Cleanup: split GPU_batch
Split out presets and utilities for creating batches. These functions are quite specialized and not related to typical usage.
This commit is contained in:
@@ -39,6 +39,8 @@
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#include "BLI_math.h"
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#include "BLI_math.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_batch_utils.h"
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#include "draw_cache.h"
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#include "draw_cache.h"
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#include "draw_cache_impl.h"
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#include "draw_cache_impl.h"
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@@ -50,6 +50,7 @@
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#include "BIF_gl.h"
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#include "BIF_gl.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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@@ -45,6 +45,7 @@
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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#include "GPU_select.h"
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#include "GPU_select.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_batch_utils.h"
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#include "GPU_state.h"
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#include "GPU_state.h"
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#include "RNA_access.h"
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#include "RNA_access.h"
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@@ -55,6 +55,7 @@
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#include "BLF_api.h"
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#include "BLF_api.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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@@ -55,6 +55,7 @@
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#include "GPU_basic_shader.h"
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#include "GPU_basic_shader.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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@@ -54,6 +54,7 @@
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#include "GPU_draw.h"
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#include "GPU_draw.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "GPU_state.h"
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@@ -74,6 +74,7 @@
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#include "DEG_depsgraph_query.h"
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#include "DEG_depsgraph_query.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_draw.h"
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#include "GPU_draw.h"
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate.h"
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@@ -61,6 +61,7 @@ set(SRC
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intern/gpu_basic_shader.c
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intern/gpu_basic_shader.c
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intern/gpu_batch.c
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intern/gpu_batch.c
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intern/gpu_batch_presets.c
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intern/gpu_batch_presets.c
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intern/gpu_batch_utils.c
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intern/gpu_buffers.c
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intern/gpu_buffers.c
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intern/gpu_codegen.c
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intern/gpu_codegen.c
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intern/gpu_debug.c
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intern/gpu_debug.c
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@@ -34,8 +34,6 @@
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#include "../../../intern/gawain/gawain/gwn_batch.h"
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#include "../../../intern/gawain/gawain/gwn_batch.h"
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#include "../../../intern/gawain/gawain/gwn_batch_private.h"
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#include "../../../intern/gawain/gawain/gwn_batch_private.h"
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struct rctf;
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// TODO: CMake magic to do this:
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// TODO: CMake magic to do this:
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// #include "gawain/batch.h"
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// #include "gawain/batch.h"
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@@ -44,31 +42,10 @@ struct rctf;
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#include "GPU_shader.h"
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#include "GPU_shader.h"
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/* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */
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/* gpu_batch.c */
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/* gpu_batch.c */
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void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id) ATTR_NONNULL(1);
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void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id) ATTR_NONNULL(1);
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Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
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const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
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) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
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const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
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) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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void gpu_batch_init(void);
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void gpu_batch_init(void);
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void gpu_batch_exit(void);
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void gpu_batch_exit(void);
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/* gpu_batch_presets.c */
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/* Only use by draw manager. Use the presets function instead for interface. */
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Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res) ATTR_WARN_UNUSED_RESULT;
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/* Replacement for gluSphere */
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Gwn_Batch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
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Gwn_Batch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
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void gpu_batch_presets_init(void);
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void gpu_batch_presets_register(Gwn_Batch *preset_batch);
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void gpu_batch_presets_reset(void);
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void gpu_batch_presets_exit(void);
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#endif /* __GPU_BATCH_H__ */
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#endif /* __GPU_BATCH_H__ */
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52
source/blender/gpu/GPU_batch_presets.h
Normal file
52
source/blender/gpu/GPU_batch_presets.h
Normal file
@@ -0,0 +1,52 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Mike Erwin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* Batched geometry rendering is powered by the Gawain library.
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* This file contains any additions or modifications specific to Blender.
