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blender-archive/source/blender/blenloader/intern/versioning_cycles.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup blenloader
*/
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include <float.h>
#include <string.h>
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "DNA_color_types.h"
#include "DNA_light_types.h"
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_camera_types.h"
#include "BKE_colortools.h"
#include "BKE_idprop.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "IMB_colormanagement.h"
#include "BLO_readfile.h"
#include "readfile.h"
static bool socket_is_used(bNodeSocket *sock)
{
return sock->flag & SOCK_IN_USE;
}
static float *cycles_node_socket_float_value(bNodeSocket *socket)
{
bNodeSocketValueFloat *socket_data = socket->default_value;
return &socket_data->value;
}
static float *cycles_node_socket_rgba_value(bNodeSocket *socket)
{
bNodeSocketValueRGBA *socket_data = socket->default_value;
return socket_data->value;
}
static float *cycles_node_socket_vector_value(bNodeSocket *socket)
{
bNodeSocketValueVector *socket_data = socket->default_value;
return socket_data->value;
}
static IDProperty *cycles_properties_from_ID(ID *id)
{
IDProperty *idprop = IDP_GetProperties(id, false);
return (idprop) ? IDP_GetPropertyTypeFromGroup(idprop, "cycles", IDP_GROUP) : NULL;
}
static float cycles_property_float(IDProperty *idprop, const char *name, float default_value)
{
IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_FLOAT);
return (prop) ? IDP_Float(prop) : default_value;
}
static float cycles_property_int(IDProperty *idprop, const char *name, int default_value)
{
IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_INT);
return (prop) ? IDP_Int(prop) : default_value;
}
static bool cycles_property_boolean(IDProperty *idprop, const char *name, bool default_value)
{
IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_INT);
return (prop) ? IDP_Int(prop) : default_value;
}
static void displacement_node_insert(bNodeTree *ntree)
{
bool need_update = false;
/* Iterate backwards from end so we don't encounter newly added links. */
bNodeLink *prevlink;
for (bNodeLink *link = ntree->links.last; link; link = prevlink) {
prevlink = link->prev;
/* Detect link to replace. */
bNode *fromnode = link->fromnode;
bNodeSocket *fromsock = link->fromsock;
bNode *tonode = link->tonode;
bNodeSocket *tosock = link->tosock;
if (!(tonode->type == SH_NODE_OUTPUT_MATERIAL && fromnode->type != SH_NODE_DISPLACEMENT &&
STREQ(tosock->identifier, "Displacement"))) {
continue;
}
/* Replace link with displacement node. */
nodeRemLink(ntree, link);
/* Add displacement node. */
bNode *node = nodeAddStaticNode(NULL, ntree, SH_NODE_DISPLACEMENT);
node->locx = 0.5f * (fromnode->locx + tonode->locx);
node->locy = 0.5f * (fromnode->locy + tonode->locy);
bNodeSocket *scale_socket = nodeFindSocket(node, SOCK_IN, "Scale");
bNodeSocket *midlevel_socket = nodeFindSocket(node, SOCK_IN, "Midlevel");
bNodeSocket *height_socket = nodeFindSocket(node, SOCK_IN, "Height");
bNodeSocket *displacement_socket = nodeFindSocket(node, SOCK_OUT, "Displacement");
/* Set default values for compatibility. */
*cycles_node_socket_float_value(scale_socket) = 0.1f;
*cycles_node_socket_float_value(midlevel_socket) = 0.0f;
/* Link to input and material output node. */
nodeAddLink(ntree, fromnode, fromsock, node, height_socket);
nodeAddLink(ntree, node, displacement_socket, tonode, tosock);
need_update = true;
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
static void displacement_principled_nodes(bNode *node)
{
if (node->type == SH_NODE_DISPLACEMENT) {
if (node->custom1 != SHD_SPACE_WORLD) {
node->custom1 = SHD_SPACE_OBJECT;
}
}
else if (node->type == SH_NODE_BSDF_PRINCIPLED) {
if (node->custom2 != SHD_SUBSURFACE_RANDOM_WALK) {
