BGE Animations: Fixing issues with initialization order in BL_ShapeDeformer
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@@ -73,8 +73,8 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
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RAS_MeshObject *mesh)
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:
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BL_SkinDeformer(gameobj,bmeshobj, mesh),
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m_lastShapeUpdate(-1),
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m_useShapeDrivers(false)
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m_useShapeDrivers(false),
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m_lastShapeUpdate(-1)
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{
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m_key = m_bmesh->key;
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m_bmesh->key = copy_key(m_key);
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@@ -90,8 +90,8 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
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BL_ArmatureObject* arma)
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:
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BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, recalc_normal, arma),
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m_lastShapeUpdate(-1),
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m_useShapeDrivers(false)
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m_useShapeDrivers(false),
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m_lastShapeUpdate(-1)
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{
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m_key = m_bmesh->key;
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m_bmesh->key = copy_key(m_key);
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