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*/
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#ifndef __GPU_BATCH_PRESETS_H__
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#define __GPU_BATCH_PRESETS_H__
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struct rctf;
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struct Gwn_VertFormat;
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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/* gpu_batch_presets.c */
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struct Gwn_VertFormat *GPU_batch_preset_format_3d(void);
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/* Replacement for gluSphere */
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struct Gwn_Batch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
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struct Gwn_Batch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
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void gpu_batch_presets_init(void);
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void gpu_batch_presets_register(struct Gwn_Batch *preset_batch);
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void gpu_batch_presets_reset(void);
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void gpu_batch_presets_exit(void);
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#endif /* __GPU_BATCH_PRESETS_H__ */
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40
source/blender/gpu/GPU_batch_utils.h
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40
source/blender/gpu/GPU_batch_utils.h
Normal file
@@ -0,0 +1,40 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __GPU_BATCH_UTILS_H__
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#define __GPU_BATCH_UTILS_H__
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struct rctf;
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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/* gpu_batch_utils.c */
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struct Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
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const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
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) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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struct Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
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const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
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) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/* Only use by draw manager. Use the presets function instead for interface. */
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struct Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res) ATTR_WARN_UNUSED_RESULT;
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#endif /* __GPU_BATCH_UTILS_H__ */
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@@ -37,8 +37,8 @@
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#include "BLI_polyfill_2d.h"
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#include "BLI_polyfill_2d.h"
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#include "BLI_sort_utils.h"
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#include "BLI_sort_utils.h"
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#include "GPU_batch.h" /* own include */
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#include "GPU_batch.h" /* own include */
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#include "GPU_batch_presets.h"
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#include "gpu_shader_private.h"
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#include "gpu_shader_private.h"
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/* -------------------------------------------------------------------- */
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/* -------------------------------------------------------------------- */
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@@ -53,216 +53,6 @@ void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
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/** \} */
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Batch Creation
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* \{ */
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/**
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* Creates triangles from a byte-array of polygons.
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*
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* See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
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*
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* \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
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* \param polys_flat_len: Length of the array (must be an even number).
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* \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
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*/
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Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
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const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
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{
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const uchar (*polys)[2] = (const void *)polys_flat;