node->custom2 = SHD_SUBSURFACE_BURLEY;
}
}
}
static bool node_has_roughness(bNode *node)
{
return ELEM(node->type,
SH_NODE_BSDF_ANISOTROPIC,
SH_NODE_BSDF_GLASS,
SH_NODE_BSDF_GLOSSY,
SH_NODE_BSDF_REFRACTION);
}
static void square_roughness_node_insert(bNodeTree *ntree)
{
bool need_update = false;
/* Update default values */
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node_has_roughness(node)) {
bNodeSocket *roughness_input = nodeFindSocket(node, SOCK_IN, "Roughness");
float *roughness_value = cycles_node_socket_float_value(roughness_input);
*roughness_value = sqrtf(max_ff(*roughness_value, 0.0f));
}
}
/* Iterate backwards from end so we don't encounter newly added links. */
bNodeLink *prevlink;
for (bNodeLink *link = ntree->links.last; link; link = prevlink) {
prevlink = link->prev;
/* Detect link to replace. */
bNode *fromnode = link->fromnode;
bNodeSocket *fromsock = link->fromsock;
bNode *tonode = link->tonode;
bNodeSocket *tosock = link->tosock;
if (!(node_has_roughness(tonode) && STREQ(tosock->identifier, "Roughness"))) {
continue;
}
/* Replace links with sqrt node */
nodeRemLink(ntree, link);
/* Add sqrt node. */
bNode *node = nodeAddStaticNode(NULL, ntree, SH_NODE_MATH);
node->custom1 = NODE_MATH_POWER;
node->locx = 0.5f * (fromnode->locx + tonode->locx);
node->locy = 0.5f * (fromnode->locy + tonode->locy);
/* Link to input and material output node. */
*cycles_node_socket_float_value(node->inputs.last) = 0.5f;
nodeAddLink(ntree, fromnode, fromsock, node, node->inputs.first);
nodeAddLink(ntree, node, node->outputs.first, tonode, tosock);
need_update = true;
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
static void mapping_node_order_flip(bNode *node)
{
/* Flip euler order of mapping shader node */
if (node->type == SH_NODE_MAPPING) {
TexMapping *texmap = node->storage;
float quat[4];
eulO_to_quat(quat, texmap->rot, EULER_ORDER_ZYX);
quat_to_eulO(texmap->rot, EULER_ORDER_XYZ, quat);
}
}
static void vector_curve_node_remap(bNode *node)
{
/* Remap values of vector curve node from normalized to absolute values */
if (node->type == SH_NODE_CURVE_VEC) {
CurveMapping *mapping = node->storage;
mapping->flag &= ~CUMA_DO_CLIP;
for (int curve_index = 0; curve_index < CM_TOT; curve_index++) {
CurveMap *cm = &mapping->cm[curve_index];
if (cm->curve) {
2019-06-25 11:22:23 +10:00
for (int i = 0; i < cm->totpoint; i++) {
cm->curve[i].x = (cm->curve[i].x * 2.0f) - 1.0f;
cm->curve[i].y = (cm->curve[i].y - 0.5f) * 2.0f;
}
}
}
BKE_curvemapping_changed_all(mapping);
}
}
static void ambient_occlusion_node_relink(bNodeTree *ntree)
{
bool need_update = false;
/* Set default values. */
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_AMBIENT_OCCLUSION) {
node->custom1 = 1; /* samples */
node->custom2 &= ~SHD_AO_LOCAL;
bNodeSocket *distance_socket = nodeFindSocket(node, SOCK_IN, "Distance");
*cycles_node_socket_float_value(distance_socket) = 0.0f;
}
}
/* Iterate backwards from end so we don't encounter newly added links. */
bNodeLink *prevlink;
for (bNodeLink *link = ntree->links.last; link; link = prevlink) {
prevlink = link->prev;
/* Detect link to replace. */
bNode *fromnode = link->fromnode;
bNode *tonode = link->tonode;
bNodeSocket *tosock = link->tosock;
if (!(fromnode->type == SH_NODE_AMBIENT_OCCLUSION)) {
continue;
}
/* Replace links with color socket. */
nodeRemLink(ntree, link);
bNodeSocket *color_socket = nodeFindSocket(fromnode, SOCK_OUT, "Color");
nodeAddLink(ntree, fromnode, color_socket, tonode, tosock);
need_update = true;
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
static void image_node_colorspace(bNode *node)
{
if (node->id == NULL) {
return;
}
int color_space;
if (node->type == SH_NODE_TEX_IMAGE) {
NodeTexImage *tex = node->storage;
color_space = tex->color_space;
}
