(C, GESTURE_RECT);
|
2008-01-19 17:54:05 +00:00
|
|
|
border_select_exit(C, op);
|
|
|
|
WM_event_remove_modal_handler(&C->window->handlers, op);
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
return OPERATOR_FINISHED;
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case ESCKEY:
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
return border_select_cancel(C, op);
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
return OPERATOR_RUNNING_MODAL;
|
2008-01-19 17:54:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WM_OT_border_select(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "Border select";
|
|
|
|
ot->idname= "WM_OT_border_select";
|
|
|
|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
ot->exec= border_select_exec;
|
2008-01-19 17:54:05 +00:00
|
|
|
ot->invoke= border_select_invoke;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
ot->cancel= border_select_cancel;
|
2008-01-19 17:54:05 +00:00
|
|
|
ot->modal= border_select_modal;
|
|
|
|
|
|
|
|
ot->poll= WM_operator_winactive;
|
|
|
|
}
|
|
|
|
|
2007-12-24 18:27:28 +00:00
|
|
|
/* called on initialize WM_exit() */
|
|
|
|
void wm_operatortype_free(void)
|
|
|
|
{
|
|
|
|
BLI_freelistN(&global_ops);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* called on initialize WM_init() */
|
|
|
|
void wm_operatortype_init(void)
|
|
|
|
{
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
WM_operatortype_append(WM_OT_window_duplicate);
|
|
|
|
WM_operatortype_append(WM_OT_save_homefile);
|
|
|
|
WM_operatortype_append(WM_OT_window_fullscreen_toggle);
|
|
|
|
WM_operatortype_append(WM_OT_exit_blender);
|
|
|
|
WM_operatortype_append(WM_OT_border_select);
|
2007-12-24 18:27:28 +00:00
|
|
|
}
|
|
|
|
|
2008-01-14 19:44:20 +00:00
|
|
|
/* wrapped to get property from a operator. */
|
|
|
|
IDProperty *op_get_property(wmOperator *op, char *name)
|
|
|
|
{
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
IDProperty *prop;
|
|
|
|
|
|
|
|
if(!op->properties)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
prop= IDP_GetPropertyFromGroup(op->properties, name);
|
|
|
|
return prop;
|
2008-01-14 19:44:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* We need create a "group" to store the operator properties.
|
|
|
|
* We don't have a WM_operator_new or some thing like that,
|
|
|
|
* so this function is called by all the OP_set_* function
|
|
|
|
* in case that op->properties is equal to NULL.
|
|
|
|
*/
|
|
|
|
void op_init_property(wmOperator *op)
|
|
|
|
{
|
|
|
|
IDPropertyTemplate val;
|
2008-01-15 20:42:00 +00:00
|
|
|
val.i = 0; /* silence MSVC warning about uninitialized var when debugging */
|
2008-01-14 19:44:20 +00:00
|
|
|
op->properties= IDP_New(IDP_GROUP, val, "property");
|
|
|
|
}
|
2007-12-24 18:27:28 +00:00
|
|
|
|
2008-01-14 19:44:20 +00:00
|
|
|
/* ***** Property API, exported ***** */
|
2008-01-15 04:49:09 +00:00
|
|
|
void OP_free_property(wmOperator *op)
|
|
|
|
{
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
if(op->properties) {
|
2008-06-19 19:09:21 +00:00
|
|
|
IDP_FreeProperty(op->properties);
|
|
|
|
/*
|
|
|
|
* This need change, when the idprop code only
|
|
|
|
* need call IDP_FreeProperty. (check BKE_idprop.h)
|
|
|
|
*/
|
|
|
|
MEM_freeN(op->properties);
|
|
|
|
op->properties= NULL;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
}
|
2008-01-15 04:49:09 +00:00
|
|
|
}
|
|
|
|
|
2008-01-14 19:44:20 +00:00
|
|
|
void OP_set_int(wmOperator *op, char *name, int value)