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const uint polys_len = polys_flat_len / 2;
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BLI_assert(polys_flat_len == polys_len * 2);
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/* Over alloc in both cases */
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float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
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float (*verts_step)[2] = verts;
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uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
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uint (*tris_step)[3] = tris;
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const float range_uchar[2] = {
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(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
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(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
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};
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const float min_uchar[2] = {
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(rect ? rect->xmin : -1.0f),
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(rect ? rect->ymin : -1.0f),
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};
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uint i_poly = 0;
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uint i_vert = 0;
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while (i_poly != polys_len) {
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for (uint j = 0; j < 2; j++) {
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verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
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}
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i_vert++;
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i_poly++;
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if (polys[i_poly - 1][0] == polys[i_poly][0] &&
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polys[i_poly - 1][1] == polys[i_poly][1])
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{
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const uint verts_step_len = (&verts[i_vert]) - verts_step;
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BLI_assert(verts_step_len >= 3);
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const uint tris_len = (verts_step_len - 2);
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BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
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/* offset indices */
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if (verts_step != verts) {
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uint *t = tris_step[0];
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const uint offset = (verts_step - verts);
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uint tot = tris_len * 3;
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while (tot--) {
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*t += offset;
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t++;
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}
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BLI_assert(t == tris_step[tris_len]);
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}
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verts_step += verts_step_len;
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tris_step += tris_len;
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i_poly++;
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/* ignore the duplicate point */
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}
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}
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/* We have vertices and tris, make a batch from this. */
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static Gwn_VertFormat format = {0};
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static struct { uint pos; } attr_id;
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if (format.attr_len == 0) {
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attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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}
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const uint verts_len = (verts_step - verts);
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const uint tris_len = (tris_step - tris);
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Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
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GWN_vertbuf_data_alloc(vbo, verts_len);
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Gwn_VertBufRaw pos_step;
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GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
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for (uint i = 0; i < verts_len; i++) {
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copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
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}
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Gwn_IndexBufBuilder elb;
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GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
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for (uint i = 0; i < tris_len; i++) {
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GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
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}
