Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays.

This lets us do the most common shading switching with one shortcut. We keep
alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back,
it's debatable which settings deserve a dedicated shortcut like this.

The downside is that switching X-ray is a little slower, and that there is
some risk of accidentally going to lookdev or rendered mode which can be slow
to cancel.
This commit is contained in:
2018-09-21 15:46:49 +02:00
parent 684739c6f9
commit 202baaaa16
3 changed files with 32 additions and 18 deletions

View File

@@ -3792,6 +3792,25 @@ class VIEW3D_MT_view_pie(Menu):
pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED')
class VIEW3D_MT_shading_pie(Menu):
bl_label = "Shading"
def draw(self, context):
layout = self.layout
view = context.space_data
pie = layout.menu_pie()
pie.prop(view.shading, "type", expand=True)
pie.prop(view.overlay, "show_overlays", icon='OVERLAY')
if context.mode == 'POSE':
pie.prop(view.overlay, "show_bone_select", icon='ORTHO')
elif context.mode == 'EDIT_MESH':
pie.prop(view.shading, "show_xray", icon='ORTHO')
elif view.shading.type in {'SOLID', 'WIREFRAME'}:
pie.prop(view.shading, "show_xray", icon='ORTHO')
# ********** Panel **********
@@ -5195,6 +5214,7 @@ classes = (
VIEW3D_MT_edit_gpencil_interpolate,
VIEW3D_MT_object_mode_pie,
VIEW3D_MT_view_pie,
VIEW3D_MT_shading_pie,
VIEW3D_PT_view3d_properties,
VIEW3D_PT_view3d_camera_lock,
VIEW3D_PT_view3d_cursor,

View File

@@ -4863,7 +4863,8 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot)
* \{ */
static const EnumPropertyItem prop_shading_type_items[] = {
{OB_SOLID, "SOLID", 0, "Solid and X-Ray", "Toggle solid and X-ray shading"},
{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Toggle wireframe shading"},
{OB_SOLID, "SOLID", 0, "Solid", "Toggle solid shading"},
{OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"},
{OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
{0, NULL, 0, NULL, NULL}
@@ -4876,31 +4877,25 @@ static int toggle_shading_exec(bContext *C, wmOperator *op)
ScrArea *sa = CTX_wm_area(C);
int type = RNA_enum_get(op->ptr, "type");
if (type == OB_SOLID) {
if (v3d->shading.type == OB_SOLID) {
/* Toggle X-Ray if already in solid mode. */
v3d->shading.flag ^= V3D_SHADING_XRAY;
if (ELEM(type, OB_WIRE, OB_SOLID)) {
if (v3d->shading.type != type) {
v3d->shading.type = type;
}
else {
/* Go to solid mode. */
v3d->shading.type = OB_SOLID;
}
}
else if (type == OB_MATERIAL) {
if (v3d->shading.type == OB_MATERIAL) {
else if (v3d->shading.type == OB_WIRE) {
v3d->shading.type = OB_SOLID;
}
else {
v3d->shading.type = OB_MATERIAL;
v3d->shading.type = OB_WIRE;
}
}
else if (type == OB_RENDER) {
if (v3d->shading.type == OB_RENDER) {
else {
if (v3d->shading.type == type) {
v3d->shading.type = v3d->shading.prev_type;
}
else {
v3d->shading.prev_type = v3d->shading.type;
v3d->shading.type = OB_RENDER;
v3d->shading.type = type;
}
}

View File

@@ -418,8 +418,7 @@ void view3d_keymap(wmKeyConfig *keyconf)
#endif /* WITH_INPUT_NDOF */
/* drawtype */
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "type", OB_SOLID);
WM_keymap_add_menu_pie(keymap, "VIEW3D_MT_shading_pie", ZKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_ALT, 0);
RNA_enum_set(kmi->ptr, "type", OB_MATERIAL);
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_SHIFT, 0);