|
|
|
|
{
|
|
|
|
IDPropertyTemplate val;
|
|
|
|
IDProperty *prop;
|
|
|
|
|
|
|
|
if(!op->properties)
|
|
|
|
op_init_property(op);
|
2008-01-07 18:03:41 +00:00
|
|
|
|
2008-01-14 19:44:20 +00:00
|
|
|
val.i= value;
|
|
|
|
prop= IDP_New(IDP_INT, val, name);
|
|
|
|
IDP_ReplaceInGroup(op->properties, prop);
|
|
|
|
}
|
2008-01-07 18:03:41 +00:00
|
|
|
|
2008-01-15 04:49:09 +00:00
|
|
|
void OP_set_float(wmOperator *op, char *name, float value)
|
|
|
|
{
|
|
|
|
IDPropertyTemplate val;
|
|
|
|
IDProperty *prop;
|
|
|
|
|
|
|
|
if(!op->properties)
|
|
|
|
op_init_property(op);
|
|
|
|
|
|
|
|
val.f= value;
|
|
|
|
prop= IDP_New(IDP_FLOAT, val, name);
|
|
|
|
IDP_ReplaceInGroup(op->properties, prop);
|
|
|
|
}
|
|
|
|
|
|
|
|
void OP_set_int_array(wmOperator *op, char *name, int *array, short len)
|
|
|
|
{
|
|
|
|
IDPropertyTemplate val;
|
|
|
|
IDProperty *prop;
|
|
|
|
short i;
|
|
|
|
int *pointer;
|
|
|
|
|
|
|
|
if(!op->properties)
|
|
|
|
op_init_property(op);
|
|
|
|
|
|
|
|
val.array.len= len;
|
|
|
|
val.array.type= IDP_INT;
|
|
|
|
prop= IDP_New(IDP_ARRAY, val, name);
|
|
|
|
|
|
|
|
pointer= (int *)prop->data.pointer;
|
|
|
|
for(i= 0; i < len; i++)
|
|
|
|
pointer[i]= array[i];
|
|
|
|
IDP_ReplaceInGroup(op->properties, prop);
|
|
|
|
}
|
|
|
|
|
|
|
|
void OP_set_float_array(wmOperator *op, char *name, float *array, short len)
|
|
|
|
{
|
|
|
|
IDPropertyTemplate val;
|
|
|
|
IDProperty *prop;
|
|
|
|
short i;
|
|
|
|
float *pointer;
|
|
|
|
|
|
|
|
if(!op->properties)
|
|
|
|
op_init_property(op);
|
|
|
|
|
|
|
|
val.array.len= len;
|
|
|
|
val.array.type= IDP_FLOAT;
|
|
|
|
prop= IDP_New(IDP_ARRAY, val, name);
|
|
|
|
|
|
|
|
pointer= (float *) prop->data.pointer;
|
|
|
|
for(i= 0; i < len; i++)
|
|
|
|
pointer[i]= array[i];
|
|
|
|
IDP_ReplaceInGroup(op->properties, prop);
|
|
|
|
}
|
|
|
|
|
|
|
|
void OP_set_string(wmOperator *op, char *name, char *str)
|
|
|
|
{
|
|
|
|
IDPropertyTemplate val;
|
|
|
|
IDProperty *prop;
|
|
|
|
|
|
|
|
if(!op->properties)
|
|
|
|
op_init_property(op);
|
|
|
|
|
|
|
|
val.str= str;
|
|
|
|
prop= IDP_New(IDP_STRING, val, name);
|
|
|
|
IDP_ReplaceInGroup(op->properties, prop);
|
|
|
|
}
|
|
|
|
|
2008-01-14 19:44:20 +00:00
|
|
|
int OP_get_int(wmOperator *op, char *name, int *value)
|
|
|
|
{
|
|
|
|
IDProperty *prop= op_get_property(op, name);
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
int status= 0;
|
2008-01-07 18:03:41 +00:00
|
|
|
|
2008-01-14 19:44:20 +00:00
|
|
|
if ((prop) && (prop->type == IDP_INT)) {
|
|
|
|
(*value)= prop->data.val;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
status= 1;
|
2008-01-14 19:44:20 +00:00
|
|
|
}
|
|
|
|
return (status);
|
|
|
|
}
|
2008-01-15 04:49:09 +00:00
|
|
|
|
|
|
|
int OP_get_float(wmOperator *op, char *name, float *value)
|
|
|
|
{
|
|
|
|
IDProperty *prop= op_get_property(op, name);
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
int status= 0;
|
2008-01-15 04:49:09 +00:00
|
|
|
|
|
|
|
if ((prop) && (prop->type == IDP_FLOAT)) {
|
|
|
|
(*value)= *(float*)&prop->data.val;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
status= 1;
|
2008-01-15 04:49:09 +00:00
|
|
|
}
|
|
|
|
return (status);
|
|
|
|
}
|
|
|
|
|
|
|
|
int OP_get_int_array(wmOperator *op, char *name, int *array, short *len)
|
|
|
|
{
|
|
|
|
IDProperty *prop= op_get_property(op, name);
|
|
|
|
short i;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
int status= 0;
|
2008-01-15 04:49:09 +00:00