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Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
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MEM_freeN(tris);
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MEM_freeN(verts);
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return GWN_batch_create_ex(
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GWN_PRIM_TRIS, vbo,
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indexbuf,
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GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
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}
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|
|
||||||
Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
|
|
||||||
const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
|
|
||||||
{
|
|
||||||
const uchar (*polys)[2] = (const void *)polys_flat;
|
|
||||||
const uint polys_len = polys_flat_len / 2;
|
|
||||||
BLI_assert(polys_flat_len == polys_len * 2);
|
|
||||||
|
|
||||||
/* Over alloc */
|
|
||||||
/* Lines are pairs of (x, y) byte locations packed into an int32_t. */
|
|
||||||
int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
|
|
||||||
int32_t *lines_step = lines;
|
|
||||||
|
|
||||||
const float range_uchar[2] = {
|
|
||||||
(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
|
|
||||||
(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
|
|
||||||
};
|
|
||||||
const float min_uchar[2] = {
|
|
||||||
(rect ? rect->xmin : -1.0f),
|
|
||||||
(rect ? rect->ymin : -1.0f),
|
|
||||||
};
|
|
||||||
|
|
||||||
uint i_poly_prev = 0;
|
|
||||||
uint i_poly = 0;
|
|
||||||
while (i_poly != polys_len) {
|
|
||||||
i_poly++;
|
|
||||||
if (polys[i_poly - 1][0] == polys[i_poly][0] &&
|
|
||||||
polys[i_poly - 1][1] == polys[i_poly][1])
|
|
||||||
{
|
|
||||||
const uchar (*polys_step)[2] = polys + i_poly_prev;
|
|
||||||
const uint polys_step_len = i_poly - i_poly_prev;
|
|
||||||
BLI_assert(polys_step_len >= 2);
|
|
||||||
for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
|
|
||||||
union {
|
|
||||||
uint8_t as_u8[4];
|
|
||||||
uint16_t as_u16[2];
|
|
||||||
uint32_t as_u32;
|
|
||||||
} data;
|
|
||||||
data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
|
|
||||||
data.as_u16[1] = *((const uint16_t *)polys_step[i]);
|
|
||||||
if (data.as_u16[0] > data.as_u16[1]) {
|
|
||||||
SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
|
|
||||||
}
|
|
||||||
*lines_step = data.as_u32;
|
|
||||||
lines_step++;
|
|
||||||
}
|
|
||||||
i_poly++;
|
|
||||||
i_poly_prev = i_poly;
|
|
||||||
/* ignore the duplicate point */
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
uint lines_len = lines_step - lines;
|
|
||||||
|
|
||||||
/* Hide Lines (we could make optional) */
|
|
||||||
{
|
|
||||||
qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
|
|
||||||
lines_step = lines;
|
|
||||||
for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
|
|
||||||
if (lines[i] != lines[i_prev]) {
|
|
||||||
*lines_step++ = lines[i_prev];
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
lines_len = lines_step - lines;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* We have vertices and tris, make a batch from this. */
|
|
||||||
static Gwn_VertFormat format = {0};
|
|
||||||
static struct { uint pos; } attr_id;
|
|
||||||
if (format.attr_len == 0) {
|
|
||||||
attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
|
|
||||||
}
|
|
||||||
|
|
||||||
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
|
|
||||||
const uint vbo_len_capacity = lines_len * 2;
|
|
||||||
GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
|
|
||||||
|
|
||||||
Gwn_VertBufRaw pos_step;
|
|
||||||
GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
|
|
||||||
|
|
||||||
for (uint i = 0; i < lines_len; i++) {
|
|
||||||
union {
|
|
||||||
uint8_t as_u8_pair[2][2];
|
|
||||||
uint32_t as_u32;
|
|
||||||
} data;
|
|
||||||
data.as_u32 = lines[i];
|
|
||||||
for (uint k = 0; k < 2; k++) {
|
|
||||||
float *pos_v2 = GWN_vertbuf_raw_step(&pos_step);
|
|
||||||
for (uint j = 0; j < 2; j++) {
|
|
||||||
pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BLI_assert(vbo_len_capacity == GWN_vertbuf_raw_used(&pos_step));
|
|
||||||
MEM_freeN(lines);
|
|
||||||
return GWN_batch_create_ex(
|
|
||||||
GWN_PRIM_LINES, vbo,
|
|
||||||
NULL,
|
|
||||||
GWN_BATCH_OWNS_VBO);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** \} */
|
|
||||||
|
|
||||||
/* -------------------------------------------------------------------- */
|
/* -------------------------------------------------------------------- */
|
||||||
/** \name Init/Exit
|
/** \name Init/Exit
|
||||||
* \{ */
|
* \{ */
|
||||||
|
|||||||
@@ -38,6 +38,8 @@
|
|||||||
#include "UI_interface.h"
|
#include "UI_interface.h"
|
||||||
|
|
||||||
#include "GPU_batch.h"
|
#include "GPU_batch.h"
|
||||||
|
#include "GPU_batch_utils.h"
|
||||||
|
#include "GPU_batch_presets.h" /* own include */
|
||||||
#include "gpu_shader_private.h"
|
#include "gpu_shader_private.h"
|
||||||
|
|
||||||
/* Struct to store 3D Batches and their format */
|
/* Struct to store 3D Batches and their format */
|
||||||
@@ -59,11 +61,12 @@ static struct {
|
|||||||
|
|
||||||
static ListBase presets_list = {NULL, NULL};
|
static ListBase presets_list = {NULL, NULL};
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------------------------------- */
|
/* -------------------------------------------------------------------- */
|
||||||
/** \name 3D Primitives
|
/** \name 3D Primitives
|
||||||
* \{ */
|
* \{ */
|
||||||