else if (node->type == SH_NODE_TEX_ENVIRONMENT) {
NodeTexEnvironment *tex = node->storage;
color_space = tex->color_space;
}
else {
return;
}
const int SHD_COLORSPACE_NONE = 0;
Image *image = (Image *)node->id;
if (color_space == SHD_COLORSPACE_NONE) {
STRNCPY(image->colorspace_settings.name,
IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DATA));
}
}
static void light_emission_node_to_energy(Light *light, float *energy, float color[3])
{
*energy = 1.0;
copy_v3_fl(color, 1.0f);
/* If nodetree has animation or drivers, don't try to convert. */
bNodeTree *ntree = light->nodetree;
if (ntree == NULL || ntree->adt) {
return;
}
/* Find emission node */
bNode *output_node = ntreeShaderOutputNode(ntree, SHD_OUTPUT_CYCLES);
if (output_node == NULL) {
return;
}
bNode *emission_node = NULL;
for (bNodeLink *link = ntree->links.first; link; link = link->next) {
if (link->tonode == output_node && link->fromnode->type == SH_NODE_EMISSION) {
emission_node = link->fromnode;
break;
}
}
if (emission_node == NULL) {
return;
}
/* Don't convert if anything is linked */
bNodeSocket *strength_socket = nodeFindSocket(emission_node, SOCK_IN, "Strength");
bNodeSocket *color_socket = nodeFindSocket(emission_node, SOCK_IN, "Color");
if ((strength_socket->flag & SOCK_IN_USE) || (color_socket->flag & SOCK_IN_USE)) {
return;
}
float *strength_value = cycles_node_socket_float_value(strength_socket);
float *color_value = cycles_node_socket_rgba_value(color_socket);
*energy = *strength_value;
copy_v3_v3(color, color_value);
*strength_value = 1.0f;
copy_v4_fl(color_value, 1.0f);
light->use_nodes = false;
}
static void light_emission_unify(Light *light, const char *engine)
{
if (light->type != LA_SUN) {
light->energy *= 100.0f;
}
/* Attempt to extract constant energy and color from nodes. */
bool use_nodes = light->use_nodes;
float energy, color[3];
light_emission_node_to_energy(light, &energy, color);
if (STREQ(engine, "CYCLES")) {
if (use_nodes) {
/* Energy extracted from nodes */
light->energy = energy;
copy_v3_v3(&light->r, color);
}
else {
/* Default cycles multipliers if there are no nodes */
if (light->type == LA_SUN) {
light->energy = 1.0f;
}
else {
light->energy = 100.0f;
}
}
}
else {
/* Disable nodes if scene was configured for Eevee */
light->use_nodes = false;
}
}
/* The B input of the Math node is no longer used for single-operand operators.
* Previously, if the B input was linked and the A input was not, the B input
* was used as the input of the operator. To correct this, we move the link
* from B to A if B is linked and A is not.
*/
static void update_math_node_single_operand_operators(bNodeTree *ntree)
{
bool need_update = false;
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_MATH) {
if (ELEM(node->custom1,
NODE_MATH_SQRT,
NODE_MATH_CEIL,
NODE_MATH_SINE,
NODE_MATH_ROUND,
NODE_MATH_FLOOR,
NODE_MATH_COSINE,
NODE_MATH_ARCSINE,
NODE_MATH_TANGENT,
NODE_MATH_ABSOLUTE,
NODE_MATH_FRACTION,
NODE_MATH_ARCCOSINE,
NODE_MATH_ARCTANGENT)) {
bNodeSocket *sockA = BLI_findlink(&node->inputs, 0);
bNodeSocket *sockB = BLI_findlink(&node->inputs, 1);
if (!sockA->link && sockB->link) {
nodeAddLink(ntree, sockB->link->fromnode, sockB->link->fromsock, node, sockA);
nodeRemLink(ntree, sockB->link);
need_update = true;
}
}
}
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
/* The Value output of the Vector Math node is no longer available in the Add
* and Subtract operators. Previously, this Value output was computed from the
* Vector output V as follows:
*
* Value = (abs(V.x) + abs(V.y) + abs(V.z)) / 3
*
* Or more compactly using vector operators:
*
* Value = dot(abs(V), (1 / 3, 1 / 3, 1 / 3))
*
* To correct this, if the Value output was used, we are going to compute
* it using the second equation by adding an absolute and a dot node, and
* then connect them appropriately.