|
|
|
int *pointer;
|
|
|
|
|
|
|
|
if ((prop) && (prop->type == IDP_ARRAY)) {
|
|
|
|
pointer= (int *) prop->data.pointer;
|
|
|
|
|
|
|
|
for(i= 0; (i < prop->len) && (i < *len); i++)
|
|
|
|
array[i]= pointer[i];
|
|
|
|
|
|
|
|
(*len)= i;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
status= 1;
|
2008-01-15 04:49:09 +00:00
|
|
|
}
|
|
|
|
return (status);
|
|
|
|
}
|
|
|
|
|
|
|
|
int OP_get_float_array(wmOperator *op, char *name, float *array, short *len)
|
|
|
|
{
|
|
|
|
IDProperty *prop= op_get_property(op, name);
|
|
|
|
short i;
|
|
|
|
float *pointer;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
int status= 0;
|
2008-01-15 04:49:09 +00:00
|
|
|
|
|
|
|
if ((prop) && (prop->type == IDP_ARRAY)) {
|
|
|
|
pointer= (float *) prop->data.pointer;
|
|
|
|
|
|
|
|
for(i= 0; (i < prop->len) && (i < *len); i++)
|
|
|
|
array[i]= pointer[i];
|
|
|
|
|
|
|
|
(*len)= i;
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
status= 1;
|
2008-01-15 04:49:09 +00:00
|
|
|
}
|
|
|
|
return (status);
|
|
|
|
}
|
|
|
|
|
|
|
|
char *OP_get_string(wmOperator *op, char *name)
|
|
|
|
{
|
|
|
|
IDProperty *prop= op_get_property(op, name);
|
|
|
|
if ((prop) && (prop->type == IDP_STRING))
|
|
|
|
return ((char *) prop->data.pointer);
|
|
|
|
return (NULL);
|
|
|
|
}
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
|
|
|
|
void OP_verify_int(wmOperator *op, char *name, int value, int *result)
|
|
|
|
{
|
|
|
|
int rvalue;
|
|
|
|
|
|
|
|
if(OP_get_int(op, name, &rvalue))
|
|
|
|
value= rvalue;
|
|
|
|
else
|
|
|
|
OP_set_int(op, name, value);
|
|
|
|
|
|
|
|
if(result)
|
|
|
|
*result= value;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OP_verify_float(wmOperator *op, char *name, float value, int *result)
|
|
|
|
{
|
|
|
|
float rvalue;
|
|
|
|
|
|
|
|
if(OP_get_float(op, name, &rvalue))
|
|
|
|
value= rvalue;
|
|
|
|
else
|
|
|
|
OP_set_float(op, name, value);
|
|
|
|
|
|
|
|
if(result)
|
|
|
|
*result= value;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *OP_verify_string(wmOperator *op, char *name, char *str)
|
|
|
|
{
|
|
|
|
char *result= OP_get_string(op, name);
|
|
|
|
|
|
|
|
if(!result) {
|
|
|
|
OP_set_string(op, name, str);
|
|
|
|
result= OP_get_string(op, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void OP_verify_int_array(wmOperator *op, char *name, int *array, short len, int *resultarray, short *resultlen)
|
|
|
|
{
|
|
|
|
int rarray[1];
|
|
|
|
short rlen= 1;
|
|
|
|
|
|
|
|
if(resultarray && resultlen) {
|
|
|
|
if(!OP_get_int_array(op, name, resultarray, &rlen)) {
|
|
|
|
OP_set_int_array(op, name, array, len);
|
|
|
|
OP_get_int_array(op, name, resultarray, resultlen);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(!OP_get_int_array(op, name, rarray, &rlen))
|
|
|
|
OP_set_int_array(op, name, array, len);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void OP_verify_float_array(wmOperator *op, char *name, float *array, short len, float *resultarray, short *resultlen)
|
|
|
|
{
|
|
|
|
float rarray[1];
|
|
|
|
short rlen= 1;
|
|
|
|
|
|
|
|
if(resultarray && resultlen) {
|
|
|
|
if(!OP_get_float_array(op, name, resultarray, &rlen)) {
|
|
|
|
OP_set_float_array(op, name, array, len);
|
|
|
|
OP_get_float_array(op, name, resultarray, resultlen);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(!OP_get_float_array(op, name, rarray, &rlen))
|
|
|
|
OP_set_float_array(op, name, array, len);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|