|
|
||||||
static Gwn_VertFormat *preset_3D_format(void)
|
static Gwn_VertFormat *preset_3d_format(void)
|
||||||
{
|
{
|
||||||
if (g_presets_3d.format.attr_len == 0) {
|
if (g_presets_3d.format.attr_len == 0) {
|
||||||
Gwn_VertFormat *format = &g_presets_3d.format;
|
Gwn_VertFormat *format = &g_presets_3d.format;
|
||||||
@@ -84,6 +87,40 @@ static void batch_sphere_lat_lon_vert(
|
|||||||
copy_v3_v3(GWN_vertbuf_raw_step(pos_step), pos);
|
copy_v3_v3(GWN_vertbuf_raw_step(pos_step), pos);
|
||||||
copy_v3_v3(GWN_vertbuf_raw_step(nor_step), pos);
|
copy_v3_v3(GWN_vertbuf_raw_step(nor_step), pos);
|
||||||
}
|
}
|
||||||
|
Gwn_Batch *GPU_batch_preset_sphere(int lod)
|
||||||
|
{
|
||||||
|
BLI_assert(lod >= 0 && lod <= 2);
|
||||||
|
BLI_assert(BLI_thread_is_main());
|
||||||
|
|
||||||
|
if (lod == 0) {
|
||||||
|
return g_presets_3d.batch.sphere_low;
|
||||||
|
}
|
||||||
|
else if (lod == 1) {
|
||||||
|
return g_presets_3d.batch.sphere_med;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return g_presets_3d.batch.sphere_high;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
|
||||||
|
{
|
||||||
|
BLI_assert(lod >= 0 && lod <= 1);
|
||||||
|
BLI_assert(BLI_thread_is_main());
|
||||||
|
|
||||||
|
if (lod == 0) {
|
||||||
|
return g_presets_3d.batch.sphere_wire_low;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return g_presets_3d.batch.sphere_wire_med;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** \} */
|
||||||
|
|
||||||
|
/* -------------------------------------------------------------------- */
|
||||||
|
/** \name Create Sphere (3D)
|
||||||
|
* \{ */
|
||||||
|
|
||||||
/* Replacement for gluSphere */
|
/* Replacement for gluSphere */
|
||||||
Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
|
Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
|
||||||
@@ -92,7 +129,7 @@ Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res)
|
|||||||
const float lat_inc = M_PI / lat_res;
|
const float lat_inc = M_PI / lat_res;
|
||||||
float lon, lat;
|
float lon, lat;
|
||||||
|
|
||||||
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
|
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3d_format());
|
||||||
const uint vbo_len = (lat_res - 1) * lon_res * 6;
|
const uint vbo_len = (lat_res - 1) * lon_res * 6;
|
||||||
GWN_vertbuf_data_alloc(vbo, vbo_len);
|
GWN_vertbuf_data_alloc(vbo, vbo_len);
|
||||||
|
|
||||||
@@ -130,7 +167,7 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
|
|||||||
const float lat_inc = M_PI / lat_res;
|
const float lat_inc = M_PI / lat_res;
|
||||||
float lon, lat;
|
float lon, lat;
|
||||||
|
|
||||||
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3D_format());
|
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(preset_3d_format());
|
||||||
const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
|
const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2);
|
||||||
GWN_vertbuf_data_alloc(vbo, vbo_len);
|
GWN_vertbuf_data_alloc(vbo, vbo_len);
|
||||||
|
|
||||||
@@ -158,38 +195,8 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
|
|||||||
return GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
|
return GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
|
||||||
}
|
}
|
||||||
|
|
||||||
Gwn_Batch *GPU_batch_preset_sphere(int lod)
|
|
||||||
{
|
|
||||||
BLI_assert(lod >= 0 && lod <= 2);
|
|
||||||
BLI_assert(BLI_thread_is_main());
|
|
||||||
|
|
||||||
if (lod == 0) {
|
|
||||||
return g_presets_3d.batch.sphere_low;
|
|
||||||
}
|
|
||||||
else if (lod == 1) {
|
|
||||||
return g_presets_3d.batch.sphere_med;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return g_presets_3d.batch.sphere_high;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
|
|
||||||
{
|
|
||||||
BLI_assert(lod >= 0 && lod <= 1);
|
|
||||||
BLI_assert(BLI_thread_is_main());
|
|
||||||
|
|
||||||
if (lod == 0) {
|
|
||||||
return g_presets_3d.batch.sphere_wire_low;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return g_presets_3d.batch.sphere_wire_med;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** \} */
|
/** \} */
|
||||||
|
|
||||||
|
|
||||||
void gpu_batch_presets_init(void)
|
void gpu_batch_presets_init(void)
|
||||||
{
|
{
|
||||||
/* Hard coded resolution */
|
/* Hard coded resolution */
|
||||||
|
|||||||
243
source/blender/gpu/intern/gpu_batch_utils.c
Normal file
243
source/blender/gpu/intern/gpu_batch_utils.c
Normal file
@@ -0,0 +1,243 @@
|
|||||||
|
/*
|
||||||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
* ***** END GPL LICENSE BLOCK *****
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** \file blender/gpu/intern/gpu_batch_utils.c
|
||||||
|
* \ingroup gpu
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "MEM_guardedalloc.h"
|
||||||
|
|
||||||
|
#include "BLI_utildefines.h"
|
||||||
|
#include "BLI_rect.h"
|
||||||
|
#include "BLI_math.h"
|
||||||
|
#include "BLI_polyfill_2d.h"
|
||||||
|
#include "BLI_sort_utils.h"
|
||||||
|
|
||||||
|
#include "GPU_batch.h"
|
||||||
|
#include "GPU_batch_utils.h" /* own include */
|
||||||
|
#include "gpu_shader_private.h"
|
||||||
|
|
||||||
|
/* -------------------------------------------------------------------- */
|
||||||
|
/** \name Polygon Creation (2D)
|
||||||
|
* \{ */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates triangles from a byte-array of polygons.
|
||||||
|
*
|
||||||
|
* See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
|
||||||
|
*
|
||||||
|
* \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
|
||||||
|
* \param polys_flat_len: Length of the array (must be an even number).