*/
static void update_vector_math_node_add_and_subtract_operators(bNodeTree *ntree)
{
bool need_update = false;
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_VECTOR_MATH) {
bNodeSocket *sockOutValue = nodeFindSocket(node, SOCK_OUT, "Value");
if (socket_is_used(sockOutValue) &&
ELEM(node->custom1, NODE_VECTOR_MATH_ADD, NODE_VECTOR_MATH_SUBTRACT)) {
bNode *absNode = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH);
absNode->custom1 = NODE_VECTOR_MATH_ABSOLUTE;
absNode->locx = node->locx + node->width + 20.0f;
absNode->locy = node->locy;
bNode *dotNode = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH);
dotNode->custom1 = NODE_VECTOR_MATH_DOT_PRODUCT;
dotNode->locx = absNode->locx + absNode->width + 20.0f;
dotNode->locy = absNode->locy;
bNodeSocket *sockDotB = BLI_findlink(&dotNode->inputs, 1);
bNodeSocket *sockDotOutValue = nodeFindSocket(dotNode, SOCK_OUT, "Value");
copy_v3_fl(cycles_node_socket_vector_value(sockDotB), 1 / 3.0f);
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == sockOutValue) {
nodeAddLink(ntree, dotNode, sockDotOutValue, link->tonode, link->tosock);
nodeRemLink(ntree, link);
}
}
bNodeSocket *sockAbsA = BLI_findlink(&absNode->inputs, 0);
bNodeSocket *sockDotA = BLI_findlink(&dotNode->inputs, 0);
bNodeSocket *sockOutVector = nodeFindSocket(node, SOCK_OUT, "Vector");
bNodeSocket *sockAbsOutVector = nodeFindSocket(absNode, SOCK_OUT, "Vector");
nodeAddLink(ntree, node, sockOutVector, absNode, sockAbsA);
nodeAddLink(ntree, absNode, sockAbsOutVector, dotNode, sockDotA);
need_update = true;
}
}
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
/* The Vector output of the Vector Math node is no longer available in the Dot
* Product operator. Previously, this Vector was always zero initialized. To
* correct this, we zero out any socket the Vector Output was connected to.
*/
static void update_vector_math_node_dot_product_operator(bNodeTree *ntree)
{
bool need_update = false;
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_VECTOR_MATH) {
bNodeSocket *sockOutVector = nodeFindSocket(node, SOCK_OUT, "Vector");
if (socket_is_used(sockOutVector) && node->custom1 == NODE_VECTOR_MATH_DOT_PRODUCT) {
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == sockOutVector) {
switch (link->tosock->type) {
case SOCK_FLOAT:
*cycles_node_socket_float_value(link->tosock) = 0.0f;
break;
case SOCK_VECTOR:
copy_v3_fl(cycles_node_socket_vector_value(link->tosock), 0.0f);
break;
case SOCK_RGBA:
copy_v4_fl(cycles_node_socket_rgba_value(link->tosock), 0.0f);
break;
}
nodeRemLink(ntree, link);
}
}
need_update = true;
}
}
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
/* Previously, the Vector output of the cross product operator was normalized.
* To correct this, a Normalize node is added to normalize the output if used.
* Moreover, the Value output was removed. This Value was equal to the length
* of the cross product. To correct this, a Length node is added if needed.
