This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/armature/armature_intern.h

102 lines
4.2 KiB
C++
Raw Normal View History

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_ARMATURE_INTERN_H
#define ED_ARMATURE_INTERN_H
/* internal exports only */
struct wmOperatorType;
/* editarmature.c operators */
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
void ARMATURE_OT_bones_align(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
void ARMATURE_OT_subdivs(struct wmOperatorType *ot);
void ARMATURE_OT_subdivide_simple(struct wmOperatorType *ot);
void ARMATURE_OT_subdivide_multi(struct wmOperatorType *ot);
void ARMATURE_OT_parent_set(struct wmOperatorType *ot);
void ARMATURE_OT_parent_clear(struct wmOperatorType *ot);
void ARMATURE_OT_select_all_toggle(struct wmOperatorType *ot);
void ARMATURE_OT_select_invert(struct wmOperatorType *ot);
void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot);
void ARMATURE_OT_select_linked(struct wmOperatorType *ot);
void ARMATURE_OT_delete(struct wmOperatorType *ot);
void ARMATURE_OT_duplicate_selected(struct wmOperatorType *ot);
void ARMATURE_OT_extrude(struct wmOperatorType *ot);
void ARMATURE_OT_click_extrude(struct wmOperatorType *ot);
void POSE_OT_hide(struct wmOperatorType *ot);
2009-02-12 03:48:56 +00:00
void POSE_OT_reveal(struct wmOperatorType *ot);
void POSE_OT_rot_clear(struct wmOperatorType *ot);
void POSE_OT_loc_clear(struct wmOperatorType *ot);
void POSE_OT_scale_clear(struct wmOperatorType *ot);
void POSE_OT_select_all_toggle(struct wmOperatorType *ot);
void POSE_OT_select_invert(struct wmOperatorType *ot);
void POSE_OT_select_parent(struct wmOperatorType *ot);
void POSE_OT_select_hierarchy(struct wmOperatorType *ot);
void POSE_OT_select_linked(struct wmOperatorType *ot);
void SKETCH_OT_gesture(struct wmOperatorType *ot);
void SKETCH_OT_delete(struct wmOperatorType *ot);
void SKETCH_OT_draw_stroke(struct wmOperatorType *ot);
void SKETCH_OT_draw_preview(struct wmOperatorType *ot);
void SKETCH_OT_finish_stroke(struct wmOperatorType *ot);
void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot);
void SKETCH_OT_select(struct wmOperatorType *ot);
/* PoseLib */
void POSELIB_OT_pose_add(struct wmOperatorType *ot);
void POSELIB_OT_pose_remove(struct wmOperatorType *ot);
void POSELIB_OT_pose_rename(struct wmOperatorType *ot);
void POSELIB_OT_browse_interactive(struct wmOperatorType *ot);
/* editarmature.c */
struct bArmature;
struct EditBone;
struct ListBase;
void make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent);
struct EditBone *addEditBone(struct bArmature *arm, char *name);
void BIF_sk_selectStroke(struct bContext *C, short mval[2], short extend);
/* duplicate method */
void preEditBoneDuplicate(struct ListBase *editbones);
struct EditBone *duplicateEditBone(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *ob);
void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob);
/* duplicate method (cross objects */
/* editbones is the target list */
struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
/* editbones is the source list */
void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob);
#endif /* ED_ARMATURE_INTERN_H */