|
||||||
|
* \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
|
||||||
|
*/
|
||||||
|
Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
|
||||||
|
const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
|
||||||
|
{
|
||||||
|
const uchar (*polys)[2] = (const void *)polys_flat;
|
||||||
|
const uint polys_len = polys_flat_len / 2;
|
||||||
|
BLI_assert(polys_flat_len == polys_len * 2);
|
||||||
|
|
||||||
|
/* Over alloc in both cases */
|
||||||
|
float (*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
|
||||||
|
float (*verts_step)[2] = verts;
|
||||||
|
uint (*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
|
||||||
|
uint (*tris_step)[3] = tris;
|
||||||
|
|
||||||
|
const float range_uchar[2] = {
|
||||||
|
(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
|
||||||
|
(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
|
||||||
|
};
|
||||||
|
const float min_uchar[2] = {
|
||||||
|
(rect ? rect->xmin : -1.0f),
|
||||||
|
(rect ? rect->ymin : -1.0f),
|
||||||
|
};
|
||||||
|
|
||||||
|
uint i_poly = 0;
|
||||||
|
uint i_vert = 0;
|
||||||
|
while (i_poly != polys_len) {
|
||||||
|
for (uint j = 0; j < 2; j++) {
|
||||||
|
verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
|
||||||
|
}
|
||||||
|
i_vert++;
|
||||||
|
i_poly++;
|
||||||
|
if (polys[i_poly - 1][0] == polys[i_poly][0] &&
|
||||||
|
polys[i_poly - 1][1] == polys[i_poly][1])
|
||||||
|
{
|
||||||
|
const uint verts_step_len = (&verts[i_vert]) - verts_step;
|
||||||
|
BLI_assert(verts_step_len >= 3);
|
||||||
|
const uint tris_len = (verts_step_len - 2);
|
||||||
|
BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
|
||||||
|
/* offset indices */
|
||||||
|
if (verts_step != verts) {
|
||||||
|
uint *t = tris_step[0];
|
||||||
|
const uint offset = (verts_step - verts);
|
||||||
|
uint tot = tris_len * 3;
|
||||||
|
while (tot--) {
|
||||||
|
*t += offset;
|
||||||
|
t++;
|
||||||
|
}
|
||||||
|
BLI_assert(t == tris_step[tris_len]);
|
||||||
|
}
|
||||||
|
verts_step += verts_step_len;
|
||||||
|
tris_step += tris_len;
|
||||||
|
i_poly++;
|
||||||
|
/* ignore the duplicate point */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* We have vertices and tris, make a batch from this. */
|
||||||
|
static Gwn_VertFormat format = {0};
|
||||||
|
static struct { uint pos; } attr_id;
|
||||||
|
if (format.attr_len == 0) {
|
||||||
|
attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint verts_len = (verts_step - verts);
|
||||||
|
const uint tris_len = (tris_step - tris);
|
||||||
|
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
|
||||||
|
GWN_vertbuf_data_alloc(vbo, verts_len);
|
||||||
|
|
||||||
|
Gwn_VertBufRaw pos_step;
|
||||||
|
GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
|
||||||
|
|
||||||
|
for (uint i = 0; i < verts_len; i++) {
|
||||||
|
copy_v2_v2(GWN_vertbuf_raw_step(&pos_step), verts[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
Gwn_IndexBufBuilder elb;
|
||||||
|
GWN_indexbuf_init(&elb, GWN_PRIM_TRIS, tris_len, verts_len);
|
||||||
|
for (uint i = 0; i < tris_len; i++) {
|
||||||
|
GWN_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
|
||||||
|
}
|
||||||
|
Gwn_IndexBuf *indexbuf = GWN_indexbuf_build(&elb);
|
||||||
|
|
||||||
|
MEM_freeN(tris);
|
||||||
|
MEM_freeN(verts);
|
||||||
|
|
||||||
|
return GWN_batch_create_ex(
|
||||||
|
GWN_PRIM_TRIS, vbo,
|
||||||
|
indexbuf,
|
||||||
|
GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
|
||||||
|
}
|
||||||
|
|
||||||
|
Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
|
||||||
|
const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
|
||||||
|
{
|
||||||
|
const uchar (*polys)[2] = (const void *)polys_flat;
|
||||||
|
const uint polys_len = polys_flat_len / 2;
|
||||||
|
BLI_assert(polys_flat_len == polys_len * 2);
|
||||||
|
|
||||||
|
/* Over alloc */