*/
static void update_vector_math_node_cross_product_operator(bNodeTree *ntree)
{
bool need_update = false;
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_VECTOR_MATH) {
if (node->custom1 == NODE_VECTOR_MATH_CROSS_PRODUCT) {
bNodeSocket *sockOutVector = nodeFindSocket(node, SOCK_OUT, "Vector");
if (socket_is_used(sockOutVector)) {
bNode *normalizeNode = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH);
normalizeNode->custom1 = NODE_VECTOR_MATH_NORMALIZE;
normalizeNode->locx = node->locx + node->width + 20.0f;
normalizeNode->locy = node->locy;
bNodeSocket *sockNormalizeOut = nodeFindSocket(normalizeNode, SOCK_OUT, "Vector");
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == sockOutVector) {
nodeAddLink(ntree, normalizeNode, sockNormalizeOut, link->tonode, link->tosock);
nodeRemLink(ntree, link);
}
}
bNodeSocket *sockNormalizeA = BLI_findlink(&normalizeNode->inputs, 0);
nodeAddLink(ntree, node, sockOutVector, normalizeNode, sockNormalizeA);
need_update = true;
}
bNodeSocket *sockOutValue = nodeFindSocket(node, SOCK_OUT, "Value");
if (socket_is_used(sockOutValue)) {
bNode *lengthNode = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH);
lengthNode->custom1 = NODE_VECTOR_MATH_LENGTH;
lengthNode->locx = node->locx + node->width + 20.0f;
if (socket_is_used(sockOutVector)) {
lengthNode->locy = node->locy - lengthNode->height - 20.0f;
}
else {
lengthNode->locy = node->locy;
}
bNodeSocket *sockLengthOut = nodeFindSocket(lengthNode, SOCK_OUT, "Value");
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == sockOutValue) {
nodeAddLink(ntree, lengthNode, sockLengthOut, link->tonode, link->tosock);
nodeRemLink(ntree, link);
}
}
bNodeSocket *sockLengthA = BLI_findlink(&lengthNode->inputs, 0);
nodeAddLink(ntree, node, sockOutVector, lengthNode, sockLengthA);
need_update = true;
}
}
}
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
/* The Value output of the Vector Math node is no longer available in the
* Normalize operator. This Value output was equal to the length of the
* the input vector A. To correct this, we either add a Length node or
* convert the Normalize node into a Length node, depending on if the
* Vector output is needed.
*/
static void update_vector_math_node_normalize_operator(bNodeTree *ntree)
{
bool need_update = false;
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_VECTOR_MATH) {
bNodeSocket *sockOutValue = nodeFindSocket(node, SOCK_OUT, "Value");
if (node->custom1 == NODE_VECTOR_MATH_NORMALIZE && socket_is_used(sockOutValue)) {
bNodeSocket *sockOutVector = nodeFindSocket(node, SOCK_OUT, "Vector");
if (socket_is_used(sockOutVector)) {
bNode *lengthNode = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH);
lengthNode->custom1 = NODE_VECTOR_MATH_LENGTH;
lengthNode->locx = node->locx + node->width + 20.0f;
lengthNode->locy = node->locy;
bNodeSocket *sockLengthValue = nodeFindSocket(lengthNode, SOCK_OUT, "Value");
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == sockOutValue) {
nodeAddLink(ntree, lengthNode, sockLengthValue, link->tonode, link->tosock);
nodeRemLink(ntree, link);
}
}
bNodeSocket *sockA = BLI_findlink(&node->inputs, 0);
bNodeSocket *sockLengthA = BLI_findlink(&lengthNode->inputs, 0);
if (sockA->link) {
bNodeLink *link = sockA->link;
nodeAddLink(ntree, link->fromnode, link->fromsock, lengthNode, sockLengthA);
}
else {
copy_v3_v3(cycles_node_socket_vector_value(sockLengthA),
cycles_node_socket_vector_value(sockA));
}
need_update = true;
}
else {
node->custom1 = NODE_VECTOR_MATH_LENGTH;
}
}
}
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
/* The Vector Math operator types didn't have an enum, but rather, their
* values were hard coded into the code. After the enum was created and
* after more vector operators were added, the hard coded values needs
* to be remapped to their correct enum values. To fix this, we remap
* the values according to the following rules:
*
* Dot Product Operator : 3 -> 7
* Normalize Operator : 5 -> 11
*
* Additionally, since the Average operator was removed, it is assigned
* a value of -1 just to be identified later in the versioning code:
*
* Average Operator : 2 -> -1
*
*/
static void update_vector_math_node_operators_enum_mapping(bNodeTree *ntree)
{
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_VECTOR_MATH) {
switch (node->custom1) {
case 2:
node->custom1 = -1;
break;
case 3:
node->custom1 = 7;
break;
case 5:
node->custom1 = 11;
break;
}
}
}
}
/* The Average operator is no longer available in the Vector Math node.
