set teh active face on entering editmode to the last selected, visible face (if unset)

This commit is contained in:
2010-01-19 12:24:28 +00:00
parent bfe5482169
commit 05ce322aad

View File

@@ -753,7 +753,7 @@ void make_editMesh(Scene *scene, Object *ob)
KeyBlock *actkey;
EditMesh *em;
EditVert *eve, **evlist, *eve1, *eve2, *eve3, *eve4;
EditFace *efa;
EditFace *efa, *efa_last_sel= NULL;
EditEdge *eed;
EditSelection *ese;
float *co, (*keyco)[3]= NULL;
@@ -886,12 +886,18 @@ void make_editMesh(Scene *scene, Object *ob)
if(paint_facesel_test(ob)) {
EM_select_face(efa, 1); /* flush down */
}
efa_last_sel= efa;
}
}
}
}
}
if(EM_get_actFace(em, 0) && efa_last_sel) {
EM_set_actFace(em, efa_last_sel);
}
if(eekadoodle)
error("This Mesh has old style edgecodes, please put it in the bugtracker!");