|
||||||
|
/* Lines are pairs of (x, y) byte locations packed into an int32_t. */
|
||||||
|
int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
|
||||||
|
int32_t *lines_step = lines;
|
||||||
|
|
||||||
|
const float range_uchar[2] = {
|
||||||
|
(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
|
||||||
|
(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
|
||||||
|
};
|
||||||
|
const float min_uchar[2] = {
|
||||||
|
(rect ? rect->xmin : -1.0f),
|
||||||
|
(rect ? rect->ymin : -1.0f),
|
||||||
|
};
|
||||||
|
|
||||||
|
uint i_poly_prev = 0;
|
||||||
|
uint i_poly = 0;
|
||||||
|
while (i_poly != polys_len) {
|
||||||
|
i_poly++;
|
||||||
|
if (polys[i_poly - 1][0] == polys[i_poly][0] &&
|
||||||
|
polys[i_poly - 1][1] == polys[i_poly][1])
|
||||||
|
{
|
||||||
|
const uchar (*polys_step)[2] = polys + i_poly_prev;
|
||||||
|
const uint polys_step_len = i_poly - i_poly_prev;
|
||||||
|
BLI_assert(polys_step_len >= 2);
|
||||||
|
for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
|
||||||
|
union {
|
||||||
|
uint8_t as_u8[4];
|
||||||
|
uint16_t as_u16[2];
|
||||||
|
uint32_t as_u32;
|
||||||
|
} data;
|
||||||
|
data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
|
||||||
|
data.as_u16[1] = *((const uint16_t *)polys_step[i]);
|
||||||
|
if (data.as_u16[0] > data.as_u16[1]) {
|
||||||
|
SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
|
||||||
|
}
|
||||||
|
*lines_step = data.as_u32;
|
||||||
|
lines_step++;
|
||||||
|
}
|
||||||
|
i_poly++;
|
||||||
|
i_poly_prev = i_poly;
|
||||||
|
/* ignore the duplicate point */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint lines_len = lines_step - lines;
|
||||||
|
|
||||||
|
/* Hide Lines (we could make optional) */
|
||||||
|
{
|
||||||
|
qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
|
||||||
|
lines_step = lines;
|
||||||
|
for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
|
||||||
|
if (lines[i] != lines[i_prev]) {
|
||||||
|
*lines_step++ = lines[i_prev];
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lines_len = lines_step - lines;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* We have vertices and tris, make a batch from this. */
|
||||||
|
static Gwn_VertFormat format = {0};
|
||||||
|
static struct { uint pos; } attr_id;
|
||||||
|
if (format.attr_len == 0) {
|
||||||
|
attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
|
||||||
|
}
|
||||||
|
|
||||||
|
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
|
||||||
|
const uint vbo_len_capacity = lines_len * 2;
|
||||||
|
GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
|
||||||
|
|
||||||
|
Gwn_VertBufRaw pos_step;
|
||||||
|
GWN_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
|
||||||
|
|
||||||
|
for (uint i = 0; i < lines_len; i++) {
|
||||||
|
union {
|
||||||
|
uint8_t as_u8_pair[2][2];
|
||||||
|
uint32_t as_u32;
|
||||||
|
} data;
|
||||||
|
data.as_u32 = lines[i];
|
||||||
|
for (uint k = 0; k < 2; k++) {
|
||||||
|
float *pos_v2 = GWN_vertbuf_raw_step(&pos_step);
|
||||||
|
for (uint j = 0; j < 2; j++) {
|
||||||
|
pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BLI_assert(vbo_len_capacity == GWN_vertbuf_raw_used(&pos_step));
|
||||||
|
MEM_freeN(lines);
|
||||||
|
return GWN_batch_create_ex(
|
||||||
|
GWN_PRIM_LINES, vbo,
|
||||||
|
NULL,
|
||||||
|
GWN_BATCH_OWNS_VBO);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** \} */
|
||||||
@@ -82,6 +82,7 @@
|
|||||||
#include "PIL_time.h"
|
#include "PIL_time.h"
|
||||||
|
|
||||||
#include "GPU_batch.h"
|
#include "GPU_batch.h"
|
||||||
|
#include "GPU_batch_presets.h"
|
||||||
#include "GPU_draw.h"
|
#include "GPU_draw.h"
|
||||||
#include "GPU_extensions.h"
|
#include "GPU_extensions.h"
|
||||||
#include "GPU_framebuffer.h"
|
#include "GPU_framebuffer.h"
|
||||||
|
|||||||
Reference in New Issue
Block a user