refactor collada: rename add_node_transform() to add_joint_transform()

This commit is contained in:
2019-05-27 15:02:11 +02:00
parent b6a0027de3
commit 4db3916b60
3 changed files with 3 additions and 3 deletions

View File

@@ -318,7 +318,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
bc_sanitize_mat(mat, LIMITTED_PRECISION);
}
TransformWriter::add_node_transform(node, mat, NULL, this->export_settings, has_restmat);
TransformWriter::add_joint_transform(node, mat, NULL, this->export_settings, has_restmat);
}
std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)

View File

@@ -25,7 +25,7 @@
#include "TransformWriter.h"
void TransformWriter::add_node_transform(COLLADASW::Node &node,
void TransformWriter::add_joint_transform(COLLADASW::Node &node,
float mat[4][4],
float parent_mat[4][4],
BCExportSettings &export_settings,

View File

@@ -31,7 +31,7 @@
class TransformWriter {
protected:
void add_node_transform(COLLADASW::Node &node,
void add_joint_transform(COLLADASW::Node &node,
float mat[4][4],
float parent_mat[4][4],
BCExportSettings &export_settings,