* The Vector output was equal to the normalized sum of input vectors while
* the Value output was equal to the length of the sum of input vectors.
* To correct this, we convert the node into an Add node and add a length
* node or a normalize node if needed.
*/
static void update_vector_math_node_average_operator(bNodeTree *ntree)
{
bool need_update = false;
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_VECTOR_MATH) {
/* See update_vector_math_node_operators_enum_mapping. */
if (node->custom1 == -1) {
node->custom1 = NODE_VECTOR_MATH_ADD;
bNodeSocket *sockOutVector = nodeFindSocket(node, SOCK_OUT, "Vector");
if (socket_is_used(sockOutVector)) {
bNode *normalizeNode = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH);
normalizeNode->custom1 = NODE_VECTOR_MATH_NORMALIZE;
normalizeNode->locx = node->locx + node->width + 20.0f;
normalizeNode->locy = node->locy;
bNodeSocket *sockNormalizeOut = nodeFindSocket(normalizeNode, SOCK_OUT, "Vector");
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == sockOutVector) {
nodeAddLink(ntree, normalizeNode, sockNormalizeOut, link->tonode, link->tosock);
nodeRemLink(ntree, link);
}
}
bNodeSocket *sockNormalizeA = BLI_findlink(&normalizeNode->inputs, 0);
nodeAddLink(ntree, node, sockOutVector, normalizeNode, sockNormalizeA);
need_update = true;
}
bNodeSocket *sockOutValue = nodeFindSocket(node, SOCK_OUT, "Value");
if (socket_is_used(sockOutValue)) {
bNode *lengthNode = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH);
lengthNode->custom1 = NODE_VECTOR_MATH_LENGTH;
lengthNode->locx = node->locx + node->width + 20.0f;
if (socket_is_used(sockOutVector)) {
lengthNode->locy = node->locy - lengthNode->height - 20.0f;
}
else {
lengthNode->locy = node->locy;
}
bNodeSocket *sockLengthOut = nodeFindSocket(lengthNode, SOCK_OUT, "Value");
LISTBASE_FOREACH_BACKWARD_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->fromsock == sockOutValue) {
nodeAddLink(ntree, lengthNode, sockLengthOut, link->tonode, link->tosock);
nodeRemLink(ntree, link);
}
}
bNodeSocket *sockLengthA = BLI_findlink(&lengthNode->inputs, 0);
nodeAddLink(ntree, node, sockOutVector, lengthNode, sockLengthA);
need_update = true;
}
}
}
}
if (need_update) {
ntreeUpdateTree(NULL, ntree);
}
}
/* The Noise node now have a dimension property. This property should be
* initialized to 3 by default.
*/
static void update_noise_node_dimensions(bNodeTree *ntree)
{
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_TEX_NOISE) {
NodeTexNoise *tex = (NodeTexNoise *)node->storage;
tex->dimensions = 3;
}
}
}
void blo_do_versions_cycles(FileData *UNUSED(fd), Library *UNUSED(lib), Main *bmain)
{
/* Particle shape shared with Eevee. */
if (!MAIN_VERSION_ATLEAST(bmain, 280, 16)) {
for (ParticleSettings *part = bmain->particles.first; part; part = part->id.next) {
IDProperty *cpart = cycles_properties_from_ID(&part->id);
if (cpart) {
part->shape = cycles_property_float(cpart, "shape", 0.0);
part->rad_root = cycles_property_float(cpart, "root_width", 1.0);
part->rad_tip = cycles_property_float(cpart, "tip_width", 0.0);
part->rad_scale = cycles_property_float(cpart, "radius_scale", 0.01);
if (cycles_property_boolean(cpart, "use_closetip", true)) {
part->shape_flag |= PART_SHAPE_CLOSE_TIP;
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 68)) {
/* Unify Cycles and Eevee film transparency. */
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, RE_engine_id_CYCLES)) {
IDProperty *cscene = cycles_properties_from_ID(&scene->id);
if (cscene) {
bool cycles_film_transparency = cycles_property_boolean(
cscene, "film_transparent", false);
scene->r.alphamode = cycles_film_transparency ? R_ALPHAPREMUL : R_ADDSKY;
}
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 281, 3)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
update_vector_math_node_operators_enum_mapping(ntree);
}
}
FOREACH_NODETREE_END;
}
}
void do_versions_after_linking_cycles(Main *bmain)
