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blender-archive/source/blender/editors/include/ED_manipulator_library.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_manipulator_library.h
* \ingroup wm
*
* \name Generic Manipulators.
*
* This is exposes pre-defined manipulators for re-use.
*/
#ifndef __ED_MANIPULATOR_LIBRARY_H__
#define __ED_MANIPULATOR_LIBRARY_H__
/* initialize manipulators */
void ED_manipulatortypes_arrow_2d(void);
void ED_manipulatortypes_arrow_3d(void);
void ED_manipulatortypes_button_2d(void);
void ED_manipulatortypes_cage_2d(void);
void ED_manipulatortypes_cage_3d(void);
void ED_manipulatortypes_dial_3d(void);
void ED_manipulatortypes_grab_3d(void);
void ED_manipulatortypes_facemap_3d(void);
void ED_manipulatortypes_primitive_3d(void);
struct wmManipulator;
struct wmManipulatorGroup;
/* -------------------------------------------------------------------- */
/* Shape Presets
*
* Intended to be called by custom draw functions.
*/
/* manipulator_library_presets.c */
void ED_manipulator_draw_preset_box(
const struct wmManipulator *mpr, float mat[4][4], int select_id);
void ED_manipulator_draw_preset_arrow(
const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
void ED_manipulator_draw_preset_circle(
const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
void ED_manipulator_draw_preset_facemap(
const struct bContext *C, const struct wmManipulator *mpr, struct Scene *scene,
struct Object *ob, const int facemap, int select_id);
/* -------------------------------------------------------------------- */
/* 3D Arrow Manipulator */
enum {
ED_MANIPULATOR_ARROW_STYLE_NORMAL = 0,
ED_MANIPULATOR_ARROW_STYLE_CROSS = 1,
ED_MANIPULATOR_ARROW_STYLE_BOX = 2,
ED_MANIPULATOR_ARROW_STYLE_CONE = 3,
};
/* transform */
enum {
/* inverted offset during interaction - if set it also sets constrained below */
ED_MANIPULATOR_ARROW_XFORM_FLAG_INVERTED = (1 << 3),
/* clamp arrow interaction to property width */
ED_MANIPULATOR_ARROW_XFORM_FLAG_CONSTRAINED = (1 << 4),
};
/* draw_options */
enum {
/* Show arrow stem. */
ED_MANIPULATOR_ARROW_DRAW_FLAG_STEM = (1 << 0),
};
void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *mpr, const float min, const float max);
void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const float range_fac);
/* -------------------------------------------------------------------- */
/* 2D Arrow Manipulator */
/* none */
/* -------------------------------------------------------------------- */
/* Cage Manipulator */
enum {
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */
ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */
};
/* draw_style */
enum {
ED_MANIPULATOR_CAGE2D_STYLE_BOX = 0,
ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE = 1,
};
/* draw_options */
enum {
/** Draw a central handle (instead of having the entire area selectable)
* Needed for large rectangles that we don't want to swallow all events. */
ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0),
};
/** #wmManipulator.highlight_part */
enum {
ED_MANIPULATOR_CAGE2D_PART_TRANSLATE = 0,
ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X = 1,
ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X = 2,
ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y = 3,
ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y = 4,
/* Corners */
ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5,
ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6,
ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7,
ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8,
ED_MANIPULATOR_CAGE2D_PART_ROTATE = 9,
};
/** #wmManipulator.highlight_part */
enum {
/* ordered min/mid/max so we can loop over values (MIN/MID/MAX) on each axis. */
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z = 0,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MIN_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MID_Z,
ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z,
ED_MANIPULATOR_CAGE3D_PART_TRANSLATE,
ED_MANIPULATOR_CAGE3D_PART_ROTATE,
};
/* -------------------------------------------------------------------- */
/* Dial Manipulator */
/* draw_options */
enum {
ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP = 0,
ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP = (1 << 0),
ED_MANIPULATOR_DIAL_DRAW_FLAG_FILL = (1 << 1),
ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 2),
ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 3),
};
/* -------------------------------------------------------------------- */
/* Grab Manipulator */
/* draw_options */
enum {
ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0,
/* only for solid shapes */
ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0),
ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1),
};
enum {
ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0,
ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1,
};
/* -------------------------------------------------------------------- */
/* Button Manipulator */
enum {
ED_MANIPULATOR_BUTTON_SHOW_OUTLINE = (1 << 0),
/**
* Draw a line from the origin to the offset (similar to an arrow)
* sometimes needed to show what the button edits.
*/
ED_MANIPULATOR_BUTTON_SHOW_HELPLINE = (1 << 1),
};
/* -------------------------------------------------------------------- */
/* Primitive Manipulator */
enum {
ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
};
#endif /* __ED_MANIPULATOR_LIBRARY_H__ */