Eevee: SSS: Fix compilation error.
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@@ -23,8 +23,6 @@ layout(location = 0) out vec4 FragColor;
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layout(location = 1) out vec4 sssColor;
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#endif
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uniform mat4 ProjectionMatrix;
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float get_view_z_from_depth(float depth)
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{
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if (ProjectionMatrix[3][3] == 0.0) {
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