{
if (!MAIN_VERSION_ATLEAST(bmain, 280, 66)) {
/* Shader node tree changes. After lib linking so we have all the typeinfo
* pointers and updated sockets and we can use the high level node API to
* manipulate nodes. */
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type != NTREE_SHADER) {
continue;
}
if (!MAIN_VERSION_ATLEAST(bmain, 273, 5)) {
/* Euler order was ZYX in previous versions. */
for (bNode *node = ntree->nodes.first; node; node = node->next) {
mapping_node_order_flip(node);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 276, 6)) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
vector_curve_node_remap(node);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 279, 2) ||
(MAIN_VERSION_ATLEAST(bmain, 280, 0) && !MAIN_VERSION_ATLEAST(bmain, 280, 4))) {
displacement_node_insert(ntree);
}
if (!MAIN_VERSION_ATLEAST(bmain, 279, 3)) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
displacement_principled_nodes(node);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 279, 4) ||
(MAIN_VERSION_ATLEAST(bmain, 280, 0) && !MAIN_VERSION_ATLEAST(bmain, 280, 5))) {
/* Switch to squared roughness convention */
square_roughness_node_insert(ntree);
}
if (!MAIN_VERSION_ATLEAST(bmain, 279, 5)) {
ambient_occlusion_node_relink(ntree);
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 66)) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
image_node_colorspace(node);
}
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 64)) {
/* Unfiy Cycles and Eevee settings. */
Scene *scene = bmain->scenes.first;
const char *engine = (scene) ? scene->r.engine : "CYCLES";
for (Light *light = bmain->lights.first; light; light = light->id.next) {
light_emission_unify(light, engine);
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 280, 69)) {
/* Unify Cycles and Eevee depth of field. */
Scene *scene = bmain->scenes.first;
const char *engine = (scene) ? scene->r.engine : "CYCLES";
if (STREQ(engine, RE_engine_id_CYCLES)) {
for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
IDProperty *ccamera = cycles_properties_from_ID(&camera->id);
if (ccamera) {
const bool is_fstop = cycles_property_int(ccamera, "aperture_type", 0) == 1;
camera->dof.aperture_fstop = cycles_property_float(ccamera, "aperture_fstop", 5.6f);
camera->dof.aperture_blades = cycles_property_int(ccamera, "aperture_blades", 0);
camera->dof.aperture_rotation = cycles_property_float(ccamera, "aperture_rotation", 0.0);
camera->dof.aperture_ratio = cycles_property_float(ccamera, "aperture_ratio", 1.0f);
camera->dof.flag |= CAM_DOF_ENABLED;
float aperture_size = cycles_property_float(ccamera, "aperture_size", 0.0f);
if (is_fstop) {
continue;
}
else if (aperture_size > 0.0f) {
if (camera->type == CAM_ORTHO) {
camera->dof.aperture_fstop = 1.0f / (2.0f * aperture_size);
}
else {
camera->dof.aperture_fstop = (camera->lens * 1e-3f) / (2.0f * aperture_size);
}
continue;
}
}
/* No depth of field, set default settings. */
camera->dof.aperture_fstop = 2.8f;
camera->dof.aperture_blades = 0;
camera->dof.aperture_rotation = 0.0f;
camera->dof.aperture_ratio = 1.0f;
camera->dof.flag &= ~CAM_DOF_ENABLED;
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 281, 2)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
update_math_node_single_operand_operators(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_ATLEAST(bmain, 281, 3)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
update_vector_math_node_add_and_subtract_operators(ntree);
update_vector_math_node_dot_product_operator(ntree);
update_vector_math_node_cross_product_operator(ntree);
update_vector_math_node_normalize_operator(ntree);
update_vector_math_node_average_operator(ntree);
}
}
FOREACH_NODETREE_END;
}
if (!MAIN_VERSION_ATLEAST(bmain, 281, 7)) {
FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
if (ntree->type == NTREE_SHADER) {
update_noise_node_dimensions(ntree);
}
}
FOREACH_NODETREE_END;
}
}