Clay Engine: Fix shader linking issue
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@@ -11,7 +11,7 @@ in float depth;
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in vec4 tria;
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in mat4 InstanceModelMatrix;
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flat out vec3 finalColor;
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flat out vec4 finalColor;
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void main()
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{
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@@ -46,5 +46,5 @@ void main()
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gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pPos, 1.0);
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finalColor = color;
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finalColor = vec4(color, 1.0);
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}
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