set teh active face on entering editmode to the last selected, visible face (if unset)
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@@ -753,7 +753,7 @@ void make_editMesh(Scene *scene, Object *ob)
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KeyBlock *actkey;
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EditMesh *em;
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EditVert *eve, **evlist, *eve1, *eve2, *eve3, *eve4;
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EditFace *efa;
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EditFace *efa, *efa_last_sel= NULL;
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EditEdge *eed;
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EditSelection *ese;
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float *co, (*keyco)[3]= NULL;
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@@ -886,12 +886,18 @@ void make_editMesh(Scene *scene, Object *ob)
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if(paint_facesel_test(ob)) {
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EM_select_face(efa, 1); /* flush down */
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}
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efa_last_sel= efa;
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}
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}
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}
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}
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}
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if(EM_get_actFace(em, 0) && efa_last_sel) {
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EM_set_actFace(em, efa_last_sel);
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}
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if(eekadoodle)
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error("This Mesh has old style edgecodes, please put it in the bugtracker!");
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